Search found 404 matches
- Sun May 21, 2017 8:08 am
- Forum: General discussion
- Topic: Average Gameplay Session Length
- Replies: 8
- Views: 3917
Re: Average Gameplay Session Length
I've started with 12h sessions (just like you ) and now sit in game for 2, 3, sometimes 4 hours (depending on free time I've got). Good luck with your addiction!
- Sat May 20, 2017 5:56 am
- Forum: General discussion
- Topic: Difficulty curve and how to keep players till end game
- Replies: 60
- Views: 20505
Re: Difficulty curve and how to keep players till end game
Many people don't play with steam (like I do).
- Fri May 19, 2017 10:18 am
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22922
Re: Tileable nuclear design 3040MW+n*3200MW
Oh, sorry, I did not notice that it's updated It works somehow, now I need somebody to explain why.
- Fri May 19, 2017 8:54 am
- Forum: General discussion
- Topic: Trains how they Work and Waiting Conditions.
- Replies: 5
- Views: 1866
Re: Trains how they Work and Waiting Conditions.
Do we want a full state machine for trains?
- Fri May 19, 2017 8:38 am
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22922
Re: Tileable nuclear design 3040MW+n*3200MW
Well, I have tested that setup with creative mode and it gives just shy of 2.5gw of power which is the expected number. I use two pumps per each water pipe to provide that 1300 water per second and that's why I've said that the water is challenging. The post pieppiep linked is outdated (you'd have t...
- Fri May 19, 2017 6:52 am
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22922
Re: Tileable nuclear design 3040MW+n*3200MW
Below there are pictures of unit stacked from _two_ 2x4 setup tiles. To pipe water to more than 2 units you need some fiddling with underground pipes and moving turbines further away, but it's entirely doable. Blueprint book below. http://i.imgur.com/Id2EsCJ.png http://i.imgur.com/TFusVgQ.jpg 0eNqdn...
- Thu May 18, 2017 9:43 pm
- Forum: Energy Production
- Topic: Tileable nuclear design 3040MW+n*3200MW
- Replies: 17
- Views: 22922
Re: Tileable nuclear design 3040MW+n*3200MW
Anybody tried it on new version (after heatpipe update)? I did and got a decent stackable setup as long as you can water it...
- Thu May 18, 2017 5:51 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186562
Re: Chunk-aligned modular railway system with LTN Stations
I really like these designs, so much easier if you can change a curve/straight into a juntcion without changing anything. How well does the station designs work with vanilla? Would they work even without the mod? I might take your blueprints and remove the LTN parts, so I don´t want to ruin anythin...
- Wed May 17, 2017 3:06 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system with LTN Stations
- Replies: 132
- Views: 186562
Re: Chunk-aligned modular railway system with LTN Stations
Big thanks from me for refining the system! I did not have the patience to make straight rails and T intersections be pastable on each other and I'm glad it works now. I personally did not use the curved piece but it's great to have it. Does it paste over with T intersection too? The pedestrian cros...
- Tue May 16, 2017 9:23 pm
- Forum: General discussion
- Topic: Run Factorio on Pi 3B?
- Replies: 6
- Views: 8676
Re: Run Factorio on Pi 3B?
There are some problems with Factorio on ARM, devs stated that it's non-trivial to compile on ARM.
- Tue May 16, 2017 9:22 pm
- Forum: Show your Creations
- Topic: Coal to rocket fuel (Tileable+boosted)
- Replies: 10
- Views: 7369
Re: Coal to rocket fuel (Tileable+boosted)
Would there be a net gain if you burned that rocket fuel instead of burning coal? My calculations show true, how is it?
- Sat May 13, 2017 3:03 pm
- Forum: General discussion
- Topic: Are efficiency modules even worth it?
- Replies: 28
- Views: 18315
Re: Are efficiency modules even worth it?
Poorly. They are mainly there to reduce the polution.
- Thu May 11, 2017 4:26 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system
- Replies: 17
- Views: 36315
Re: Chunk-aligned modular railway system
I see, it's weird though I haven't noticed it earlier...
- Thu May 11, 2017 1:28 pm
- Forum: General discussion
- Topic: Missing blueprint
- Replies: 2
- Views: 1402
Re: Missing blueprint
Blueprints are now available from the start in the blueprint menu (either button top-right ingame or "B" key)
- Thu May 11, 2017 9:38 am
- Forum: Show your Creations
- Topic: 10 Chunk Blueprints
- Replies: 7
- Views: 4171
Re: 10 Chunk Blueprints
viewtopic.php?f=194&t=41486 some inspiration from me
- Thu May 11, 2017 9:28 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system
- Replies: 17
- Views: 36315
Re: Chunk-aligned modular railway system
Ahh, almost. It's the waiting bay for trains, fits 3 1-2 trains afair.
- Thu May 11, 2017 7:25 am
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system
- Replies: 17
- Views: 36315
Re: Chunk-aligned modular railway system
Can you elaborate on why chunk alignment is relevant here? What will go wrong if I use your system but just offset everything by 3 tiles east and 7 tiles north? Nothing, it will work just as well as long as you keep the offset on every chunk the same. The deal is, if you chunk-align it, you can sta...
- Wed May 10, 2017 9:51 pm
- Forum: Railway Setups
- Topic: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
- Replies: 25
- Views: 175473
Re: Complete 2-Lane system as a Blueprint-Book! Suggestions?
Have you heard of chunk-aligned railways? Makes it way easier to plan stuff, I've made proof of concept (viewtopic.php?f=194&t=41486) but it certainly needs some polish
- Wed May 10, 2017 7:21 am
- Forum: General discussion
- Topic: How to change world gen of existing save? Or copy+paste base
- Replies: 5
- Views: 2955
Re: How to change world gen of existing save? Or copy+paste base
The easiest method is probably to just use blueprints. Blueprint the whole base, paste it into the new world and cheat in the resources to build it. Needs some elbow grease but I don't know if there's a mod for that.
- Tue May 09, 2017 7:29 am
- Forum: General discussion
- Topic: [Technical] Save Format Questions
- Replies: 16
- Views: 9403
Re: [Technical] Save Format Questions
Dave, you are totally no fun. N1X1S, if you ask nicely (I recommend irc) devs might tell you a thing or two. They are very fun people and generally open and not under any strong NDA as far as I know