Search found 172 matches

by evopwr
Tue Sep 04, 2018 8:04 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52559

Re: When v0.17 will be ready?

I remember seeing a post from a developer where he guesstimated it to several months from now. Why do you think it might be sooner? Nah, I don't think it might be sooner, I just wish it was. :D Older versions used to come every 6 months or so, and I think maybe that's why I'm hanging out as expecta...
by evopwr
Mon Sep 03, 2018 7:03 pm
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 52559

Re: When v0.17 will be ready?

Am I allowed to say?
Hope I'm allowed to say...
Really starting to hang out for the next version..
Its been quite awhile now,
And my impatience is growing...
Not that I have any right to be impatient.. I know that.
Its just how I feel - cant help it...
Just really hanging out for it...
by evopwr
Mon Aug 27, 2018 12:04 am
Forum: Gameplay Help
Topic: train signals
Replies: 5
Views: 2255

Re: train signals

I believe the next version has had a lot of work done on tutorials. Once you understand it, theres a really easy way to remember signals. Picture a train coming to an intersection, and on the right-hand-side of that track put a chain signal on every entry point to that intersection, and put a normal...
by evopwr
Sun Aug 26, 2018 11:54 pm
Forum: Gameplay Help
Topic: Storage Chest Logistic Filter: Bug or "Feature"?
Replies: 14
Views: 11316

Re: Storage Chest Logistic Filter: Bug or "Feature"?

My 2c, I agree this needs tweaking. I use Buffer Chests for specific items, and storage chests just for "misc" (although I appreciate that its a later research). Imagine a storage chest with coal filter on it, and another with no filter, for "everything else". Would be frustratin...
by evopwr
Sat Aug 25, 2018 8:48 am
Forum: Gameplay Help
Topic: Strange Behaviour? What am I doing wrong?
Replies: 4
Views: 1044

Re: Strange Behaviour? What am I doing wrong?

Makes sense. Thanks for your help Koub, much appreciated!
by evopwr
Sat Aug 25, 2018 8:13 am
Forum: Gameplay Help
Topic: Strange Behaviour? What am I doing wrong?
Replies: 4
Views: 1044

Re: Strange Behaviour? What am I doing wrong?

Ah! Thanks Koub, omg, i'm an idiot. I didnt see the separate option to "Wait Until Fluid Count", as opposed to Cargo count. BUT, Question, for my workaround, why did I have to put a 1 second delay in, for the circuits to register train contents, and send back again? Is this as expected? eg...
by evopwr
Sat Aug 25, 2018 7:20 am
Forum: Gameplay Help
Topic: Strange Behaviour? What am I doing wrong?
Replies: 4
Views: 1044

Strange Behaviour? What am I doing wrong?

Hi, i'm not sure if this is meant to be like this? I'm sure I must have something wrong..? I want to tell my train to wait until a certain cargo is under 100. This works fine for normal items, but I want it to wait until a fluid is under 100. But its not available as an option? This might be because...
by evopwr
Mon Aug 20, 2018 10:54 pm
Forum: General discussion
Topic: add infinite ore
Replies: 9
Views: 4560

Re: add infinite ore

Awesome!!! Thanks heaps!
by evopwr
Mon Aug 20, 2018 8:32 pm
Forum: General discussion
Topic: add infinite ore
Replies: 9
Views: 4560

Re: add infinite ore

Thanks guys, I had tried angels infinite + RSO before posting, but in all my running around, I didn't find any Infintite Ores - but I didn't run as far as the black area, as I already have a crazy amount of the map uncovered. I then stumbled across the /rso-regenerate command, and this worked really...
by evopwr
Sun Aug 19, 2018 8:32 pm
Forum: General discussion
Topic: add infinite ore
Replies: 9
Views: 4560

Re: add infinite ore

Thanks Careyn, but not sure what RSO is. I'm wanting to add it to an existing game. I have a feeling its not possible, as I think infinite resource mods such as Angels only trigger on map generation. But I'm hoping.... Would also like to remove all enemies from an existing game, but again think that...
by evopwr
Sat Aug 18, 2018 8:47 pm
Forum: General discussion
Topic: add infinite ore
Replies: 9
Views: 4560

add infinite ore

Is there a way I can add infinite ore (eg Angels or something) to a game i've already started?
I dont mind if all existing patches get wiped out, and I have to redo all my mining posts.
by evopwr
Thu Aug 16, 2018 10:13 pm
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 61053

Re: Factorio annotated roadmap - 0.17+

I'm hoping its in a few hours...
by evopwr
Sun Jul 01, 2018 4:14 am
Forum: General discussion
Topic: Remove Blueprint Importing?
Replies: 27
Views: 12784

Re: Remove Blueprint Importing?

Some very constuctive replies - I will concede it was obiously a bad idea... :mrgreen:
by evopwr
Mon Jun 25, 2018 7:29 pm
Forum: General discussion
Topic: Remove Blueprint Importing?
Replies: 27
Views: 12784

Re: Remove Blueprint Importing?

Its not about making it more enjoyable for me. I was considering what would make the game better overall. Think of other games. If you could click a button, and bases just built themselves the same as before - would they be as enjoyable? In ARK, Conan, Minecraft, Outpost Zero, or many others example...
by evopwr
Mon Jun 04, 2018 10:12 pm
Forum: General discussion
Topic: efficiency of dragon's teeth on biters
Replies: 32
Views: 16271

Re: efficiency of dragon's teeth on biters

Cant say I ever have a problem with biters, and any improvements in pathfinding wont affect me at all either. I just use a single concrete wall, and every ~16 tiles I have a flame thrower, and a laser. In addition the entire perimeter has a train track. So, the entire base is ringed like this, inclu...
by evopwr
Sun Apr 15, 2018 8:34 pm
Forum: General discussion
Topic: Remove Blueprint Importing?
Replies: 27
Views: 12784

Re: Remove Blueprint Importing?

Ok, I get what everyone is saying. Yes I don't have to use that functionality if I don't want to. Fair point. I wasn't being critical of the game - definitely not. Its one of my most favourite games! I was purely thinking of the looming 1.0, and what could make this game even better. So you think th...
by evopwr
Sat Apr 14, 2018 9:46 am
Forum: General discussion
Topic: Remove Blueprint Importing?
Replies: 27
Views: 12784

Remove Blueprint Importing?

Okay, Firstly, I realise this suggestion may upset some people, so sorry for that, its just my opinion. When I started, I loved the "being presented with a problem (how to make a xxx colour science for example, or rockets, etc), and spending ages/hours coming up with a design how, and then hour...
by evopwr
Tue Dec 12, 2017 12:00 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77515

Re: Friday Facts #220 - The best Friday Facts ever

oh no!! I'm waiting for another games massive release in 2 days. Now I have to make decisions! argh!!!
(seriously, thanks tho guys, I'm super excited!!!)
by evopwr
Tue Oct 17, 2017 6:31 pm
Forum: General discussion
Topic: One Billion Copper Wires produced.
Replies: 35
Views: 12612

Re: One Billion Copper Wires produced.

Totally loving both posters screenshots, and would really love more screenshots of the actual base designs.
Ive never come close to anything like this size - I always end up getting bored, and starting again. lol.
Truly amazing.
by evopwr
Thu Oct 05, 2017 5:15 am
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 22778

Re: Friday Facts #210 - Circuit connector module implementation

Bug? Looking at the top row, 2nd from the left, it has the Red network wire connecting to the terminal that has a green "internal" wire attached, and vice versa for the other pole.

Image

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