Search found 248 matches

by DOSorDIE
Wed Jan 02, 2019 5:49 pm
Forum: General discussion
Topic: The Problem With Pickaxes - Digging Out Factorio's Core
Replies: 100
Views: 17831

Re: The Problem With Pickaxes - Digging Out Factorio's Core

After reading that all ... i must say ... WTF???
Really? How want a pickaxe when you can have automated machines!
I find they make it right, and clean up that useless piece of code.
And for that who want to have a pickaxe ... play Mincecraft.
by DOSorDIE
Fri Apr 06, 2018 5:21 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 22281

Re: Friday Facts #237 - Rich & interactive text

When you update the GUI, will then come this?

...: building ghost buildings without having the required item.
https://www.factorio.com/blog/post/fff-191

That will awesome!

After 4 Years and 2133 hours still playing Factorio ...
by DOSorDIE
Fri Jul 21, 2017 8:33 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 42921

Re: Friday Facts #200 - Plans for 0.16

200! Gratulation! :D Please dont Stop it and i hope you will make it to 300 because my friday is only complete after i read you FFF. It so intresting to see why sometime things need time, or why it take sometime longer as planned. PS: Thas is because you dont want it good ... you want it perfect. Sp...
by DOSorDIE
Fri Jun 23, 2017 5:40 pm
Forum: General discussion
Topic: Steam per MW
Replies: 4
Views: 1444

Re: Steam per MW

More intresting where how much steam it get from 1 Nuclear fuel (200 sec) ;)
by DOSorDIE
Sat Jun 03, 2017 11:20 am
Forum: General discussion
Topic: what machine you want to see in next update ?
Replies: 29
Views: 5267

Re: what machine you want to see in next update ?

An Artillery of course!
by DOSorDIE
Mon May 29, 2017 6:09 pm
Forum: General discussion
Topic: IS this a bug or a feature?
Replies: 5
Views: 1416

IS this a bug or a feature?

I tried to optimize my Blueprints for the beaconed one.
I found that:

Is this a bug or a feature?
Bug.jpg
Bug.jpg (207.34 KiB) Viewed 1416 times
The problem is not the space ... its the speed!
The compressed one are faster and that different is enouth to kill my optimization :(
and that are faster tha just lay it on the belt.
by DOSorDIE
Sat May 27, 2017 1:11 pm
Forum: Gameplay Help
Topic: Strain stops and circuit network.
Replies: 2
Views: 577

Re: Strain stops and circuit network.

Take a decider combinator
* each unequal T
* each
to filter the signal T out

or a constant combinator with T=-1000 and connect it to the result (then T is a minus value)

I hope that helps
by DOSorDIE
Thu May 25, 2017 9:04 pm
Forum: Gameplay Help
Topic: [Solved] Need a pulse signal when the train leave the statio
Replies: 1
Views: 837

[Solved] Need a pulse signal when the train leave the statio

Need a 1 tick long signal when the train leave the station I read that train id and make to T=1 And when that change to T=0 (when he leave the staion) than i need that tick. How do i make that? When T=23 and change to T=0 (or something different) then send 1 Tick A=1 but NOT when T=0 change to T=23 ...
by DOSorDIE
Wed May 24, 2017 9:40 am
Forum: Show your Creations
Topic: Speedrun build for 0.14 release
Replies: 2
Views: 1899

Re: Speedrun build for 0.14 release

Nice try ... but you build are to expensiv. Speedrun means to build as fast and cheap as possible. Red belt ... dont use it ... to expensiv. Blue inserter only when really necessary. Use Wooden pole instead of Steel ones. Have a plan and know the map! Here the result after 3 Hour and a launched rock...
by DOSorDIE
Tue May 23, 2017 11:30 pm
Forum: Combinator Creations
Topic: Kovarex enrichment. Compact automatic setup.
Replies: 12
Views: 15554

Re: Kovarex enrichment. Compact automatic setup.

Here my version:
Build it and forget.
I program the inserter to take only 40 and then he take no more and give only the 1 out.
No prestarting or else ... bring ore and thats it.
Build and forget.jpg
Build and forget.jpg (311.75 KiB) Viewed 14356 times
by DOSorDIE
Tue May 23, 2017 11:18 pm
Forum: Ideas and Suggestions
Topic: Dirty mining features ideas
Replies: 9
Views: 3327

Re: Dirty mining features ideas

I would like to have the dirty mining, because its a new challenge ... when you need more off all. Only build a new Outpost is boring, ... its bring a new wind in the endgame. You get more off it but also more useless byproducts that you must wash out and process then. More items mean bigger trains ...
by DOSorDIE
Tue May 23, 2017 11:06 pm
Forum: Combinator Creations
Topic: Robust kovarex processing
Replies: 3
Views: 1209

Re: Robust kovarex processing

I have make a "Build and forget" setup ...
Build it and let it run ... no inital fueling or something.
It only let the 40 inital uranium in to start the process and then it close the input.

In one file is the whole setup and in the other only 1 Modul.
Have fun with it!
by DOSorDIE
Mon May 22, 2017 10:21 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 87184

Re: Friday Facts #191 - Gui improvements

GUI Improvements ... YES PLEASE!

And we need min() max() in Combinators that we can pick a signal of it!

Please Please Please Please
by DOSorDIE
Thu May 18, 2017 8:26 am
Forum: Combinator Creations
Topic: Combinator based supply train MK 1 - MOD FREE
Replies: 5
Views: 3585

Re: Combinator based supply train MK 1 - MOD FREE

I also make a system like this and the problem that it should not start when 1 Ammo is used is quiet simple.
I send a W=20 (20%) Signal that meen that then it hold 100 Ammo it only come when its under 20 Ammo.
So my system runs only when a outpost is really low on 1 item.
by DOSorDIE
Wed May 17, 2017 2:17 pm
Forum: Show your Creations
Topic: Uranium Processing Plant for 50 reactors
Replies: 5
Views: 4542

Re: Uranium Processing Plant for 50 reactors

Nice ... however productivity modules doesnt work any more! What do you mean? They certainly work in ore processing - I tested it and got 6 U238 from 50 ore. Productivity modules don't work in enrichment of course so I don't use them there. Ups ... your right ... my fault! Doesnt know that its work...
by DOSorDIE
Wed May 17, 2017 9:12 am
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 35261

Re: Version 0.15.11

Thanks DEV for the Train ID!
Now i can build my "1 Station for all Trains Storage" and can identfy what train come. :D

Now i must send the train to a station before i know what id it had.
But can you write the ID to the Info of the Train please ;)
by DOSorDIE
Mon May 15, 2017 10:03 am
Forum: Show your Creations
Topic: Uranium Processing Plant for 50 reactors
Replies: 5
Views: 4542

Re: Uranium Processing Plant for 32 reactors

Nice ... however productivity modules doesnt work any more!
by DOSorDIE
Tue May 09, 2017 8:39 pm
Forum: Gameplay Help
Topic: Alert System with only make a altert sound all minute
Replies: 0
Views: 290

Alert System with only make a altert sound all minute

The alert system is realy nice, but i hate when its start and the noise dont stop ... but disable is not the solution. So i make that system that the warning is always there, but it make only 1 Alarm all Minute. Here how it works: (Im sure that its possible to make it easier but im happy that it wor...
by DOSorDIE
Tue May 09, 2017 12:54 pm
Forum: Gameplay Help
Topic: Who is the new combinator stuff epxlained?
Replies: 3
Views: 809

Who is the new combinator stuff epxlained?

The combinator now have many new features like &, XOR, ... But i have as a circuit beginner no idea what they make. Where i can find information what they make? A little example would also be nice. EDIT: More Info i have found here Tutorial:Combinator Tutorial: https://wiki.factorio.com/Tutorial...

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