Search found 34 matches

by agmike
Mon Dec 18, 2017 8:45 pm
Forum: Mods
Topic: [0.15, 0.16] Nuclear Fuel
Replies: 19
Views: 16185

Re: [0.15, 0.16] Nuclear Fuel

Thanks, got the recipe after update
by agmike
Sun Dec 17, 2017 2:24 pm
Forum: Mods
Topic: [0.15, 0.16] Nuclear Fuel
Replies: 19
Views: 16185

Re: [0.15] Nuclear Fuel

Hello. I've tried this mod in 0.16, and I noticed the mox fuel research (which replaces Kovarex process) does not account for nuclear fuel added in this patch, and does not unlock the recipe. Is it intentional, or a bug? Also, after disabling the mod the mox fuel research changes back to Kovarex pro...
by agmike
Sat Dec 16, 2017 12:32 am
Forum: Ideas and Suggestions
Topic: Post 0.16 belt compression
Replies: 20
Views: 8791

Re: Post 0.16 belt compression

There is NO reason an inserter should be able to compress a belt. This is in no way sensible. Yes there is, right there in its name. It is inserting an item, why shouldn't it be able to insert an item by shifting the rest, especially considereing that sideloading does this exact thing? Why wouldn't...
by agmike
Fri Dec 15, 2017 1:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] Modded achievements are not persisted
Replies: 7
Views: 5037

Re: [kovarex] [0.16.0] Modded achievements are not persisted

Just an update - I've checked the behavior for standalone (non-steam) version, and it worked correctly for me as well. I saw both achevements.dat and achievements-modded.dat in data directory. However on my steam version these files don't exist anymore. I believe it because of this change: * The gam...
by agmike
Fri Dec 15, 2017 7:14 am
Forum: Ideas and Suggestions
Topic: Post 0.16 belt compression
Replies: 20
Views: 8791

Re: Post 0.16 belt compression

If the underground belt compression is removed, I think inserters should be able to compress belt without any tricks. I see counter-intuitive argument being thrown against UG belt compression, but the compression is not very intuitive topic by itself. It is also not intuitive why sideloading should ...
by agmike
Fri Dec 15, 2017 6:46 am
Forum: Ideas and Suggestions
Topic: 0.16 Allow logistic Buffer chests to supply Requester chests
Replies: 14
Views: 6569

Re: 0.16 Allow logistic Buffer chests to supply Requester chests

Therefor I use a buffer chest instead of the requester. It doesn't suck dry the passive provider.. This is not true. Buffer chest does suck items from passive providers. There is no difference between requester and buffer in this regard, just that buffer allows items to be taken for construction an...
by agmike
Wed Dec 13, 2017 8:15 pm
Forum: General discussion
Topic: The obligatory terrain generation rework discussion thread
Replies: 10
Views: 4595

Re: The obligatory terrain generation rework discussion thread

Not a fan of the water generation. I loved relatively low frequency, but large water before. That generated continents separated by land bridges you could build relatively narrow walls across. But with 0.16 you're most likely to get lakes everywhere. Very low, very big comes closest, but the land g...
by agmike
Wed Dec 13, 2017 8:03 pm
Forum: Resource Spawner Overhaul
Topic: RSO for 0.16
Replies: 24
Views: 15117

Re: RSO for 0.16

The new vanilla resource generation seems... random. I feel like the size options have little to no effect on generation, for example creating huge 4M copper field at spawn with size set to very low. Also oil fields are HUGE, their area is the same as ores. After spending 1hr+ trying to generate som...
by agmike
Wed Dec 13, 2017 6:31 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] Modded achievements are not persisted
Replies: 7
Views: 5037

Re: [kovarex] [0.16.0] Modded achievements are not persisted

Yes I am using steam version. I've redone the steps (with same incorrect result) and attaching logs from them.
by agmike
Wed Dec 13, 2017 5:23 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.0] Modded achievements are not persisted
Replies: 7
Views: 5037

[kovarex] [0.16.0] Modded achievements are not persisted

Basically, for modded games achievements are not saved between game launches. Steps to repro: 1. Ensure some mods are enabled 2. Load a save with some achievements, ensure they are unlocked 3. Restart the game 4. Load the game again, notice how at the start achievement screen shows no achievements a...
by agmike
Wed May 24, 2017 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)
Replies: 7
Views: 2847

Re: [0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)

I've checked the setup which crashed in .12 and it loaded fine in .13, all good :)
by agmike
Sun May 21, 2017 11:15 am
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)
Replies: 7
Views: 2847

Re: [0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)

Hello, I've been hit with this problem today on 0.15.12 I'm playing using 2 PCs as well, but I didn't set whole data directory to sync between them. Game started to crash when loading one of my saves, after checking logs I began suspecting the blueprint-storage.dat, which was different on my PCs, an...
by agmike
Tue Apr 25, 2017 7:54 am
Forum: Resolved Problems and Bugs
Topic: [0.15.0] Kovarex enrichment with productivity modules
Replies: 13
Views: 23410

Re: [0.15.0] Kovarex enrichment with productivity modules

@devs: Just reverse the amounts? Make the recipe take 5 U235 and 40 U238. Then return 6 U235 and 16 U238. Perhaps drop the U235 amount a little more. Productivity would still be worth while but won't give silly amounts of U235. I think it would be better to fix how productivity handles ingredients ...
by agmike
Mon Apr 24, 2017 8:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.0] Kovarex enrichment with productivity modules
Replies: 13
Views: 23410

[0.15.0] Kovarex enrichment with productivity modules

Kovarex enrichment looks like small and incremental way to covert Uranium isotopes: U-238 to much more rarer U-235. The recipe takes 40 U-235 and 5 U-238 and gives 41 U-235 and 2 U-238. In its essence, you convert 3 U-238 to 1 U-235, rest of the input ingredients are returned. However with productiv...

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