Search found 340 matches
- Thu Apr 18, 2019 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
- Replies: 17
- Views: 7032
Re: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
Confirmed still exists in 0.17.32. Posting a reply as this one might have fallen off of the radar (it's been around for a few releases now - since at least 0.17.23).
- Thu Apr 18, 2019 6:42 pm
- Forum: Won't fix.
- Topic: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
- Replies: 13
- Views: 4173
Re: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
Confirmed still exists in 0.17.32. Posting a reply as this one might have fallen off of the radar (it's been around for a few releases now - since at least 0.17.23).
- Wed Apr 10, 2019 2:47 am
- Forum: Won't fix.
- Topic: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
- Replies: 13
- Views: 4173
Re: [0.17.26] Blueprinted/ghost vertical trains misaligned by ~1 tile
Sounds similar to what is described in https://forums.factorio.com/viewtopic.php?f=7&t=68768 I also noticed while creating the blueprint that the train appears incorrectly offset in the blueprint vs. in reality. Appears to be one tile up from where it should be when stopped at the station. This...
- Sat Apr 06, 2019 4:03 am
- Forum: Resolved Problems and Bugs
- Topic: [posila][0.17.23] Microstutter
- Replies: 5
- Views: 2375
Re: [0.17.23] Microstutter
dxgi-presentation-model=flip-discard fixed it (not perfect but significantly improved) here as well. Running Windows 10, with windowed g-sync enabled if that matters. I'm not sure where this issue crept back in, but I believe it was more recently. ...but this should not be required to prevent micros...
- Sat Apr 06, 2019 3:55 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
- Replies: 17
- Views: 7032
Re: [0.17.25] Cargo wagon won't open after curve (only pointing North)
On the topic of the blueprinting, since it's a relatively new technology, there are some known issues with it. These issues belong in a separate thread, and are unrelated to the main bug in this thread. (I'm only stating this so all points are covered). Yessir. I posted a separate bug report with a...
- Fri Apr 05, 2019 6:39 pm
- Forum: Won't fix.
- Topic: [kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
- Replies: 13
- Views: 4173
[kovarex] [0.17.32] Blueprinted/ghost vertical trains misaligned by ~1 tile
The placed blueprint and blueprint edit GUI for blueprints containing trains shows them ~one tile higher than they should be. Only occurs in vertical orientation, not horizontal. While my example only shows locomotives, the effect is more glaring at loading/unloading stations, where the cargo wagons...
- Fri Apr 05, 2019 3:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
- Replies: 17
- Views: 7032
Re: [0.17.23] Cargo wagon won't open after curve (only pointing North)
Just to be clear with the group here, I'm not trying to argue either way regarding if the northbound train should be able to load the second car in this case. My point is that the behavior should be consistent regardless of direction. If the right answer is that the turn needs to be further back, th...
- Thu Apr 04, 2019 8:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
- Replies: 17
- Views: 7032
Re: [0.17.23] Cargo wagon won't open after curve (only pointing North)
Thanks for the report. Can you include the save or at least the blueprint, please? Apologies for the delay. String is below. I also noticed while creating the blueprint that the train appears incorrectly offset in the blueprint vs. in reality. Appears to be one tile up from where it should be when ...
- Sun Mar 31, 2019 6:12 pm
- Forum: Duplicates
- Topic: [0.17.23] Broken flamethrower radius display
- Replies: 3
- Views: 1226
Re: [0.17.23] Broken flamethrower radius display
Same here. Appears to be a regression of this bug?
- Sat Mar 30, 2019 4:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
- Replies: 17
- Views: 7032
[kovarex] [0.17.32] Cargo wagon won't open after curve (only pointing North)
The same section of track was duplicated in a circle. The rear cargo wagon on the train pointing North does not open for loading. All other orientations work as expected. Understood this car has just completed a curve, but the behavior should be consistent regardless of blueprint rotation, else user...
- Fri Mar 15, 2019 8:35 pm
- Forum: Releases
- Topic: Version 0.17.13
- Replies: 18
- Views: 12375
Re: Version 0.17.13
In the revised tutorial, I'm being attacked by a constant stream of biters from the west before I've researched turrets. The new pollution display shows 0 pollution being absorbed by spawners. They are not coming from the initial starter base, but from further west, well outside my pollution cloud....
- Mon Mar 11, 2019 9:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.1] No inputs accepted after focus temp stolen by another app
- Replies: 1
- Views: 548
Re: [0.17.1] No inputs accepted after focus temp stolen by another app
This *might* be the same as what was just corrected in 0.17.10 (66210).
- Fri Mar 08, 2019 6:28 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29987
- Thu Mar 07, 2019 7:08 pm
- Forum: Not a bug
- Topic: [0.17.7] Every third stack inserter misses items from blue belt
- Replies: 14
- Views: 4648
Re: [0.17.7] Every third stack inserter misses items from blue belt
just a tought on this... maybe the Inserters are fast enough in 0.16 because the belts were slower, so the inserter can't grab all, because the belt moves to fast. the solution to this has been stated multiple times. and i'd call that unintended behavior Yes, faster belt throughput is the cause of ...
- Thu Mar 07, 2019 5:28 pm
- Forum: Not a bug
- Topic: [0.17.7] Every third stack inserter misses items from blue belt
- Replies: 14
- Views: 4648
Re: [0.17.7] Every third stack inserter misses items from blue belt
Don't shoot the messenger. https://forums.factorio.com/viewtopic.php?f=48&t=61345&p=393024&hilit=inserters+stuck#p393024 From that other thread: Thanks for the report however that's simply how it is at the moment. Because "management" wants inserters to chase items on belts th...
- Thu Mar 07, 2019 5:17 am
- Forum: Not a bug
- Topic: [0.17.7] Every third stack inserter misses items from blue belt
- Replies: 14
- Views: 4648
Re: [0.17.7] Every third stack inserter misses items from blue belt
I wonder how this factors in, which won't be fixed: https://forums.factorio.com/viewtopic.php?t=61131 From the testing I did one day, I was under the impression that it had to do with when certain sections of the map were processed each tick since not every underground belt had the issue, and only ...
- Thu Mar 07, 2019 1:19 am
- Forum: Not a bug
- Topic: [0.17.7] Every third stack inserter misses items from blue belt
- Replies: 14
- Views: 4648
Re: [0.17.7] Every third stack inserter misses items from blue belt
I did some more investigation watching at reduced game speeds. The inserters that miss items appear to be hunting wildly while those that don't stay mostly still while picking up the items. This seems to be a timing issue meshing poorly with inserter speed not being fast enough to handle the blue be...
- Thu Mar 07, 2019 12:51 am
- Forum: Not a bug
- Topic: [0.17.7] Every third stack inserter misses items from blue belt
- Replies: 14
- Views: 4648
[0.17.7] Every third stack inserter misses items from blue belt
From a thread on Reddit , I did some more investigation and found that every third stack inserter is unable to consistently pick up items from a belt. 2019-03-06-19-42-27.png In the above image, the left inserter lays down a group of 12 iron plates. The stack inserter right next to it can pick up al...
- Tue Mar 05, 2019 11:26 pm
- Forum: Not a bug
- Topic: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
- Replies: 7
- Views: 1277
Re: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
Behavior was fixed in 0.17.6/0.17.7. Appears that it was not 'not a bug' after all...
- Tue Mar 05, 2019 10:09 pm
- Forum: Not a bug
- Topic: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
- Replies: 7
- Views: 1277
Re: [0.17.5] All (most?) research progress lost when loading Introduction Campaign started in 0.17.4
I've already seen both of the sources you cited, and the behavior I'm seeing is not the same as what is stated in both of those. Your quoted source speaks of losing mining productivity research (not all research) in saves, and I was not researching mining productivity in my example. Regarding your s...