devilwarriors wrote:why not just always put the cliff z-index under the building?
PacifyerGrey wrote:This seems like an obvious solution that would at least make things not look dumb.......
devilwarriors wrote:why not just always put the cliff z-index under the building?
PacifyerGrey wrote:This seems like an obvious solution that would at least make things not look dumb.......
Bilka wrote:The mod is setting the not-on-map flag for the trains, which correctly hides them on the map since 0.16.29 You should conntact the mod author to fix that.
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Error while loading entity prototype "petro-tank1" (fluid-wagon):Key "capacity" not found in property tree at ROOT.fluid-wagon.petro-tank1