Search found 2554 matches

by FuryoftheStars
Wed Feb 07, 2024 8:45 pm
Forum: Gameplay Help
Topic: Is there a way to stop trains from choosing new stations mid-journey?
Replies: 12
Views: 737

Re: Is there a way to stop trains from choosing new stations mid-journey?

What is a stacker bay? Parallel rail lines prior to a stop (or set of stops) where trains wait. Similar concept as a depot, only meant to service a specific set of stations. Kind of like this (and you can do diagonal, too): stacker example.jpeg Image taken from here: https://www.factorio.school/vie...
by FuryoftheStars
Wed Feb 07, 2024 2:19 pm
Forum: Technical Help
Topic: Computer freezes when playing Factorio
Replies: 24
Views: 1274

Re: Computer freezes when playing Factorio

From my reading of your log files, they stop abruptly. It didn't have a chance to log the error in the log, which is unfortunate. I'm not fully familiar with dmp files, but from opening it and letting the analyzer run, the things of interest I found in there were: ERROR_CODE: (NTSTATUS) 0xc0000005 -...
by FuryoftheStars
Wed Feb 07, 2024 1:56 pm
Forum: Technical Help
Topic: Computer freezes when playing Factorio
Replies: 24
Views: 1274

Re: Computer freezes when playing Factorio

Подскажите как мне предоставить то что вам нужно? The log file. It's right next to the dmp file you took and provided. Note that there are 2, a "current" and a "previous". Any time you start the game, it deletes the "previous", renames the "current" to "...
by FuryoftheStars
Wed Feb 07, 2024 1:42 pm
Forum: Technical Help
Topic: Computer freezes when playing Factorio
Replies: 24
Views: 1274

Re: Computer freezes when playing Factorio

No problem, the translator will help. Guys, the problem is directly with your purchased game. And not with my computer, because it causes the hang, otherwise my computer is working stably. Just like you answer that the problem is with my computer without even answering why did your game dump the er...
by FuryoftheStars
Wed Feb 07, 2024 1:25 pm
Forum: Not a bug
Topic: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
Replies: 7
Views: 463

Re: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events

Stringweasel wrote:
Wed Feb 07, 2024 8:50 am
For reference, here is the person - who wrote the profiler you used - saying that .valid is the cheapest possible API call.
As that is in Discord, you may want to screenshot and paste it here for those that don't use Discord.
by FuryoftheStars
Wed Feb 07, 2024 7:44 am
Forum: Not a bug
Topic: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
Replies: 7
Views: 463

Re: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events

Unfortunately, due to several factors, not the least of which being that many modders will call .destroy() without setting the raise event true, you should always do the valid check, regardless.
by FuryoftheStars
Tue Feb 06, 2024 8:45 pm
Forum: Modding help
Topic: Rocket Item Prototype
Replies: 8
Views: 381

Re: Rocket Item Prototype

https://lua-api.factorio.com/latest/pro ... otype.html

It's exact listing in the game field I don't know, but you should be able to search the Lua files with information from there.


(Edit: Wrong "rocket" :P)
by FuryoftheStars
Mon Feb 05, 2024 11:33 pm
Forum: Not a bug
Topic: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
Replies: 7
Views: 463

Re: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events

From that thread you linked: 2. Enter map editor 3. Make sure Settings -> Instant deconstruction is on. 4. Select Tools -> None. 5. Pick up a deconstruction planner and deconstruct something. Just to make this clear for anyone coming across this thread: The script_raised_destroy event was only added...
by FuryoftheStars
Mon Feb 05, 2024 5:09 pm
Forum: Modding help
Topic: Need help with mass adding byproducts to recipes with a certain item
Replies: 7
Views: 451

Re: Need help with mass adding byproducts to recipes with a certain item

For the result side, adding a new result will require checking if it's .result or .results. .results can be handled just like .ingredients. .result (along with its respective .result_count property) will need to be converted into .results.
by FuryoftheStars
Mon Feb 05, 2024 4:08 pm
Forum: Modding help
Topic: Need help with mass adding byproducts to recipes with a certain item
Replies: 7
Views: 451

Re: Need help with mass adding byproducts to recipes with a certain item

Basically, you'd need 2 loops: one running over all recipes, and then another inside of that running over the ingredients looking for and changing as needed. for name, recipe in pairs(data.raw.recipe) do for k, ingredient in pairs(recipe.ingredients) do -- do stuff end end You can work with the ingr...
by FuryoftheStars
Mon Feb 05, 2024 3:20 am
Forum: Ideas and Requests For Mods
Topic: Reduce water volume to 1/10th
Replies: 9
Views: 716

Re: Reduce water volume to 1/10th

While you are correct about trains, as mentioned the others do (and Factorio trains are just straight burner engines, anyway). And while this game's technology aesthetics are "cobbled together", it's also futuristic. I personally find it hard to believe it would have 100% loss, but it's n...
by FuryoftheStars
Sun Feb 04, 2024 8:42 pm
Forum: General discussion
Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
Replies: 129
Views: 29215

Re: Expansion hype thread - Any updates on when/if there will be an expansion?

*** PLEASE, give us a Roadmap Update *** since it's been 6months since aug2023 when the playerbase estimated the xpac would come a year after that. I know, i know: those estimates must enrage you when you dont want to talk about it! Hahaha In fairness, that estimate was based on the dev's own words...
by FuryoftheStars
Sun Feb 04, 2024 3:22 pm
Forum: Technical Help
Topic: Debugging poor performance on gigantic map
Replies: 14
Views: 768

Re: Debugging poor performance on gigantic map

On mine all cores get used. But also, generating a chunk =/= making a chunk visible. You need to use one of the chart commands for that. https://lua-api.factorio.com/latest/classes/LuaSurface.html#request_to_generate_chunks https://lua-api.factorio.com/latest/classes/LuaSurface.html#force_generate_c...
by FuryoftheStars
Sun Feb 04, 2024 3:12 pm
Forum: Ideas and Requests For Mods
Topic: [Mod Request] Narrow Gauge Railway
Replies: 5
Views: 649

Re: [Mod Request] Narrow Gauge Railway

Not possible. The game forces all rails to be placed on a 2 by 2 grid, regardless of their actual size. So unless you want a smaller rail which is centred in between 2 tiles this very much isn't possible. You will have to ask the developers why the limitation is there and if it can be removed. If t...
by FuryoftheStars
Sun Feb 04, 2024 2:54 pm
Forum: Technical Help
Topic: How to delete all game data from Steam
Replies: 8
Views: 572

Re: How to delete all game data from Steam

Tertius wrote:
Sun Feb 04, 2024 2:49 pm
I guess too much grieving potential.
From what? Account being hacked? I'd think people's saved credit cards would be far, far worse....
by FuryoftheStars
Sun Feb 04, 2024 2:07 pm
Forum: Ideas and Suggestions
Topic: Easier deselection in Blueprint mode!!!
Replies: 7
Views: 541

Re: Easier deselection in Blueprint mode!!!

Well that doasn't work for plots unfortunately. I need a width and Height of 100. If i create the blueprint on an empty landscape and put the scale to 100/100 then its a bit off for some reason. But if i do it on a already made plot with tiles then it fits perfectly with 100/100. I think the bluepr...
by FuryoftheStars
Sun Feb 04, 2024 2:00 pm
Forum: Technical Help
Topic: Debugging poor performance on gigantic map
Replies: 14
Views: 768

Re: Debugging poor performance on gigantic map

force_generate_chunk_requests() does exactly as the name implies... it forces the generation of chunks that have been requested to be generated. It will use all CPU cores to their max to accomplish this. This is the only thing I have ever had peg my CPU at 100% and cause thermal throttling. :lol:
by FuryoftheStars
Sun Feb 04, 2024 1:56 pm
Forum: Technical Help
Topic: How to delete all game data from Steam
Replies: 8
Views: 572

Re: How to delete all game data from Steam

Tertius wrote:
Sun Feb 04, 2024 1:48 pm
By the way, to see what's in your Steam cloud, check this: https://store.steampowered.com/account/remotestorage
Hey, that's nifty. Wish they'd give you a way to dump it all from there, too. :/
by FuryoftheStars
Sun Feb 04, 2024 1:51 pm
Forum: Technical Help
Topic: [1.1.87] Crash in AMD graphics driver (MR)
Replies: 40
Views: 5400

Re: [1.1.87] Crash in AMD graphics driver (MR)

Hey All, Tldr at bottom. So, I was having a similar problem on my computer for a while and I was getting sick of it so I decided to send AMD an email myself, and this was their response: [...] Based on this, it doesn't seem like they are even working on a fix or think its a fault with their drivers...

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