Search found 499 matches

by kyranzor
Fri Dec 12, 2014 2:01 pm
Forum: Mods
Topic: [0.11.x] Logistic mod
Replies: 44
Views: 37308

Re: [0.11.5] Logistic mod

elmi wrote:Blocks items on the conveyor belt
Look my video ;)

http://youtu.be/nkGqDb2sO_I
wow, cool!
by kyranzor
Fri Dec 12, 2014 11:47 am
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 172280

Re: [MOD 0.11.X] MoMods: Nuclear Power Go?

Hey ludsoe, I have an idea for your mocombat now that you have nuclear stuff and uranium in the mopower mod. Based on the discussion in my reddit post: https://www.reddit.com/r/factorio/comments/2p2dbb/116_laser_turrets_not_essential_anymore_spitters/ Would be cool to have poison or depleted uranium...
by kyranzor
Fri Dec 12, 2014 9:44 am
Forum: Releases
Topic: Version 0.11.6
Replies: 51
Views: 49391

Re: Version 0.11.6

I had to bugfix some rail setups, and I was surprised that so obvious thing is not there, so I had to add it so the rail setup creation (of lot of trains with the same setup) is not pain in the ass :) There are also suggestions about copy of wagon setups (stack filter/limitation) and the copy of wh...
by kyranzor
Fri Dec 12, 2014 8:35 am
Forum: Mods
Topic: [0.11.x] Logistic mod
Replies: 44
Views: 37308

Re: [0.11.5] Logistic mod

can you explain what the strange little "item blocker" is?!?
by kyranzor
Thu Dec 11, 2014 12:43 pm
Forum: Ideas and Requests For Mods
Topic: [Request] On death, spawn a box with inventory of player
Replies: 20
Views: 7021

Re: [Request] On death, spawn a box with inventory of player

L0771 wrote:I take this :D

EDIT: It is a "virtual" box (only you can take this), implemented in Cursed v0.0.10
Cool, thanks for having a go at it L0771. It might be nicer to the community to separate it from your Cursed mod. That mod looks crazy btw.
by kyranzor
Thu Dec 11, 2014 12:08 pm
Forum: Ideas and Requests For Mods
Topic: [Request] higher contrast pollution colour on map
Replies: 10
Views: 6285

Re: [Request] higher contrast pollution colour on map

Thanks guys, i've found it and changed the PNG file to a darkish blue/purple transparency file now. Shall see what it looks like, maybe i'll post a screenshot if you want!
by kyranzor
Wed Dec 10, 2014 5:00 pm
Forum: Ideas and Requests For Mods
Topic: [Request] On death, spawn a box with inventory of player
Replies: 20
Views: 7021

Re: [Request] On death, spawn a box with inventory of player

If you die from a train, then perhaps the lua script can just use a simple 3x3 search grid during the placement of the chest code, to find a valid position if (and only if) the player was standing on something that a chest can't be placed on. If the 3x3 search fails to find a valid position, then it...
by kyranzor
Wed Dec 10, 2014 4:59 pm
Forum: Ideas and Requests For Mods
Topic: [Request] higher contrast pollution colour on map
Replies: 10
Views: 6285

Re: [Request] higher contrast pollution colour on map

User_Name wrote:If you are on the Mac, you can press Cmd+Ctrl+Alt+8 to invert colors.
I do not approve of Apple products.. thanks for the help anyway.
by kyranzor
Wed Dec 10, 2014 10:37 am
Forum: Ideas and Requests For Mods
Topic: [Request] higher contrast pollution colour on map
Replies: 10
Views: 6285

[Request] higher contrast pollution colour on map

I am red/green colour blind and it's terrible hard to see the faint red overlay of pollution at the outer edges, I can see the strong red pollution close to my base, but I always have to squint and stuff around to get an idea of how far out my pollution is going. Can we change the colour easily, in ...
by kyranzor
Wed Dec 10, 2014 10:30 am
Forum: Ideas and Requests For Mods
Topic: [Request] On death, spawn a box with inventory of player
Replies: 20
Views: 7021

[Request] On death, spawn a box with inventory of player

When you die, you unfortunately lose everything you had on you. Perhaps for multiplayer games in particular (seeing as singleplayer literally stops when you die hehe) it would be cool for a death-chest, of all your inventory, to spawn when you die. I'm not sure if there is a lua hook for something l...
by kyranzor
Tue Dec 09, 2014 11:49 am
Forum: Ideas and Requests For Mods
Topic: A void Pipe
Replies: 6
Views: 6356

Re: A void Pipe

Mate, just dump the excess liquid into the ocean. None of this void business. How can u Dump it back into the Ocean =? You can not do this. But I bet a mod can make a "pump" which goes down into the water instead of up, and the liquids are removed/deleted at a certain rate.. maybe with a ...
by kyranzor
Mon Dec 08, 2014 10:54 pm
Forum: Ideas and Requests For Mods
Topic: REQUEST: robot android soldiers
Replies: 2
Views: 3300

Re: REQUEST: robot android soldiers

Yes I think giving them spitter AI (because they are already doing ranged attacks) but with the player model would be best. The drone AI might work too, just they wont be floating..
by kyranzor
Mon Dec 08, 2014 2:26 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24338

Re: [MOD 0.11.3][WIP] Better Turrets

Looks cool mate, I like the look of the turrets too. Honestly it already takes A LOT of effort to set up auto-reloaded turret defences, often requiring localized ammo manufacturing to make it useful. The thing the game really needs is just better turrets, especially ones with longer range that can k...
by kyranzor
Mon Dec 08, 2014 1:44 pm
Forum: Ideas and Requests For Mods
Topic: A void Pipe
Replies: 6
Views: 6356

Re: A void Pipe

Mate, just dump the excess liquid into the ocean. None of this void business.
by kyranzor
Mon Dec 08, 2014 1:39 pm
Forum: Ideas and Requests For Mods
Topic: new energy turrents and batteries
Replies: 2
Views: 1812

Re: new energy turrents and batteries

The range of gun turrets makes them useless against medium and large spitters - only laser turrets can actually hit them. This caused me to have to replace my gun turret defence system with auto-loading piercing ammo. The batteries for new energy turrets would need to be expendable but not rechargea...
by kyranzor
Mon Dec 08, 2014 12:30 pm
Forum: Ideas and Requests For Mods
Topic: REQUEST: robot android soldiers
Replies: 2
Views: 3300

REQUEST: robot android soldiers

I am a modder myself (most notably KMOD for Company of Heroes), and because the art, animations, and obviously an ability to spawn things and have basic AI - I suggest that the player model be spawnable with simple AI (controllable or stationary/Spitter AI will work) to make robotic soldiers, perhap...
by kyranzor
Mon Dec 08, 2014 9:22 am
Forum: Mods
Topic: [0.11.x] Logistic mod
Replies: 44
Views: 37308

Re: [0.11.x] Logistic mod

Hey elmi, good work on the mod. I have downloaded it and will try it soon.

Keep up the good work modding, these are nice ideas that really should be in the game, even if just for convenience sake.
by kyranzor
Fri Oct 31, 2014 4:55 pm
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 98303

Re: Version 0.11.0

awesome!! I am going to get my friend to buy the game now, he tried the demo over a year ago, but there has been so many improvements, and now multiplayer, he can buy it and stop bitching ;)

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