Search found 75 matches
- Thu Jun 06, 2013 7:15 am
- Forum: Translations
- Topic: Polish translation - later
- Replies: 0
- Views: 1654
Polish translation - later
Currently I have a lot of work with my thesis and exams. So polish translation will be done much later.
- Sun Jun 02, 2013 5:31 pm
- Forum: Not a bug
- Topic: [0.4.1] Big poles supply only 4x4??
- Replies: 4
- Views: 4598
Re: [0.4.1] Big poles supply only 4x4??
That's right. On the beginning I think that something was wrong. I understood their function after I had checked the biggest possible distance between them.ficolas wrote:they are for transporting energy to far distances, not to provide energy in big distances, use the substation instead.
- Mon May 20, 2013 5:11 pm
- Forum: Ideas and Suggestions
- Topic: Some ideas for more usefull trains.
- Replies: 21
- Views: 20979
Re: Some ideas for more usefull trains.
I don't like to use rails as energy distribution system. Electric trains are ok. But energy transported by electric rails should be used only by trains. That idea make big electric poles less useful.
- Thu May 16, 2013 5:27 am
- Forum: Ideas and Suggestions
- Topic: Water pressure on UI
- Replies: 11
- Views: 15279
Re: Water pressure on UI
Are engines connected to energy distribution system? Energy is not produced if it isn't used by anything.
- Mon May 13, 2013 2:45 pm
- Forum: Ideas and Suggestions
- Topic: Carbon dioxide (CO2)
- Replies: 0
- Views: 4400
Carbon dioxide (CO2)
I have unique idea. Others are interested in adding commonly known form of carbon to the game - diamonds. I will to use other form in gaseous state: carbon dioxide. We can build big and energy consuming factories which collects C02. Then we can use it in advanced laser turrets (carbon dioxide lasers...
- Mon May 13, 2013 2:25 pm
- Forum: Development Proposals
- Topic: Hidden ores
- Replies: 138
- Views: 126396
Re: Hidden ores
If we want to made advanced laser turrets and laser rifles, then we need some material which is really used to manufacturing of laser devices e.g. ruby. It is more innovative than common diamonds ;) We can do CO2 lassers - then we need facilities which collects it from the air. And the most used in ...
- Sat May 04, 2013 8:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [Probably resolved 0.4.1] Unknown crash
- Replies: 3
- Views: 3174
Re: Unknown crash
No I was walking. There already was one runned train. I was experimented with new energy system devices and my resorces was ended. So I was going for more... and crash.
I'm not enough advanced to use console
I'm not enough advanced to use console
- Sat May 04, 2013 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [Probably resolved 0.4.1] Unknown crash
- Replies: 3
- Views: 3174
[Probably resolved 0.4.1] Unknown crash
I played at factorio for an hour and in one moment game crashed. I don't know why, there was no massage. Only windows tell me: program was stopped properly because there was a problem. I played later for some time and don't have this problem again. I attach my save, but this probably don't explain w...
- Sat May 04, 2013 7:36 pm
- Forum: Implemented Suggestions
- Topic: Suggestion: Trains should run over aliens
- Replies: 4
- Views: 6862
Re: Suggestion: Trains should run over aliens
I agree, this is very good idea
- Sat May 04, 2013 5:13 pm
- Forum: Ideas and Suggestions
- Topic: Higher-priority capacitors?
- Replies: 4
- Views: 9102
Re: Higher-priority capacitors?
My capacitors discharges at night during creeper attack. So I need to build it more. Interesting is that at day I havn't blackouts ;) I think everything can by solve by building enough of accumulators but two types of capacitors is interesting idea. I think, that more important is optimization of th...
- Sat May 04, 2013 9:34 am
- Forum: Resolved Problems and Bugs
- Topic: [Resolved 0.4.1] "q" does not work on the research screen
- Replies: 2
- Views: 2840
Re: [0.4.0] "q" does not work on the research screen
The same was happened to me
- Fri May 03, 2013 5:23 pm
- Forum: General discussion
- Topic: Factorio <> Industry Giant 2
- Replies: 12
- Views: 14677
Re: Factorio <> Industry Giant 2
Or cities of colonists. We are the first one colonist. When we become enough advanced we can send a signal to homeworld and colonists will arrive. Then we will give them products which they needs to colonize this planet. We could employ them for money to do some advanced works.
- Fri May 03, 2013 12:07 pm
- Forum: Translations
- Topic: [0.4.0] Polish translation
- Replies: 3
- Views: 8030
Re: [0.4.0] Polish translation
And scenario pack translated (plus one small change).
In Polish names of station should be order: station+name not name+station
In Polish names of station should be order: station+name not name+station
- Wed May 01, 2013 7:19 pm
- Forum: Translations
- Topic: [0.4.0] Polish translation
- Replies: 3
- Views: 8030
[0.4.0] Polish translation
I had a problem with github - especially with cursor localization and some polish letters. Thus I put the file here. Maybe the reason is that I'm using opera.
Scenario pack is not translated (and not added in english version).
Scenario pack is not translated (and not added in english version).
- Wed May 01, 2013 6:42 pm
- Forum: Translations
- Topic: Translation changes 0.3.2 -> 0.4.0
- Replies: 5
- Views: 12465
Re: Translation changes 0.3.2 -> 0.4.0
Substation is used in energy systems?
- Thu Apr 25, 2013 8:40 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998399
Re: Factorio Roadmap
The release date for Factorio 0.4.0 has been set. It will be 2nd of May 2013. That is the next thursday. I updated the OP. My birthday is on 29. I have high expectations Too bad we will miss. But I think that there are better ways to spend the birthday than playing Factorio;) Anyone has birthday on...
- Thu Apr 25, 2013 3:26 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 998399
Re: Factorio Roadmap
Factorio 0.4.0 (expected release at the end of April):. Just wondering if there is a slighly more specific release date :) I've been checking the forums every day for a few weeks waiting for the next update. O.O I think: 'end of April' means 'the last day of April'. Everyone like to use as much tim...
- Tue Apr 16, 2013 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Commutator
- Replies: 1
- Views: 4921
Commutator
I want to suggest to implement switch in the game. Main reason is to work with solar panels and accumulators (in future). When energy demand exceeds energy production, then we can set what devices colud be turned off. If we switch off some devices we can transfer energy to more important installatio...
- Mon Apr 08, 2013 4:11 pm
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 76775
Re: [Polls] The signals
I'm using them often to limit production and control of material flow to the most important places. It is also useful with logistics robots - to limit amount of item in provider chest. For me they're extremely useful because I like very much to make effective factory.
- Fri Apr 05, 2013 6:14 pm
- Forum: Development Proposals
- Topic: Role playing direction
- Replies: 105
- Views: 98715
Re: Role playing direction
I don't like to add something like xp. I think everything should be upgraded by making more advanced tools/machinery. We don't need perks to speed of melting, we need better furnaces etc.