Search found 249 matches
- Mon Jan 14, 2019 2:24 pm
- Forum: News
- Topic: Friday Facts #277 - GUI progress update
- Replies: 101
- Views: 42762
Re: Friday Facts #277 - GUI progress update
Dont wait too long with 0.17 ... on 29.02.2019 "Anno 1800" will be released.
- Wed Jan 02, 2019 5:49 pm
- Forum: General discussion
- Topic: The Problem With Pickaxes - Digging Out Factorio's Core
- Replies: 100
- Views: 35430
Re: The Problem With Pickaxes - Digging Out Factorio's Core
After reading that all ... i must say ... WTF???
Really? How want a pickaxe when you can have automated machines!
I find they make it right, and clean up that useless piece of code.
And for that who want to have a pickaxe ... play Mincecraft.
Really? How want a pickaxe when you can have automated machines!
I find they make it right, and clean up that useless piece of code.
And for that who want to have a pickaxe ... play Mincecraft.
- Fri Apr 06, 2018 5:21 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 38076
Re: Friday Facts #237 - Rich & interactive text
When you update the GUI, will then come this?
...: building ghost buildings without having the required item.
https://www.factorio.com/blog/post/fff-191
That will awesome!
After 4 Years and 2133 hours still playing Factorio ...
...: building ghost buildings without having the required item.
https://www.factorio.com/blog/post/fff-191
That will awesome!
After 4 Years and 2133 hours still playing Factorio ...
- Fri Jul 21, 2017 8:33 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 65048
Re: Friday Facts #200 - Plans for 0.16
200! Gratulation! :D Please dont Stop it and i hope you will make it to 300 because my friday is only complete after i read you FFF. It so intresting to see why sometime things need time, or why it take sometime longer as planned. PS: Thas is because you dont want it good ... you want it perfect. Sp...
- Fri Jun 23, 2017 5:40 pm
- Forum: General discussion
- Topic: Steam per MW
- Replies: 4
- Views: 2478
Re: Steam per MW
More intresting where how much steam it get from 1 Nuclear fuel (200 sec)
- Sat Jun 03, 2017 11:20 am
- Forum: General discussion
- Topic: what machine you want to see in next update ?
- Replies: 29
- Views: 9102
Re: what machine you want to see in next update ?
An Artillery of course!
- Mon May 29, 2017 6:09 pm
- Forum: General discussion
- Topic: IS this a bug or a feature?
- Replies: 5
- Views: 2512
IS this a bug or a feature?
I tried to optimize my Blueprints for the beaconed one.
I found that:
Is this a bug or a feature? The problem is not the space ... its the speed!
The compressed one are faster and that different is enouth to kill my optimization
and that are faster tha just lay it on the belt.
I found that:
Is this a bug or a feature? The problem is not the space ... its the speed!
The compressed one are faster and that different is enouth to kill my optimization
and that are faster tha just lay it on the belt.
- Sat May 27, 2017 1:11 pm
- Forum: Gameplay Help
- Topic: Strain stops and circuit network.
- Replies: 2
- Views: 1177
Re: Strain stops and circuit network.
Take a decider combinator
* each unequal T
* each
to filter the signal T out
or a constant combinator with T=-1000 and connect it to the result (then T is a minus value)
I hope that helps
* each unequal T
* each
to filter the signal T out
or a constant combinator with T=-1000 and connect it to the result (then T is a minus value)
I hope that helps
- Thu May 25, 2017 9:55 pm
- Forum: Gameplay Help
- Topic: [Solved] Need a pulse signal when the train leave the statio
- Replies: 1
- Views: 1285
Re: Need a pulse signal when the train leave the station
After 3 hours of searching i found something and it works
https://www.youtube.com/watch?v=aS-fDctpsg8
https://www.youtube.com/watch?v=aS-fDctpsg8
- Thu May 25, 2017 9:04 pm
- Forum: Gameplay Help
- Topic: [Solved] Need a pulse signal when the train leave the statio
- Replies: 1
- Views: 1285
[Solved] Need a pulse signal when the train leave the statio
Need a 1 tick long signal when the train leave the station I read that train id and make to T=1 And when that change to T=0 (when he leave the staion) than i need that tick. How do i make that? When T=23 and change to T=0 (or something different) then send 1 Tick A=1 but NOT when T=0 change to T=23 ...
- Wed May 24, 2017 9:40 am
- Forum: Show your Creations
- Topic: Speedrun build for 0.14 release
- Replies: 2
- Views: 2590
Re: Speedrun build for 0.14 release
Nice try ... but you build are to expensiv. Speedrun means to build as fast and cheap as possible. Red belt ... dont use it ... to expensiv. Blue inserter only when really necessary. Use Wooden pole instead of Steel ones. Have a plan and know the map! Here the result after 3 Hour and a launched rock...
- Tue May 23, 2017 11:30 pm
- Forum: Combinator Creations
- Topic: Kovarex enrichment. Compact automatic setup.
- Replies: 12
- Views: 21367
Re: Kovarex enrichment. Compact automatic setup.
Here my version:
Build it and forget.
I program the inserter to take only 40 and then he take no more and give only the 1 out.
No prestarting or else ... bring ore and thats it.
Build it and forget.
I program the inserter to take only 40 and then he take no more and give only the 1 out.
No prestarting or else ... bring ore and thats it.
- Tue May 23, 2017 11:18 pm
- Forum: Ideas and Suggestions
- Topic: Dirty mining features ideas
- Replies: 9
- Views: 5192
Re: Dirty mining features ideas
I would like to have the dirty mining, because its a new challenge ... when you need more off all. Only build a new Outpost is boring, ... its bring a new wind in the endgame. You get more off it but also more useless byproducts that you must wash out and process then. More items mean bigger trains ...
- Tue May 23, 2017 11:06 pm
- Forum: Combinator Creations
- Topic: Robust kovarex processing
- Replies: 3
- Views: 2081
Re: Robust kovarex processing
I have make a "Build and forget" setup ...
Build it and let it run ... no inital fueling or something.
It only let the 40 inital uranium in to start the process and then it close the input.
In one file is the whole setup and in the other only 1 Modul.
Have fun with it!
Build it and let it run ... no inital fueling or something.
It only let the 40 inital uranium in to start the process and then it close the input.
In one file is the whole setup and in the other only 1 Modul.
Have fun with it!
- Mon May 22, 2017 10:21 am
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 149990
Re: Friday Facts #191 - Gui improvements
GUI Improvements ... YES PLEASE!
And we need min() max() in Combinators that we can pick a signal of it!
Please Please Please Please
And we need min() max() in Combinators that we can pick a signal of it!
Please Please Please Please
- Thu May 18, 2017 8:26 am
- Forum: Combinator Creations
- Topic: Combinator based supply train MK 1 - MOD FREE
- Replies: 5
- Views: 4960
Re: Combinator based supply train MK 1 - MOD FREE
I also make a system like this and the problem that it should not start when 1 Ammo is used is quiet simple.
I send a W=20 (20%) Signal that meen that then it hold 100 Ammo it only come when its under 20 Ammo.
So my system runs only when a outpost is really low on 1 item.
I send a W=20 (20%) Signal that meen that then it hold 100 Ammo it only come when its under 20 Ammo.
So my system runs only when a outpost is really low on 1 item.
- Wed May 17, 2017 2:17 pm
- Forum: Show your Creations
- Topic: Uranium Processing Plant for 50 reactors
- Replies: 5
- Views: 5962
Re: Uranium Processing Plant for 50 reactors
Nice ... however productivity modules doesnt work any more! What do you mean? They certainly work in ore processing - I tested it and got 6 U238 from 50 ore. Productivity modules don't work in enrichment of course so I don't use them there. Ups ... your right ... my fault! Doesnt know that its work...
- Wed May 17, 2017 9:12 am
- Forum: Releases
- Topic: Version 0.15.11
- Replies: 100
- Views: 51556
Re: Version 0.15.11
Thanks DEV for the Train ID!
Now i can build my "1 Station for all Trains Storage" and can identfy what train come.
Now i must send the train to a station before i know what id it had.
But can you write the ID to the Info of the Train please
Now i can build my "1 Station for all Trains Storage" and can identfy what train come.
Now i must send the train to a station before i know what id it had.
But can you write the ID to the Info of the Train please
- Mon May 15, 2017 10:03 am
- Forum: Show your Creations
- Topic: Uranium Processing Plant for 50 reactors
- Replies: 5
- Views: 5962
Re: Uranium Processing Plant for 32 reactors
Nice ... however productivity modules doesnt work any more!
- Tue May 09, 2017 8:39 pm
- Forum: Gameplay Help
- Topic: Alert System with only make a altert sound all minute
- Replies: 0
- Views: 553
Alert System with only make a altert sound all minute
The alert system is realy nice, but i hate when its start and the noise dont stop ... but disable is not the solution. So i make that system that the warning is always there, but it make only 1 Alarm all Minute. Here how it works: (Im sure that its possible to make it easier but im happy that it wor...