Search found 66 matches
- Tue Mar 13, 2018 11:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.16.29] All functions in scrollable GUI become unclickable
- Replies: 6
- Views: 3905
Re: [Dominik][0.16.29] All functions in scrollable GUI become unclickable
I easily reproduced this at default UI scale (100%) at a game height of 715-719px (excluding window decorations). This is another pixel-precision thing. The issue doesnât appear at a game height of 714 or 720. How to reproduce: Start Factorio. If fullscreen, switch to windowed. (This resizes the gam...
- Tue Mar 13, 2018 12:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][0.16.29] All functions in scrollable GUI become unclickable
- Replies: 6
- Views: 3905
Re: [0.16.29] All functions in scrollable GUI become unclickable
Could you check if it works if you pull the scrollbar up by 1 pixel?
Sounds like the inverse of the recently fixed 57667.
Sounds like the inverse of the recently fixed 57667.
- Tue Mar 13, 2018 12:30 am
- Forum: Duplicates
- Topic: [0.16.29]BP library scroll to end, all bp icons unresponsive
- Replies: 3
- Views: 1516
Re: [0.16.29]BP library scroll to end, all bp icons unresponsive
Sounds like the inverse of the recently fixed 57667.
- Tue Mar 13, 2018 12:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.29] Can't update
- Replies: 4
- Views: 1829
Re: [0.16.29] Can't update
I checked the entities.lua of 33 versions since 0.15.9 and none had those lines there.
Have you ever tried to connect loaders to the circuit network?
Have you ever tried to connect loaders to the circuit network?
- Mon Mar 12, 2018 1:53 am
- Forum: Not a bug
- Topic: [0.16.28] headless server under linux can't use symlinks
- Replies: 5
- Views: 2221
Re: [0.16.28] headless server under linux can't use symlinks
Have you tried the --executable-path option?
- Sat Mar 03, 2018 12:43 pm
- Forum: News
- Topic: Friday Facts #232 - PAX, Bugs, Graphs
- Replies: 49
- Views: 23186
Re: Friday Facts #232 - PAX, Bugs, Graphs
Could we get native support for all keyboard layouts? Like AZERTY, DVORAK, etc. Many game have it nowaydays by default. Unless it happened at some point and I didn't notice it. Neo 2.0 (aka. XVLCW) is working almost perfectly at least on Linux. (Some layer 4 keys donât work, but other layouts donât...
- Sat Mar 03, 2018 12:24 pm
- Forum: Duplicates
- Topic: [0.16.27] inconsistent inserter to splitter behaviour
- Replies: 5
- Views: 2526
Re: [0.16.27] inconsistent inserter to splitter behaviour
Iâd say this is not a duplicate because https://forums.factorio.com/24617 was about inserters placing items before or after a splitter. This one is about inserters placing items on the wrong side of a splitterâs belt. The inserters facing west or south are clearly placing items on the left lane even...
- Fri Feb 23, 2018 1:58 pm
- Forum: Not a bug
- Topic: Chain Rail Signal - Treats station as signal?
- Replies: 7
- Views: 1900
Re: Chain Rail Signal - Treats station as signal?
Canât you just place the chain signal on the other side of the entry station? Your trains will still be forced through the station and the unload stations but they wonât go through the chain signal unless an unload station is free.
- Thu Feb 22, 2018 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [16.22] Some items in production statistics not filterable
- Replies: 6
- Views: 4520
Re: [Dominik] [16.22] Some items in production statistics not filterable
What specs are you guys running? I have seen that Win10 and Mac 10.12. Anything else? I run Linux (Debian 9.3 Stretch/Stable), completing the OS trinity. Update: I also managed to reproduce the issue on an outdated Ubuntu 11.04 that required some serious library magic to get the game to run. :geek:...
- Wed Feb 21, 2018 2:10 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [16.22] Some items in production statistics not filterable
- Replies: 6
- Views: 4520
Re: [Dominik] [16.22] Some items in production statistics not filterable
Iâm now pretty sure that https://forums.factorio.com/56466 is related. I can reproduce this at different window sizes. The smallest game height to reproduce this issue is exactly 575px, excluding window decorations. See attached screenshot. Note the lack of a tooltip for the copper cable because the...
- Wed Feb 21, 2018 1:51 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.15] [Dominik] Can't change research when window maximized
- Replies: 9
- Views: 7820
Re: [0.16.15] Can't change research when window maximized
Yeah, the scrolling similarity doesn't seem like it's just a coincidence. I wonder if more GUIs are subject to this under the right (wrong) circumstances. Does your issue stop if you un-maximize your window? My issue appears when running the game in fullscreen at 1920x1200. It doesnât appear when r...
- Tue Feb 20, 2018 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.15] [Dominik] Can't change research when window maximized
- Replies: 9
- Views: 7820
Re: [0.16.15] Can't change research when window maximized
That sounds a lot like my issue 57667.Rabisu wrote:Interesting thing I noticed is that scrolling down even the smallest bit allowed me to click a research, [âŠ]
- Sat Feb 17, 2018 12:08 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [16.22] Some items in production statistics not filterable
- Replies: 6
- Views: 4520
Re: [Dominik] [16.22] Some items in production statistics not filterable
Also happens with some 29-item columns now. The rest of the conditions stayed the same.
Currently affected:
Items â 10h â Production â right column (29 items)
Buildings â 50h â Deconstructed â both columns (29/28 items)
Edit: I wonder if 56466 is related.
Currently affected:
Items â 10h â Production â right column (29 items)
Buildings â 50h â Deconstructed â both columns (29/28 items)
Edit: I wonder if 56466 is related.
- Sun Feb 11, 2018 12:36 am
- Forum: Not a bug
- Topic: [16.22] Inserter not working after making a blueprint
- Replies: 3
- Views: 1416
Re: [16.22] Inserter not working after making a blueprint
The (wireless) logistic network connection is enabled on both inserters but not set up, always evaluating to false.
- Sat Feb 10, 2018 12:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.22]Changing recipe does not give back all items
- Replies: 14
- Views: 10972
Re: [0.16.22]Changing recipe does not give back all items
So I wanted to make a banana milkshake, peeled and cut a banana and stuffed it into a mixed together with milk but didnât turn on the mixer. Then I decided I didnât want a milkshake after all, so I turned the mixer over and dumped the contents on the table. Suddenly, the milk was back inside the car...
- Sat Feb 10, 2018 2:51 am
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [16.22] Some items in production statistics not filterable
- Replies: 6
- Views: 4520
[Dominik] [16.22] Some items in production statistics not filterable
In the production statistics, when a column contains exactly 28 items (or twice as many as can be shown) and the list is scrolled all the way up, none of the items in that column can be filtered with left or right click. If the column contains more or less than 28 items, all items can be filtered. I...
- Fri Feb 09, 2018 7:28 pm
- Forum: 1 / 0 magic
- Topic: [16.22] Crash, boring log
- Replies: 6
- Views: 2237
Re: [16.22] Crash, boring log
This looks like youâre running Factorio via a wrapper script that calls Factorio in line 4. Are you?vanatteveldt wrote:bash: line 4: 4507 Trace/breakpoint trap (core dumped) ~/Downloads/factorio/bin/x64/factorio
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- Mon Feb 05, 2018 3:29 pm
- Forum: Not a bug
- Topic: Rocket launches even when output slot is full
- Replies: 37
- Views: 19507
Re: Rocket launches even when output slot is full
Discarding excess space science packs makes sense for players who want to launch as many rockets as possible with no limits, which was kind of the post-end-game goal before space science was implemented. Silently discarding the excess space science packs isnât a good design choice, though. I believe...
- Thu Feb 01, 2018 7:06 pm
- Forum: Pending
- Topic: [kovarex][16.21] splitter filter priority lane stops non-priority
- Replies: 13
- Views: 5549
Re: [16.21] splitter filter priority lane stops non-priority
Thatâs intended behavior. The âpriorityâ in the option name might be a misnomer in this case, though.
- Wed Jan 24, 2018 4:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.17] Priority splitter can stop unblocked lane
- Replies: 13
- Views: 7402
Re: [16.17] Priority splitter can stop unblocked lane
If you switch on show-transport-lines (in the F4 menu), youâll see what happens. Whenever a belt near the splitter is modified, the transport lines are re-calculated and under certain conditions, output lanes stop and never continue. Lanes only stop if the backed-up item count on a priority lane is ...