Search found 172 matches
- Tue Sep 04, 2018 8:04 pm
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 52559
Re: When v0.17 will be ready?
I remember seeing a post from a developer where he guesstimated it to several months from now. Why do you think it might be sooner? Nah, I don't think it might be sooner, I just wish it was. :D Older versions used to come every 6 months or so, and I think maybe that's why I'm hanging out as expecta...
- Mon Sep 03, 2018 7:03 pm
- Forum: General discussion
- Topic: 0.17 Hype?
- Replies: 130
- Views: 52559
Re: When v0.17 will be ready?
Am I allowed to say?
Hope I'm allowed to say...
Really starting to hang out for the next version..
Its been quite awhile now,
And my impatience is growing...
Not that I have any right to be impatient.. I know that.
Its just how I feel - cant help it...
Just really hanging out for it...
Hope I'm allowed to say...
Really starting to hang out for the next version..
Its been quite awhile now,
And my impatience is growing...
Not that I have any right to be impatient.. I know that.
Its just how I feel - cant help it...
Just really hanging out for it...
- Mon Aug 27, 2018 12:04 am
- Forum: Gameplay Help
- Topic: train signals
- Replies: 5
- Views: 2255
Re: train signals
I believe the next version has had a lot of work done on tutorials. Once you understand it, theres a really easy way to remember signals. Picture a train coming to an intersection, and on the right-hand-side of that track put a chain signal on every entry point to that intersection, and put a normal...
- Sun Aug 26, 2018 11:54 pm
- Forum: Gameplay Help
- Topic: Storage Chest Logistic Filter: Bug or "Feature"?
- Replies: 14
- Views: 11316
Re: Storage Chest Logistic Filter: Bug or "Feature"?
My 2c, I agree this needs tweaking. I use Buffer Chests for specific items, and storage chests just for "misc" (although I appreciate that its a later research). Imagine a storage chest with coal filter on it, and another with no filter, for "everything else". Would be frustratin...
- Sat Aug 25, 2018 8:48 am
- Forum: Gameplay Help
- Topic: Strange Behaviour? What am I doing wrong?
- Replies: 4
- Views: 1044
Re: Strange Behaviour? What am I doing wrong?
Makes sense. Thanks for your help Koub, much appreciated!
- Sat Aug 25, 2018 8:13 am
- Forum: Gameplay Help
- Topic: Strange Behaviour? What am I doing wrong?
- Replies: 4
- Views: 1044
Re: Strange Behaviour? What am I doing wrong?
Ah! Thanks Koub, omg, i'm an idiot. I didnt see the separate option to "Wait Until Fluid Count", as opposed to Cargo count. BUT, Question, for my workaround, why did I have to put a 1 second delay in, for the circuits to register train contents, and send back again? Is this as expected? eg...
- Sat Aug 25, 2018 7:20 am
- Forum: Gameplay Help
- Topic: Strange Behaviour? What am I doing wrong?
- Replies: 4
- Views: 1044
Strange Behaviour? What am I doing wrong?
Hi, i'm not sure if this is meant to be like this? I'm sure I must have something wrong..? I want to tell my train to wait until a certain cargo is under 100. This works fine for normal items, but I want it to wait until a fluid is under 100. But its not available as an option? This might be because...
- Mon Aug 20, 2018 10:54 pm
- Forum: General discussion
- Topic: add infinite ore
- Replies: 9
- Views: 4560
Re: add infinite ore
Awesome!!! Thanks heaps!
- Mon Aug 20, 2018 8:32 pm
- Forum: General discussion
- Topic: add infinite ore
- Replies: 9
- Views: 4560
Re: add infinite ore
Thanks guys, I had tried angels infinite + RSO before posting, but in all my running around, I didn't find any Infintite Ores - but I didn't run as far as the black area, as I already have a crazy amount of the map uncovered. I then stumbled across the /rso-regenerate command, and this worked really...
- Sun Aug 19, 2018 8:32 pm
- Forum: General discussion
- Topic: add infinite ore
- Replies: 9
- Views: 4560
Re: add infinite ore
Thanks Careyn, but not sure what RSO is. I'm wanting to add it to an existing game. I have a feeling its not possible, as I think infinite resource mods such as Angels only trigger on map generation. But I'm hoping.... Would also like to remove all enemies from an existing game, but again think that...
- Sat Aug 18, 2018 8:47 pm
- Forum: General discussion
- Topic: add infinite ore
- Replies: 9
- Views: 4560
add infinite ore
Is there a way I can add infinite ore (eg Angels or something) to a game i've already started?
I dont mind if all existing patches get wiped out, and I have to redo all my mining posts.
I dont mind if all existing patches get wiped out, and I have to redo all my mining posts.
- Thu Aug 16, 2018 10:13 pm
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 61053
Re: Factorio annotated roadmap - 0.17+
I'm hoping its in a few hours...
- Sun Jul 01, 2018 4:14 am
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 12784
Re: Remove Blueprint Importing?
Some very constuctive replies - I will concede it was obiously a bad idea...
- Mon Jun 25, 2018 7:29 pm
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 12784
Re: Remove Blueprint Importing?
Its not about making it more enjoyable for me. I was considering what would make the game better overall. Think of other games. If you could click a button, and bases just built themselves the same as before - would they be as enjoyable? In ARK, Conan, Minecraft, Outpost Zero, or many others example...
- Mon Jun 04, 2018 10:12 pm
- Forum: General discussion
- Topic: efficiency of dragon's teeth on biters
- Replies: 32
- Views: 16271
Re: efficiency of dragon's teeth on biters
Cant say I ever have a problem with biters, and any improvements in pathfinding wont affect me at all either. I just use a single concrete wall, and every ~16 tiles I have a flame thrower, and a laser. In addition the entire perimeter has a train track. So, the entire base is ringed like this, inclu...
- Sun Apr 15, 2018 8:34 pm
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 12784
Re: Remove Blueprint Importing?
Ok, I get what everyone is saying. Yes I don't have to use that functionality if I don't want to. Fair point. I wasn't being critical of the game - definitely not. Its one of my most favourite games! I was purely thinking of the looming 1.0, and what could make this game even better. So you think th...
- Sat Apr 14, 2018 9:46 am
- Forum: General discussion
- Topic: Remove Blueprint Importing?
- Replies: 27
- Views: 12784
Remove Blueprint Importing?
Okay, Firstly, I realise this suggestion may upset some people, so sorry for that, its just my opinion. When I started, I loved the "being presented with a problem (how to make a xxx colour science for example, or rockets, etc), and spending ages/hours coming up with a design how, and then hour...
- Tue Dec 12, 2017 12:00 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77515
Re: Friday Facts #220 - The best Friday Facts ever
oh no!! I'm waiting for another games massive release in 2 days. Now I have to make decisions! argh!!!
(seriously, thanks tho guys, I'm super excited!!!)
(seriously, thanks tho guys, I'm super excited!!!)
- Tue Oct 17, 2017 6:31 pm
- Forum: General discussion
- Topic: One Billion Copper Wires produced.
- Replies: 35
- Views: 12612
Re: One Billion Copper Wires produced.
Totally loving both posters screenshots, and would really love more screenshots of the actual base designs.
Ive never come close to anything like this size - I always end up getting bored, and starting again. lol.
Truly amazing.
Ive never come close to anything like this size - I always end up getting bored, and starting again. lol.
Truly amazing.
- Thu Oct 05, 2017 5:15 am
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 22778
Re: Friday Facts #210 - Circuit connector module implementation
Bug? Looking at the top row, 2nd from the left, it has the Red network wire connecting to the terminal that has a green "internal" wire attached, and vice versa for the other pole.