Search found 249 matches
- Thu Aug 13, 2015 1:34 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Combinators
- Replies: 49
- Views: 42763
Re: [Mod 0.12.x] Logistic Combinators
Found a bug When i choose Oil, Heavy Oil, Light Oil, Petroleum, Acid, ... he always write 2147483647 Really? Thanks for reporting. I've got a meeting this morning for work, but I'll look into this and see about getting a fix out after lunch. Off the top of my head, I have no idea what might be caus...
- Thu Aug 13, 2015 9:34 am
- Forum: Mods
- Topic: [MOD 0.12.x] Aircraft
- Replies: 65
- Views: 101343
Re: [0.12.] Aircraft
That must be a VTOL aircraft.
They can stand in the air ...
Why not make a helicopter ... so its not a problem to stand in the air.
They can stand in the air ...
Why not make a helicopter ... so its not a problem to stand in the air.
- Thu Aug 13, 2015 9:25 am
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Combinators
- Replies: 49
- Views: 42763
Re: [Mod 0.12.x] Logistic Combinators
Found a bug
When i choose Oil, Heavy Oil, Light Oil, Petroleum, Acid, ... he always write 2147483647
When i choose Oil, Heavy Oil, Light Oil, Petroleum, Acid, ... he always write 2147483647
- Wed Aug 12, 2015 12:52 pm
- Forum: Mods
- Topic: [MOD 0.12.16] Displaying range of turrets [v1.1.2]
- Replies: 28
- Views: 39828
Re: [MOD 0.12.1] Displaying range of turrets [v1.1.0]
Great Mod ... but how can i disable/enabe ingame, but i dont need this all the time.
- Tue Aug 11, 2015 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Missiles
- Replies: 3
- Views: 2313
Re: Missiles
There is a mod for you with long range weapons.
https://forums.factorio.com/forum/vie ... 91&t=12447
https://forums.factorio.com/forum/vie ... 91&t=12447
- Tue Aug 11, 2015 1:40 pm
- Forum: Implemented Suggestions
- Topic: Inverse filter setting (Is not filter, take all except...)
- Replies: 32
- Views: 18847
Negative Smart Filter
What we really need is a Negative Smart Filter
The same like a normal Smart Filter but when i Filter iron it takes all except iron.
Please Devs make this
The same like a normal Smart Filter but when i Filter iron it takes all except iron.
Please Devs make this
- Tue Aug 11, 2015 12:44 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Combinators
- Replies: 49
- Views: 42763
Re: [Mod 0.12.x] Logistic Combinators
I won't be distributing a mod that I wouldn't recommend people use, and unless some fundamentally different way to determine the active bot count is found, this falls firmly in that set. Sorry But is it possible to make the "Outpost Chest"? I need to check the robots of my outposts ... so...
- Tue Aug 11, 2015 10:11 am
- Forum: Show your Creations
- Topic: Just in time production
- Replies: 1
- Views: 6294
Re: Just in time production
Can you explain this more or is there a savegame who we can look at it?
Thanks
Thanks
- Tue Aug 11, 2015 8:47 am
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Combinators
- Replies: 49
- Views: 42763
Re: [Mod 0.12.x] Logistic Combinators
At a glance, it doesn't so much help as confirm my concerns about the performance! Active ones - ones that are currently flying about - are the expensive ones, it should be fairly cheap to find the count sitting idle in roboports. His is, admittedly, searching the entire world, apparently, but stil...
- Mon Aug 10, 2015 10:55 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Combinators
- Replies: 49
- Views: 42763
Re: [Mod 0.12.x] Logistic Combinators
Great MOD! Is it possible to make one who show in a chest the aktiv robots (flying and that in the Roboport)? I want to know and controll how many i have. So i can make a chest with robots and when <100 then put some in the Roboport. That would be great! hmm. maybe? it'd be a completely different m...
- Mon Aug 10, 2015 9:48 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Logistic Combinators
- Replies: 49
- Views: 42763
Re: [Mod 0.12.x] Logistic Combinators
Great MOD!
Is it possible to make one who show in a chest the aktiv robots (flying and that in the Roboport)?
I want to know and controll how many i have.
So i can make a chest with robots and when <100 then put some in the Roboport.
That would be great!
Is it possible to make one who show in a chest the aktiv robots (flying and that in the Roboport)?
I want to know and controll how many i have.
So i can make a chest with robots and when <100 then put some in the Roboport.
That would be great!
- Mon Aug 10, 2015 9:38 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Nixie Tubes - numeric display elements
- Replies: 142
- Views: 103048
Re: [MOD 0.12.x] Nixie Tubes - numeric display elements
Great Mod ... I love it
- Mon Aug 10, 2015 7:23 pm
- Forum: Mods
- Topic: [Discontinued] Filter Inserter
- Replies: 15
- Views: 25047
Re: [0.12.X] Filter Inserter
If possible can you make a Negative Smart Filter ... that would really help me/us.
That should take all exept that was is in the filter ...
When you make this you are the King
That should take all exept that was is in the filter ...
When you make this you are the King
- Sat Aug 08, 2015 9:28 pm
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13492
Re: [Solved] Help me understand how combinator works
Simple and easy to copy version with less possible changes
The 2 yellow and the 1 white line are you must connect after copy
Set the relationship and the input
Change the limit
The 2 yellow and the 1 white line are you must connect after copy
Set the relationship and the input
Change the limit
- Sat Aug 08, 2015 7:59 pm
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13492
Re: Help me understand how combinator works
And here the 2:1 with Limiter
Only need to simlplified it and optimise inputs
Only need to simlplified it and optimise inputs
- Sat Aug 08, 2015 2:22 pm
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13492
Re: Help me understand how combinator works
The others setups work in the most cases but not all. So i extended Gus_Smedstad version with a 3:1 version that work great ... EDIT: Simplified it Balancer3.jpg I think i have understand the basics of the combinators ... it is much cleaner now for me! And now a limiter and im happy ... but i think ...
- Sat Aug 08, 2015 1:22 pm
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13492
Re: Help me understand how combinator works
I can't understand why you're trying to use division or multiplication to solve this problem. This is the simple comparison of two numbers. Since you want "<=", the solution is to test ">" in a decider, and then have the smart inserter work when it's false. Decider 1: Pipes > Ge...
- Sat Aug 08, 2015 12:48 pm
- Forum: General discussion
- Topic: The Fighting Aspect
- Replies: 9
- Views: 12432
Re: The Fighting Aspect
Take the DyTech War MOD ... set difficult to insane and look how long you live ... when you think the game is to easy.
- Sat Aug 08, 2015 12:58 am
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13492
Re: Help me understand how combinator works
All that being said, the reason why pipes are produced faster is because a gear require 2 iron plates. But they both only have a normal inserter to get components. Give your gear assembler a second inserter to take iron plates and it will work at the same speed as your pipe assembler. No need for c...
- Fri Aug 07, 2015 2:33 pm
- Forum: General discussion
- Topic: [Solved] Help me understand how combinator works
- Replies: 11
- Views: 13492
Re: Help me understand how combinator works
So first try by myself.
I must multi it by 10 but when come not a full number like 0,4 it doesnt work ...
EDIT: When 1 is emty it doesnt start ... grrr
But i think its not the easiest setup.
I must multi it by 10 but when come not a full number like 0,4 it doesnt work ...
EDIT: When 1 is emty it doesnt start ... grrr
But i think its not the easiest setup.