Search found 404 matches

by quinor
Sun May 21, 2017 8:08 am
Forum: General discussion
Topic: Average Gameplay Session Length
Replies: 8
Views: 3917

Re: Average Gameplay Session Length

I've started with 12h sessions (just like you ;) ) and now sit in game for 2, 3, sometimes 4 hours (depending on free time I've got). Good luck with your addiction!
by quinor
Sat May 20, 2017 5:56 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 20505

Re: Difficulty curve and how to keep players till end game

Many people don't play with steam (like I do).
by quinor
Fri May 19, 2017 10:18 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22922

Re: Tileable nuclear design 3040MW+n*3200MW

Oh, sorry, I did not notice that it's updated :) It works somehow, now I need somebody to explain why.
by quinor
Fri May 19, 2017 8:54 am
Forum: General discussion
Topic: Trains how they Work and Waiting Conditions.
Replies: 5
Views: 1866

Re: Trains how they Work and Waiting Conditions.

Do we want a full state machine for trains?
by quinor
Fri May 19, 2017 8:38 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22922

Re: Tileable nuclear design 3040MW+n*3200MW

Well, I have tested that setup with creative mode and it gives just shy of 2.5gw of power which is the expected number. I use two pumps per each water pipe to provide that 1300 water per second and that's why I've said that the water is challenging. The post pieppiep linked is outdated (you'd have t...
by quinor
Fri May 19, 2017 6:52 am
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22922

Re: Tileable nuclear design 3040MW+n*3200MW

Below there are pictures of unit stacked from _two_ 2x4 setup tiles. To pipe water to more than 2 units you need some fiddling with underground pipes and moving turbines further away, but it's entirely doable. Blueprint book below. http://i.imgur.com/Id2EsCJ.png http://i.imgur.com/TFusVgQ.jpg 0eNqdn...
by quinor
Thu May 18, 2017 9:43 pm
Forum: Energy Production
Topic: Tileable nuclear design 3040MW+n*3200MW
Replies: 17
Views: 22922

Re: Tileable nuclear design 3040MW+n*3200MW

Anybody tried it on new version (after heatpipe update)? I did and got a decent stackable setup as long as you can water it...
by quinor
Thu May 18, 2017 5:51 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186562

Re: Chunk-aligned modular railway system with LTN Stations

I really like these designs, so much easier if you can change a curve/straight into a juntcion without changing anything. How well does the station designs work with vanilla? Would they work even without the mod? I might take your blueprints and remove the LTN parts, so I don´t want to ruin anythin...
by quinor
Wed May 17, 2017 3:06 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system with LTN Stations
Replies: 132
Views: 186562

Re: Chunk-aligned modular railway system with LTN Stations

Big thanks from me for refining the system! I did not have the patience to make straight rails and T intersections be pastable on each other and I'm glad it works now. I personally did not use the curved piece but it's great to have it. Does it paste over with T intersection too? The pedestrian cros...
by quinor
Tue May 16, 2017 9:23 pm
Forum: General discussion
Topic: Run Factorio on Pi 3B?
Replies: 6
Views: 8676

Re: Run Factorio on Pi 3B?

There are some problems with Factorio on ARM, devs stated that it's non-trivial to compile on ARM.
by quinor
Tue May 16, 2017 9:22 pm
Forum: Show your Creations
Topic: Coal to rocket fuel (Tileable+boosted)
Replies: 10
Views: 7369

Re: Coal to rocket fuel (Tileable+boosted)

Would there be a net gain if you burned that rocket fuel instead of burning coal? My calculations show true, how is it?
by quinor
Sat May 13, 2017 3:03 pm
Forum: General discussion
Topic: Are efficiency modules even worth it?
Replies: 28
Views: 18315

Re: Are efficiency modules even worth it?

Poorly. They are mainly there to reduce the polution.
by quinor
Thu May 11, 2017 4:26 pm
Forum: Railway Setups
Topic: Chunk-aligned modular railway system
Replies: 17
Views: 36315

Re: Chunk-aligned modular railway system

I see, it's weird though I haven't noticed it earlier...
by quinor
Thu May 11, 2017 1:28 pm
Forum: General discussion
Topic: Missing blueprint
Replies: 2
Views: 1402

Re: Missing blueprint

Blueprints are now available from the start in the blueprint menu (either button top-right ingame or "B" key)
by quinor
Thu May 11, 2017 9:38 am
Forum: Show your Creations
Topic: 10 Chunk Blueprints
Replies: 7
Views: 4171

Re: 10 Chunk Blueprints

viewtopic.php?f=194&t=41486 some inspiration from me :)
by quinor
Thu May 11, 2017 9:28 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system
Replies: 17
Views: 36315

Re: Chunk-aligned modular railway system

Ahh, almost. It's the waiting bay for trains, fits 3 1-2 trains afair.
by quinor
Thu May 11, 2017 7:25 am
Forum: Railway Setups
Topic: Chunk-aligned modular railway system
Replies: 17
Views: 36315

Re: Chunk-aligned modular railway system

Can you elaborate on why chunk alignment is relevant here? What will go wrong if I use your system but just offset everything by 3 tiles east and 7 tiles north? Nothing, it will work just as well as long as you keep the offset on every chunk the same. The deal is, if you chunk-align it, you can sta...
by quinor
Wed May 10, 2017 9:51 pm
Forum: Railway Setups
Topic: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
Replies: 25
Views: 175473

Re: Complete 2-Lane system as a Blueprint-Book! Suggestions?

Have you heard of chunk-aligned railways? Makes it way easier to plan stuff, I've made proof of concept (viewtopic.php?f=194&t=41486) but it certainly needs some polish :)
by quinor
Wed May 10, 2017 7:21 am
Forum: General discussion
Topic: How to change world gen of existing save? Or copy+paste base
Replies: 5
Views: 2955

Re: How to change world gen of existing save? Or copy+paste base

The easiest method is probably to just use blueprints. Blueprint the whole base, paste it into the new world and cheat in the resources to build it. Needs some elbow grease but I don't know if there's a mod for that.
by quinor
Tue May 09, 2017 7:29 am
Forum: General discussion
Topic: [Technical] Save Format Questions
Replies: 16
Views: 9403

Re: [Technical] Save Format Questions

Dave, you are totally no fun. N1X1S, if you ask nicely (I recommend irc) devs might tell you a thing or two. They are very fun people and generally open and not under any strong NDA as far as I know :)

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