Search found 56 matches
- Fri Oct 12, 2018 6:59 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44510
Re: Friday Facts #264 - Texture streaming
Hm..if by "synching animations" you mean that every $machine-x entity animates exactly the same frame at the same tick i don't like that at all, so i hope i'm just misunderstanding. While i'm not sure how that would even work for different-speeded machines (irregular beacons/modules), eve...
- Fri Oct 12, 2018 5:21 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44510
Re: Friday Facts #264 - Texture streaming
I have an idea that could be used to improve texture streaming. For many animations in factorio it doesn't actually matter which frame is shown first, it only matters that they are animated. (Think of the assemblers, it doesn't matter what part of the animation is shown, the animation only shows tha...
- Sat Oct 06, 2018 8:40 am
- Forum: News
- Topic: Friday Facts #263 - Trains in blueprints
- Replies: 99
- Views: 39067
Re: Friday Facts #263 - Trains in blueprints
wait, how did he get access? did he just ask?giving source access to stranger sometimes helps us
- Wed Sep 19, 2018 6:34 pm
- Forum: Pending
- Topic: [0.16.51] Desync in replay of scenario starting with content in hand
- Replies: 2
- Views: 1546
[0.16.51] Desync in replay of scenario starting with content in hand
Describe the problem as best as you can A scenario that starts with items in the player's hand, will instantly desync when watching the replay. Write down the steps to reproduce the bug if you know them. select belts in hotbar (I presume it works with any item) press escape save map quit game (to me...
- Fri Jul 27, 2018 5:36 pm
- Forum: News
- Topic: Friday Facts #253 - Fans & Fun
- Replies: 74
- Views: 32388
Re: Friday Facts #253 - Fans & Fun
I'm a bit curious as to why the speed varies. In the comments of his video, he says that he's using an AutoHotkey script, so shouldn't it maintain a constant speed if you do something like this: Label1: Send {Enter} Sleep, 16.67 Goto, Label1 (that's obviously simplified and you could use loops, but...
- Tue Jul 03, 2018 3:51 pm
- Forum: Railway Setups
- Topic: Grid station for ethereal trains
- Replies: 4
- Views: 3908
Grid station for ethereal trains
Letting stations overlap is a way to save space. This station does that.
https://www.youtube.com/watch?v=xynrNfzN7RM
map download: blueprint string with assemblers:
https://pastebin.com/E6gKEyq3
blueprint string without assemblers:
https://pastebin.com/9akBCE3V
https://www.youtube.com/watch?v=xynrNfzN7RM
map download: blueprint string with assemblers:
https://pastebin.com/E6gKEyq3
blueprint string without assemblers:
https://pastebin.com/9akBCE3V
- Sun Mar 18, 2018 7:07 pm
- Forum: Railway Setups
- Topic: Making trains stop faster.
- Replies: 12
- Views: 8668
Making trains stop faster.
https://www.youtube.com/watch?v=kHQcxVylU9k You can increase the (time)efficiency of your trains by researching breaking force. But even with breaking force fully researched, trains take a while to stop. But there are other ways to get trains to stop fast... vlcsnap-2018-03-18-19h48m48s294.png For ...
- Thu Sep 07, 2017 7:01 pm
- Forum: Combinator Creations
- Topic: Automatic Tank Maintenance Station
- Replies: 3
- Views: 4648
Re: Automatic Tank Maintenance Station
Awesome Mod! I wanted to see if I could recreate this without mods and after 2 days of learning how the combinators and logistics work I came up with this, check it out :) Thanks for the inspiration! https://factorioprints.com/view/-KtOmZXztFC0Oi21Hq7O Uhhhh my version is without mods too (well I u...
- Sat Sep 02, 2017 8:35 pm
- Forum: Combinator Creations
- Topic: Automatic Tank Maintenance Station
- Replies: 3
- Views: 4648
Automatic Tank Maintenance Station
Tired of keeping the inventory of your tank filled with useful stuff? No more with the Automatic Tank Maintenance Station (with build in tank dispenser): (original): https://www.youtube.com/watch?edit=vd&v=xIQIthXsElk (v 2 ): https://www.youtube.com/watch?v=z2xAUzVHB5Y (original): tanks service ...
- Fri Sep 01, 2017 8:42 am
- Forum: Combinator Creations
- Topic: particle colidor (with trains as particles)
- Replies: 0
- Views: 1511
particle colidor (with trains as particles)
https://www.youtube.com/watch?v=L6nJC3rT3qk
I made this to show that you can force trains to go in circles without stopping (for as long as they have fuel) and you can force trains to collide.
If you want to download the map to find out how it works:
I made this to show that you can force trains to go in circles without stopping (for as long as they have fuel) and you can force trains to collide.
If you want to download the map to find out how it works:
- Wed Aug 30, 2017 3:06 pm
- Forum: Combinator Creations
- Topic: playable Pacman
- Replies: 11
- Views: 17876
Re: playable Pacman
well probably because i have 165k decider combinators.can00336 wrote:Seems like all the UPS is spent in decider combinators. Most of it spent summing networks.
- Wed Aug 30, 2017 1:34 pm
- Forum: Combinator Creations
- Topic: playable Pacman
- Replies: 11
- Views: 17876
playable Pacman
I've recreated pacman in factorio: https://www.youtube.com/watch?v=_VR_b9YwqH8&t=3s&list=PLxR_6RD8er_3v-gyr6Np4YEvHHZI8YOsY&index=1 Although mods were used to speed up development and recording; the game works entirely in vanilla factorio. If your computer is strong enough to run the map...
- Fri May 05, 2017 7:55 pm
- Forum: Duplicates
- Topic: [0.15.8] crash on refueling tank
- Replies: 1
- Views: 535
[0.15.8] crash on refueling tank
mods used creative mode 0.3.0 steps to reproduce from fresh game step 1 build a line of belts going upward step 2 build gates at the end of the belt step 3 place tank on belts step 4 wait until tank hits gates step 5 get in tank step 6 grab fuel from inventory step 7 hover with fuel over the tank st...
- Wed May 03, 2017 5:21 pm
- Forum: Combinator Creations
- Topic: clock with a display made out of trains
- Replies: 8
- Views: 4893
Re: clock with a display made out of trains
Eheh my work computer is a potato. Well, no, that's not fair, it's actually pretty good however it's running a business-grade quad video card which is suitable for office applications and some web browsing but the measly 512MB VRAM (and that between 4 screens) just doesn't do games =P Well the PC I...
- Mon May 01, 2017 4:37 pm
- Forum: Combinator Creations
- Topic: clock with a display made out of trains
- Replies: 8
- Views: 4893
Re: clock with a display made out of trains
now you can (because I've added the map)Deadly-Bagel wrote:I feel like I need this running on my desktop somewhere.
- Mon Apr 24, 2017 2:09 pm
- Forum: Combinator Creations
- Topic: clock with a display made out of trains
- Replies: 8
- Views: 4893
clock with a display made out of trains
rail_clock2.gif here are some videos of the clock in action: https://www.youtube.com/watch?v=UnkdQEyGqqU https://www.youtube.com/watch?v=2qMbWgLq3NI although the creative mod was used for construction the clock itself works in vanilla. If there is interest I can provide the map or something... so h...