Sea block pack 0.3.4 has been released. Check first post for download link. Update 2019-4-28, version 0.3.4: Updates for recent changes in angels mods Switch over to angels charcoal. Decrease fuel_value to 4MJ Electronics tech unlocks metal mixing furnace Increase algae crafting speeds Use wood bric...
I'd also like to recommend the power situation be looked at with a little bit more scrutiny. The (inadvertant?) changes to charcoal give green algae more power which (IMO) is a nice addition as the old system. The 0.16 green algae was very much a joyless grind for typical players. It still has the ...
Many thanks for this! Love the zip pack! That said, I found 2 discrepancies in the pack. 1) It contains bobores_0.17.1 but that mod is not in the mod list nor in the previous, SeaBlock 0.3.0 2) Version number of SpaceMod in pack, 0.4.2 differs from mod list, 0.4.1 Yeah, bobores is not necessary. I'...
Thanks to all for the feedback, here's an updated version: SeaBlockPack_0.3.1.zip Outdated, check first post for latest version. I'm happy with the current default setting of military science not needing blue science. Makes it possible to easily clear worms a bit earlier. The worms were only ever a ...
Thanks for the updates Angel, This bioprocessing recipe is a bit strange: wood.png I guess it's an artifact from the removal of raw-wood, the 3 wood can be crafted back to 12 cellulose fibre to make a wood creation loop. This recipe was a good sink of sodium hydroxide (from the cellulose paste) in 0...
Here's a test version of the pack for 0.17: SeaBlockPack_0.3.0.zip Edit: outdated, check thread for newer version It's a straight forward update of the 0.16 version. I've only tested it up to the end of the four startup techs. Changes: Factorio 0.17 update Remove change to ScienceCostTweakerM flash ...
I know there's a lot of constituent parts with their own upgrade schedules, but is there a rough estimate of when 0.17 will be ready? Are there any seablock specific balance changes planned? I'll post a beta version in this thread after enough mods are updated to make a playable pack. No idea when ...
https://cdn.factorio.com/assets/img/blog/fff-282-rectangles.png So what's the story with sand-4? My 0.16.51 installation has a couple of files in data/base/graphics/terrain named sand-4.png and hr-sand-4.png. These aren't referenced anywhere in the base game lua prototypes. From the above image it ...
The four iron plates recipe is the expensive mode version. If you're seeing that recipe then the save is set to use expensive mode recipes. Most likely because the save was created using marathon presets. I'm not familiar with how clusterio works, you should check that each save is using the same ma...
Sea block pack 0.2.14 has been released. Check first post for download link. Update to latest Angel's mods. Includes migration script to spawn new bioprocessing puffer-nests and fish in existing saves. Bugfix for Angel's bioprocessing alien artifact creation. The new bioprocessing production chains ...
Looks like the liquid rubber recipe in petrochem recieved a nerf. In petrochem 0.7.9 the recipe used 20 styrene and 20 butadiene to make 2 solid-rubber. Petrochem 0.7.11 uses 20 styene and 20 butadiene to make 10 liquid rubber, which is enough to make 0.5 solid rubber. Not sure if this is a good ide...
You must have posted that between me checking the page 1 for updates, then clicking this page to see the latest chatter. What roughly changed in the bobs power balance? I just set up my mk2 reactor stuff >.> Full details in Bobingabout's post here: https://forums.factorio.com/viewtopic.php?f=51&...
Sea block pack 0.2.13 has been released. Check first post for download link. Fix sea block adjusted SpaceX fusion reactor recipe not including SpaceX production multiplier. Updated bobpower mod rebalances boilers, steam engines, heat exchanges and steam turbines. Updated ScienceCostTweakerM adjusts ...