Search found 122 matches

by someone1337
Mon Mar 11, 2019 8:56 pm
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 4262

Re: Version 0.17.8

Another thing that i hold against semver: all those dogmatic-religious folks, that will never acknowledge semver's problems, but will angrily explain all over and over again that semver is the only solution to versioning, when you point out its problems. :shrug:
by someone1337
Mon Mar 11, 2019 8:44 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Hard-Crash when aborting BP creation with esc
Replies: 3
Views: 460

[0.17.10] Hard-Crash when aborting BP creation with esc

Im trying to blueprint my 16.latest base to be able to get rid of the old map and start a new 0.17 game. How to reproduce: * select big base-part with PB creator tool. * see BP editor * press esc * wait * enjoy crash Had another crash when deleting a BP: it made factorio disappear and produced no lo...
by someone1337
Mon Mar 11, 2019 7:22 pm
Forum: Duplicates
Topic: [17.10] NPE-Hard-Crash
Replies: 1
Views: 360

[17.10] NPE-Hard-Crash

Hard-crashed when shift-clicking burner-drills into compilatron's chest - shift-clicked the items in reverse order.

edit: Forgot to disable mods, but unsure, why they would affect that crash.
by someone1337
Sat Mar 09, 2019 8:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.9] Crash putting away empty blueprint book
Replies: 1
Views: 250

[0.17.9] Crash putting away empty blueprint book

How to reproduce:
  • start a new game
  • Grab an empty blueprint book
  • Put it into quickbar
  • Name it
  • put it away with "q"
  • everything freezes
  • crash
by someone1337
Sat Mar 09, 2019 8:14 pm
Forum: Pending
Topic: [0.17.9] After trying to import an invalid string, nothing can be imported
Replies: 6
Views: 538

Re: [0.17.9] After trying to import an invalid string, nothing can be imported

a workaround is: use the new infinity-pipe and heat-interface (vanilla)
by someone1337
Sat Mar 09, 2019 6:30 pm
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 4262

Re: Version 0.17.8

They have just shifted it a bit from 017.y.z to 0.17.y... Please elaborate about the garbage part ? It tries to objectivise something which is purely subjective, leading to the wrong assumption that your understanding of version numbers is the same as everyone else's. The most important part of sem...
by someone1337
Sat Mar 09, 2019 4:46 pm
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 4262

Re: Version 0.17.8

Factorio follows semantic versioning (https://semver.org/) as far as i can tell which is stupid simple to track so why would they convert to a versioning system that is abstract and strange just to please you when they use a tried and true ( see industry standard ) system already? semver is garbage...
by someone1337
Sat Mar 09, 2019 4:29 pm
Forum: Duplicates
Topic: [17.9, vanilla] NPE - crash
Replies: 0
Views: 176

[17.9, vanilla] NPE - crash

Been running around, found the solid fuel, put one into the coal burner miner, waited for 5 coal, took them, ran to the broken assemlers to look at them, other coal objective got fulfilled. crash. The scenario level caused a non-recoverable error. Please report this error to the scenario author. Err...
by someone1337
Fri Mar 08, 2019 1:41 am
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 4262

Re: Version 0.17.8

wow, we are already at 0.17.8 version O_O. does this mean 0.18 is around the corner? Looks like someone needs the "version numbers aren't regular numbers" talk. 0.17.9 + 0.0.1 is not 0.18.0, it's 0.17.10. Same for 0.17.99->0.17.100, and onward forever. They change to 0.18.0 when they deci...
by someone1337
Thu Mar 07, 2019 11:00 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 16419

Re: Version 0.17.8

Yeah, so some people can make a fortune with BTT ... or not :P What's a BTT? If you mean BitTorrent Tracker, how would I use that to make a fortune? Its BitTorrentToken: https://www.bittorrent.com/btt/ - some bitcoin knock-off, if you want... some people are joking that this cannot ever become lucr...
by someone1337
Thu Mar 07, 2019 8:38 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 16419

Re: Version 0.17.8

luc wrote:
Thu Mar 07, 2019 8:04 pm
Wouldn't it make a lot of sense to distribute the files as torrents? Then:
Yeah, so some people can make a fortune with BTT ... or not :P
by someone1337
Thu Mar 07, 2019 8:36 pm
Forum: Releases
Topic: Version 0.17.8
Replies: 25
Views: 16419

Re: Version 0.17.8

Plz reconsider fixing / make consistent: viewtopic.php?f=23&t=66470
by someone1337
Mon Mar 04, 2019 11:35 pm
Forum: Releases
Topic: Version 0.17.5
Replies: 83
Views: 29593

Re: Version 0.17.5

Plz fix: viewtopic.php?f=23&t=66470

or at least make it consistent
by someone1337
Sun Mar 03, 2019 4:57 pm
Forum: Not a bug
Topic: [0.17.4 vanilla] Copying empty "grass-1" tiles creates a "landfill"-BP
Replies: 3
Views: 1353

Re: [0.17.4 vanilla] Copying empty "grass-1" tiles creates a "landfill"-BP

Obviously its one of those "unintended features" :) some people call them "bugs", but its unsure, whether this term will catch on :) Anyway * Importing the bp-string in 16.latest gives you the error "tile grass-1 cannot be used in blueprints" obviously there was logic t...
by someone1337
Sun Mar 03, 2019 2:02 am
Forum: Not a bug
Topic: [0.17.4 vanilla] Copying empty "grass-1" tiles creates a "landfill"-BP
Replies: 3
Views: 1353

[0.17.4 vanilla] Copying empty "grass-1" tiles creates a "landfill"-BP

I was following up on a bug report of one of my mods ... It seems like it is possible to copy/paste "grass-1" to "landfill" in 0.17.4 vanilla (without any mods, except for base) References: + https://forums.factorio.com/viewtopic.php?f=23&t=66111&p=405679#p405679 + https:...
by someone1337
Sun Mar 03, 2019 1:52 am
Forum: Not a bug
Topic: [0.17.3] Copy function can copy ores
Replies: 7
Views: 1150

Re: [0.17.3] Copy function can copy ores

This doesnt seem to be a bug of my mod...

I can reproduce this copy/paste of grass-1 -> landfill with 0.17.4 vanilla (without any mods, except for base)
by someone1337
Wed Jan 16, 2019 4:08 am
Forum: Modding help
Topic: How to stretch an entity picture?
Replies: 1
Views: 210

How to stretch an entity picture?

As nuclear power plants are tooo ups intensive, im trying to create a "nuclear power plant" that is just one big entity. It would take 8 nuclear fuel cells +2.2 M water + 200sec and a script would fill an electic energy interface with 1.1GW worth of energy. https://git.somenet.org/pub/jan/...
by someone1337
Wed Jan 16, 2019 3:51 am
Forum: Bob's mods
Topic: Bob's power solar only?
Replies: 4
Views: 2121

Re: Bob's power solar only?

Yeah, im trying to be as vanilla as feasible. Aside from my own mods, Warehousing and such, I use only bobsmining (large area drills only as its a major qol improvement; disabled everything else) and used to use bobspower. I just didnt care enought to undo your changes to nuclear (download old versi...
by someone1337
Sun Jan 13, 2019 9:06 pm
Forum: Bob's mods
Topic: Bob's power solar only?
Replies: 4
Views: 2121

Bob's power solar only?

I basically use the solar part only (accus + solar arrays). Now it seems there were changes to heat and stuff cools down to 465 instead of 500 and it feels like it weakened my power plants - i didnt really test that too much, as I for now disabled that mod completely. Is there a way to only get the ...
by someone1337
Fri Dec 28, 2018 6:23 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 96762

Re: Friday Facts #275 - 0.17 Science changes

This will be AWESOME! Finally a useful usecase for stone. Finally some bigger changes, forcing me to rework more than just a few of my blueprints. gogogo, push some unstable build! I cant wait! :3 Just one thing: maybe make koverex enrichment research way more expensive/late-late-game? (nukes resear...

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