Search found 330 matches
- Tue Feb 25, 2020 7:32 pm
- Forum: Pending
- Topic: [0.17.79] Mod menu button breaks when loading older save/removing a mod
- Replies: 11
- Views: 1535
Re: [0.17.79] Mod menu button breaks when loading older save/removing a mod
This report: https://forums.factorio.com/viewtopic.php?f=30&t=78550 which hasn't had the fix released yet. I was able to replicate again in 18.8. Attached are two saves. The Creative Mod button (upper left) is functional in save -1, but non-functional in save -2. If we can nail down what preven...
- Fri Feb 21, 2020 6:15 pm
- Forum: Pending
- Topic: [0.17.79] Mod menu button breaks when loading older save/removing a mod
- Replies: 11
- Views: 1535
Re: [0.17.79] Mod menu button breaks when loading older save/removing a mod
This report: https://forums.factorio.com/viewtopic.php?f=30&t=78550 which hasn't had the fix released yet. I was able to replicate again in 18.8. Attached are two saves. The Creative Mod button (upper left) is functional in save -1, but non-functional in save -2. If we can nail down what preven...
- Fri Feb 07, 2020 5:26 pm
- Forum: News
- Topic: Friday Facts #333 - Terrain scrolling
- Replies: 40
- Views: 12916
Re: Friday Facts #333 - Terrain scrolling
I think the only 'big' graphical thing left in need of optimization is when zooming out map view on larger bases - it noticeably slows the game even on the fastest of systems.
- Sat Feb 01, 2020 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Expanding circuit connected readings (fluid flow, electrical stats, etc.)
- Replies: 11
- Views: 1168
Re: Expanding circuit connected readings (fluid flow, electrical stats, etc.)
Which links to this article where rseding mentioned that it “would be a lot of hassle” for pipes: https://forums.factorio.com/viewtopic.php?p=227463#p227463 Indeed it was 'a lot of hassle' back then, but now we have pump flow tracked by the base game. Anywhere that fluid flow is desired to be measu...
- Fri Jan 31, 2020 5:06 pm
- Forum: Ideas and Suggestions
- Topic: Expanding circuit connected readings (fluid flow, electrical stats, etc.)
- Replies: 11
- Views: 1168
Expanding circuit connected readings (fluid flow, electrical stats, etc.)
Circuit networks can read lots of stuff, but there are a few missing items that folks have repeatedly requested. I think the holdup has been with figuring out how to implement, so here are my suggestions to improve the signal-reading experience: Fluid flow: - There used to be no easy way to do this,...
- Thu Jan 30, 2020 4:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
- Thu Jan 30, 2020 4:57 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
- Replies: 21
- Views: 9466
Re: [0.17.7] Pumps substantially slower than 0.16.x, but no changelog entry -- intentional or bug?
I tested this based on a blueprint of a pump-bus nuclear reactor design from 0.16 (which used to do the full 12k water/s). The sum of the steam output after reaching equilibrium is around 6.8k per second going by the sum of the steam consumption from the turbines. I stumbled across this thread whil...
- Thu Jan 30, 2020 4:42 am
- Forum: Duplicates
- Topic: [0.17.25] Pumps not working correctly?
- Replies: 4
- Views: 1092
Re: [0.17.25] Pumps not working correctly?
So, this may not be a bug ... I should be getting 720k water/minute, but production stats only shows 648k. This appears to have actually been a bug, though I'm currently trying to convince the devs of this . The issue relates to the fluid system change, where the pump fluidbox size no longer suppor...
- Wed Jan 29, 2020 11:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
@BlueTemplar: I'd need to download 0.16 again and invest the time into dissection, but my naive guess would be moving fluid simulation out of entity logic into its own system so it can run on a parallel thread. As it stands right now, all entities that have fluidboxes run their logic before fluid s...
- Wed Jan 29, 2020 11:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
@malventano: Reducing the rate like that can severely impede the fluid wagon loading time, since pump-to-wagon transfer is not based on fluid mechanics, but still uses the pumping rate number. I've already tested it. Empty rate is 100/tick / 6000/s with pumping_speed = 100. Wagon fill rate is sligh...
- Wed Jan 29, 2020 11:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
If the fluidbox were enlarged, that would be making the pumps even more overpowered. The only viable "fix" would be to partially reduce their listed flow rate now, but I'm not sure how badly that would interefere with the fluid wagon loading logic. If the desire was to reduce the power of...
- Wed Jan 29, 2020 11:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Your example is going out of its way to show >6,000/s in a configuration that the player will never employ, while the real example (even provided by the devs when the pump was changed to a 1x2), was tank>pump>wagon and wagon>pump>tank. Those configurations only see 6,000/s, where they used to see 12...
- Wed Jan 29, 2020 10:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
... I see, your model was based on per-tick changes, accounting for momentum, etc, while my practical experiments were using continuous flow (or at least flow over the course of a few ticks, once the momentum was established). If I'm reading that correctly, it looks like you have provided additiona...
- Wed Jan 29, 2020 9:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
The desired rated 12000/s fluid flow is achieved with the following settings: fluid_box = { base_area = 1, height = 4 , (height doubled from 2 to 4). Result: https://i.imgur.com/IS9RGKs.png I have also confirmed that steady-state flow through a single pump (with the above change) can once again prod...
- Wed Jan 29, 2020 8:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Two notes: The statement that a fluidbox can only change by half per tick is incorrect. The behavior I have observed while investigating fluid flow does not match up with what your fluid sim predicts. If the game was performing as many fractional calculations as your sim suggests, not only would pe...
- Wed Jan 29, 2020 7:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
If you put a pump next to a storage tank it will pull 12,000 in the first second Here is the first second of your tank to tank transfer, recorded and plotted: https://i.imgur.com/S4gi16V.png At no point in the first second does flow rate exceed 6,000/s. Not even for a single tick of it. Due to the ...
- Wed Jan 29, 2020 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
If you put a pump next to a storage tank it will pull 12,000 in the first second - up until its internal fluidbox is > half full. It's max speed *is* 12,000/second. There's nothing wrong with that; the issue is the rest of how fluid flows. The pump can't pump at its max speed because fluid isn't fl...
- Wed Jan 29, 2020 4:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Except that is not how it worked when the pump speed was increased to 12000/s back in 0.15. I’ve detailed this above, even rolling back to confirm that I wasn’t crazy :). I know, I'm not describing how it worked in 0.15. I'm describing how it works now. The entire fluid logic system was changed in ...
- Wed Jan 29, 2020 4:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Write it as 6000+/s ? :D Due to the current behavior, it is exactly 6000/s. The input fluid box can’t get more than half of its volume from its connection on a single tick (this behaved differently on 0.15, where the pump fluid box could draw from its connection to completely fill on each tick). Th...
- Wed Jan 29, 2020 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
- Replies: 35
- Views: 7379
Re: [0.18.2] Pump maximum flow is 6000/s (rated 12000/s)
Except they've already stated that 12kL/s is waaaay too fast and that electric pumps would be nerfed in the future. And that’s fine too. If anything the behavior change in 0.16 was an unintentional nerf, but if the devs are happy with that result then the rating should reflect the actual maximum of...