Search found 2610 matches

by FuryoftheStars
Tue Nov 28, 2023 7:26 am
Forum: General discussion
Topic: Preserving Factorio 1.0
Replies: 7
Views: 1636

Re: Preserving Factorio 1.0

You don't need to purchase a second copy. All you need to do to download the game from the website is link your Steam and Factorio accounts. This was already said almost verbatim just a couple posts up: You don't need to purchase another copy. You just link your steam account and your factorio acco...
by FuryoftheStars
Tue Nov 28, 2023 7:22 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25916

Re: Friday Facts #386 - Vulcanus

Also, meh, would I want to void items in the lava when the alternative way to get more resources out of unwanted items exists: Recycler? Recycler isn't actually voiding, it's just breaking down with a high rate of loss. Plus we're not sure where in the tech tree it is, yet, and it's a part of the Q...
by FuryoftheStars
Mon Nov 27, 2023 8:01 am
Forum: This Forum
Topic: GDPR removal request
Replies: 3
Views: 992

Re: GDPR removal request

Huh. Seems like an odd request to me. Especially seems they've gone back through and edited all of their previous posts to delete everything they said (despite not actually being able to delete all of it seems they were quoted many of the times). Seriously makes me wonder if an account got hacked......
by FuryoftheStars
Sun Nov 26, 2023 6:53 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47571

Re: Friday Facts #384 - Combinators 2.0

DarkShadow44 wrote:
Sun Nov 26, 2023 6:44 pm
@Koub I only get "You are not authorised to read this forum."
That's because it got deleted shortly after (I'm guessing).
by FuryoftheStars
Sun Nov 26, 2023 3:43 am
Forum: Gameplay Help
Topic: How do I see needed ingredients in the quickbar?
Replies: 2
Views: 468

Re: How do I see needed ingredients in the quickbar?

So I have these items in my quickbar that are grayed out because I don't have the materials to build them, when I hover over them it does not tell me what I need to make them, yet it does that in my inventory. Is there a setting [or mod] that will show me the required crafting materials/ingredients...
by FuryoftheStars
Sun Nov 26, 2023 2:56 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25916

Re: Friday Facts #386 - Vulcanus

If you read ALL of the post, you CANNOT landfill lava. Lava is permanent. Which is good. Wrong. Ahem. Please read that first line, near the end. You might want to read your own screenshot again.... that you can't landfill (for a long time) That does not mean it is "permanent".
by FuryoftheStars
Sat Nov 25, 2023 5:13 pm
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25916

Re: Friday Facts #386 - Vulcanus

Also, I am unsure how I feel about the starting area on Vulcanus. Can we get an option not to generate a starting area on a new planet? I feel like having a starting area forces you to build everything in one spot and then just bring in resources from mining outposts…just like back at Nauvis. I wou...
by FuryoftheStars
Sat Nov 25, 2023 2:38 pm
Forum: Technical Help
Topic: [1.1.94] Game crash
Replies: 5
Views: 559

Re: [1.1.94] Game crash

Your save file is most likely too large to upload here, so you'll need to upload elsewhere. I'm also unsure if the individual level.dat file on its own is useful to anyone. The log file you uploaded abruptly cuts off after 62.5 secs without logging an actual error. If this is a correct log, and the ...
by FuryoftheStars
Sat Nov 25, 2023 2:06 am
Forum: Minor issues
Topic: [kovarex] [0.17.4] Train visualization is off after curves
Replies: 3
Views: 1260

Re: [kovarex] [0.17.4] Train visualization is off after curves

Gergely wrote:
Fri Nov 24, 2023 12:21 pm
A very similar bug happens with train stops. Can I rely on the train always clearing the previous block?

In this case a 5 length train can fit in the station, but the visualization only shows 4.
You may want to give this a read: viewtopic.php?f=23&t=89185
by FuryoftheStars
Sat Nov 25, 2023 2:01 am
Forum: Technical Help
Topic: [1.0.0] Crashing every few minutes: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize, E_OUTOFMEMORY
Replies: 4
Views: 1050

Re: [1.0.0] Crashing every few minutes: IDXGISwapChain::ResizeBuffers failed in acknowledgeResize, E_OUTOFMEMORY

i am no programmer just a game player but i have 16 gb memory is this not enough This game uses a lot more RAM than most other games. The more map you have explored, the more RAM it will use. As Meowmi was mentioning, you'll need to use options in your current mod set or dedicated mods for deleting...
by FuryoftheStars
Sat Nov 25, 2023 1:08 am
Forum: News
Topic: Friday Facts #386 - Vulcanus
Replies: 124
Views: 25916

Re: Friday Facts #386 - Vulcanus

Hey, this looks pretty good to me! Like the overall looks and feel. Like the fact that there are random fires in the lava and even the "trees" in the ashlands. :lol: Animated resources? Wow! And the fact now that you have biome specific resource generation is great! And there appears to be...
by FuryoftheStars
Wed Nov 22, 2023 12:13 am
Forum: Technical Help
Topic: Unexpected error occurred at game start
Replies: 3
Views: 509

Re: Unexpected error occurred at game start

thanks for the help. I'm somewhat confused, as 12GB should be plenty according to the system requirements. But I'll check my memory usage next time the game crashes. If you tend to run a lot of things in the background and/or rarely reboot, these are possible reasons why you'd run out despite physi...
by FuryoftheStars
Tue Nov 21, 2023 3:55 pm
Forum: General discussion
Topic: HDR
Replies: 22
Views: 5067

Re: HDR

If the game ran faster (ie: not using top end graphics), you wouldn't have to quit your game and start another one so soon. I also don't enjoy trying to figure out how to improve UPS so that I can continue playing my game (so I don't). There are all sorts of new challenges with larger bases that ar...
by FuryoftheStars
Tue Nov 21, 2023 2:43 pm
Forum: General discussion
Topic: HDR
Replies: 22
Views: 5067

Re: HDR

I think that's a very reasonable generalization. I can't imagine playing the game without blueprints post-rocket launch. It seems like it would just be incredibly tedious and boring to plop down a building at a time. That's just me, of course, but I would imagine that most people are not playing Fa...
by FuryoftheStars
Mon Nov 20, 2023 11:32 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133361

Re: Friday Facts #375 - Quality

Your end goal, ultimately, will be making everything as Q5, anyway, so it's never going to be "worthless" I doubt this is a viable strategy. From my understanding, the way quality is designed, it's meant to be used only on a very limited part of the factory, where extreme optimisation is ...
by FuryoftheStars
Mon Nov 20, 2023 4:08 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133361

Re: Friday Facts #375 - Quality

If you are, say filtering off, say, green and red circuits for making high grade modules, but it's early so you only expect +1 quality, but end up with some +2 or even +3 circuits. Would they be useless, or could you substitute them in? Up to you. Use them now, and sacrifice the extra level of qual...
by FuryoftheStars
Sun Nov 19, 2023 5:33 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 133361

Re: Friday Facts #375 - Quality

Axs1 wrote:
Sun Nov 19, 2023 4:26 pm
What are you supposed to do with the occasional higher quality materials you can't match with others?
The recycler returns 25% of the recipe ingredients.
Or, seems we're talking about higher quality items here, store em till you can use em.
by FuryoftheStars
Sat Nov 18, 2023 1:01 am
Forum: News
Topic: Friday Facts #385 - Asteroid Collector
Replies: 57
Views: 13956

Re: Friday Facts #385 - Asteroid Collector

And of course they wouldn't make random animations that would completely corrupt the game state, replays and multiplayer. Wiggling each arm slightly at random to stop them turning a corner in unison. Randomness is fine, as long as the same seed is used consistently. "Real" randomness is a...
by FuryoftheStars
Wed Nov 15, 2023 12:00 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47571

Re: Friday Facts #384 - Combinators 2.0

I would like to have an option not only to select different outputs but also choose the channel (red or green) to output to . This seems pretty pointless. Why would you want this? If you don't want signals on green wire, just don't connect it. If you want other data on green wire than red wire, mak...
by FuryoftheStars
Wed Nov 15, 2023 4:18 am
Forum: Ideas and Suggestions
Topic: Do not pause game when looking at research in single player
Replies: 75
Views: 29659

Re: Do not pause game when looking at research in single player

The more general solution would be to simply make pausing and unpausing a thing that you can do in this game. Currently you can pause only by going to the menu screen, but then you can't be looking at any other screens like research. A better interface would be if there were just a keybind to toggl...

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