I looked up if this was suggested and I couldn't find it but could we possibly get a circuit network condition and logistic network condition on hover over on the right for smart inserters?
Search found 61 matches
- Wed Apr 27, 2016 11:26 pm
- Forum: Ideas and Suggestions
- Topic: Quick view on smart inserters
- Replies: 1
- Views: 1232
- Mon Apr 11, 2016 6:58 pm
- Forum: Won't fix.
- Topic: [0.12.29] [kovarex] Cant load old 0.11.22 save
- Replies: 5
- Views: 2544
Re: [0.12.29] [kovarex] Cant load old 0.11.22 save
well now im sad Thanks for looking into it Kovarex.
- Mon Apr 04, 2016 11:45 pm
- Forum: Won't fix.
- Topic: [0.12.29] [kovarex] Cant load old 0.11.22 save
- Replies: 5
- Views: 2544
[0.12.29] [kovarex] Cant load old 0.11.22 save
This is the weirdest save i've had ever, the game fills my entire ram and never even crashes, i have another save with the same mods from 0.11.22 which loads fine, i'd share the log file but it never crashes. I know there is a problem with FARL but it wasn't in this save... https://drive.google.com/...
- Tue Mar 22, 2016 10:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.26][Twinsen] Offshore pump "on top" of belt.
- Replies: 3
- Views: 2592
Re: [0.12.26][Twinsen] Offshore pump "on top" of belt.
oh poo, i liked this one its helped me out a few times
- Wed Oct 28, 2015 1:42 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 209870
Re: [MOD 0.12.1] Upgrade planner - v1.1.6
Thanks KrzysD for all your help. New problem, i can open the tab at the top and seclect what i want to upgrade from and to I then save and close it but when i try to open it again i get this error: I'm at work this morning, but ill add the fix Tbog gave me, be my guinea pig and try the attached con...
- Wed Oct 28, 2015 1:35 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 209870
Re: [MOD 0.12.1] Upgrade planner - v1.1.6
Thanks KrzysD for all your help. New problem, i can open the tab at the top and seclect what i want to upgrade from and to I then save and close it but when i try to open it again i get this error: I found that out myself last night, since I did the fix at work, but Tbog helped me again with line 4...
- Tue Oct 27, 2015 4:21 pm
- Forum: Releases
- Topic: Version 0.12.12
- Replies: 17
- Views: 34716
Re: Version 0.12.12
how can i fix this line in upgrade planner? ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name) ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it Maybe something like this? ruleset_gri...
- Tue Oct 27, 2015 2:03 pm
- Forum: Releases
- Topic: Version 0.12.12
- Replies: 17
- Views: 34716
Re: Version 0.12.12
how can i fix this line in upgrade planner?
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name)
ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it
ruleset_grid["upgrade-planner-" .. type .. "-" .. index].caption = game.get_localised_item_name(stack.name)
ive tried a bunch of ways to write it and i guess i dont know enough about lua to get it
- Tue Oct 27, 2015 1:46 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 209870
Re: [MOD 0.12.1] Upgrade planner - v1.1.6
oh darn, you're right, i just made the control.lua without even checking if it worked, I only thought it did cause it didnt throw up any errors. sorry about that! Here is a control.lua that works, BUT! I couldn't figure out line 384 because of scripting changes in 0.12.12 [quote]game.get_localised_e...
- Sun Oct 25, 2015 7:01 pm
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 209870
Re: [MOD 0.12.1] Upgrade planner - v1.1.6
hmm, the only reason i could think of is that your version is not 12.13, otherwise it should work...Fluffything wrote:Hey i've also been having some troble getting this mod to work, i was having the same error as above as well after using the new control.lua file i'm now getting the error in my atachment.
- Sun Oct 25, 2015 1:05 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 209870
Re: [MOD 0.12.1] Upgrade planner - v1.1.6
Thanks Steeejo!
waduk try using LuaEdit 2010, if you use notepad it sometimes ruins the format or type.
Edit-See page 7 @ Wed Oct 28, 2015 7:42 am for correct LUA
waduk try using LuaEdit 2010, if you use notepad it sometimes ruins the format or type.
Edit-See page 7 @ Wed Oct 28, 2015 7:42 am for correct LUA
- Fri Oct 23, 2015 4:06 pm
- Forum: Mods
- Topic: [MOD 0.12.X] Leons Automated Upgrade Generation
- Replies: 15
- Views: 28754
Re: [MOD 0.11.X] Leons Automated Upgrade Generation
This mod work for version 12.13
- Thu Sep 10, 2015 1:40 am
- Forum: Show your Creations
- Topic: Jeez bob, thanks for the mod.
- Replies: 2
- Views: 6557
Re: Jeez bob, thanks for the mod.
Thanks!
Ore was in the way of the buss, so I had to clear it out, easy to just mine it quick with mk4 miners and store it for later use
Ore was in the way of the buss, so I had to clear it out, easy to just mine it quick with mk4 miners and store it for later use
- Wed Sep 09, 2015 9:17 pm
- Forum: Show your Creations
- Topic: My first assembly block for belts
- Replies: 8
- Views: 16861
Re: My first assembly block for belts
Man that's messy, but if it works, then it doesn't matter
Still don't know why Express Underground belts don't use lubricant.
Still don't know why Express Underground belts don't use lubricant.
- Wed Sep 09, 2015 6:52 pm
- Forum: Show your Creations
- Topic: Jeez bob, thanks for the mod.
- Replies: 2
- Views: 6557
Jeez bob, thanks for the mod.
This is really hard and time consuming, but so much fun! Only got 400 some mk3 construction bots to help with laying the belt, and 2 (two) mk3 logistic bots bringing me a few things so i don't have to walk across the map to get one or two of something, and i only made those about 3 hours ago from ga...
- Sat Aug 15, 2015 2:53 am
- Forum: Mods
- Topic: [MOD 0.16] Upgrade planner
- Replies: 329
- Views: 209870
Re: [MOD 0.12.1] Upgrade planner - v1.1.4
Found a small bug, not bad if you patient for the bots. 1. If you select something with upgrade planner, wait till blueprints show up, it will clear the blueprint if you select with the upgrade planner again. Other then that I love this mod, and i hope Factorio devs implement it :) Enjoy that reddit...
- Mon Aug 10, 2015 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12][Twinsen]Damaged items stall robots when storing item.
- Replies: 4
- Views: 3042
Re: [0.12] Damaged items stall robots when storing item.
A damaged item is treated as another item, you limiting the chest will stop the bot from inserting it because it will not combine with undamaged items, but it should be smart enough to insert it into another free one if the current one is full/limited, but then again the bots insert items into stora...
- Sun Jul 26, 2015 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.1] [kovarex] Electric pole blue-range with Low Video Mem.
- Replies: 4
- Views: 1714
Re: [0.12.1] Electric pole blue-range with Extra-Low Graphics
Sorry about your system
I can't reproduce it on my end. Might have something to do with your system.
I can't reproduce it on my end. Might have something to do with your system.
- Mon Jul 20, 2015 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.0] Splitter Deconstruction Planner
- Replies: 2
- Views: 2370
[0.12.0] Splitter Deconstruction Planner
When selecting a splitter with a deconstruction planner it doesn't stop items from passing through, so bots will take the items without taking the splitter as they should to clear the belt. If the throughput is low it will eventually grab the splitter but with high throughput it will not.
- Thu Jul 02, 2015 7:18 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Modules.
- Replies: 205
- Views: 124554
Re: [0.11.x][v0.2.9] Bob's Modules.
I just noticed this last night when i made my first god module, but maybe remove the module space for the pumps, that would balance it better for those that want it.