Search found 172 matches
- Wed Oct 24, 2018 11:11 pm
- Forum: Gameplay Help
- Topic: Electric network UPS
- Replies: 3
- Views: 2373
Re: Electric network UPS
I'm not an expert on this, but I understand Nuclear hurts UPS on megabases, due to the steam. I'm currently running nuclear, at 3.4GW, and still getting full 60 UPS. Not sure at what point it becomes an issue. I believe most very large megabases rely on solar for this reason - which you're using - s...
- Wed Oct 24, 2018 9:23 pm
- Forum: Gameplay Help
- Topic: Express train lanes?
- Replies: 29
- Views: 8469
Re: Express train lanes?
aha! I saw your wiggle lane changer a week ago on a different thread, and it confused me - thinking, why on earth have you done that when you can make the intersection much smaller etc. Now I understand!
- Mon Oct 22, 2018 9:23 am
- Forum: General discussion
- Topic: Choosing train and track sizes
- Replies: 70
- Views: 30296
Re: Choosing train and track sizes
Nice! thankyou. I can see some benefits of the split to 6 rails as per your picture. I've already started redesigning (below) with my new plan, and if that doesnt work out, i'll probably revisit that design you posted - thanks! Heres my new intersection design. Only converted 5% of base so far, but ...
- Sun Oct 21, 2018 6:43 pm
- Forum: General discussion
- Topic: Choosing train and track sizes
- Replies: 70
- Views: 30296
Re: Choosing train and track sizes
Nice, I've gone for a modular design, where there are areas, and all areas are the same size. eg an area may make green circuits. if you need more green circuits, put down another area. copy/paste. Its working kind of well, but the intersections (the circles) are where i'm having issues. Originally ...
- Sun Oct 21, 2018 10:09 am
- Forum: General discussion
- Topic: Choosing train and track sizes
- Replies: 70
- Views: 30296
Re: Choosing train and track sizes
You know things are getting crazy when you put down a BP, and immediately you get the "bot warning": 400x T3 Productivity required, and 300 T3 speed reqd, and 700 blue belts, (and many other minor things). (and I already had a 2-300 buffer of each module!) lol. So, Bulldog, hows the plans ...
- Sun Oct 14, 2018 7:33 pm
- Forum: General discussion
- Topic: Beaconed Liquefaction - is this right?
- Replies: 13
- Views: 5039
Re: Beaconed Liquefaction - is this right?
I think you're going to find the PG to Solid Fuel section will be redundant and unused. You'll need all the PG for plastic and sulphuric acid. I realise this isn't your main production, but I'd still outsource any PG back to the main oil area, to be included in that. Having said that, seeing as you'...
- Thu Oct 11, 2018 8:14 pm
- Forum: General discussion
- Topic: Making my first Mega Base - The Setup
- Replies: 11
- Views: 8812
Re: Making my first Mega Base - The Setup
I do suggest using mods Angels Infinite Ores, and Resource Spawner Overhaul (RSO) - it means you get a percentage of an ore field as being much much richer (like goes forever, same way as oil does, but richness % drops down over time (but still produces)). As someone else mentioned above, in a no-b...
- Thu Oct 11, 2018 8:12 pm
- Forum: General discussion
- Topic: Making my first Mega Base - The Setup
- Replies: 11
- Views: 8812
Re: Making my first Mega Base - The Setup
+1 for Bottleneck and SqueekThroughMods.
I'll have to look in to the ProgressiveRunning, that sounds useful.
What does the MiniLoaders mod do?
I'll have to look in to the ProgressiveRunning, that sounds useful.
What does the MiniLoaders mod do?
- Thu Oct 11, 2018 1:32 am
- Forum: General discussion
- Topic: Making my first Mega Base - The Setup
- Replies: 11
- Views: 8812
Re: Making my first Mega Base - The Setup
Hey, zOldBulldog and I are both on the same mission. I've been going for 3-4 weeks now, hundreds of hours, and still haven't even built a rocket silo. The base is now far far larger than the minimap size. About to (finally) start turning some of it on tonight, to test the design concept in earnest, ...
- Tue Oct 02, 2018 11:22 pm
- Forum: Gameplay Help
- Topic: Những kinh nghiệm “đắt giá” khi mua chung cư vincity Tây Mỗ Đại Mỗ trả góp
- Replies: 2
- Views: 2120
Re: "smart" trains that run on demand requests
I've just been going through the same questions on my megabase. And I'm sure everyone has struck this design challenge at some point, with varying solutions. To add to your issues, imagine if you have a staging station as well, so after iron is loaded at source, it then goes to one of several waitin...
- Tue Oct 02, 2018 11:06 pm
- Forum: Gameplay Help
- Topic: Correct blueprint mechanics
- Replies: 8
- Views: 1992
Re: Correct blueprint mechanics
My book often has so many BPs in it, using the mousewheel is annoying trying to find the one I want. Instead I just open the book, and take the BP out. Then once my inv gets too full of BPs, I put them back in my book. As a side note, the whole BP thing has had extensive changes for the next version...
- Tue Oct 02, 2018 10:53 pm
- Forum: General discussion
- Topic: Minimal on siite sulfuric for uranium mine?
- Replies: 11
- Views: 7369
Re: Minimal on siite sulfuric for uranium mine?
The megabase I'm doing is built using districts/areas, and trains to move everything around, so I need acid trains anyway - may as well just get them to also visit the uranium mine when required.
- Thu Sep 27, 2018 7:05 pm
- Forum: Gameplay Help
- Topic: scale out efficiently?
- Replies: 9
- Views: 3769
Re: scale out efficiently?
Turrets, For the reasons you're finding, I only use gun turrets in the starting phase of the game, and once I have got far enough, I do laser turrets alternating with flame turrets. Having gun turrets reloaded with bullets (either by belt, or bots), is just annoying. Especially once you get to a ver...
- Thu Sep 27, 2018 12:02 am
- Forum: Gameplay Help
- Topic: Main Bus Limitations - help a newb
- Replies: 8
- Views: 2497
Re: Main Bus Limitations - help a newb
If you're wanting to try megabase - did you minimize the amount of water, and turn off cliffs when you generated the map? You'll find water and cliffs get realy annoying when trying to make such a large base. Personally I like lots of water, even on my megabase maps. In general I think that advisin...
- Tue Sep 25, 2018 7:46 pm
- Forum: Gameplay Help
- Topic: New player, overwhelmed
- Replies: 16
- Views: 5062
Re: New player, overwhelmed
I wish doing alt-tab to switch to a different app, didn't toggle the "alt-mode" at the same time. Should toggle it just if alt is pressed/depressed by itself.
- Tue Sep 25, 2018 7:41 pm
- Forum: Gameplay Help
- Topic: Main Bus Limitations - help a newb
- Replies: 8
- Views: 2497
Re: Main Bus Limitations - help a newb
If you're wanting to try megabase - did you minimize the amount of water, and turn off cliffs when you generated the map? You'll find water and cliffs get realy annoying when trying to make such a large base. Most people also turn off the biters, so they can just focus on megabase. You'll probably w...
- Mon Sep 24, 2018 12:27 am
- Forum: General discussion
- Topic: Belt question
- Replies: 13
- Views: 5119
Re: Belt question
Once I have gotten to about "blue science stage", and have sufficient iron plates being made, lubricant available, and maybe a dozen or 2 logistic bots, then I tend to put my "belt blueprint" down, and this then makes all 3 colours of belt, underground, and splitter. After then I...
- Mon Sep 24, 2018 12:19 am
- Forum: General discussion
- Topic: Small differences between blueprint and build hard to spot
- Replies: 1
- Views: 1054
Re: Small differences between blueprint and build hard to spot
Have to agree, I have a couple of really large "district" blueprints, which require fully zoomed out placement, and sometimes where overlaying them to an intersection, its hard to spot that a rail is colliding with a signal for example. Collisions show up in red at the moment - I wonder if...
- Mon Sep 24, 2018 12:02 am
- Forum: Gameplay Help
- Topic: Train sheduling
- Replies: 17
- Views: 4069
Re: Train sheduling
I typically do one (or more) trains per supplier station. Don't have a train going to multiple supplier stations. Then you can disable the destination stations when they don't need anything, This will cause the train to stay at the supplier station. But yes youre right, if you have a single train go...
- Sun Sep 23, 2018 11:55 pm
- Forum: Gameplay Help
- Topic: New player, overwhelmed
- Replies: 16
- Views: 5062
Re: New player, overwhelmed
And of course, you can always post any questions here when you get stuck. Chuck in a screen shot, and people are always willing to help.