Search found 499 matches

by kyranzor
Tue Apr 12, 2016 2:46 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 284556

Re: [MOD 0.12.29] Robot Soldiers. RTS precursor?

Hi guys, just to clarify the behaviour of these robot soldiers is literally just an idle spitter. They will stay where they are spawned until aggro'd by incoming enemies. You could make fortifications from walls to keep them from wandering too far. They auto-heal slowly. There is currently no death ...
by kyranzor
Tue Apr 12, 2016 7:32 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 284556

[MOD 0.18] Robot Army. v0.4.4

Mod Version - see files below at mod portal link: V0.4.4 Release date for 0.4.4 is 2020-Feb-17 CURRENT VERSION: Mod Portal Link For interested contributors and bugfixing: https://github.com/kyranf/robotarmyfactorio INSTRUCTIONS FOR USING THE DEV/UNSTABLE BRANCH FROM GITHUB: Go to the github page for...
by kyranzor
Tue Apr 12, 2016 2:47 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Biter slaves? Much like logistic robots.
Replies: 7
Views: 2439

Re: [Idea] Biter slaves? Much like logistic robots.

Sounds good! do it. prepare a minimum viable product and something testable, even at the lamest of stages, and let us test it. Don't spend huge amounts of time making a fully featured mod and find that nobody wants it.
by kyranzor
Mon Apr 11, 2016 4:03 am
Forum: Development Proposals
Topic: RTS direction
Replies: 183
Views: 150804

Re: RTS direction

I add my support for an RTS aspect to be added to Factorio. Cheap shitty mass-produce-able droids footsoldiers could be manufacturable and given simple orders such as patrol from A->B, or move to X location, defend X location (only chasing a short distance if any). droids should be manufactured in a...
by kyranzor
Sun Feb 08, 2015 10:20 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24449

Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3

I havent had much time to play Factorio (between other games lol) so my progress on testing your late-game turrets is slow. In my game I'm just about to manufacture and start using the mid-tier ammo and the medium size turret! All the research is done
by kyranzor
Tue Jan 20, 2015 4:27 am
Forum: Bob's mods
Topic: Warefare mod ideas.
Replies: 26
Views: 16035

Re: Warefare mod ideas.

I'm pretty sure mocombat by Ludsoe has combat robots that you can make a special robo port for them, and send them off to auto-attack nearby biter bases. Check his code.
by kyranzor
Sat Jan 03, 2015 8:41 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.8] crash on load saved MP game
Replies: 2
Views: 933

Re: [0.11.8] crash on load saved MP game

Hello, I'm sorry for the trouble, but the save is corrupted due to the numerous save problems introduced in version 0.11.7 (https://www.factorio.com/blog/post/fff-67). These problems are fixed for 0.11.9, but the save is no longer recoverable. I can load the autosave from 10 minutes before, so I gu...
by kyranzor
Sat Jan 03, 2015 2:57 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24449

Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3

HI!,psychobarge I have a little issue, I really want to try your mod(I know its early in dev) I keep getting an error, I wonder if its on my end or your's.(probable too many mods, conflicting or something. The error reads Files/Factorio\data\graphics/entity/explosion-particle/explosion-particle-05-...
by kyranzor
Sat Jan 03, 2015 2:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.6] Performance problems
Replies: 33
Views: 18137

Re: [0.11.6] Performance problems

I feel bad for those with shitty 1.8GHz quad core laptops. I tell people that those extra 3 cores at 1.8GHz are almost completely useless as most programs only use 1, maybe 2 cores if you are lucky. It's better to get a 3GHz dual core than 1.8 Quad lols.
by kyranzor
Fri Jan 02, 2015 2:38 am
Forum: Resolved Problems and Bugs
Topic: [0.11.8] crash on load saved MP game
Replies: 2
Views: 933

[0.11.8] crash on load saved MP game

loading up a game I was playing yesterday with some guys, in 11.8, with 3 players at one point. The game crashes after the map load bar is all the way to the end, and it's about to show the game screen. The autosave 10 minutes prior on the same map loads up fine. The save can be found here: https://...
by kyranzor
Fri Jan 02, 2015 1:38 am
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 141526

Re: [0.11.1] endless resources

Clearly you've never played Dwarf Fortress. The wiki is your friend, in this game. Even when half of it is probably out of date. Ah, good old DF. I still play Masterwork mod! It's sick. And yes HarryNews the ore stays there and instead of disappearing when it reaches 0, it stays at a low value and ...
by kyranzor
Mon Dec 29, 2014 3:21 pm
Forum: Ideas and Requests For Mods
Topic: Mohole/borehole/deep crust mining
Replies: 4
Views: 2784

Re: Mohole/borehole/deep crust mining

sounds to me like a reasonable mini-mod, I think this kind of thing, either from deep core mining or as others are investigating, asteroid mining, is inevitable and should be in the game eventually I hope.

good luck with the mod!
by kyranzor
Mon Dec 29, 2014 2:24 pm
Forum: Mods
Topic: [MOD 0.12.0] endless resources
Replies: 85
Views: 141526

Re: [0.11.1] endless resources

HI. So........ Just to make sure, all this mod does is make it so the spots that you can mine for ores will never run out? It goes down to a minimum amount, like oil fields. The output will be less over time, until it's very slow output. It's kind of nice, means you can sort of limp along on an ore...
by kyranzor
Fri Dec 26, 2014 5:29 pm
Forum: Mods
Topic: [WIP] Capsule turrets
Replies: 5
Views: 8212

Re: [WIP] Capsule turrets

ermagerd, this is awesome. Good work! This will make the robot overlords happy. This capability can be fleshed out a little with some creation of a building rather than a turret, like a "drone sentry post" with the ability to request logistics items (drone capsules!). The underlying entity...
by kyranzor
Sun Dec 21, 2014 10:24 am
Forum: Multiplayer
Topic: Free multiplayer?
Replies: 11
Views: 24567

Re: Free multiplayer?

yeah it would not have anywhere near enough RAM to run a Factorio server. And yeah, it's very hard to cross compile for ARM architecture when trying to support Linux environment.
by kyranzor
Sun Dec 21, 2014 10:17 am
Forum: Multiplayer
Topic: I'd like to play
Replies: 2
Views: 6161

Re: I'd like to play

That has to be the most terrible way to try and start a game... go on IRC (again, i saw you there the other day) you may have more luck, and questions/demands like this are more appropriate lol
by kyranzor
Sun Dec 21, 2014 8:14 am
Forum: General discussion
Topic: Couple ideas for PvP style YouTube series
Replies: 31
Views: 8285

Re: Couple ideas for PvP style YouTube series

need video evidence. now!
by kyranzor
Sat Dec 20, 2014 3:41 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24449

Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.2

that is okay if you do not want turret upgrades to count, you are right they are unrealistic. G36 uses 5.56mm is 0.218898 inch, or 0.22 calibre. 9mm is 0.354 calibre, and 12.7mm is the big-ass .50 calibre sniper rifle and HMG ammunition. 0.45 calibre is around 11.45mm, which if you think about it, i...
by kyranzor
Sat Dec 20, 2014 3:36 pm
Forum: General discussion
Topic: Couple ideas for PvP style YouTube series
Replies: 31
Views: 8285

Re: Couple ideas for PvP style YouTube series

So without some kind of ai help , it guess it's just the player + capsule robots + equipment raiding eachother. The factories become just a means to an end to equip yourself and go kill the other guy and wreck his base. #rekt #factorio #pvplols
by kyranzor
Sat Dec 20, 2014 2:07 pm
Forum: Mods
Topic: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.3
Replies: 30
Views: 24449

Re: [MOD 0.11.6][WIP] Better Turrets - alpha 0.0.2

I got the new version, still testing. Some things i've noticed: 1. The turrets do not benefit from the "turret damage upgrade" which I think they should. 2. The 7.62mm gatling turret has less health/HP than the standard turret, but costs a lot more in resources to build it 3. The 7.62mm ga...

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