Search found 61 matches

by KrzysD
Wed Apr 27, 2016 11:26 pm
Forum: Ideas and Suggestions
Topic: Quick view on smart inserters
Replies: 1
Views: 1232

Quick view on smart inserters

I looked up if this was suggested and I couldn't find it :| but could we possibly get a circuit network condition and logistic network condition on hover over on the right for smart inserters?
Image
by KrzysD
Mon Apr 11, 2016 6:58 pm
Forum: Won't fix.
Topic: [0.12.29] [kovarex] Cant load old 0.11.22 save
Replies: 5
Views: 2544

Re: [0.12.29] [kovarex] Cant load old 0.11.22 save

well now im sad Thanks for looking into it Kovarex. :)
by KrzysD
Mon Apr 04, 2016 11:45 pm
Forum: Won't fix.
Topic: [0.12.29] [kovarex] Cant load old 0.11.22 save
Replies: 5
Views: 2544

[0.12.29] [kovarex] Cant load old 0.11.22 save

This is the weirdest save i've had ever, the game fills my entire ram and never even crashes, i have another save with the same mods from 0.11.22 which loads fine, i'd share the log file but it never crashes. I know there is a problem with FARL but it wasn't in this save... https://drive.google.com/...
by KrzysD
Tue Mar 22, 2016 10:19 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.26][Twinsen] Offshore pump "on top" of belt.
Replies: 3
Views: 2592

Re: [0.12.26][Twinsen] Offshore pump "on top" of belt.

oh poo, i liked this one its helped me out a few times
by KrzysD
Wed Oct 28, 2015 1:42 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209870

Re: [MOD 0.12.1] Upgrade planner - v1.1.6

Thanks KrzysD for all your help. New problem, i can open the tab at the top and seclect what i want to upgrade from and to I then save and close it but when i try to open it again i get this error: I'm at work this morning, but ill add the fix Tbog gave me, be my guinea pig and try the attached con...
by KrzysD
Wed Oct 28, 2015 1:35 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209870

Re: [MOD 0.12.1] Upgrade planner - v1.1.6

Thanks KrzysD for all your help. New problem, i can open the tab at the top and seclect what i want to upgrade from and to I then save and close it but when i try to open it again i get this error: I found that out myself last night, since I did the fix at work, but Tbog helped me again with line 4...
by KrzysD
Tue Oct 27, 2015 4:21 pm
Forum: Releases
Topic: Version 0.12.12
Replies: 17
Views: 34716

Re: Version 0.12.12

how can i fix this line in upgrade planner? ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name) ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it Maybe something like this? ruleset_gri...
by KrzysD
Tue Oct 27, 2015 2:03 pm
Forum: Releases
Topic: Version 0.12.12
Replies: 17
Views: 34716

Re: Version 0.12.12

how can i fix this line in upgrade planner?
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name)

ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it
by KrzysD
Tue Oct 27, 2015 1:46 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209870

Re: [MOD 0.12.1] Upgrade planner - v1.1.6

oh darn, you're right, i just made the control.lua without even checking if it worked, I only thought it did cause it didnt throw up any errors. sorry about that! Here is a control.lua that works, BUT! I couldn't figure out line 384 because of scripting changes in 0.12.12 [quote]game.get_localised_e...
by KrzysD
Sun Oct 25, 2015 7:01 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209870

Re: [MOD 0.12.1] Upgrade planner - v1.1.6

Fluffything wrote:Hey i've also been having some troble getting this mod to work, i was having the same error as above as well after using the new control.lua file i'm now getting the error in my atachment.
hmm, the only reason i could think of is that your version is not 12.13, otherwise it should work...
by KrzysD
Sun Oct 25, 2015 1:05 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209870

Re: [MOD 0.12.1] Upgrade planner - v1.1.6

Thanks Steeejo!

waduk try using LuaEdit 2010, if you use notepad it sometimes ruins the format or type.

Edit-See page 7 @ Wed Oct 28, 2015 7:42 am for correct LUA
by KrzysD
Fri Oct 23, 2015 4:06 pm
Forum: Mods
Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
Replies: 15
Views: 28754

Re: [MOD 0.11.X] Leons Automated Upgrade Generation

This mod work for version 12.13 :)
by KrzysD
Thu Sep 10, 2015 1:40 am
Forum: Show your Creations
Topic: Jeez bob, thanks for the mod.
Replies: 2
Views: 6557

Re: Jeez bob, thanks for the mod.

Thanks!

Ore was in the way of the buss, so I had to clear it out, easy to just mine it quick with mk4 miners and store it for later use :D
by KrzysD
Wed Sep 09, 2015 9:17 pm
Forum: Show your Creations
Topic: My first assembly block for belts
Replies: 8
Views: 16861

Re: My first assembly block for belts

Man that's messy, but if it works, then it doesn't matter :lol:

Still don't know why Express Underground belts don't use lubricant.
by KrzysD
Wed Sep 09, 2015 6:52 pm
Forum: Show your Creations
Topic: Jeez bob, thanks for the mod.
Replies: 2
Views: 6557

Jeez bob, thanks for the mod.

This is really hard and time consuming, but so much fun! Only got 400 some mk3 construction bots to help with laying the belt, and 2 (two) mk3 logistic bots bringing me a few things so i don't have to walk across the map to get one or two of something, and i only made those about 3 hours ago from ga...
by KrzysD
Sat Aug 15, 2015 2:53 am
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209870

Re: [MOD 0.12.1] Upgrade planner - v1.1.4

Found a small bug, not bad if you patient for the bots. 1. If you select something with upgrade planner, wait till blueprints show up, it will clear the blueprint if you select with the upgrade planner again. Other then that I love this mod, and i hope Factorio devs implement it :) Enjoy that reddit...
by KrzysD
Mon Aug 10, 2015 3:01 pm
Forum: Resolved Problems and Bugs
Topic: [0.12][Twinsen]Damaged items stall robots when storing item.
Replies: 4
Views: 3042

Re: [0.12] Damaged items stall robots when storing item.

A damaged item is treated as another item, you limiting the chest will stop the bot from inserting it because it will not combine with undamaged items, but it should be smart enough to insert it into another free one if the current one is full/limited, but then again the bots insert items into stora...
by KrzysD
Sun Jul 26, 2015 6:05 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.1] [kovarex] Electric pole blue-range with Low Video Mem.
Replies: 4
Views: 1714

Re: [0.12.1] Electric pole blue-range with Extra-Low Graphics

Sorry about your system :(

I can't reproduce it on my end. Might have something to do with your system.
by KrzysD
Mon Jul 20, 2015 6:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Splitter Deconstruction Planner
Replies: 2
Views: 2370

[0.12.0] Splitter Deconstruction Planner

When selecting a splitter with a deconstruction planner it doesn't stop items from passing through, so bots will take the items without taking the splitter as they should to clear the belt. If the throughput is low it will eventually grab the splitter but with high throughput it will not.
by KrzysD
Thu Jul 02, 2015 7:18 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 124554

Re: [0.11.x][v0.2.9] Bob's Modules.

I just noticed this last night when i made my first god module, but maybe remove the module space for the pumps, that would balance it better for those that want it.

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