Search found 404 matches

by quinor
Mon Mar 16, 2015 11:09 am
Forum: News
Topic: Friday Facts #77 - Theme art ahead
Replies: 12
Views: 21624

Re: Friday Facts #77 - Theme art ahead

I wish I had 10 million dollars to give them to you... Or, more realistically, to buy shares in your company.
by quinor
Mon Mar 16, 2015 7:57 am
Forum: Technical Help
Topic: Download question
Replies: 3
Views: 1562

Re: Download question

On linux definitely not. But this is linux.
by quinor
Sun Mar 15, 2015 12:22 am
Forum: Gameplay Help
Topic: Optimize me?
Replies: 2
Views: 2314

Re: Optimize me?

http://i.imgur.com/XF7vspL.jpg

that's one of my smaller factiories, it should put some ideas in your mind :) You should basically have more than one assembler for every item and also you should organise belts in some way. Building in such tight place as on your pic isn't easy nor profitable.
by quinor
Sat Mar 14, 2015 12:36 pm
Forum: Off topic
Topic: Count to 1,000,000
Replies: 462
Views: 164222

Re: Count to 1,000,000

I've found some cats at 231:

http://xkcd.com/231/
by quinor
Sat Mar 14, 2015 11:30 am
Forum: Show your Creations
Topic: Productivity-oriented factory
Replies: 10
Views: 19803

Re: Productivity-oriented factory

Fuck. And I thought I build big when I used about 2 blue belts of iron and copper... I still think there is a couple of things that can be better planned, like wire-plastics-advanced ratio at advanced circuits. I also like how you don't overly use bots.
by quinor
Fri Mar 13, 2015 11:30 pm
Forum: Off topic
Topic: The Ctrl+V Game
Replies: 218
Views: 113991

Re: The Ctrl+V Game

https://code.djangoproject.com/wiki/Dja ... lyWebHosts


just talking with python developer friend :)
by quinor
Fri Mar 13, 2015 11:03 am
Forum: Implemented Suggestions
Topic: Simple way to greatly improve trains
Replies: 11
Views: 5819

Re: Simple way to greatly improve trains

You make then separate load and unload station, openttd-way.
by quinor
Thu Mar 12, 2015 9:39 pm
Forum: Implemented Suggestions
Topic: Simple way to greatly improve trains
Replies: 11
Views: 5819

Re: Simple way to greatly improve trains

I simply love that idea, nothing else to add. It works perfectly in OpenTTD so it should also work here.
by quinor
Wed Mar 11, 2015 10:23 pm
Forum: Not a bug
Topic: [0.11.16] [cube] Progress bar will not display correct information
Replies: 11
Views: 3703

Re: [0.11.16] [cube] Progress bar will not display correct information

I know, but 7z is more likely to be windows-only format - I guess that we're talking about compression of data stream, so let's just say lzma algorithm.
by quinor
Wed Mar 11, 2015 10:10 am
Forum: Not a bug
Topic: [0.11.16] [cube] Progress bar will not display correct information
Replies: 11
Views: 3703

Re: [0.11.16] [cube] Progress bar will not display correct information

I guess that .tar.lzma is as good as 7z and more popular in libraries, so I'd recommend that.
by quinor
Wed Mar 11, 2015 8:27 am
Forum: General discussion
Topic: 3D printed keychain finely came in! (now with order link)
Replies: 14
Views: 9626

Re: 3D printed keychain finely came in! (now with order link)

That's colored in mass, 3d-printed sandstone if I'm correct.

The model seems to be downloadable only if bought (or I'm dumb and can't find the download link), so I'll ask directly: can I get it (the model) without spending money? I just wanna 3d-print it on my own FDM.
by quinor
Wed Mar 11, 2015 8:17 am
Forum: Ideas and Suggestions
Topic: Red and Green Wires (and blue?) and their components
Replies: 3
Views: 1995

Re: Red and Green Wires (and blue?) and their components

Making them free also seems a god idea for me.
by quinor
Tue Mar 10, 2015 5:03 pm
Forum: Ideas and Suggestions
Topic: Red and Green Wires (and blue?) and their components
Replies: 3
Views: 1995

Re: Red and Green Wires (and blue?) and their components

Wires are used very rarely even now; making them more expensive just does not make any sense. Most of the cases you just use roboports network and not wires.
by quinor
Tue Mar 10, 2015 10:10 am
Forum: General discussion
Topic: 3D printed keychain finely came in! (now with order link)
Replies: 14
Views: 9626

Re: 3D printed keychain finely came in! (now with order link)

Can I get the model itself? Even though it's "public", I can't find a link to download it on shapeways...
by quinor
Tue Mar 10, 2015 7:01 am
Forum: Show your Creations
Topic: Science Packs
Replies: 7
Views: 14479

Re: Science Packs

Sure; missed that.
by quinor
Mon Mar 09, 2015 2:40 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.17] Multiplayer Still Desync Loop When New Player Joins
Replies: 9
Views: 6788

Re: [0.11.17] Multiplayer Still Desync Loop When New Player Joins

Do you know any specific conditions when this bug appears? Generic joining doesn't cause desync loop.
by quinor
Mon Mar 09, 2015 8:44 am
Forum: Mods
Topic: [MOD 0.12.x] AdvancedEquipment_0.5.7
Replies: 138
Views: 122766

Re: [MOD 0.11.x] AdvancedEquipment v0.3.9

Well, you lose some quite important features then; I thought of full compatibility :)
by quinor
Mon Mar 09, 2015 8:40 am
Forum: General discussion
Topic: 3D printed keychain finely came in! (now with order link)
Replies: 14
Views: 9626

Re: 3D printed keychain finely came in!

Could you please upload the sourcefiles?
by quinor
Sun Mar 08, 2015 12:25 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Blueprint Viewer
Replies: 17
Views: 32105

Re: Blueprint Viewer

This is must-be tool for this forum. I hope it gets at least sticked along with string generation tools.

Go to advanced search