Wow, I should have made Mukmoux ages ago. Super fast manure, super fast brains (compared to me doing ulric and vrauk so far)
And bones and blood and guts to boot.
Search found 102 matches
- Mon Apr 20, 2020 6:01 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
- Mon Apr 20, 2020 4:21 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 868963
Re: pY Coal Processing - Discussion
If you're nearly up to Navens, why not feed in Fuel Oil? It's a simple conversion from Oil in a DDC with decent MJ value (0.8MJ). It's lossy relative to full oil processing, but it's simple to process and source; all you need is a few DDCs and a small oil field or some drilling fluid.
I'll have ...
- Sun Apr 19, 2020 6:51 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 868963
Re: pY Coal Processing - Discussion
Anyone got more info on what glassworks fuel they're using?
I think I'm going to fall back to methane. Highish value, cheap to make (but big).
For the mod authors: Suggestion: I'd like to see a "liquid fuel" needed for glassworks that can come from a variety of sources, much like combustion ...
I think I'm going to fall back to methane. Highish value, cheap to make (but big).
For the mod authors: Suggestion: I'd like to see a "liquid fuel" needed for glassworks that can come from a variety of sources, much like combustion ...
- Sat Apr 18, 2020 12:19 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
Re: pY Alien Life - Discussion
Alien Life 1.5.6 won't load because it's missing Fish-6 image.
I have AL 1.5.6
ALgraphics1 1.1.6
ALgraphics2 1.0.6
Algraphics3 1.0.8
I think AL Graphics 1 updated with PyAL
Edit:
Copy pasting fish 5 now crashes looking for fish 7...
Edit2:
Copy pasting into fish-07 fixes it.
I have AL 1.5.6
ALgraphics1 1.1.6
ALgraphics2 1.0.6
Algraphics3 1.0.8
I think AL Graphics 1 updated with PyAL
Edit:
Copy pasting fish 5 now crashes looking for fish 7...
Edit2:
Copy pasting into fish-07 fixes it.
- Wed Apr 15, 2020 8:48 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
Re: pY Alien Life - Discussion
not worse, but its your opinion. Also, i never reccomended people to breed all the animals/crops. you can tottaly focus in one of them. Except the requiered ones
What I'm getting at is say: the best fungal substrate for fawogae or navens.
It requires a heap of the animal parts.
Which to feed ...
- Tue Apr 14, 2020 11:16 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
Re: pY Alien Life - Discussion
Trying to work out "best" of certain things is really difficult with this. It seems like lots of later techs are potentially actually worse than earlier ones, especially in regard to food requirements on animals etc. Nearly seems like that you should just go all in on one animal like Ulrics and use ...
- Thu Apr 09, 2020 11:55 am
- Forum: Ideas and Suggestions
- Topic: "Drag-placing" power poles should ignore already built ones
- Replies: 16
- Views: 6067
Re: "Drag-placing" power poles should ignore already built ones
And there's clearly some extra functionality built in where they'll guarantee they power all items you drag under it's influence.
This only exists in your imagination, not in reality.
No such thing.
As already addressed by 5th horseman, as well as earlier in the thread.
However, 99% of ...
- Thu Apr 09, 2020 11:54 am
- Forum: Ideas and Suggestions
- Topic: shortcut to pause game
- Replies: 6
- Views: 3611
Re: shortcut to pause game
Macro the command to set game speed to 0?
or if not 0, really really slow.
or if not 0, really really slow.
- Thu Apr 09, 2020 11:51 am
- Forum: Ideas and Suggestions
- Topic: Emoji keyboard entry for icon names
- Replies: 4
- Views: 3541
Re: Emoji keyboard entry for icon names
I love all of these suggestions, whether it's
style or [ to open. Both good.
As for mods, I don't think mods are allowed much access to the chat box.
As for mods, I don't think mods are allowed much access to the chat box.
- Wed Apr 08, 2020 10:55 pm
- Forum: Ideas and Suggestions
- Topic: Emoji keyboard entry for icon names
- Replies: 4
- Views: 3541
Emoji keyboard entry for icon names
A feature of the game for over two years, since April 2018 , 2 major releases ago, has been the ability to use item sprites as parts of string text in the game. Station names, chat messages, and various modded entities all benefit from this.
However, not only due to 90% of players not know about it ...
However, not only due to 90% of players not know about it ...
- Wed Apr 08, 2020 10:41 pm
- Forum: Ideas and Suggestions
- Topic: "Drag-placing" power poles should ignore already built ones
- Replies: 16
- Views: 6067
Re: "Drag-placing" power poles should ignore already built ones
Are bumps allowed? To my knowledge this has never been addressed.
If I have a vertical "bus" of power poles, and I'm dragging from an oil post horizontally, I want to connect to my bus of power. But the power line won't place if it's in range of ANY power pole.
It should either:
Only consider ...
If I have a vertical "bus" of power poles, and I'm dragging from an oil post horizontally, I want to connect to my bus of power. But the power line won't place if it's in range of ANY power pole.
It should either:
Only consider ...
- Wed Apr 08, 2020 10:38 pm
- Forum: Implemented Suggestions
- Topic: Changing train stop names, the screen should filter the list when typing at the top
- Replies: 12
- Views: 6242
Re: Changing train stop names, the screen should filter the list when typing at the top
That's not the problem to solve (well, it's just one problem that it solves).
Copy-paste works when 2 specific other conditions are met: One, you KNOW you want the same name as something else in the network; and Two: You are close by the other one.
Filtering the name box is useful when:
* You're ...
Copy-paste works when 2 specific other conditions are met: One, you KNOW you want the same name as something else in the network; and Two: You are close by the other one.
Filtering the name box is useful when:
* You're ...
- Sun Apr 05, 2020 12:25 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 868963
Re: pY Coal Processing - Discussion
Glassworks fuel?
Edit: It appears fuel liquids in PIPES show the value, but not in recipes/FNEI/Research screen.
the building itself can also display the value
Mine doesn't? It will if I have fuel in it, but that's beside the point. I want to find out what the fuels are worth so I can ...
- Fri Apr 03, 2020 8:19 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1787
- Views: 868963
Re: pY Coal Processing - Discussion
Glassworks fuel?
I saw another post that said "Any liquid with a fuel value" but that's also something completely unable to be determined in game.
I've got coal gas already as that was an ingredient, but need it elsewhere too.
Liquid fuels need a fuel value tool tip. Or the glassworks and ...
I saw another post that said "Any liquid with a fuel value" but that's also something completely unable to be determined in game.
I've got coal gas already as that was an ingredient, but need it elsewhere too.
Liquid fuels need a fuel value tool tip. Or the glassworks and ...
- Fri Apr 03, 2020 8:16 am
- Forum: PyMods
- Topic: Glass works fluid?
- Replies: 15
- Views: 9809
Re: Glass works fluid?
This (and liquid fuel values) need to be in tool tips.
- Fri Apr 03, 2020 5:40 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
Re: pY Alien Life - Discussion
you should get one close to spawn
you need a lot of the for science and different stuff
there is a building that can make them but that is mid-late game
I just added AL to my ongoing save game (about 200hours, I'd rather not restart everything if possible). I'm still searching for ...
- Tue Mar 31, 2020 1:36 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
Re: pY Alien Life - Discussion
What are people doing for biomass now that wood is so terrible for it?
- Sat Mar 28, 2020 4:14 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
Re: pY Alien Life - Discussion
well dont get to comfortable. im going to sort out all those little duplicates soon. if you can send me your save so i can test everything gets shifted over correctly
Ahaha. Eh, I figured it was coming if not part of the shift when I went to 0.18 anyway. Just making the most of it. Means half my ...
Ahaha. Eh, I figured it was coming if not part of the shift when I went to 0.18 anyway. Just making the most of it. Means half my ...
- Sat Mar 28, 2020 2:58 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
Re: pY Alien Life - Discussion
Ah yep is too. Missed a row.
But okay then lol. Just wasn't expecting it, as I've been able "cheat" a little with the old machines
But okay then lol. Just wasn't expecting it, as I've been able "cheat" a little with the old machines
- Sat Mar 28, 2020 2:36 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 892
- Views: 449058
Re: pY Alien Life - Discussion
Just checking something isn't broken...
The new kicalk plantation Mk 1 has 19 slots for flowers to go into? Just surprised me.
The new kicalk plantation Mk 1 has 19 slots for flowers to go into? Just surprised me.