Search found 249 matches

by DOSorDIE
Thu Aug 13, 2015 1:34 pm
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42763

Re: [Mod 0.12.x] Logistic Combinators

Found a bug When i choose Oil, Heavy Oil, Light Oil, Petroleum, Acid, ... he always write 2147483647 Really? Thanks for reporting. I've got a meeting this morning for work, but I'll look into this and see about getting a fix out after lunch. Off the top of my head, I have no idea what might be caus...
by DOSorDIE
Thu Aug 13, 2015 9:34 am
Forum: Mods
Topic: [MOD 0.12.x] Aircraft
Replies: 65
Views: 101343

Re: [0.12.] Aircraft

That must be a VTOL aircraft.
They can stand in the air ...
Why not make a helicopter ... so its not a problem to stand in the air.
by DOSorDIE
Thu Aug 13, 2015 9:25 am
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42763

Re: [Mod 0.12.x] Logistic Combinators

Found a bug
When i choose Oil, Heavy Oil, Light Oil, Petroleum, Acid, ... he always write 2147483647
by DOSorDIE
Wed Aug 12, 2015 12:52 pm
Forum: Mods
Topic: [MOD 0.12.16] Displaying range of turrets [v1.1.2]
Replies: 28
Views: 39828

Re: [MOD 0.12.1] Displaying range of turrets [v1.1.0]

Great Mod ... but how can i disable/enabe ingame, but i dont need this all the time.
by DOSorDIE
Tue Aug 11, 2015 1:52 pm
Forum: Ideas and Suggestions
Topic: Missiles
Replies: 3
Views: 2313

Re: Missiles

There is a mod for you with long range weapons.

https://forums.factorio.com/forum/vie ... 91&t=12447
by DOSorDIE
Tue Aug 11, 2015 1:40 pm
Forum: Implemented Suggestions
Topic: Inverse filter setting (Is not filter, take all except...)
Replies: 32
Views: 18847

Negative Smart Filter

What we really need is a Negative Smart Filter
The same like a normal Smart Filter but when i Filter iron it takes all except iron.

Please Devs make this :roll:
by DOSorDIE
Tue Aug 11, 2015 12:44 pm
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42763

Re: [Mod 0.12.x] Logistic Combinators

I won't be distributing a mod that I wouldn't recommend people use, and unless some fundamentally different way to determine the active bot count is found, this falls firmly in that set. Sorry But is it possible to make the "Outpost Chest"? I need to check the robots of my outposts ... so...
by DOSorDIE
Tue Aug 11, 2015 10:11 am
Forum: Show your Creations
Topic: Just in time production
Replies: 1
Views: 6294

Re: Just in time production

Can you explain this more or is there a savegame who we can look at it?
Thanks
by DOSorDIE
Tue Aug 11, 2015 8:47 am
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42763

Re: [Mod 0.12.x] Logistic Combinators

At a glance, it doesn't so much help as confirm my concerns about the performance! Active ones - ones that are currently flying about - are the expensive ones, it should be fairly cheap to find the count sitting idle in roboports. His is, admittedly, searching the entire world, apparently, but stil...
by DOSorDIE
Mon Aug 10, 2015 10:55 pm
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42763

Re: [Mod 0.12.x] Logistic Combinators

Great MOD! Is it possible to make one who show in a chest the aktiv robots (flying and that in the Roboport)? I want to know and controll how many i have. So i can make a chest with robots and when <100 then put some in the Roboport. That would be great! hmm. maybe? it'd be a completely different m...
by DOSorDIE
Mon Aug 10, 2015 9:48 pm
Forum: Mods
Topic: [MOD 0.12.x] Logistic Combinators
Replies: 49
Views: 42763

Re: [Mod 0.12.x] Logistic Combinators

Great MOD!

Is it possible to make one who show in a chest the aktiv robots (flying and that in the Roboport)?
I want to know and controll how many i have.
So i can make a chest with robots and when <100 then put some in the Roboport.
That would be great!
by DOSorDIE
Mon Aug 10, 2015 9:38 pm
Forum: Mods
Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
Replies: 142
Views: 103048

Re: [MOD 0.12.x] Nixie Tubes - numeric display elements

Great Mod ... I love it :D
by DOSorDIE
Mon Aug 10, 2015 7:23 pm
Forum: Mods
Topic: [Discontinued] Filter Inserter
Replies: 15
Views: 25047

Re: [0.12.X] Filter Inserter

If possible can you make a Negative Smart Filter ... that would really help me/us.
That should take all exept that was is in the filter ...
When you make this you are the King :D
by DOSorDIE
Sat Aug 08, 2015 9:28 pm
Forum: General discussion
Topic: [Solved] Help me understand how combinator works
Replies: 11
Views: 13492

Re: [Solved] Help me understand how combinator works

Simple and easy to copy version with less possible changes
Balancer6.jpg
Balancer6.jpg (136.73 KiB) Viewed 9316 times
The 2 yellow and the 1 white line are you must connect after copy
Set the relationship and the input
Change the limit
by DOSorDIE
Sat Aug 08, 2015 7:59 pm
Forum: General discussion
Topic: [Solved] Help me understand how combinator works
Replies: 11
Views: 13492

Re: Help me understand how combinator works

And here the 2:1 with Limiter
Balancer5.jpg
Balancer5.jpg (139.05 KiB) Viewed 9317 times
Only need to simlplified it and optimise inputs
by DOSorDIE
Sat Aug 08, 2015 2:22 pm
Forum: General discussion
Topic: [Solved] Help me understand how combinator works
Replies: 11
Views: 13492

Re: Help me understand how combinator works

The others setups work in the most cases but not all. So i extended Gus_Smedstad version with a 3:1 version that work great ... EDIT: Simplified it Balancer3.jpg I think i have understand the basics of the combinators ... it is much cleaner now for me! And now a limiter and im happy ... but i think ...
by DOSorDIE
Sat Aug 08, 2015 1:22 pm
Forum: General discussion
Topic: [Solved] Help me understand how combinator works
Replies: 11
Views: 13492

Re: Help me understand how combinator works

I can't understand why you're trying to use division or multiplication to solve this problem. This is the simple comparison of two numbers. Since you want "<=", the solution is to test ">" in a decider, and then have the smart inserter work when it's false. Decider 1: Pipes > Ge...
by DOSorDIE
Sat Aug 08, 2015 12:48 pm
Forum: General discussion
Topic: The Fighting Aspect
Replies: 9
Views: 12432

Re: The Fighting Aspect

Take the DyTech War MOD ... set difficult to insane and look how long you live ... when you think the game is to easy.
by DOSorDIE
Sat Aug 08, 2015 12:58 am
Forum: General discussion
Topic: [Solved] Help me understand how combinator works
Replies: 11
Views: 13492

Re: Help me understand how combinator works

All that being said, the reason why pipes are produced faster is because a gear require 2 iron plates. But they both only have a normal inserter to get components. Give your gear assembler a second inserter to take iron plates and it will work at the same speed as your pipe assembler. No need for c...
by DOSorDIE
Fri Aug 07, 2015 2:33 pm
Forum: General discussion
Topic: [Solved] Help me understand how combinator works
Replies: 11
Views: 13492

Re: Help me understand how combinator works

So first try by myself.
I must multi it by 10 but when come not a full number like 0,4 it doesnt work ...
EDIT: When 1 is emty it doesnt start ... grrr :evil:
Balancer.jpg
Balancer.jpg (200.12 KiB) Viewed 13057 times
But i think its not the easiest setup.

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