Search found 75 matches

by andzoak
Thu Jun 06, 2013 7:15 am
Forum: Translations
Topic: Polish translation - later
Replies: 0
Views: 1654

Polish translation - later

Currently I have a lot of work with my thesis and exams. So polish translation will be done much later.
by andzoak
Sun Jun 02, 2013 5:31 pm
Forum: Not a bug
Topic: [0.4.1] Big poles supply only 4x4??
Replies: 4
Views: 4598

Re: [0.4.1] Big poles supply only 4x4??

ficolas wrote:they are for transporting energy to far distances, not to provide energy in big distances, use the substation instead.
That's right. On the beginning I think that something was wrong. I understood their function after I had checked the biggest possible distance between them.
by andzoak
Mon May 20, 2013 5:11 pm
Forum: Ideas and Suggestions
Topic: Some ideas for more usefull trains.
Replies: 21
Views: 20979

Re: Some ideas for more usefull trains.

I don't like to use rails as energy distribution system. Electric trains are ok. But energy transported by electric rails should be used only by trains. That idea make big electric poles less useful.
by andzoak
Thu May 16, 2013 5:27 am
Forum: Ideas and Suggestions
Topic: Water pressure on UI
Replies: 11
Views: 15279

Re: Water pressure on UI

Are engines connected to energy distribution system? Energy is not produced if it isn't used by anything.
by andzoak
Mon May 13, 2013 2:45 pm
Forum: Ideas and Suggestions
Topic: Carbon dioxide (CO2)
Replies: 0
Views: 4400

Carbon dioxide (CO2)

I have unique idea. Others are interested in adding commonly known form of carbon to the game - diamonds. I will to use other form in gaseous state: carbon dioxide. We can build big and energy consuming factories which collects C02. Then we can use it in advanced laser turrets (carbon dioxide lasers...
by andzoak
Mon May 13, 2013 2:25 pm
Forum: Development Proposals
Topic: Hidden ores
Replies: 138
Views: 126396

Re: Hidden ores

If we want to made advanced laser turrets and laser rifles, then we need some material which is really used to manufacturing of laser devices e.g. ruby. It is more innovative than common diamonds ;) We can do CO2 lassers - then we need facilities which collects it from the air. And the most used in ...
by andzoak
Sat May 04, 2013 8:27 pm
Forum: Resolved Problems and Bugs
Topic: [Probably resolved 0.4.1] Unknown crash
Replies: 3
Views: 3174

Re: Unknown crash

No I was walking. There already was one runned train. I was experimented with new energy system devices and my resorces was ended. So I was going for more... and crash.

I'm not enough advanced to use console ;)
by andzoak
Sat May 04, 2013 7:56 pm
Forum: Resolved Problems and Bugs
Topic: [Probably resolved 0.4.1] Unknown crash
Replies: 3
Views: 3174

[Probably resolved 0.4.1] Unknown crash

I played at factorio for an hour and in one moment game crashed. I don't know why, there was no massage. Only windows tell me: program was stopped properly because there was a problem. I played later for some time and don't have this problem again. I attach my save, but this probably don't explain w...
by andzoak
Sat May 04, 2013 7:36 pm
Forum: Implemented Suggestions
Topic: Suggestion: Trains should run over aliens
Replies: 4
Views: 6862

Re: Suggestion: Trains should run over aliens

I agree, this is very good idea ;)
by andzoak
Sat May 04, 2013 5:13 pm
Forum: Ideas and Suggestions
Topic: Higher-priority capacitors?
Replies: 4
Views: 9102

Re: Higher-priority capacitors?

My capacitors discharges at night during creeper attack. So I need to build it more. Interesting is that at day I havn't blackouts ;) I think everything can by solve by building enough of accumulators but two types of capacitors is interesting idea. I think, that more important is optimization of th...
by andzoak
Fri May 03, 2013 5:23 pm
Forum: General discussion
Topic: Factorio <> Industry Giant 2
Replies: 12
Views: 14677

Re: Factorio <> Industry Giant 2

Or cities of colonists. We are the first one colonist. When we become enough advanced we can send a signal to homeworld and colonists will arrive. Then we will give them products which they needs to colonize this planet. We could employ them for money to do some advanced works.
by andzoak
Fri May 03, 2013 12:07 pm
Forum: Translations
Topic: [0.4.0] Polish translation
Replies: 3
Views: 8030

Re: [0.4.0] Polish translation

And scenario pack translated (plus one small change).

In Polish names of station should be order: station+name not name+station
by andzoak
Wed May 01, 2013 7:19 pm
Forum: Translations
Topic: [0.4.0] Polish translation
Replies: 3
Views: 8030

[0.4.0] Polish translation

I had a problem with github - especially with cursor localization and some polish letters. Thus I put the file here. Maybe the reason is that I'm using opera.

Scenario pack is not translated (and not added in english version).
by andzoak
Wed May 01, 2013 6:42 pm
Forum: Translations
Topic: Translation changes 0.3.2 -> 0.4.0
Replies: 5
Views: 12465

Re: Translation changes 0.3.2 -> 0.4.0

Substation is used in energy systems?
by andzoak
Thu Apr 25, 2013 8:40 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998399

Re: Factorio Roadmap

The release date for Factorio 0.4.0 has been set. It will be 2nd of May 2013. That is the next thursday. I updated the OP. My birthday is on 29. I have high expectations Too bad we will miss. But I think that there are better ways to spend the birthday than playing Factorio;) Anyone has birthday on...
by andzoak
Thu Apr 25, 2013 3:26 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 998399

Re: Factorio Roadmap

Factorio 0.4.0 (expected release at the end of April):. Just wondering if there is a slighly more specific release date :) I've been checking the forums every day for a few weeks waiting for the next update. O.O I think: 'end of April' means 'the last day of April'. Everyone like to use as much tim...
by andzoak
Tue Apr 16, 2013 6:25 pm
Forum: Ideas and Suggestions
Topic: Commutator
Replies: 1
Views: 4921

Commutator

I want to suggest to implement switch in the game. Main reason is to work with solar panels and accumulators (in future). When energy demand exceeds energy production, then we can set what devices colud be turned off. If we switch off some devices we can transfer energy to more important installatio...
by andzoak
Mon Apr 08, 2013 4:11 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 61
Views: 76775

Re: [Polls] The signals

I'm using them often to limit production and control of material flow to the most important places. It is also useful with logistics robots - to limit amount of item in provider chest. For me they're extremely useful because I like very much to make effective factory.
by andzoak
Fri Apr 05, 2013 6:14 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 98715

Re: Role playing direction

I don't like to add something like xp. I think everything should be upgraded by making more advanced tools/machinery. We don't need perks to speed of melting, we need better furnaces etc.

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