for the stations I don't know, but the signals react as if they don't have a red or green wire connected.
I don't expect them to be actualli, it were the signals that got the update fix, not the stations.
Search found 82 matches
- Thu May 03, 2018 12:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.40] Train signals no longer working
- Replies: 33
- Views: 16130
- Thu May 03, 2018 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.40] Train signals no longer working
- Replies: 33
- Views: 16130
Re: [0.16.40] Train signals no longer working
not completely I think, indeed the signals work again, but the circuit network operated signals don't respect the being red conditions. I have several stations accepting all material trains, but the rail signals only let the right train pass when their materialtype is low, but now instead all trains...
- Wed May 02, 2018 10:22 pm
- Forum: Duplicates
- Topic: [0.16.40] vanilla - loading game messes up rail/chain signal
- Replies: 2
- Views: 966
Re: [0.16.40] vanilla - loading game messes up rail/chain signal
my bad, it wasn't there when I started typing, just noticed
- Wed May 02, 2018 10:15 pm
- Forum: Duplicates
- Topic: [0.16.40] vanilla - loading game messes up rail/chain signal
- Replies: 2
- Views: 966
[0.16.40] vanilla - loading game messes up rail/chain signal
hy I tried to load a savegame and right after loading I saw that all of the rails signals, including chain signals gave the error state. as if each individual signal is thinking he is all alone out there, and trains don't notice them anymore ( a lot of crashes in the first 30 seconds when looking at...
- Sun Apr 29, 2018 11:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.25] Trains creep forward even if no path.
- Replies: 5
- Views: 2749
Re: [kovarex] [0.16.25] Trains creep forward even if no path.
version [ 16.38 ] I just came across this bug, and searched the forum if it was known, but I found it in resolved bugs. Just made a video where it is visible. The trains creep forward and are still using fuel. https://www.youtube.com/watch?v=qSZ3egwU-ng I tested it a little bit extra, and they don't...
- Sun Apr 29, 2018 9:30 pm
- Forum: Duplicates
- Topic: [Dominik][16.38] pressing "enter" can do 2 things at once.
- Replies: 2
- Views: 1384
[Dominik][16.38] pressing "enter" can do 2 things at once.
I was standing next to rails working on some circuitry when I pressed "enter" to change a condition, and the next thing I know I was hopping on the train to London that drove by :P I found that the regular "enter" key does not accept entries in the circuit panels ( combinators, r...
- Sat Mar 17, 2018 11:55 pm
- Forum: Not a bug
- Topic: [0.16.27] Requesting from buffer chests gives chest supply priority
- Replies: 8
- Views: 3375
Re: [0.16.27] Requesting from buffer chests gives chest supply priority
so if I understand this correctly, they should be almost evenly divided when all of the materials get in at the same time? because 1 robot carrying ( ~6 ) plates goes to the left one, and then the second goes to the right one until all is dispatched? After you post I tried this, ( by using the uploa...
- Sun Mar 04, 2018 8:29 pm
- Forum: Not a bug
- Topic: [0.16.27] Requesting from buffer chests gives chest supply priority
- Replies: 8
- Views: 3375
Re: [0.16.27] request from buffer chests inconsistency
when I tried again it didn't happen, I was very surprised, but I managed to do it again.
the requested amount needs to be more then the system can provide in.
a vanilla save file in the attachment.
the requested amount needs to be more then the system can provide in.
a vanilla save file in the attachment.
- Sun Mar 04, 2018 7:20 pm
- Forum: Not a bug
- Topic: [0.16.27] Requesting from buffer chests gives chest supply priority
- Replies: 8
- Views: 3375
[0.16.27] Requesting from buffer chests gives chest supply priority
I stumbled on a logistic chest bug again. The requester chests have this nice option where you can allow them to request from buffer chests. ( I love it ) But if one ( or more ) of the requester chests is allowed to receive an item from buffer chests, then the other requester chests do not get that ...
- Fri Feb 23, 2018 4:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.25] Buffer chest receiving wrong items upon filter copy
- Replies: 8
- Views: 3892
- Thu Feb 22, 2018 7:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.25] Buffer chest receiving wrong items upon filter copy
- Replies: 8
- Views: 3892
Re: buffer chest receiving wrong items
no, I just updated factorio and loaded this savefile myself again, and I noticed that after loading the bug was gone, but again reproducible. - load game - left click one of the buffer chests - change 100 metal to 100 copper - use shift + mouse to copy/paste to all of the buffer chests - change the ...
- Thu Feb 22, 2018 6:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.25] Buffer chest receiving wrong items upon filter copy
- Replies: 8
- Views: 3892
Re: buffer chest receiving wrong items
yes, I can. ( took a little time ) I don't know what exactly happened, but I know that I copy/pasted some of the requests of these buffer chests. I made a vanilla sandbox game and in this savegame you can see that indeed the chests to the right request copper instead of metal. If the savegame is not...
- Thu Feb 22, 2018 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [16.25] Buffer chest receiving wrong items upon filter copy
- Replies: 8
- Views: 3892
[16.25] Buffer chest receiving wrong items upon filter copy
ok, I had this logistic system with 8 buffer chests in it requesting copper ore. when i build furnaces elsewhere I changed the station for ore to plates and the buffer chests too. I did not delete them, I changed the request in one of them to request copper plates, and copy/pasted that to the other ...
- Thu Feb 01, 2018 4:32 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.7.1] copy ltn stop name bug
- Replies: 4
- Views: 2299
Re: copy ltn stop name bug
that's not the problem, it doesn't matter if they are depot or not. this is the situation with the names: situation 1.png I used shift+rightmouse to copy station "bye", and shift+leftmouse to paste it to one of the stations "hy". situation 2.png station "hy" is the last...
- Thu Feb 01, 2018 2:51 pm
- Forum: Logistic Train Network
- Topic: [LTN 1.7.1] copy ltn stop name bug
- Replies: 4
- Views: 2299
[LTN 1.7.1] copy ltn stop name bug
I'm pretty sure I found a bug when using shift+mouse to copy/paste a ltn stop name. I have all versions up to date and I can recreate the bug whenever I want to. When there are more ltn-stops sharing the same name, say "station 1", and you use shift+mousebuttons to copy/paste another ltn-s...
- Sun Nov 05, 2017 8:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
- Replies: 22
- Views: 13454
Re: [Rseding91] [0.14.14] Train stuck in between chain signals (due to rerouting?)
stuck train.jpg This is what happens often in my factory. I saved my game and waited for it, now I have a savegame where this happens 17 seconds after loading. And I think this is quite self explaining, and I don't know if there is better signaling possible for this spot. The train didn't yet come ...
- Fri May 19, 2017 9:09 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282628
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.7
I don't know, but what I just noticed were those extra things you added to the LTN-stop. when hold shift while building the LTN-stop there will be the ghost to be build, but that ghost doesn't have the lamp and the output combinator. In my blueprinted station there are wires attached to both of them...
- Fri May 19, 2017 11:31 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282628
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.6
This is my save-file,
here you go
it happens with the southern LTN stop.
here you go
it happens with the southern LTN stop.
- Thu May 18, 2017 10:25 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282628
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.6
An error occurred while building a logiscit train stop using contructionbots. Error while running event on_robot_built_entity (ID 14) LuaEntity API call when LuaEntity was invalid. stack traceback: __LogisticTrainNetwork__/control.lua:831: in function 'CreateStop' __LogisticTrainNetwork__/control.lu...
- Sun Apr 23, 2017 2:49 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282628
Re: [Mod 0.14] Logistic Train Network 1.1.0
I have the same problem. Then I wanted to turn it off, because I also don't want to make a counting station at every stop. But I can't find the config. I downloaded the LTN-mod inside the factorio game, and not from the forums. But my factorio folder has tons of .LUA or config files, all with almoas...