Search found 499 matches
- Tue Apr 12, 2016 2:46 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 284556
Re: [MOD 0.12.29] Robot Soldiers. RTS precursor?
Hi guys, just to clarify the behaviour of these robot soldiers is literally just an idle spitter. They will stay where they are spawned until aggro'd by incoming enemies. You could make fortifications from walls to keep them from wandering too far. They auto-heal slowly. There is currently no death ...
- Tue Apr 12, 2016 7:32 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 284556
[MOD 0.18] Robot Army. v0.4.4
Mod Version - see files below at mod portal link: V0.4.4 Release date for 0.4.4 is 2020-Feb-17 CURRENT VERSION: Mod Portal Link For interested contributors and bugfixing: https://github.com/kyranf/robotarmyfactorio INSTRUCTIONS FOR USING THE DEV/UNSTABLE BRANCH FROM GITHUB: Go to the github page for...
- Tue Apr 12, 2016 2:47 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Biter slaves? Much like logistic robots.
- Replies: 7
- Views: 2439
Re: [Idea] Biter slaves? Much like logistic robots.
Sounds good! do it. prepare a minimum viable product and something testable, even at the lamest of stages, and let us test it. Don't spend huge amounts of time making a fully featured mod and find that nobody wants it.
- Mon Apr 11, 2016 4:03 am
- Forum: Development Proposals
- Topic: RTS direction
- Replies: 183
- Views: 150804
Re: RTS direction
I add my support for an RTS aspect to be added to Factorio. Cheap shitty mass-produce-able droids footsoldiers could be manufacturable and given simple orders such as patrol from A->B, or move to X location, defend X location (only chasing a short distance if any). droids should be manufactured in a...
- Sun Feb 08, 2015 10:20 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
- Replies: 30
- Views: 24449
Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
I havent had much time to play Factorio (between other games lol) so my progress on testing your late-game turrets is slow. In my game I'm just about to manufacture and start using the mid-tier ammo and the medium size turret! All the research is done
- Tue Jan 20, 2015 4:27 am
- Forum: Bob's mods
- Topic: Warefare mod ideas.
- Replies: 26
- Views: 16035
Re: Warefare mod ideas.
I'm pretty sure mocombat by Ludsoe has combat robots that you can make a special robo port for them, and send them off to auto-attack nearby biter bases. Check his code.
- Sat Jan 03, 2015 8:41 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] crash on load saved MP game
- Replies: 2
- Views: 933
Re: [0.11.8] crash on load saved MP game
Hello, I'm sorry for the trouble, but the save is corrupted due to the numerous save problems introduced in version 0.11.7 (https://www.factorio.com/blog/post/fff-67). These problems are fixed for 0.11.9, but the save is no longer recoverable. I can load the autosave from 10 minutes before, so I gu...
- Sat Jan 03, 2015 2:57 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
- Replies: 30
- Views: 24449
Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
HI!,psychobarge I have a little issue, I really want to try your mod(I know its early in dev) I keep getting an error, I wonder if its on my end or your's.(probable too many mods, conflicting or something. The error reads Files/Factorio\data\graphics/entity/explosion-particle/explosion-particle-05-...
- Sat Jan 03, 2015 2:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.6] Performance problems
- Replies: 33
- Views: 18137
Re: [0.11.6] Performance problems
I feel bad for those with shitty 1.8GHz quad core laptops. I tell people that those extra 3 cores at 1.8GHz are almost completely useless as most programs only use 1, maybe 2 cores if you are lucky. It's better to get a 3GHz dual core than 1.8 Quad lols.
- Fri Jan 02, 2015 2:38 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.8] crash on load saved MP game
- Replies: 2
- Views: 933
[0.11.8] crash on load saved MP game
loading up a game I was playing yesterday with some guys, in 11.8, with 3 players at one point. The game crashes after the map load bar is all the way to the end, and it's about to show the game screen. The autosave 10 minutes prior on the same map loads up fine. The save can be found here: https://...
- Fri Jan 02, 2015 1:38 am
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 141526
Re: [0.11.1] endless resources
Clearly you've never played Dwarf Fortress. The wiki is your friend, in this game. Even when half of it is probably out of date. Ah, good old DF. I still play Masterwork mod! It's sick. And yes HarryNews the ore stays there and instead of disappearing when it reaches 0, it stays at a low value and ...
- Mon Dec 29, 2014 3:21 pm
- Forum: Ideas and Requests For Mods
- Topic: Mohole/borehole/deep crust mining
- Replies: 4
- Views: 2784
Re: Mohole/borehole/deep crust mining
sounds to me like a reasonable mini-mod, I think this kind of thing, either from deep core mining or as others are investigating, asteroid mining, is inevitable and should be in the game eventually I hope.
good luck with the mod!
good luck with the mod!
- Mon Dec 29, 2014 2:24 pm
- Forum: Mods
- Topic: [MOD 0.12.0] endless resources
- Replies: 85
- Views: 141526
Re: [0.11.1] endless resources
HI. So........ Just to make sure, all this mod does is make it so the spots that you can mine for ores will never run out? It goes down to a minimum amount, like oil fields. The output will be less over time, until it's very slow output. It's kind of nice, means you can sort of limp along on an ore...
- Fri Dec 26, 2014 5:29 pm
- Forum: Mods
- Topic: [WIP] Capsule turrets
- Replies: 5
- Views: 8212
Re: [WIP] Capsule turrets
ermagerd, this is awesome. Good work! This will make the robot overlords happy. This capability can be fleshed out a little with some creation of a building rather than a turret, like a "drone sentry post" with the ability to request logistics items (drone capsules!). The underlying entity...
- Sun Dec 21, 2014 10:24 am
- Forum: Multiplayer
- Topic: Free multiplayer?
- Replies: 11
- Views: 24567
Re: Free multiplayer?
yeah it would not have anywhere near enough RAM to run a Factorio server. And yeah, it's very hard to cross compile for ARM architecture when trying to support Linux environment.
- Sun Dec 21, 2014 10:17 am
- Forum: Multiplayer
- Topic: I'd like to play
- Replies: 2
- Views: 6161
Re: I'd like to play
That has to be the most terrible way to try and start a game... go on IRC (again, i saw you there the other day) you may have more luck, and questions/demands like this are more appropriate lol
- Sun Dec 21, 2014 8:14 am
- Forum: General discussion
- Topic: Couple ideas for PvP style YouTube series
- Replies: 31
- Views: 8285
Re: Couple ideas for PvP style YouTube series
need video evidence. now!
- Sat Dec 20, 2014 3:41 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
- Replies: 30
- Views: 24449
Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.2
that is okay if you do not want turret upgrades to count, you are right they are unrealistic. G36 uses 5.56mm is 0.218898 inch, or 0.22 calibre. 9mm is 0.354 calibre, and 12.7mm is the big-ass .50 calibre sniper rifle and HMG ammunition. 0.45 calibre is around 11.45mm, which if you think about it, i...
- Sat Dec 20, 2014 3:36 pm
- Forum: General discussion
- Topic: Couple ideas for PvP style YouTube series
- Replies: 31
- Views: 8285
Re: Couple ideas for PvP style YouTube series
So without some kind of ai help , it guess it's just the player + capsule robots + equipment raiding eachother. The factories become just a means to an end to equip yourself and go kill the other guy and wreck his base. #rekt #factorio #pvplols
- Sat Dec 20, 2014 2:07 pm
- Forum: Mods
- Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
- Replies: 30
- Views: 24449
Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.2
I got the new version, still testing. Some things i've noticed: 1. The turrets do not benefit from the "turret damage upgrade" which I think they should. 2. The 7.62mm gatling turret has less health/HP than the standard turret, but costs a lot more in resources to build it 3. The 7.62mm ga...