Search found 240 matches
- Tue May 09, 2017 4:43 pm
- Forum: Balancing
- Topic: Barrels hold too much liquid.
- Replies: 37
- Views: 12624
Re: Barrels hold too much liquid.
Okay we may argue more than three will never ever be needed. Maybe you want your big polluting generating refinery away from the main base in a nice forest. Maybe there's water nearby and none in a good spot inside your base so you figure to load it onto the train too, because you need it for concr...
- Tue May 09, 2017 12:47 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Circular Kovarex Enrichment Setup
- Replies: 43
- Views: 111745
- Tue May 09, 2017 12:36 pm
- Forum: Ideas and Suggestions
- Topic: liquid filtering for pumps, tanks and wagons
- Replies: 32
- Views: 15149
Re: liquid filtering for pumps, tanks and wagons
I think fluid wagons need to be brought down or tanks brought up. A tank takes up 3x3 = 9 m^2 while a fluid wagon takes up 2x6 = 12 m^2 but holds as much as 3 tanks (27 m^2). And a tank should be higher than a fluid wagon (or even build into the ground) while a fluid wagon also has the wagon part u...
- Tue May 09, 2017 12:14 pm
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16640
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
Me: Yeah probably not possible without circuits Taipion: Done! "Excess" U238 is not a downside to me. I wouldn't be worried if you snaked a whole belt of the stuff around the Taipion Enrichment circle as a pretty frame. As to However why do you want exactly 40 U-235 in the Centrifuge? Once...
- Tue May 09, 2017 10:54 am
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 299690
Re: [MOD 0.15] SmartTrains 2.0.2
Wow, a refueling mod for trains? I need to install this.
- Tue May 09, 2017 10:51 am
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16640
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
What you mean by "U235 perfect design"? Hold exactly 40 U235 per Kovarex enrichment process and dump the extra one out for immediate use. Basically exactly like yours (which is brilliant) but somehow (I don't know how) doing it without circuits. I was just curious to see how such a thing ...
- Tue May 09, 2017 10:44 am
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16640
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
Taipion.png If you want to be exact with that, take this setup . So you use a power switch to start them all in perfect sync and they stay that way? This might be the best design I've seen yet because it eliminates the downtime where the U235 is out of the processor and on belts or in chests etc th...
- Tue May 09, 2017 10:23 am
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16640
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
There's absolutely no point in being stingy other than to satisfy your own inner demons, especially if you end up with 50k U-235 anyways. The demons are powerful and demand sacrifice. I've spent more time mucking around with my little train system than it takes a speedrunner to finish the entire ga...
- Tue May 09, 2017 10:12 am
- Forum: Ideas and Suggestions
- Topic: liquid filtering for pumps, tanks and wagons
- Replies: 32
- Views: 15149
Re: liquid filtering for pumps, tanks and wagons
I mean, yeah, you could do that, but then what's the point in having a fluid wagon? They are pretty and have a cool fill animation? Barrels need to be nerfed to bring them down to the fluid wagon and pipe level as suggested here: Barrels hold too much liquid. but you already know about that because...
- Tue May 09, 2017 9:59 am
- Forum: Ideas and Suggestions
- Topic: liquid filtering for pumps, tanks and wagons
- Replies: 32
- Views: 15149
Re: liquid filtering for pumps, tanks and wagons
Just use barrels? Can be filtered More fluid per cargo wagon (100K vs 75K) Single cargo wagon can carry any mixed load of fluid barrels you want Better throughput on yellow belts vs pipes (200K LpM vs 72K LpM) Can be upgraded to red or blue if needed (vs pipes with no upgrade path) Can be carried by...
- Tue May 09, 2017 9:19 am
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16640
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
Looks like you are overloading the Kovarex machines, I want a solution with 40 per machine and not one U235 more.MeduSalem wrote:For example this one:AndrewIRL wrote:Which one is that?
MeduSalem wrote:Like this ugly initial contraption of mine: viewtopic.php?f=208&t=45769
- Tue May 09, 2017 9:09 am
- Forum: Gameplay Help
- Topic: trains not loading fast enough
- Replies: 18
- Views: 6841
Re: trains not loading fast enough
TBH, thats a fair point untill you get to "megabase" size. Im using 1-3-1 trains, and right now there's so many wizzing around (74) that they spent more time waiting for signals than actually driving. and thats after i cut out as many not completely full trains, so do try to not run to ma...
- Tue May 09, 2017 9:01 am
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16640
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
Here in this thread are a lot of setups that are fine doing without (though some Circuit Network conditions on inserters): https://forums.factorio.com/viewtopic.php?f=208&t=45528 This one is nice: Double extendable voila! http://i.imgur.com/FVeNx53.jpg?1 And if one is abusing a priority setup (...
- Tue May 09, 2017 6:31 am
- Forum: Ideas and Suggestions
- Topic: Make uranium centrifuge use a constant instead of chance
- Replies: 4
- Views: 1548
Re: Make uranium centrifuge use a constant instead of chance
FTFYDaveMcW wrote:The most unrealistic gameplay element is uranium ore processing. It randomly makes 100% pure U-235 out of rocks.
Most governments would kill for that kind of technology.
ALL governments would kill for that kind of technology.
- Tue May 09, 2017 6:24 am
- Forum: General discussion
- Topic: Factorio for IOS fake ?
- Replies: 11
- Views: 10560
Re: Fake iOS Factorio app?
Fake, the only thing this has in common with Factorio is the title and screenshots, the actual app is in Unity, probably from the Unity store. Do not buy. Contact Apple and get it yanked form the store! Apple have pulled plenty of apps from the store for far less than straight up copyright infringe...
- Tue May 09, 2017 5:47 am
- Forum: Combinator Creations
- Topic: Nuclear over coal priority; slow switch with hysteresis.
- Replies: 4
- Views: 4736
Re: Nuclear over coal priority; slow switch with hysteresis.
Thanks for taking the time to post and share your findings with us. Big field of accumulators in main grid is needed. I politely suggest that this might not be cost effective vs steam storage. Incredibly not cost effective. Steam storage is OP. Math 1 GJ of accumulators (dimension=2x2) = 200 accumul...
- Tue May 09, 2017 4:48 am
- Forum: Ideas and Suggestions
- Topic: Make uranium centrifuge use a constant instead of chance
- Replies: 4
- Views: 1548
Re: Make uranium centrifuge use a constant instead of chance
rather than the current way which is chance-based. If by "chance" you mean random then it definitely isn't, the entire game is deterministic meaning - no random chance. It can perfectly predict state across multi-player games because if it doesn't then you get a desync, as below: As you m...
- Tue May 09, 2017 3:17 am
- Forum: Gameplay Help
- Topic: Megabus Lane
- Replies: 12
- Views: 6221
Re: Megabus Lane
Watch the follow up video though where he shows that at it's not that good and has a better version: https://youtu.be/PZMUtcztWeE?t=99 The split off has one more splitter and the rest is shufflers across the belts I had not seen that and failed to spot the problem in the original design, thanks for...
- Tue May 09, 2017 2:15 am
- Forum: Balancing
- Topic: Land Mines in 0.15
- Replies: 14
- Views: 6715
Re: Land Mines in 0.15
It appears land mines have received a much needed buff: now they deal 300 damage. I'm not sure when this happened but last I remember they did something like 40 damage. Yes, they did. Greatly increased the damage of Mines. They also stun nearby enemies when they explode. https://www.factorio.com/bl...
- Tue May 09, 2017 2:05 am
- Forum: Mods
- Topic: [MOD 0.13] Progressive running
- Replies: 50
- Views: 22905
Re: [MOD 0.13] Progressive running
Is it possible to alter this mod so that slow start is disabled and I have default (high) acceleration any time my shields or health are not 100% ?
I wasn't able to run away quickly enough from some biters, got surrounded and killed.
I wasn't able to run away quickly enough from some biters, got surrounded and killed.