Search found 102 matches

by mrbaggins
Mon Apr 20, 2020 6:01 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion

Wow, I should have made Mukmoux ages ago. Super fast manure, super fast brains (compared to me doing ulric and vrauk so far)

And bones and blood and guts to boot.
by mrbaggins
Mon Apr 20, 2020 4:21 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 868963

Re: pY Coal Processing - Discussion


If you're nearly up to Navens, why not feed in Fuel Oil? It's a simple conversion from Oil in a DDC with decent MJ value (0.8MJ). It's lossy relative to full oil processing, but it's simple to process and source; all you need is a few DDCs and a small oil field or some drilling fluid.


I'll have ...
by mrbaggins
Sun Apr 19, 2020 6:51 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 868963

Re: pY Coal Processing - Discussion

Anyone got more info on what glassworks fuel they're using?

I think I'm going to fall back to methane. Highish value, cheap to make (but big).

For the mod authors: Suggestion: I'd like to see a "liquid fuel" needed for glassworks that can come from a variety of sources, much like combustion ...
by mrbaggins
Sat Apr 18, 2020 12:19 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion

Alien Life 1.5.6 won't load because it's missing Fish-6 image.

I have AL 1.5.6
ALgraphics1 1.1.6
ALgraphics2 1.0.6
Algraphics3 1.0.8

I think AL Graphics 1 updated with PyAL

Edit:
Copy pasting fish 5 now crashes looking for fish 7...
Edit2:
Copy pasting into fish-07 fixes it.
by mrbaggins
Wed Apr 15, 2020 8:48 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion


not worse, but its your opinion. Also, i never reccomended people to breed all the animals/crops. you can tottaly focus in one of them. Except the requiered ones


What I'm getting at is say: the best fungal substrate for fawogae or navens.

It requires a heap of the animal parts.

Which to feed ...
by mrbaggins
Tue Apr 14, 2020 11:16 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion

Trying to work out "best" of certain things is really difficult with this. It seems like lots of later techs are potentially actually worse than earlier ones, especially in regard to food requirements on animals etc. Nearly seems like that you should just go all in on one animal like Ulrics and use ...
by mrbaggins
Thu Apr 09, 2020 11:55 am
Forum: Ideas and Suggestions
Topic: "Drag-placing" power poles should ignore already built ones
Replies: 16
Views: 6067

Re: "Drag-placing" power poles should ignore already built ones



And there's clearly some extra functionality built in where they'll guarantee they power all items you drag under it's influence.

This only exists in your imagination, not in reality.
No such thing.

As already addressed by 5th horseman, as well as earlier in the thread.


However, 99% of ...
by mrbaggins
Thu Apr 09, 2020 11:54 am
Forum: Ideas and Suggestions
Topic: shortcut to pause game
Replies: 6
Views: 3611

Re: shortcut to pause game

Macro the command to set game speed to 0?

or if not 0, really really slow.
by mrbaggins
Thu Apr 09, 2020 11:51 am
Forum: Ideas and Suggestions
Topic: Emoji keyboard entry for icon names
Replies: 4
Views: 3541

Re: Emoji keyboard entry for icon names

I love all of these suggestions, whether it's :rofl: style or [ to open. Both good.

As for mods, I don't think mods are allowed much access to the chat box.
by mrbaggins
Wed Apr 08, 2020 10:55 pm
Forum: Ideas and Suggestions
Topic: Emoji keyboard entry for icon names
Replies: 4
Views: 3541

Emoji keyboard entry for icon names

A feature of the game for over two years, since April 2018 , 2 major releases ago, has been the ability to use item sprites as parts of string text in the game. Station names, chat messages, and various modded entities all benefit from this.

However, not only due to 90% of players not know about it ...
by mrbaggins
Wed Apr 08, 2020 10:41 pm
Forum: Ideas and Suggestions
Topic: "Drag-placing" power poles should ignore already built ones
Replies: 16
Views: 6067

Re: "Drag-placing" power poles should ignore already built ones

Are bumps allowed? To my knowledge this has never been addressed.

If I have a vertical "bus" of power poles, and I'm dragging from an oil post horizontally, I want to connect to my bus of power. But the power line won't place if it's in range of ANY power pole.

It should either:

Only consider ...
by mrbaggins
Wed Apr 08, 2020 10:38 pm
Forum: Implemented Suggestions
Topic: Changing train stop names, the screen should filter the list when typing at the top
Replies: 12
Views: 6242

Re: Changing train stop names, the screen should filter the list when typing at the top

That's not the problem to solve (well, it's just one problem that it solves).

Copy-paste works when 2 specific other conditions are met: One, you KNOW you want the same name as something else in the network; and Two: You are close by the other one.

Filtering the name box is useful when:

* You're ...
by mrbaggins
Sun Apr 05, 2020 12:25 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 868963

Re: pY Coal Processing - Discussion



Glassworks fuel?

Edit: It appears fuel liquids in PIPES show the value, but not in recipes/FNEI/Research screen.


the building itself can also display the value


Mine doesn't? It will if I have fuel in it, but that's beside the point. I want to find out what the fuels are worth so I can ...
by mrbaggins
Fri Apr 03, 2020 8:19 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1787
Views: 868963

Re: pY Coal Processing - Discussion

Glassworks fuel?

I saw another post that said "Any liquid with a fuel value" but that's also something completely unable to be determined in game.

I've got coal gas already as that was an ingredient, but need it elsewhere too.

Liquid fuels need a fuel value tool tip. Or the glassworks and ...
by mrbaggins
Fri Apr 03, 2020 8:16 am
Forum: PyMods
Topic: Glass works fluid?
Replies: 15
Views: 9809

Re: Glass works fluid?

This (and liquid fuel values) need to be in tool tips.
by mrbaggins
Fri Apr 03, 2020 5:40 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion




you should get one close to spawn
you need a lot of the for science and different stuff
there is a building that can make them but that is mid-late game


I just added AL to my ongoing save game (about 200hours, I'd rather not restart everything if possible). I'm still searching for ...
by mrbaggins
Tue Mar 31, 2020 1:36 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion

What are people doing for biomass now that wood is so terrible for it?
by mrbaggins
Sat Mar 28, 2020 4:14 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion

well dont get to comfortable. im going to sort out all those little duplicates soon. if you can send me your save so i can test everything gets shifted over correctly

Ahaha. Eh, I figured it was coming if not part of the shift when I went to 0.18 anyway. Just making the most of it. Means half my ...
by mrbaggins
Sat Mar 28, 2020 2:58 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion

Ah yep is too. Missed a row.

But okay then lol. Just wasn't expecting it, as I've been able "cheat" a little with the old machines
by mrbaggins
Sat Mar 28, 2020 2:36 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 892
Views: 449058

Re: pY Alien Life - Discussion

Just checking something isn't broken...

The new kicalk plantation Mk 1 has 19 slots for flowers to go into? Just surprised me.

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