Search found 172 matches

by evopwr
Tue Nov 20, 2018 6:19 pm
Forum: Gameplay Help
Topic: connect circuits
Replies: 5
Views: 1697

Re: connect circuits

Or, Instead of thinking as a train being associated to an output station, instead think of it being associated to an input station. By this, I mean, have the train stay at the input station until empty. No other conditions. Then have it go to an output stop name "Oil". You could have multi...
by evopwr
Sun Nov 18, 2018 5:49 pm
Forum: Gameplay Help
Topic: What's wrong with my Oil/Chemicals setup
Replies: 30
Views: 7078

Re: What's wrong with my Oil/Chemicals setup

steinio wrote:
Sat Nov 17, 2018 7:19 pm
Windows is not activated.
:lol:
by evopwr
Mon Nov 05, 2018 6:33 pm
Forum: Gameplay Help
Topic: 8-1-1-7 Refinary
Replies: 6
Views: 2314

Re: 8-1-1-7 Refinary

When I start, I don't do any solid fuel production. I have a couple of Heavy > Lubricant Chemical Plants, filling one tank. No circuit conditions. When the tank is full, this processing stops. I have a ~5 heavy to light cracking, enabled when heavy oil > 20000. (only connected to one tank, even thou...
by evopwr
Sun Nov 04, 2018 6:44 am
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 30077

Re: Choosing train and track sizes

One thing he did was take all iron from south east of his base and all copper from south west. So if he found a great copper patch in the south east he ignored it. This kept the iron and copper ore trains from crossing paths and reducing congestion. Thanks Greybeard, thats actually quite clever, ye...
by evopwr
Sat Nov 03, 2018 8:55 am
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 30077

Re: Choosing train and track sizes

@Bulldog, (apologies everyone else for this becoming a 2 person chit chat thread - feel free to join in tho!) How are things progressing? I've ramped mine up a bit, and seem to be sustaining my 32 +670% labs continuously, whilst simultenously producing approx 2.5 rockets per min. Lots of tweaking on...
by evopwr
Sat Nov 03, 2018 8:27 am
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 5198

Re: I've had alls I can stands and I can stands no more

working in the print industry, i prefer to use CMYK =P
by evopwr
Thu Nov 01, 2018 6:28 pm
Forum: General discussion
Topic: I've had alls I can stands and I can stands no more
Replies: 11
Views: 5198

Re: I've had alls I can stands and I can stands no more

From what I've been reading in the FFFs lately (and perhaps some reading between the lines), there is a lot of work going on this exact area of "common sense and consistency" - so I wouldn't be surprised if there is at least some discussion on standardising colours of these items. Whether ...
by evopwr
Thu Nov 01, 2018 6:20 pm
Forum: Gameplay Help
Topic: Coal or Solid Fuel
Replies: 12
Views: 14010

Re: Coal or Solid Fuel

I don't tend to make solid fuel until I need it. When I need it, its for making Rocket Fuel. And typically by the time I have Rocket Fuel, I also have U235. So I normally jump straight from Coal, to Nuclear Fuel. But I think ultimately its up to you. Everyone does things differently, and it really c...
by evopwr
Tue Oct 30, 2018 6:11 pm
Forum: General discussion
Topic: Choosing train and track sizes
Replies: 70
Views: 30077

Re: Choosing train and track sizes

@zOldBulldog, heh, yeh, agreed. I also ran out of research in my starter base, weeks ago - although I don't have biters on, so never bothered with combat research, and instead just did mining productivity and robot speed. Having said that 2 days ago I doubled my labs (researching robot speed 13 at t...
by evopwr
Tue Oct 30, 2018 5:45 pm
Forum: General discussion
Topic: Rocket Fuel or Nuclear Fuel for trains?
Replies: 18
Views: 23712

Re: Rocket Fuel or Nuclear Fuel for trains?

By the time I have Rocket Fuel (launching rockets), I always have far too much U235, so I figure I may as well do nuclear fuel.
I prefer the extra acceleration, even if it doesn't last as long.
by evopwr
Mon Oct 29, 2018 6:18 pm
Forum: Gameplay Help
Topic: Preview question
Replies: 5
Views: 1526

Re: Preview question

Loewchen wrote:
Mon Oct 29, 2018 6:17 pm
Are you using mods?
lol snap.
by evopwr
Mon Oct 29, 2018 6:17 pm
Forum: Gameplay Help
Topic: Preview question
Replies: 5
Views: 1526

Re: Preview question

Are you running mods like RSO or Angels Infinite Ore or something?
I noticed the same thing on last game-start, but I put it down to the fact I'm now running mods.
by evopwr
Sun Oct 28, 2018 10:28 pm
Forum: General discussion
Topic: "Big power" options, low UPS hit
Replies: 52
Views: 11755

Re: "Big power" options, low UPS hit

yup makes sense to resolve power shortages. But I did read unpowering parts of your factory will hurt UPS, according to Kovarex, so perhaps something to reconsider at some point.
by evopwr
Sun Oct 28, 2018 6:46 pm
Forum: Gameplay Help
Topic: No Oil
Replies: 13
Views: 5463

Re: No Oil

From then on, I made sure I cranked up the frequency/richness settings of oil on every map I generated Yep, I always crank up the freq/richness of oil too. OP, good luck. zBulldogs instructions should help you find more. Another tip, you can use modules to extract more oil from the pumps you alread...
by evopwr
Sun Oct 28, 2018 6:40 pm
Forum: Gameplay Help
Topic: Express train lanes?
Replies: 29
Views: 8385

Re: Express train lanes?

Off topic: I wonder. Could we get a signal that mimics the station penalty but not act as a signal? Or a way to force a chain signal or rail signal to do the same via the circuit network. It sounds like it's possible to do in game. As for designating a "fast lane" you could abuse chain si...
by evopwr
Sun Oct 28, 2018 6:34 pm
Forum: General discussion
Topic: "Big power" options, low UPS hit
Replies: 52
Views: 11755

Re: "Big power" options, low UPS hit

I'm curious at what GW nuclear becomes an issue as well. Current approach is just stick with nuclear until it becomes a problem, then worry about it then ;) Auto-shutdown: is that by switching power off? I thought that hurt UPS from what I read? Although, I assume you could disable a belt, and cause...
by evopwr
Sun Oct 28, 2018 6:26 pm
Forum: Logistic Train Network
Topic: LTN milk run how?
Replies: 4
Views: 2011

Re: LTN milk run how?

I haven't used LTN, although watched a video on it. Can you still use regular train stops, schedules, and trains, and just do it the "vanilla way", for these low volume scenarios? LTN's strength appears to be more for high volume, or complex many outputs to many inputs. I think once your b...
by evopwr
Thu Oct 25, 2018 6:35 pm
Forum: Gameplay Help
Topic: How to kill large number of nests
Replies: 7
Views: 2479

Re: How to kill large number of nests

In mid-game, I would try and quickly get Modular Armor, Personal Solar Panels, Battery Mk1, and Shields Mk1. Then I'd grab a flame thrower (weapon not turret), and some flame ammo, and just run around burning all the nests. Does massive damage, and can easily wipe a cluster out. Dash in, spray, dash...
by evopwr
Thu Oct 25, 2018 6:28 pm
Forum: Gameplay Help
Topic: Best tutorials
Replies: 20
Views: 4974

Re: Best tutorials

Whilst I have several repeatedly used BPs saved, I find the main use I have for BPs, is simply to move something.

Create BP of area. Deconstruct. Place BP in new area. Wait for bots to build. Re-connect any affected input/outputs.

Cant wait for the Copy-Paste feature in 0.17!

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