Search found 2545 matches

by FuryoftheStars
Sat Dec 23, 2023 2:59 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Per-spawner evolution
Replies: 16
Views: 3148

Re: [REQUEST] Per-spawner evolution

Well... I don't know deeply how to implement it - i've never modded enemies, but I suppose that it will have almost no impact on performance. - First create say 5 or 10 (setting) copies of each spawner type in game. Each spawner type will be for evo level (Lv1 - Lv5) - Now each spawner can only spa...
by FuryoftheStars
Sat Dec 23, 2023 2:39 pm
Forum: Technical Help
Topic: [1.1.100] Steam Authentication Failed
Replies: 2
Views: 477

Re: [1.1.100] Steam Authentication Failed

Try also clearing the steam download cache?
viewtopic.php?f=49&t=110334
by FuryoftheStars
Sat Dec 23, 2023 2:27 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14161

Re: Friday Facts #390 - Noise expressions 2.0

Impact on 1.1 ... or is that 1.2? Reading this wonderful post made me think of an earlier info that 2.0 dlc (much anticipated) will have to update core 1.1 game engine also. Just wondering how much creating 2.0 will impact 1.1 performance? And this has to be a core change for the game and not just ...
by FuryoftheStars
Fri Dec 22, 2023 8:40 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14161

Re: Friday Facts #390 - Noise expressions 2.0

But that shot with the Christmas tree makes me want to request something else: holiday themed sprites. Either as separate mods, or as things built into the game that automatically enable on and for the duration of the holiday, then turn back off after. And some random joke stuff on April 1st. :mrgr...
by FuryoftheStars
Fri Dec 22, 2023 4:54 pm
Forum: News
Topic: Friday Facts #390 - Noise expressions 2.0
Replies: 69
Views: 14161

Re: Friday Facts #390 - Noise expressions 2.0

This is very lovely and great! Glad to hear that you all are still finding ways to improve the efficiency of the game. ---------------------------------------------------------- I know Factorio isn't about exploration, but those "crop circle pattern" could be an interesting random find. Ag...
by FuryoftheStars
Thu Dec 21, 2023 3:49 pm
Forum: Ideas and Suggestions
Topic: Elevated rail unloading
Replies: 6
Views: 694

Re: Elevated rail unloading

picklock wrote:
Sun Dec 17, 2023 6:36 am
I don't like the idea of simply dropping things.
These types of things do exist irl for loading/unloading ores, dirt & gravel, etc.
Loader: https://www.youtube.com/watch?app=desktop&v=-qvrQ7fEcp8
Unloader: https://www.youtube.com/watch?v=r7FipOh7NDA
by FuryoftheStars
Thu Dec 21, 2023 2:46 pm
Forum: Questions, reviews and ratings
Topic: Remove decorations is not working as I want.
Replies: 9
Views: 1038

Re: Remove decorations is not working as I want.

OK, that's good. Sorry I didn't reply back on this before; I had looked into AB and couldn't find any evidence that it was tampering with creep, so there was nothing I could do on that.
by FuryoftheStars
Wed Dec 20, 2023 4:07 pm
Forum: Gameplay Help
Topic: problem with logistic system chest priority
Replies: 3
Views: 485

Re: problem with logistic system chest priority

Yeah, I don't know what you had going on.

And by the way, I made a mistake in what I said about logistic bots... buffer chests are higher priority than red passive, but not highest. But again, that only applies to logi bots. Con bots still don't care (distance to build target only).
by FuryoftheStars
Wed Dec 20, 2023 3:09 pm
Forum: Gameplay Help
Topic: problem with logistic system chest priority
Replies: 3
Views: 485

Re: problem with logistic system chest priority

For logistic bots, buffer chests have highest priority as a source (aside from player trash) . (EDIT: high er priority over passive (red) providers.) For construction bots, it's closest to the build ghost, regardless of type. It's hard to tell from your post, but are you seeing a behavior different ...
by FuryoftheStars
Tue Dec 19, 2023 10:48 pm
Forum: This Forum
Topic: Need registration help but cannot contact forum administrator
Replies: 2
Views: 541

Re: Need registration help but cannot contact forum administrator

https://factorio.com/support/help First topic on page: I made a new account but didn't get a verification email. It can take up to two hours for emails to be delivered. Also please make sure the email is not in your promotions tab or spam folder. If you still don't have it, then no worries, we will ...
by FuryoftheStars
Tue Dec 19, 2023 7:45 pm
Forum: Not a bug
Topic: [1.1.100] Map generator algorithm flaw
Replies: 2
Views: 391

Re: [1.1.100] Map generator algorithm flaw

Or roll a new seed. Or adjust the Enemy frequency and size sliders. That's what they're all there for.

Fun thing to look at: Change the map setting to Deathworld and take a look at the number, size, and closeness of the nests on the same seed. That's what other's like to start with. :lol:
by FuryoftheStars
Tue Dec 19, 2023 7:27 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9613

Re: Maximum throughput of a rail line

Once you all are done over-engineering the solution, something on page 1 will be updated with the answer so others don't need to read through the whole thing, right? :mrgreen: :lol: I try to answer shortly, If you plan on using more than 1 train and signals , i don't think it's possible to do more ...
by FuryoftheStars
Tue Dec 19, 2023 6:24 pm
Forum: Questions, reviews and ratings
Topic: I´m not able to create the „Rocket science pack“
Replies: 6
Views: 985

Re: I´m not able to create the „Rocket science pack“

Thank you for your reply but I wrote you. I´m not able to do(make) the »Satellite telemetry«. I don´t have this item in my choice anywhere. I tried to find it everywhere. All posible technology are rechearched. The text box you caught in your screenshot is trying to tell you. Satellite telemetry.png
by FuryoftheStars
Tue Dec 19, 2023 6:18 pm
Forum: Balancing
Topic: Nerf barrels and buff liquid tanks!
Replies: 20
Views: 7978

Re: Nerf barrels and buff liquid tanks!

The way I see it, the real problem is the fact that chests are essentially like bag-of-holdings....
by FuryoftheStars
Tue Dec 19, 2023 5:44 pm
Forum: General discussion
Topic: Maximum throughput of a rail line
Replies: 83
Views: 9613

Re: Maximum throughput of a rail line

Once you all are done over-engineering the solution, something on page 1 will be updated with the answer so others don't need to read through the whole thing, right? :mrgreen: :lol:
by FuryoftheStars
Tue Dec 19, 2023 5:00 pm
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 14
Views: 1545

Re: Allow setting the max value for the dynamic train limit

Ah, ok, that wasn't clear to me from the initial mention, apologies. I thought you were referring simply to the situation where the train is ready to depart, releasing the reservation and thus allowing another train to path to the station before space had actually been cleared for it. Either way, st...
by FuryoftheStars
Tue Dec 19, 2023 1:40 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24794

Re: Friday Facts #388 - Smaller things for 2.0

Cobaltur wrote:
Mon Dec 18, 2023 9:53 pm
And a postfix "S" for stack is hard to guess.
Technically speaking, knowing that you can type k, m, etc into the formulas isn't "easy" to guess, either. But all of it can be solved with a (tooltip) legend of what is accepted.
by FuryoftheStars
Tue Dec 19, 2023 3:51 am
Forum: Ideas and Suggestions
Topic: Add reqests when pasting recipe in requester chest
Replies: 3
Views: 344

Re: Add reqests when pasting recipe in requester chest

the main reason why this would be good is that it allows for easy request setting in multi-purpose requester chests, as it is far easier to remove requests than add them While this is true and "multi-purpose requester chests" is a valid use case, this suggestion makes one outcome (add to ...
by FuryoftheStars
Tue Dec 19, 2023 1:35 am
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 14
Views: 1545

Re: Allow setting the max value for the dynamic train limit

Huh, ok, I guess I don't see it as a problem, especially seems L is being calculated either way and you can move the 4 combinators around to where ever is needed, but if the devs want to implement it.... I'm neither for or against. I just don't really see the need. *shrug* This said, too, it should ...
by FuryoftheStars
Mon Dec 18, 2023 10:52 pm
Forum: Ideas and Suggestions
Topic: Allow setting the max value for the dynamic train limit
Replies: 14
Views: 1545

Re: Allow setting the max value for the dynamic train limit

Option A: use multiple decider combinators to compare L & M and return the lowest of them, then cast the result to L. Pros: Works in any setup. Cons: Quite complex & uses a lot of combs I may be missing or misunderstanding something, but outside of the combinators needed to calculate L (whi...

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