Search found 27 matches

by derpumu
Fri Jul 13, 2018 5:34 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 55911

Re: Friday Facts #250 - Dead end conclusion

it will be an inventory which can hold only blueprints (maybe also deconstruction planners?) Yes, PLEASE! Especially in modded games, I often use multiple different construction planners that should go into the library (because they are a pita to set up), and sometimes into books. While you're at i...
by derpumu
Sun Jul 09, 2017 10:11 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1226762

Re: Bugs & FAQ

Hi, I currently have problems with the barreling pump: I produce some ferric chloride (bob's mods) and feed it into a barreling pump, together with plastic canisters. Since I don'T produce much of it, the pump stops working after some time and won't start again. No fluid will enter the pump, even th...
by derpumu
Sun Apr 30, 2017 2:46 pm
Forum: Combinator Creations
Topic: [AAI mod] - scanning through multiple zones with one scanner
Replies: 2
Views: 2884

Re: [AAI mod] - scanning through multiple zones with one scanner

No, this won't go through the zones simultaneously, but sequentially, i.e. in your example it would do wood from 1 to 5000, then coal from 1 to 100, then Saphirite - oops nothing there, next zone in the list, and in the end back to wood and repeat. I have not tested it too much yet, but my idea is t...
by derpumu
Tue Apr 25, 2017 3:24 pm
Forum: Combinator Creations
Topic: [AAI mod] - scanning through multiple zones with one scanner
Replies: 2
Views: 2884

[AAI mod] - scanning through multiple zones with one scanner

After a comment from Nilaus on his current Season, I experimented with using a single zone scanner to loop through all tiles of multiple different zones in a row. Here's what I came up with: This is my first setup that goes beyond 2 combinators so I welcome constructive feedback. http://derpumu.de/i...
by derpumu
Sun Apr 23, 2017 5:19 pm
Forum: Mod Packs / Libs / Special Interest
Topic: [0.14] Nilaus Lets Pack Mod Packs
Replies: 3
Views: 29343

Re: [0.14] Nilaus Lets Pack Mod Packs

Thanks for the mod list! If I can see that correctly, you did not list the Nanobots for Season 8, right?
by derpumu
Wed Apr 05, 2017 9:08 pm
Forum: Bob's mods
Topic: [0.14.22] Can't connect robochest to circuit network
Replies: 1
Views: 1279

[0.14.22] Can't connect robochest to circuit network

When I try to connect a green or red wire to a Robochest MK1, I get the error sound (like when you try to place something out of reach). Since it works with Roboports and Robochests are meant to be similar to those I would have expected to be able to connect them to the CN. The Robochest displays th...
by derpumu
Sun Mar 19, 2017 1:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.14.22] Crashed while on a train on: "RailSegment::discoverSignalDirection"
Replies: 1
Views: 1255

[0.14.22] Crashed while on a train on: "RailSegment::discoverSignalDirection"

Hi, I got a crash in the middle of the game while manually driving a train (FARL). I run the steam version of the game vΓ­a "ModMyFactory": https://forums.factorio.com/viewtopic.php?f=137&t=33370 You see the mods I run in the attached log - that's all of them. The call stack says someth...

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