Search found 56 matches

by arrow in my gluteus
Fri Oct 12, 2018 6:59 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44510

Re: Friday Facts #264 - Texture streaming

Hm..if by "synching animations" you mean that every $machine-x entity animates exactly the same frame at the same tick i don't like that at all, so i hope i'm just misunderstanding. While i'm not sure how that would even work for different-speeded machines (irregular beacons/modules), eve...
by arrow in my gluteus
Fri Oct 12, 2018 5:21 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44510

Re: Friday Facts #264 - Texture streaming

I have an idea that could be used to improve texture streaming. For many animations in factorio it doesn't actually matter which frame is shown first, it only matters that they are animated. (Think of the assemblers, it doesn't matter what part of the animation is shown, the animation only shows tha...
by arrow in my gluteus
Sat Oct 06, 2018 8:40 am
Forum: News
Topic: Friday Facts #263 - Trains in blueprints
Replies: 99
Views: 39067

Re: Friday Facts #263 - Trains in blueprints

giving source access to stranger sometimes helps us
wait, how did he get access? did he just ask?
by arrow in my gluteus
Wed Sep 19, 2018 6:34 pm
Forum: Pending
Topic: [0.16.51] Desync in replay of scenario starting with content in hand
Replies: 2
Views: 1546

[0.16.51] Desync in replay of scenario starting with content in hand

Describe the problem as best as you can A scenario that starts with items in the player's hand, will instantly desync when watching the replay. Write down the steps to reproduce the bug if you know them. select belts in hotbar (I presume it works with any item) press escape save map quit game (to me...
by arrow in my gluteus
Fri Jul 27, 2018 5:36 pm
Forum: News
Topic: Friday Facts #253 - Fans & Fun
Replies: 74
Views: 32388

Re: Friday Facts #253 - Fans & Fun

I'm a bit curious as to why the speed varies. In the comments of his video, he says that he's using an AutoHotkey script, so shouldn't it maintain a constant speed if you do something like this: Label1: Send {Enter} Sleep, 16.67 Goto, Label1 (that's obviously simplified and you could use loops, but...
by arrow in my gluteus
Tue Jul 03, 2018 3:51 pm
Forum: Railway Setups
Topic: Grid station for ethereal trains
Replies: 4
Views: 3908

Grid station for ethereal trains

Letting stations overlap is a way to save space. This station does that.
https://www.youtube.com/watch?v=xynrNfzN7RM

map download:
grid_station_export.zip
map download
(4.11 MiB) Downloaded 177 times
blueprint string with assemblers:
https://pastebin.com/E6gKEyq3

blueprint string without assemblers:
https://pastebin.com/9akBCE3V
by arrow in my gluteus
Sun Mar 18, 2018 7:07 pm
Forum: Railway Setups
Topic: Making trains stop faster.
Replies: 12
Views: 8668

Making trains stop faster.

https://www.youtube.com/watch?v=kHQcxVylU9k You can increase the (time)efficiency of your trains by researching breaking force. But even with breaking force fully researched, trains take a while to stop. But there are other ways to get trains to stop fast... vlcsnap-2018-03-18-19h48m48s294.png For ...
by arrow in my gluteus
Thu Sep 07, 2017 7:01 pm
Forum: Combinator Creations
Topic: Automatic Tank Maintenance Station
Replies: 3
Views: 4648

Re: Automatic Tank Maintenance Station

Awesome Mod! I wanted to see if I could recreate this without mods and after 2 days of learning how the combinators and logistics work I came up with this, check it out :) Thanks for the inspiration! https://factorioprints.com/view/-KtOmZXztFC0Oi21Hq7O Uhhhh my version is without mods too (well I u...
by arrow in my gluteus
Sat Sep 02, 2017 8:35 pm
Forum: Combinator Creations
Topic: Automatic Tank Maintenance Station
Replies: 3
Views: 4648

Automatic Tank Maintenance Station

Tired of keeping the inventory of your tank filled with useful stuff? No more with the Automatic Tank Maintenance Station (with build in tank dispenser): (original): https://www.youtube.com/watch?edit=vd&v=xIQIthXsElk (v 2 ): https://www.youtube.com/watch?v=z2xAUzVHB5Y (original): tanks service ...
by arrow in my gluteus
Fri Sep 01, 2017 8:42 am
Forum: Combinator Creations
Topic: particle colidor (with trains as particles)
Replies: 0
Views: 1511

particle colidor (with trains as particles)

https://www.youtube.com/watch?v=L6nJC3rT3qk
I made this to show that you can force trains to go in circles without stopping (for as long as they have fuel) and you can force trains to collide.
If you want to download the map to find out how it works:
train accelerator_release.zip
(5.31 MiB) Downloaded 112 times
by arrow in my gluteus
Wed Aug 30, 2017 3:06 pm
Forum: Combinator Creations
Topic: playable Pacman
Replies: 11
Views: 17876

Re: playable Pacman

can00336 wrote:Seems like all the UPS is spent in decider combinators. Most of it spent summing networks.
well probably because i have 165k decider combinators.
by arrow in my gluteus
Wed Aug 30, 2017 1:34 pm
Forum: Combinator Creations
Topic: playable Pacman
Replies: 11
Views: 17876

playable Pacman

I've recreated pacman in factorio: https://www.youtube.com/watch?v=_VR_b9YwqH8&t=3s&list=PLxR_6RD8er_3v-gyr6Np4YEvHHZI8YOsY&index=1 Although mods were used to speed up development and recording; the game works entirely in vanilla factorio. If your computer is strong enough to run the map...
by arrow in my gluteus
Fri May 05, 2017 7:55 pm
Forum: Duplicates
Topic: [0.15.8] crash on refueling tank
Replies: 1
Views: 535

[0.15.8] crash on refueling tank

mods used creative mode 0.3.0 steps to reproduce from fresh game step 1 build a line of belts going upward step 2 build gates at the end of the belt step 3 place tank on belts step 4 wait until tank hits gates step 5 get in tank step 6 grab fuel from inventory step 7 hover with fuel over the tank st...
by arrow in my gluteus
Wed May 03, 2017 5:21 pm
Forum: Combinator Creations
Topic: clock with a display made out of trains
Replies: 8
Views: 4893

Re: clock with a display made out of trains

Eheh my work computer is a potato. Well, no, that's not fair, it's actually pretty good however it's running a business-grade quad video card which is suitable for office applications and some web browsing but the measly 512MB VRAM (and that between 4 screens) just doesn't do games =P Well the PC I...
by arrow in my gluteus
Mon May 01, 2017 4:37 pm
Forum: Combinator Creations
Topic: clock with a display made out of trains
Replies: 8
Views: 4893

Re: clock with a display made out of trains

Deadly-Bagel wrote:I feel like I need this running on my desktop somewhere.
now you can (because I've added the map)
by arrow in my gluteus
Mon Apr 24, 2017 2:09 pm
Forum: Combinator Creations
Topic: clock with a display made out of trains
Replies: 8
Views: 4893

clock with a display made out of trains

rail_clock2.gif here are some videos of the clock in action: https://www.youtube.com/watch?v=UnkdQEyGqqU https://www.youtube.com/watch?v=2qMbWgLq3NI although the creative mod was used for construction the clock itself works in vanilla. If there is interest I can provide the map or something... so h...

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