Search found 2554 matches
- Wed Feb 07, 2024 8:45 pm
- Forum: Gameplay Help
- Topic: Is there a way to stop trains from choosing new stations mid-journey?
- Replies: 12
- Views: 737
Re: Is there a way to stop trains from choosing new stations mid-journey?
What is a stacker bay? Parallel rail lines prior to a stop (or set of stops) where trains wait. Similar concept as a depot, only meant to service a specific set of stations. Kind of like this (and you can do diagonal, too): stacker example.jpeg Image taken from here: https://www.factorio.school/vie...
- Wed Feb 07, 2024 2:19 pm
- Forum: Technical Help
- Topic: Computer freezes when playing Factorio
- Replies: 24
- Views: 1274
Re: Computer freezes when playing Factorio
From my reading of your log files, they stop abruptly. It didn't have a chance to log the error in the log, which is unfortunate. I'm not fully familiar with dmp files, but from opening it and letting the analyzer run, the things of interest I found in there were: ERROR_CODE: (NTSTATUS) 0xc0000005 -...
- Wed Feb 07, 2024 1:56 pm
- Forum: Technical Help
- Topic: Computer freezes when playing Factorio
- Replies: 24
- Views: 1274
Re: Computer freezes when playing Factorio
Подскажите как мне предоставить то что вам нужно? The log file. It's right next to the dmp file you took and provided. Note that there are 2, a "current" and a "previous". Any time you start the game, it deletes the "previous", renames the "current" to "...
- Wed Feb 07, 2024 1:42 pm
- Forum: Technical Help
- Topic: Computer freezes when playing Factorio
- Replies: 24
- Views: 1274
Re: Computer freezes when playing Factorio
No problem, the translator will help. Guys, the problem is directly with your purchased game. And not with my computer, because it causes the hang, otherwise my computer is working stably. Just like you answer that the problem is with my computer without even answering why did your game dump the er...
- Wed Feb 07, 2024 1:25 pm
- Forum: Not a bug
- Topic: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
- Replies: 7
- Views: 463
Re: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
As that is in Discord, you may want to screenshot and paste it here for those that don't use Discord.Stringweasel wrote: ↑Wed Feb 07, 2024 8:50 amFor reference, here is the person - who wrote the profiler you used - saying that .valid is the cheapest possible API call.
- Wed Feb 07, 2024 7:44 am
- Forum: Not a bug
- Topic: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
- Replies: 7
- Views: 463
Re: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
Unfortunately, due to several factors, not the least of which being that many modders will call .destroy() without setting the raise event true, you should always do the valid check, regardless.
- Tue Feb 06, 2024 8:45 pm
- Forum: Modding help
- Topic: Rocket Item Prototype
- Replies: 8
- Views: 381
Re: Rocket Item Prototype
It's exact listing in the game field I don't know, but you should be able to search the Lua files with information from there.
(Edit: Wrong "rocket" )
- Mon Feb 05, 2024 11:33 pm
- Forum: Not a bug
- Topic: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
- Replies: 7
- Views: 463
Re: [1.1.101] Map editor right-click entity deconstruction doesn't trigger events
From that thread you linked: 2. Enter map editor 3. Make sure Settings -> Instant deconstruction is on. 4. Select Tools -> None. 5. Pick up a deconstruction planner and deconstruct something. Just to make this clear for anyone coming across this thread: The script_raised_destroy event was only added...
- Mon Feb 05, 2024 5:09 pm
- Forum: Modding help
- Topic: Need help with mass adding byproducts to recipes with a certain item
- Replies: 7
- Views: 451
Re: Need help with mass adding byproducts to recipes with a certain item
For the result side, adding a new result will require checking if it's .result or .results. .results can be handled just like .ingredients. .result (along with its respective .result_count property) will need to be converted into .results.
- Mon Feb 05, 2024 4:08 pm
- Forum: Modding help
- Topic: Need help with mass adding byproducts to recipes with a certain item
- Replies: 7
- Views: 451
Re: Need help with mass adding byproducts to recipes with a certain item
Basically, you'd need 2 loops: one running over all recipes, and then another inside of that running over the ingredients looking for and changing as needed. for name, recipe in pairs(data.raw.recipe) do for k, ingredient in pairs(recipe.ingredients) do -- do stuff end end You can work with the ingr...
- Mon Feb 05, 2024 3:41 pm
- Forum: Ideas and Suggestions
- Topic: Roboports should output missing materials to circuit network / Roboports emit signals with missing blueprint items
- Replies: 135
- Views: 40910
- Mon Feb 05, 2024 3:20 am
- Forum: Ideas and Requests For Mods
- Topic: Reduce water volume to 1/10th
- Replies: 9
- Views: 716
Re: Reduce water volume to 1/10th
While you are correct about trains, as mentioned the others do (and Factorio trains are just straight burner engines, anyway). And while this game's technology aesthetics are "cobbled together", it's also futuristic. I personally find it hard to believe it would have 100% loss, but it's n...
- Sun Feb 04, 2024 8:42 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 129
- Views: 29215
Re: Expansion hype thread - Any updates on when/if there will be an expansion?
*** PLEASE, give us a Roadmap Update *** since it's been 6months since aug2023 when the playerbase estimated the xpac would come a year after that. I know, i know: those estimates must enrage you when you dont want to talk about it! Hahaha In fairness, that estimate was based on the dev's own words...
- Sun Feb 04, 2024 3:22 pm
- Forum: Technical Help
- Topic: Debugging poor performance on gigantic map
- Replies: 14
- Views: 768
Re: Debugging poor performance on gigantic map
On mine all cores get used. But also, generating a chunk =/= making a chunk visible. You need to use one of the chart commands for that. https://lua-api.factorio.com/latest/classes/LuaSurface.html#request_to_generate_chunks https://lua-api.factorio.com/latest/classes/LuaSurface.html#force_generate_c...
- Sun Feb 04, 2024 3:12 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request] Narrow Gauge Railway
- Replies: 5
- Views: 649
Re: [Mod Request] Narrow Gauge Railway
Not possible. The game forces all rails to be placed on a 2 by 2 grid, regardless of their actual size. So unless you want a smaller rail which is centred in between 2 tiles this very much isn't possible. You will have to ask the developers why the limitation is there and if it can be removed. If t...
- Sun Feb 04, 2024 2:54 pm
- Forum: Technical Help
- Topic: How to delete all game data from Steam
- Replies: 8
- Views: 572
- Sun Feb 04, 2024 2:07 pm
- Forum: Ideas and Suggestions
- Topic: Easier deselection in Blueprint mode!!!
- Replies: 7
- Views: 541
Re: Easier deselection in Blueprint mode!!!
Well that doasn't work for plots unfortunately. I need a width and Height of 100. If i create the blueprint on an empty landscape and put the scale to 100/100 then its a bit off for some reason. But if i do it on a already made plot with tiles then it fits perfectly with 100/100. I think the bluepr...
- Sun Feb 04, 2024 2:00 pm
- Forum: Technical Help
- Topic: Debugging poor performance on gigantic map
- Replies: 14
- Views: 768
Re: Debugging poor performance on gigantic map
force_generate_chunk_requests() does exactly as the name implies... it forces the generation of chunks that have been requested to be generated. It will use all CPU cores to their max to accomplish this. This is the only thing I have ever had peg my CPU at 100% and cause thermal throttling.
- Sun Feb 04, 2024 1:56 pm
- Forum: Technical Help
- Topic: How to delete all game data from Steam
- Replies: 8
- Views: 572
Re: How to delete all game data from Steam
Hey, that's nifty. Wish they'd give you a way to dump it all from there, too. :/Tertius wrote: ↑Sun Feb 04, 2024 1:48 pmBy the way, to see what's in your Steam cloud, check this: https://store.steampowered.com/account/remotestorage
- Sun Feb 04, 2024 1:51 pm
- Forum: Technical Help
- Topic: [1.1.87] Crash in AMD graphics driver (MR)
- Replies: 40
- Views: 5400
Re: [1.1.87] Crash in AMD graphics driver (MR)
Hey All, Tldr at bottom. So, I was having a similar problem on my computer for a while and I was getting sick of it so I decided to send AMD an email myself, and this was their response: [...] Based on this, it doesn't seem like they are even working on a fix or think its a fault with their drivers...