Search found 66 matches

by kitcat
Tue Mar 13, 2018 11:46 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.16.29] All functions in scrollable GUI become unclickable
Replies: 6
Views: 3905

Re: [Dominik][0.16.29] All functions in scrollable GUI become unclickable

I easily reproduced this at default UI scale (100%) at a game height of 715-719px (excluding window decorations). This is another pixel-precision thing. The issue doesn’t appear at a game height of 714 or 720. How to reproduce: Start Factorio. If fullscreen, switch to windowed. (This resizes the gam...
by kitcat
Tue Mar 13, 2018 12:31 am
Forum: Resolved Problems and Bugs
Topic: [Dominik][0.16.29] All functions in scrollable GUI become unclickable
Replies: 6
Views: 3905

Re: [0.16.29] All functions in scrollable GUI become unclickable

Could you check if it works if you pull the scrollbar up by 1 pixel?

Sounds like the inverse of the recently fixed 57667.
by kitcat
Tue Mar 13, 2018 12:30 am
Forum: Duplicates
Topic: [0.16.29]BP library scroll to end, all bp icons unresponsive
Replies: 3
Views: 1516

Re: [0.16.29]BP library scroll to end, all bp icons unresponsive

Sounds like the inverse of the recently fixed 57667.
by kitcat
Tue Mar 13, 2018 12:28 am
Forum: Resolved Problems and Bugs
Topic: [0.16.29] Can't update
Replies: 4
Views: 1829

Re: [0.16.29] Can't update

I checked the entities.lua of 33 versions since 0.15.9 and none had those lines there.

Have you ever tried to connect loaders to the circuit network?
by kitcat
Mon Mar 12, 2018 1:53 am
Forum: Not a bug
Topic: [0.16.28] headless server under linux can't use symlinks
Replies: 5
Views: 2221

Re: [0.16.28] headless server under linux can't use symlinks

Have you tried the --executable-path option?
by kitcat
Sat Mar 03, 2018 12:43 pm
Forum: News
Topic: Friday Facts #232 - PAX, Bugs, Graphs
Replies: 49
Views: 23186

Re: Friday Facts #232 - PAX, Bugs, Graphs

Could we get native support for all keyboard layouts? Like AZERTY, DVORAK, etc. Many game have it nowaydays by default. Unless it happened at some point and I didn't notice it. Neo 2.0 (aka. XVLCW) is working almost perfectly at least on Linux. (Some layer 4 keys don’t work, but other layouts don’t...
by kitcat
Sat Mar 03, 2018 12:24 pm
Forum: Duplicates
Topic: [0.16.27] inconsistent inserter to splitter behaviour
Replies: 5
Views: 2526

Re: [0.16.27] inconsistent inserter to splitter behaviour

I’d say this is not a duplicate because https://forums.factorio.com/24617 was about inserters placing items before or after a splitter. This one is about inserters placing items on the wrong side of a splitter’s belt. The inserters facing west or south are clearly placing items on the left lane even...
by kitcat
Fri Feb 23, 2018 1:58 pm
Forum: Not a bug
Topic: Chain Rail Signal - Treats station as signal?
Replies: 7
Views: 1900

Re: Chain Rail Signal - Treats station as signal?

Can’t you just place the chain signal on the other side of the entry station? Your trains will still be forced through the station and the unload stations but they won’t go through the chain signal unless an unload station is free.
by kitcat
Thu Feb 22, 2018 2:37 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [16.22] Some items in production statistics not filterable
Replies: 6
Views: 4520

Re: [Dominik] [16.22] Some items in production statistics not filterable

What specs are you guys running? I have seen that Win10 and Mac 10.12. Anything else? I run Linux (Debian 9.3 Stretch/Stable), completing the OS trinity. Update: I also managed to reproduce the issue on an outdated Ubuntu 11.04 that required some serious library magic to get the game to run. :geek:...
by kitcat
Wed Feb 21, 2018 2:10 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [16.22] Some items in production statistics not filterable
Replies: 6
Views: 4520

Re: [Dominik] [16.22] Some items in production statistics not filterable

I’m now pretty sure that https://forums.factorio.com/56466 is related. I can reproduce this at different window sizes. The smallest game height to reproduce this issue is exactly 575px, excluding window decorations. See attached screenshot. Note the lack of a tooltip for the copper cable because the...
by kitcat
Wed Feb 21, 2018 1:51 am
Forum: Resolved Problems and Bugs
Topic: [0.16.15] [Dominik] Can't change research when window maximized
Replies: 9
Views: 7820

Re: [0.16.15] Can't change research when window maximized

Yeah, the scrolling similarity doesn't seem like it's just a coincidence. I wonder if more GUIs are subject to this under the right (wrong) circumstances. Does your issue stop if you un-maximize your window? My issue appears when running the game in fullscreen at 1920x1200. It doesn’t appear when r...
by kitcat
Tue Feb 20, 2018 12:20 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.15] [Dominik] Can't change research when window maximized
Replies: 9
Views: 7820

Re: [0.16.15] Can't change research when window maximized

Rabisu wrote:Interesting thing I noticed is that scrolling down even the smallest bit allowed me to click a research, [
]
That sounds a lot like my issue 57667.
by kitcat
Sat Feb 17, 2018 12:08 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [16.22] Some items in production statistics not filterable
Replies: 6
Views: 4520

Re: [Dominik] [16.22] Some items in production statistics not filterable

Also happens with some 29-item columns now. The rest of the conditions stayed the same.

Currently affected:
Items → 10h → Production → right column (29 items)
Buildings → 50h → Deconstructed → both columns (29/28 items)

Edit: I wonder if 56466 is related.
by kitcat
Sun Feb 11, 2018 12:36 am
Forum: Not a bug
Topic: [16.22] Inserter not working after making a blueprint
Replies: 3
Views: 1416

Re: [16.22] Inserter not working after making a blueprint

The (wireless) logistic network connection is enabled on both inserters but not set up, always evaluating to false.
by kitcat
Sat Feb 10, 2018 12:43 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.22]Changing recipe does not give back all items
Replies: 14
Views: 10972

Re: [0.16.22]Changing recipe does not give back all items

So I wanted to make a banana milkshake, peeled and cut a banana and stuffed it into a mixed together with milk but didn’t turn on the mixer. Then I decided I didn’t want a milkshake after all, so I turned the mixer over and dumped the contents on the table. Suddenly, the milk was back inside the car...
by kitcat
Sat Feb 10, 2018 2:51 am
Forum: Resolved Problems and Bugs
Topic: [Dominik] [16.22] Some items in production statistics not filterable
Replies: 6
Views: 4520

[Dominik] [16.22] Some items in production statistics not filterable

In the production statistics, when a column contains exactly 28 items (or twice as many as can be shown) and the list is scrolled all the way up, none of the items in that column can be filtered with left or right click. If the column contains more or less than 28 items, all items can be filtered. I...
by kitcat
Fri Feb 09, 2018 7:28 pm
Forum: 1 / 0 magic
Topic: [16.22] Crash, boring log
Replies: 6
Views: 2237

Re: [16.22] Crash, boring log

vanatteveldt wrote:bash: line 4: 4507 Trace/breakpoint trap (core dumped) ~/Downloads/factorio/bin/x64/factorio
[/code]
This looks like you’re running Factorio via a wrapper script that calls Factorio in line 4. Are you?
by kitcat
Mon Feb 05, 2018 3:29 pm
Forum: Not a bug
Topic: Rocket launches even when output slot is full
Replies: 37
Views: 19507

Re: Rocket launches even when output slot is full

Discarding excess space science packs makes sense for players who want to launch as many rockets as possible with no limits, which was kind of the post-end-game goal before space science was implemented. Silently discarding the excess space science packs isn’t a good design choice, though. I believe...
by kitcat
Thu Feb 01, 2018 7:06 pm
Forum: Pending
Topic: [kovarex][16.21] splitter filter priority lane stops non-priority
Replies: 13
Views: 5549

Re: [16.21] splitter filter priority lane stops non-priority

That’s intended behavior. The “priority” in the option name might be a misnomer in this case, though.
by kitcat
Wed Jan 24, 2018 4:02 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.17] Priority splitter can stop unblocked lane
Replies: 13
Views: 7402

Re: [16.17] Priority splitter can stop unblocked lane

If you switch on show-transport-lines (in the F4 menu), you’ll see what happens. Whenever a belt near the splitter is modified, the transport lines are re-calculated and under certain conditions, output lanes stop and never continue. Lanes only stop if the backed-up item count on a priority lane is ...

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