Search found 404 matches
- Fri Mar 03, 2017 11:04 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245966
Re: Performance optimization - post your saves
Yeah, that's what I meant. Lookup table, not cache Anyway, might be a good optimization to do and a reasonably easy one.
- Thu Mar 02, 2017 4:58 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245966
Re: Performance optimization - post your saves
Is it something you can possibly cache? What are those pow() calls for?
- Thu Mar 02, 2017 3:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14.22] Burner inserter overload with coal drill
- Replies: 5
- Views: 1682
Re: [0.14.22] Burner inserter overload with coal drill
I am really curious what is the code behind that bug.
- Thu Mar 02, 2017 2:20 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Final (Maxed) Designs
- Replies: 99
- Views: 93656
Re: Final (Maxed) Designs
Nice one! I really like your series at beaconed designs
- Tue Feb 28, 2017 7:43 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: My first original idea
- Replies: 10
- Views: 6827
Re: My first original idea
I don't see why is that design useful compared to any other desings out there. The function of rails is unclear to me.
- Mon Feb 27, 2017 7:40 pm
- Forum: Ideas and Suggestions
- Topic: Special consturction bots for personal roboport
- Replies: 8
- Views: 1818
Re: Special consturction bots for personal roboport
With 9 roboports there are actually 18 recharge places.
- Sun Feb 26, 2017 9:35 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245966
Re: Performance optimization - post your saves
That must hurt, posila. You have my sword on the task! Maybye (my wishes) .16?
- Sun Feb 26, 2017 5:48 pm
- Forum: General discussion
- Topic: Griefers Griefers Griefers
- Replies: 20
- Views: 7383
Re: Griefers Griefers Griefers
They do allow. Unfortunately.impetus maximus wrote: i would hope they wouldn't allow a name to be used by a second user, after the first changes their name.
- Sun Feb 26, 2017 3:59 pm
- Forum: General discussion
- Topic: Griefers Griefers Griefers
- Replies: 20
- Views: 7383
Re: Griefers Griefers Griefers
My nick has been previously used by some griefer and I was insta-banned a couple of times already...
- Sun Feb 26, 2017 3:02 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245966
Re: Performance optimization - post your saves
Maybye an option to turn particle effects off? If we're going to go that route there's no end. "It's slow when I do X" well yes because it takes CPU time to do *anything*. Don't do anything and it will be instant. You'll also have no game to play. What I mean is, particles are purely grap...
- Sun Feb 26, 2017 2:58 pm
- Forum: Pending
- Topic: 14.22 Crash
- Replies: 3
- Views: 1915
Re: 14.22 Crash
I've been part of two crashes on Leveller's server. First one was at 3899 (the server crashed, log isn't probably very helpful) and second one at 6117 (my game crashed). Also, the savegame. We were able to restore the game after the crash. 0.000 2017-02-26 13:44:52; Factorio 0.14.22 (build 25342, li...
- Sat Feb 25, 2017 11:32 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245966
Re: Performance optimization - post your saves
Maybye an option to turn particle effects off?
- Fri Feb 24, 2017 9:45 pm
- Forum: General discussion
- Topic: Hire me for PR!
- Replies: 2
- Views: 1264
Re: Hire me for PR!
I have bought Factorio, then five of my friends did that too. One is refusing to saying that he'll surely get addicted too much (he thinks that's too great game to play!). In process of convincing next 3-4 ones.
I think the game is just great and that's why.
I think the game is just great and that's why.
- Thu Feb 23, 2017 10:39 pm
- Forum: General discussion
- Topic: Concret and vehicals
- Replies: 1
- Views: 957
Re: Concret and vehicals
It does with tank and car, though way more with the car. It does not with trains. I don't have any source on that though.
- Thu Feb 23, 2017 4:25 pm
- Forum: Pending
- Topic: [0.14.22] Blueprint glitch
- Replies: 5
- Views: 1800
Re: [0.14.22] Blueprint glitch
Yes. I also can recreate the correct blueprint (in fact I already have), but the incorrect one was created by copying physical design without triggering any non-vanilla stuff and it somehow (I cannot reproduce that) glitched. Probably "cannot reproduce" is the correct label.
- Thu Feb 23, 2017 1:44 pm
- Forum: Pending
- Topic: [0.14.22] Blueprint glitch
- Replies: 5
- Views: 1800
Re: [0.14.22] Blueprint glitch
[Added screenshot, will upload mods/savegame]
EDIT:
files added.
EDIT2:
said blueprint is in the blueprint book "production" on the active slot if I haven't messed up anything.
EDIT:
files added.
EDIT2:
said blueprint is in the blueprint book "production" on the active slot if I haven't messed up anything.
- Thu Feb 23, 2017 1:34 pm
- Forum: Pending
- Topic: [0.14.22] Blueprint glitch
- Replies: 5
- Views: 1800
[0.14.22] Blueprint glitch
Some of the entities on the blueprint are slightly offset what prevents blueprint from being correctly constructed. You can see it on the preview and after placing. Blueprint string below, I have made the blueprint using vanilla tools yesterday though on a modded game. Blueprint mods include Foreman...
- Tue Feb 21, 2017 1:17 pm
- Forum: Duplicates
- Topic: [14.22] Train doesn't enter the station
- Replies: 1
- Views: 777
[14.22] Train doesn't enter the station
http://i.imgur.com/yrYMjcj.jpg Train is waiting before the station even though there's a free bay. Both bays share station name. Setup: 1) train station with two bays and one entrance guarded by chain signal 2) send two trains to the station 3) send 3rd train to the station. It should stop on chain...
- Tue Feb 21, 2017 10:49 am
- Forum: General discussion
- Topic: Walled off VS Outposts
- Replies: 12
- Views: 6573
Re: Walled off VS Outposts
Walling off is much more effective though you will have to kill biter nests inside of your walled region after. The deal is, while wall length grows linearly, walled off area grows quadratically.
- Mon Feb 20, 2017 3:45 pm
- Forum: Railway Setups
- Topic: Chunk-aligned modular railway system
- Replies: 17
- Views: 36302
Re: Chunk-aligned modular railway system
I might have been inspired by your design among others. About "normal" signals inside: I want a train entering the intersection to leave it asap, that's why no regular signals inside. Matter of throughout and reliability. Also, blocks should be longer than your longest train to prevent dea...