Search found 33 matches
- Wed May 31, 2017 7:37 pm
- Forum: Releases
- Topic: Version 0.15.16
- Replies: 15
- Views: 19966
Re: Version 0.15.16
At the train stop there is an option for liquids like Water Oil and so on, but in the train options freight there is this filter option missing.
- Wed May 31, 2017 3:25 pm
- Forum: Won't fix.
- Topic: grey snow
- Replies: 2
- Views: 1133
Re: grey snow
thanks for your anwser, this was in v15.13 and the first time that my new computer crashed
i'm playing now v15.16 and have no problems
i'm playing now v15.16 and have no problems
- Wed May 31, 2017 3:00 pm
- Forum: Releases
- Topic: Version 0.15.16
- Replies: 15
- Views: 19966
Re: Version 0.15.16
Is it only at my game where this new filter option for liquids is missing?
I wanted to optimize my train setups and i coudn't find oil as item.
I wanted to optimize my train setups and i coudn't find oil as item.
- Sat May 27, 2017 10:03 pm
- Forum: Releases
- Topic: Version 0.15.15
- Replies: 20
- Views: 17397
Re: Version 0.15.15
Or you expand your territory, move your defences outside of your pollution. Then they will only attack to try expanding there bases. Have to do this with my map also, every few minutes there are biter attacks and i have to run from one end to another to expand my defences. Without robos this is ver...
- Sat May 27, 2017 10:29 am
- Forum: Releases
- Topic: Version 0.15.15
- Replies: 20
- Views: 17397
Re: Version 0.15.15
[*]Fixed that spawners would sometimes stop spawning units even when polluted. (https://forums.factorio.com/46805) That was some balance change/fix :o - my base is now constantly assailed by huge phalanxes of biters, I had to do some emergency upgrades to defences or I would have lost a 160 hour ba...
- Fri May 26, 2017 7:45 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32403
Re: Version 0.15.13
I could've sworn you could right click, hold, and drag to remove items. I also thought you could right click one of the items under "components" and it would remove all that item from the BP. It's not doing either of those anymore. anyone else notice this? Or has it never done it and I'm ...
- Thu May 25, 2017 11:01 pm
- Forum: Won't fix.
- Topic: grey snow
- Replies: 2
- Views: 1133
grey snow
While playing Factorio i had some moments ago an total system crash, I have no idea if this comes from factorio or if some other things crashed my system. My 2 Monitors showed only grey snow and nothing worked anymore, had to shut down the energie. Where can i find the factorio intern bug report? T...
- Thu May 25, 2017 1:29 pm
- Forum: Releases
- Topic: Version 0.15.13
- Replies: 49
- Views: 32403
Re: Version 0.15.13
While playing Factorio i had some moments ago an total system crash, I have no idea if this comes from factorio or if some other things crashed my system. My 2 Monitors showed only grey snow and nothing worked anymore, had to shut down the energie.
Where can i find the factorio intern bug report?
Where can i find the factorio intern bug report?
- Sun May 07, 2017 5:23 pm
- Forum: Not a bug
- Topic: [15.9] Train stop deactivates when circuit condition true but logistic false
- Replies: 6
- Views: 1757
Re: [0.15.x] Train Stop network connection doesn't work right
thanks, i deactivated in all stations the logistic network and now it works
- Sun May 07, 2017 4:59 pm
- Forum: Not a bug
- Topic: [15.9] Train stop deactivates when circuit condition true but logistic false
- Replies: 6
- Views: 1757
Re: [0.15.x] Train Stop network connection doesn't work right
I have connected my steel chests at the Train stop "Entladung" with an red cable to all other train stops. There is only 2.3k coal in the network and at the train station "Kohle1" i have writen it should enable when the network says there are lower than 6.0k coal. But all the tim...
- Sun May 07, 2017 3:50 pm
- Forum: Not a bug
- Topic: [15.9] Train stop deactivates when circuit condition true but logistic false
- Replies: 6
- Views: 1757
[15.9] Train stop deactivates when circuit condition true but logistic false
Hi guys, everytime i tryed to use the network connection of train stops they go red and no condition i have tryed has worked and gave me an green signal. i tested the same conditions with standard train signals and there it worked. could you guys please look in the setup of train stops and give an e...
- Mon May 01, 2017 8:52 am
- Forum: Duplicates
- Topic: [0.15.5] Stacks don't display the number 9
- Replies: 3
- Views: 1873
[0.15.5] Inventury wrong displayed
with the new update to [0.15.5] i have things like steelboxes, conveyors or fast roboterarms with zero statement of quantity and also a second pile with no statement, but not all things https://steamuserimages-a.akamaihd.net/ugc/807678125587594665/DCBCB236906C7A4B888C1D4B3243F551C4C3C7AB/ Merged... ...
- Fri Apr 28, 2017 12:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.2] Bluprint Books in Global Inventory lose names
- Replies: 8
- Views: 4042
Re: [0.15.2] Bluprint Books in Global Inventory lose names
I found a variant of this bug and an solution !! Every time i made an new blueprint and named it before saving the name was lost. Only if i put the new blueprint in the player inventar and then renamed it there the name stayed. Also the same with Blueprintbooks, when named in the Blueprintmenu the n...