Search found 2584 matches
- Wed Jan 18, 2023 4:40 am
- Forum: Not a bug
- Topic: [1.1.76] on_built_entity loses stack on clear_cursor with blueprint
- Replies: 3
- Views: 694
Re: [1.1.76] on_built_entity loses stack on clear_cursor with blueprint
Using a blueprint, if you use a `player.clear_cursor()` then subsequent enumerations of the `event.stack` provided by `defines.events.on_built_entity` fail. If I'm understanding their usage correctly, event is a reference to data, not a copy of it. As such, calling clear_cursor() will clear the dat...
- Wed Jan 18, 2023 4:28 am
- Forum: Gameplay Help
- Topic: Trains get stuck with "destination full" message
- Replies: 15
- Views: 3077
Re: Trains get stuck with "destination full" message
There are absolutely no cirqucits on this station. Boxes wired together and wire goes to station. Station enable/disable depend on box content amount. That is it. That is a circuit. You are creating a circuit network by connecting the station to the chests. It even says "circuit" in the w...
- Tue Jan 17, 2023 10:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Crash on saving: "Trying to save item stack with non zero itemID and zero count"
- Replies: 15
- Views: 3158
Re: [1.1.76] Crash on saving: "Trying to save item stack with non zero itemID and zero count"
Ah, ok, I was interpreting this as it was consistently crashing on save attempt of this particular save/map.
If it was working previously and there have been no changes to the mods aside from your tinkering with them, then that likely may be why.
If it was working previously and there have been no changes to the mods aside from your tinkering with them, then that likely may be why.
- Tue Jan 17, 2023 8:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Crash on saving: "Trying to save item stack with non zero itemID and zero count"
- Replies: 15
- Views: 3158
Re: [1.1.76] Crash on saving: "Trying to save item stack with non zero itemID and zero count"
Have you tested with other saves/new game? I believe this is a data corruption with the save itself, not the game.
- Tue Jan 17, 2023 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.76] Crash on saving: "Trying to save item stack with non zero itemID and zero count"
- Replies: 15
- Views: 3158
Re: [1.1.76] Crash on saving: "Trying to save item stack with non zero itemID and zero count"
[..] but only in systems where people were poking at Factorio memory with external tools or in systems with unstable hardware. My system very rarely crashes. Also not using any tools to harm Factorio in any way. Even "rare" crashes could be signs of an issue. Ideally, your system should n...
- Tue Jan 17, 2023 1:36 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 29837
Re: Why are you guys so pressed?
I don't know why this decision, the game by itself is the most solid that I've ever seen in my life so far, so why mutes? Maybe they are scared by something? Maybe they keep infos just to drop something big in a big surprise way? I don't know and it isn't my business but only my experience after 30...
- Tue Jan 17, 2023 4:37 am
- Forum: Technical Help
- Topic: Loading worlds from before 0.18?
- Replies: 10
- Views: 1347
Re: Loading worlds from before 0.18?
While the zip file does have it's own separate game data directory, it still defaults to the same user data location, so that won't help, either, unless you edit the config-path.cfg file in the game data directory first to point to a different location before even firing it up. Windows version stan...
- Tue Jan 17, 2023 1:06 am
- Forum: Technical Help
- Topic: Loading worlds from before 0.18?
- Replies: 10
- Views: 1347
Re: Loading worlds from before 0.18?
I don't think it's a good idea to downgrade with Steam, even though you can. It will likely break your blueprint library and may mess with other things too. Download old versions from the website instead. (But not 0.18, so hopefully 1.0.0 can read 0.17 saves.) While the zip file does have it's own ...
- Mon Jan 16, 2023 10:20 pm
- Forum: Technical Help
- Topic: Loading worlds from before 0.18?
- Replies: 10
- Views: 1347
Re: Loading worlds from before 0.18?
You can install an old version with Steam? But wouldn't that break the newer saves I already have? No. First, because it won't let you load a newer save with an older client, and second because you'd actually have to load and then save the game in order to break them. That said, if you've been usin...
- Mon Jan 16, 2023 10:02 pm
- Forum: Technical Help
- Topic: Loading worlds from before 0.18?
- Replies: 10
- Views: 1347
Re: Loading worlds from before 0.18?
You need to use either the old zip versions of the game or use the beta feature of Steam to install older versions of the game. Then you can do as DaleStan says.
- Mon Jan 16, 2023 1:15 am
- Forum: Ideas and Suggestions
- Topic: Ghost bots
- Replies: 8
- Views: 1307
Re: Ghost bots
This suggestion doesn't make any sense to me as written.
- Sat Jan 14, 2023 10:32 pm
- Forum: Technical Help
- Topic: Help! I Can't even get to the Main Menu!
- Replies: 4
- Views: 1190
Re: Help! I Can't even get to the Main Menu!
This may or may not help, but this has worked for a couple of people recently with various issues where other solutions (including an uninstall/reinstall) did not work:
- Sat Jan 14, 2023 9:54 pm
- Forum: Gameplay Help
- Topic: Train, city block signal help
- Replies: 5
- Views: 1685
Re: Train, city block signal help
I'm not going to attempt to help with this one as I'm not at my computer, and I know that no matter what I do someone else is going to come along later and tell me I did it wrong... but you should (at some point) have a look at the top post of this thread: https://forums.factorio.com/viewtopic.php?f...
- Sat Jan 14, 2023 5:32 pm
- Forum: Gameplay Help
- Topic: Creative mode settings when starting a new game
- Replies: 8
- Views: 1725
Re: Creative mode settings when starting a new game
Yes.BoogerPoo2002 wrote: ↑Sat Jan 14, 2023 5:26 pmIs there a way to have a player character in sandbox mode?
From this subsection of the console commands page (https://wiki.factorio.com/Console#Enable_god_mode), you can run this command from the console:
Code: Select all
/c game.player.create_character()
- Sat Jan 14, 2023 4:59 pm
- Forum: Gameplay Help
- Topic: Creative mode settings when starting a new game
- Replies: 8
- Views: 1725
Re: Creative mode settings when starting a new game
Already exists. You have the Sandbox scenario which gives you a few things right off the bat such as no player character to restrict your movement or reach, plus it asks you if you want to enable a few things like always day, cheat mode (instantly craft items by hand without the need of resources), ...
- Sat Jan 14, 2023 4:20 pm
- Forum: Modding discussion
- Topic: What to do with entities after uninstall
- Replies: 28
- Views: 6565
Re: What to do with entities after uninstall
Hmm, while it would be nice, I feel like there are so many edge cases with this that may be difficult to handle and it may come down to where to draw the line in support. And what about recipes? Or technologies? Even if the devs did add a json or script method, it would still be on the mod author to...
- Fri Jan 13, 2023 4:20 pm
- Forum: Technical Help
- Topic: Game keeps crashing randomly
- Replies: 15
- Views: 1956
Re: Game keeps crashing randomly
Are you alt tabbing? This happens to me if I alt tab a few times.Seniormetal wrote: ↑Fri Jan 13, 2023 11:24 amIn a new crash it gave me the error message that my graphics card had been "removed or reset" what can i do about that? My drivers are up to date.
- Thu Jan 12, 2023 2:00 pm
- Forum: Technical Help
- Topic: [1.1.75] Crash
- Replies: 26
- Views: 3288
Re: [1.1.75] Crash
I don't have any other issues in any other games sadly just factorio, no other programs cause me this issue either. Please note that Factorio is a lot more memory intensive than most other games. As such, Factorio is more apt to expose and cause issues with any instability or hardware defects invol...
- Thu Jan 12, 2023 1:02 am
- Forum: Ideas and Suggestions
- Topic: No minable resources filter in deconstruction planner
- Replies: 5
- Views: 1147
Re: No minable resources filter in deconstruction planner
If all you're wanting is to track a resource deposit and potentially how much is left, a mod like this one may help with that:
https://mods.factorio.com/mod/YARM
https://mods.factorio.com/mod/YARM
- Thu Jan 12, 2023 12:04 am
- Forum: Mod portal Discussion
- Topic: Splitting threads
- Replies: 1
- Views: 676
Re: Splitting threads
I kind of wonder if it'd be possible to just integrate that entire discussion section for the mod's on the mod portal to these forums. Each mod would have it's own subsection, with the mod authors being moderators of their own section.