Search found 2646 matches
- Sat Feb 25, 2023 12:25 am
- Forum: Not a bug
- Topic: [1.1.74] (Personal) robot energy calculation?
- Replies: 7
- Views: 1005
Re: [v1.1.74] (Personal) robot energy calculation?
Everything you describe is working as intended. OK, then there's no need for a feature request. I think you misunderstood the statement. Just because it's working as intended doesn't mean there isn't an idea that might be better. It just means it's not a bug. This has been discussed before[...]&quo...
- Fri Feb 24, 2023 4:08 pm
- Forum: Technical Help
- Topic: Savegame vs autosave size difference
- Replies: 13
- Views: 1752
Re: Savegame vs autosave size difference
Strange, I have only "autosave-compression-level" and "muliplayer-compression-level" :?: Yes, that's all I have, too. Autosave level is set to maximum already Well, that may explain it, then. If manual save uses fast, then it's going to be consistently larger as your auto-save i...
- Fri Feb 24, 2023 2:09 pm
- Forum: Technical Help
- Topic: Savegame vs autosave size difference
- Replies: 13
- Views: 1752
Re: Savegame vs autosave size difference
There is also a setting specifically for auto save file compression. Check out "The rest" in the main menu by ctrl+alt+clicking the Settings button. Mine is set for "fast". For editor, easiest is to just open the console (tilde (~) key) in your currently running game and type (wi...
- Fri Feb 24, 2023 6:48 am
- Forum: Modding help
- Topic: Print to game console during on_init?
- Replies: 3
- Views: 643
Re: Print to game console during on_init?
Crap, I was afraid that was what it was going to come around to. Alright, thanks.
- Fri Feb 24, 2023 3:49 am
- Forum: Modding help
- Topic: Print to game console during on_init?
- Replies: 3
- Views: 643
Print to game console during on_init?
Is it possible to print a message out to the console in game during the on_init event? game.print(message) doesn't actually seem to output anything during this event. I know the function I've assigned to it is firing because a log(message) in the same function does output to the log. It's just that ...
- Thu Feb 23, 2023 10:56 pm
- Forum: Technical Help
- Topic: Savegame vs autosave size difference
- Replies: 13
- Views: 1752
Re: Savegame vs autosave size difference
I think if you do as Rseding91 suggested, you'll see they're correct.
And really, a 27k SPM base is pretty big with a lot of moving parts. It's not hard to imagine tens of thousands of things changing in a single tick.
And really, a 27k SPM base is pretty big with a lot of moving parts. It's not hard to imagine tens of thousands of things changing in a single tick.
- Thu Feb 23, 2023 9:18 pm
- Forum: Mods
- Topic: [MOD 1.1.x] Infinite Resources - Normal Yields (with optional depletion)
- Replies: 1
- Views: 3542
Re: [MOD 1.1.x] Infinite Resources - Normal Yields (with optional depletion)
Forgot I had this thread for this mod.
Been updated a few times. On v0.0.6. See mod portal changelog for details.
Been updated a few times. On v0.0.6. See mod portal changelog for details.
- Thu Feb 23, 2023 1:39 am
- Forum: Gameplay Help
- Topic: Can Steam power be prioritized?
- Replies: 14
- Views: 2590
Re: Can Steam power be prioritized?
They generate 1.8 MW (which is 2x 900 kW) simply because they comsume the steam at 60/sec (2x a boiler's 30/sec).
- Wed Feb 22, 2023 11:34 pm
- Forum: Gameplay Help
- Topic: Can Steam power be prioritized?
- Replies: 14
- Views: 2590
Re: Can Steam power be prioritized?
If you're going to burn it anyway for the sake of getting rid of it, then Zavian is correct: I haven't needed to do this in quite a while, but from memory steam power is used before accumulators overnight, so a small steam power plant will get rid of excess wood. You can also add some steam tanks, a...
- Wed Feb 22, 2023 8:32 pm
- Forum: Implemented in 2.0
- Topic: Adding way to skip music.
- Replies: 4
- Views: 2049
Re: Adding way to skip music.
Some keyboards also have dedicated media keys. I don't know if it'd be possible (or desired) to also be able to listen for those?
- Tue Feb 21, 2023 9:10 pm
- Forum: Gameplay Help
- Topic: Tried and tested *input* belt balancers
- Replies: 24
- Views: 3758
- Tue Feb 21, 2023 8:56 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 72
- Views: 27013
Re: Nintendo Switch version feedback
Even computers can have this issue. Should be noted that FPS/UPS with the build running vs placing the blueprint are not the same. Different mechanics happening there. You should really break up your blueprint into smaller chunks. I know computers also have this issue, and by the blueprint running ...
- Tue Feb 21, 2023 12:17 am
- Forum: Technical Help
- Topic: Game Freezing with Graphics Card error
- Replies: 2
- Views: 533
Re: Game Freezing with Graphics Card error
In a new crash it gave me the error message that my graphics card had been "removed or reset" what can i do about that? My drivers are up to date. That means: the graphics card drivers crashed either due to a bad overclock, bad GPU hardware, or bad drivers. What to do about that is try to...
- Mon Feb 20, 2023 10:18 pm
- Forum: Development Proposals
- Topic: Nintendo Switch version feedback
- Replies: 72
- Views: 27013
Re: Nintendo Switch version feedback
I'm having this annoying issue with big blueprints that could be fixed with a small WOL change. Basically, with a tiered blueprint say of a compact starter to rocket science build, the blueprints get gigantic. Since it's tiered, sometimes I want to place a blueprint again to assign recipes again, b...
- Mon Feb 20, 2023 10:15 pm
- Forum: Ideas and Suggestions
- Topic: Remove Cliff Explosives Research If Cliffs Are Disabled
- Replies: 6
- Views: 1198
Re: Remove Cliff Explosives Research If Cliffs Are Disabled
Considering that combat related items are not removed from the game if biters are disabled, I don't see the point in this request....
- Mon Feb 20, 2023 3:37 pm
- Forum: Gameplay Help
- Topic: Megabase Grid / City Block size
- Replies: 3
- Views: 9893
Re: Megabase Grid / City Block size
To translate the leaving of a simple link, it has to do with roboport connection distance being 50+50 tiles. Of course, you don't need to build it at this size. You can shrink it to 96x96 and it'll still work. Or you can increase it and throw an extra roboport inbetween on each side and some in the ...
- Sun Feb 19, 2023 4:07 pm
- Forum: Technical Help
- Topic: Players can't join public server
- Replies: 9
- Views: 1462
Re: Players can't join public server
The reason is shown in the log: 128.285 Refusing connection for address (IP ADDR:({212.***.125:33551})), username (Nik***). UserVerificationMissing If your server is public, all players must be logged in to their Factorio account. Everyone is from steam so aren't we connected automatically? I check...
- Sun Feb 19, 2023 2:29 pm
- Forum: Technical Help
- Topic: Character has been reset
- Replies: 4
- Views: 1087
Re: Character has been reset
I have the same issue EXCEPT one massive problem. My initial character name had a space in the name. The game refuses to realize that "Chaos Actual" was a valid name after making me use "Chaos_Actual". The aforementioned console command does not work: /players brings up the list...
- Sun Feb 19, 2023 2:22 pm
- Forum: Modding interface requests
- Topic: Restrict item storage and transportation
- Replies: 7
- Views: 1254
Re: Restrict item storage and transportation
It's not directly connected, but here is a mod, that allows trains to be deployed differently: https://mods.factorio.com/mod/trainConstructionSite "This mod introduces a more realistic way of building trains." I didn't test it and I don't know, if trains are not allowed to be stored in ch...
- Sun Feb 19, 2023 2:09 am
- Forum: Technical Help
- Topic: [1.1.76] Crash when auto-saving
- Replies: 8
- Views: 1099
Re: [1.1.76] Crash when auto-saving
2. All other software works just fine on current settings, it's just factorio crashing. I'd better get rid of factorio than of overclocking. [..] memory is already on higher voltage as it's overclocked. Factorio is more sensitive to any instabilities in memory related operations as it stores and wo...