wow, cool!
Search found 499 matches
- Fri Dec 12, 2014 2:01 pm
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 37308
Re: [0.11.5] Logistic mod
- Fri Dec 12, 2014 11:47 am
- Forum: MoMods
- Topic: MoMods: CoreMod Downloads
- Replies: 235
- Views: 172280
Re: [MOD 0.11.X] MoMods: Nuclear Power Go?
Hey ludsoe, I have an idea for your mocombat now that you have nuclear stuff and uranium in the mopower mod. Based on the discussion in my reddit post: https://www.reddit.com/r/factorio/comments/2p2dbb/116_laser_turrets_not_essential_anymore_spitters/ Would be cool to have poison or depleted uranium...
- Fri Dec 12, 2014 9:44 am
- Forum: Releases
- Topic: Version 0.11.6
- Replies: 51
- Views: 49391
Re: Version 0.11.6
I had to bugfix some rail setups, and I was surprised that so obvious thing is not there, so I had to add it so the rail setup creation (of lot of trains with the same setup) is not pain in the ass :) There are also suggestions about copy of wagon setups (stack filter/limitation) and the copy of wh...
- Fri Dec 12, 2014 8:35 am
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 37308
Re: [0.11.5] Logistic mod
can you explain what the strange little "item blocker" is?!?
- Thu Dec 11, 2014 1:05 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] higher contrast pollution colour on map
- Replies: 10
- Views: 6285
- Thu Dec 11, 2014 12:43 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] On death, spawn a box with inventory of player
- Replies: 20
- Views: 7021
Re: [Request] On death, spawn a box with inventory of player
Cool, thanks for having a go at it L0771. It might be nicer to the community to separate it from your Cursed mod. That mod looks crazy btw.L0771 wrote:I take this
EDIT: It is a "virtual" box (only you can take this), implemented in Cursed v0.0.10
- Thu Dec 11, 2014 12:08 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] higher contrast pollution colour on map
- Replies: 10
- Views: 6285
Re: [Request] higher contrast pollution colour on map
Thanks guys, i've found it and changed the PNG file to a darkish blue/purple transparency file now. Shall see what it looks like, maybe i'll post a screenshot if you want!
- Wed Dec 10, 2014 5:00 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] On death, spawn a box with inventory of player
- Replies: 20
- Views: 7021
Re: [Request] On death, spawn a box with inventory of player
If you die from a train, then perhaps the lua script can just use a simple 3x3 search grid during the placement of the chest code, to find a valid position if (and only if) the player was standing on something that a chest can't be placed on. If the 3x3 search fails to find a valid position, then it...
- Wed Dec 10, 2014 4:59 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] higher contrast pollution colour on map
- Replies: 10
- Views: 6285
Re: [Request] higher contrast pollution colour on map
I do not approve of Apple products.. thanks for the help anyway.User_Name wrote:If you are on the Mac, you can press Cmd+Ctrl+Alt+8 to invert colors.
- Wed Dec 10, 2014 10:37 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] higher contrast pollution colour on map
- Replies: 10
- Views: 6285
[Request] higher contrast pollution colour on map
I am red/green colour blind and it's terrible hard to see the faint red overlay of pollution at the outer edges, I can see the strong red pollution close to my base, but I always have to squint and stuff around to get an idea of how far out my pollution is going. Can we change the colour easily, in ...
- Wed Dec 10, 2014 10:30 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] On death, spawn a box with inventory of player
- Replies: 20
- Views: 7021
[Request] On death, spawn a box with inventory of player
When you die, you unfortunately lose everything you had on you. Perhaps for multiplayer games in particular (seeing as singleplayer literally stops when you die hehe) it would be cool for a death-chest, of all your inventory, to spawn when you die. I'm not sure if there is a lua hook for something l...
- Tue Dec 09, 2014 11:49 am
- Forum: Ideas and Requests For Mods
- Topic: A void Pipe
- Replies: 6
- Views: 6356
Re: A void Pipe
Mate, just dump the excess liquid into the ocean. None of this void business. How can u Dump it back into the Ocean =? You can not do this. But I bet a mod can make a "pump" which goes down into the water instead of up, and the liquids are removed/deleted at a certain rate.. maybe with a ...
- Mon Dec 08, 2014 10:54 pm
- Forum: Ideas and Requests For Mods
- Topic: REQUEST: robot android soldiers
- Replies: 2
- Views: 3300
Re: REQUEST: robot android soldiers
Yes I think giving them spitter AI (because they are already doing ranged attacks) but with the player model would be best. The drone AI might work too, just they wont be floating..
- Mon Dec 08, 2014 2:26 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
- Replies: 30
- Views: 24338
Re: [MOD 0.11.3][WIP] Better Turrets
Looks cool mate, I like the look of the turrets too. Honestly it already takes A LOT of effort to set up auto-reloaded turret defences, often requiring localized ammo manufacturing to make it useful. The thing the game really needs is just better turrets, especially ones with longer range that can k...
- Mon Dec 08, 2014 1:44 pm
- Forum: Ideas and Requests For Mods
- Topic: A void Pipe
- Replies: 6
- Views: 6356
Re: A void Pipe
Mate, just dump the excess liquid into the ocean. None of this void business.
- Mon Dec 08, 2014 1:39 pm
- Forum: Ideas and Requests For Mods
- Topic: new energy turrents and batteries
- Replies: 2
- Views: 1812
Re: new energy turrents and batteries
The range of gun turrets makes them useless against medium and large spitters - only laser turrets can actually hit them. This caused me to have to replace my gun turret defence system with auto-loading piercing ammo. The batteries for new energy turrets would need to be expendable but not rechargea...
- Mon Dec 08, 2014 12:30 pm
- Forum: Ideas and Requests For Mods
- Topic: REQUEST: robot android soldiers
- Replies: 2
- Views: 3300
REQUEST: robot android soldiers
I am a modder myself (most notably KMOD for Company of Heroes), and because the art, animations, and obviously an ability to spawn things and have basic AI - I suggest that the player model be spawnable with simple AI (controllable or stationary/Spitter AI will work) to make robotic soldiers, perhap...
- Mon Dec 08, 2014 9:22 am
- Forum: Mods
- Topic: [0.11.x] Logistic mod
- Replies: 44
- Views: 37308
Re: [0.11.x] Logistic mod
Hey elmi, good work on the mod. I have downloaded it and will try it soon.
Keep up the good work modding, these are nice ideas that really should be in the game, even if just for convenience sake.
Keep up the good work modding, these are nice ideas that really should be in the game, even if just for convenience sake.
- Fri Oct 31, 2014 4:55 pm
- Forum: Releases
- Topic: Version 0.11.0
- Replies: 81
- Views: 98303
Re: Version 0.11.0
awesome!! I am going to get my friend to buy the game now, he tried the demo over a year ago, but there has been so many improvements, and now multiplayer, he can buy it and stop bitching