Search found 31 matches

by logris
Wed Mar 18, 2015 2:13 am
Forum: Show your Creations
Topic: Challenge: Inhospitable Landing
Replies: 9
Views: 13139

Re: Challenge: Inhospitable Landing

Any chance you could post the map exchange string. I'm interested in having a go at this map myself.
Thanks
by logris
Tue Mar 17, 2015 8:20 am
Forum: Resolved Problems and Bugs
Topic: [0.11.16] [kovarex] Gui still shows when mod is disabled
Replies: 14
Views: 6862

Re: [0.11.16] [kovarex] Gui still shows when mod is disabled

i give up ... the screens also show no mods - thats because i made them. if there mods then they can seen in info-lines. The point is that in order to have GUI fragments left, you must have had mods installed previously to make them. No one's trying to say that you still have mods installed. Those ...
by logris
Mon Mar 16, 2015 2:10 am
Forum: Gameplay Help
Topic: Filtering a slot in an inventory?
Replies: 7
Views: 14566

Re: Filtering a slot in an inventory?

The default binding for filtering is to middle click (click with mouse wheel) on the slot.
This then opens a window to choose which item for the filter.
As far as I know, this only works on the toolbar, and train wagon slots.
by logris
Thu Mar 12, 2015 2:08 am
Forum: Duplicates
Topic: [0.11.17 OS X] Crash on clear tool while repairing
Replies: 2
Views: 2957

Re: [0.11.17 OS X] Crash on clear tool while repairing

This is a duplicate, they have already fixed the problem for the next version:
https://forums.factorio.com/forum/vie ... =30&t=8986
by logris
Sat Mar 07, 2015 8:46 am
Forum: Resolved Problems and Bugs
Topic: [0.11.17] repair kit usage + hitting Q to unselect
Replies: 6
Views: 6522

Re: [0.11.17] repair kit usage + hitting Q to unselect

Just had this happen also. Was using a repair kit, and pressed Q to put it away while still using it with the left mouse button -> crash. Here's my entire log: 707059.539127 Info Logger.cpp:153: 2015-03-07 20:56:47; Factorio 0.11.17 (Build 13721, win64) 707059.539200 Info Logger.cpp:157: Operating s...
by logris
Sun Mar 01, 2015 9:15 pm
Forum: Not a bug
Topic: [0.11.16] [cube] Progress bar will not display correct information
Replies: 11
Views: 3701

Re: [0.11.16] Progress bar will not display correct information

I'm just guessing, but I bet the unzipped size of your map is around 16MB, and this is the format the game is uploading. That would make sense, as that would be how the game has it in memory. Although this suggests that some improvement could be made to the map uploading performance by uploading the...
by logris
Fri Feb 27, 2015 4:50 am
Forum: Duplicates
Topic: [0.11.16] No countdown on Rocket Defense
Replies: 2
Views: 3261

Re: [0.11.16] No countdown on Rocket Defense

Are you actually crafting, and placing the rocket defense? Not just researching it.
I've only finished a game on peaceful mode so far, so I don't know about whether the biters will come to attack, but the countdown and stats should happen.
by logris
Sat Jan 17, 2015 10:24 am
Forum: Resolved Problems and Bugs
Topic: [0.11.12] Inserters and boilers
Replies: 2
Views: 1681

Re: [0.11.12] Inserters and boilers

This is probably because of the optimizations to inserters made a couple of updates ago.
They go to sleep when there's nothing for them to do, and wait to be told to wake up by things around them.
It seems the boilers aren't waking up the inserters.
by logris
Sat Nov 15, 2014 9:30 am
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Gates and Cars
Replies: 17
Views: 7239

Re: [0.11.1] Gates and Cars

I think the trick is to have a fortified entrance to your base if you are expecting unwanted visitors.
Have a corridor lined with turrets with the gate at the end of it. That way you can slow down for the gate and the turrets can keep you safe.
by logris
Sat Nov 01, 2014 8:59 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 94602

Re: Version 0.11.1

if i try to start level 3 of the story i get this message: I had this same issue, and you can fix it by opening up the control.lua file in data\base\campaigns\beta\level-03 and changing the line recipelist["wall"].enabled = true to recipelist["stone-wall"].enabled = true They ch...
by logris
Fri Oct 31, 2014 9:15 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] New hope campaign is not working
Replies: 8
Views: 4483

Re: starting campaigns in 0.11.0

I also get this bug while trying to start a single player campaign on 0.11.1.
It fails on new hope, level-01 or level-02, but works on first steps.

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