Search found 404 matches
- Mon May 08, 2017 12:03 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74055
Re: Friday Facts #189 - Specifying the 1.0
I'd love to see quickstart with robots (basically what you've written; personal roboport + armor + fusion reactor + 50 robots) in the core game - not for "special gameplay mode" but rather normal start. After enough time you get tired of building everything by hand in the early game.
- Fri May 05, 2017 9:19 am
- Forum: General discussion
- Topic: Optimizing factory cpu usage
- Replies: 10
- Views: 4842
Re: Optimizing factory cpu usage
Accus and solar panels are very well optimized. Bots are OK. Belts are not. Remove all belts for performance and it should be ok
- Tue Apr 25, 2017 8:43 am
- Forum: General discussion
- Topic: Shut up and take my money!
- Replies: 4
- Views: 2169
Re: Shut up and take my money!
Maybe Factorio patreon?
- Mon Apr 24, 2017 8:25 am
- Forum: General discussion
- Topic: 3d artist, Factorio needs you!
- Replies: 5
- Views: 1768
3d artist, Factorio needs you!
Why is Factorio development going so slow? Why .15 was so delayed? The main reason as I understand it is lack of 3d artistic workforce. They team is hiring all the time and it's in our best interest that they have found somebody. And what job could possibly be better than developing Factorio? So, if...
- Wed Apr 19, 2017 4:01 pm
- Forum: General discussion
- Topic: Help
- Replies: 2
- Views: 948
Re: Help
1) You should post that on bug reports or technical help subforum.
2) Could you provide more details? That's not intended game behavior...
2) Could you provide more details? That's not intended game behavior...
- Wed Apr 19, 2017 3:59 pm
- Forum: General discussion
- Topic: 0.15 pre-release to major mod makers!
- Replies: 11
- Views: 4791
Re: 0.15 pre-release to major mod makers!
You know that at first .15 will be released as experimental release with multiple bugs, right?
- Tue Apr 18, 2017 9:25 pm
- Forum: General discussion
- Topic: Is 20 the final price?
- Replies: 13
- Views: 5451
Re: Is 20 the final price?
It's perma-beta like Minecraft. 20$ for this game is a bargain though!
- Mon Apr 17, 2017 9:51 pm
- Forum: General discussion
- Topic: How to live own life waiting for 0.15?
- Replies: 19
- Views: 6574
Re: How to live own life waiting for 0.15?
Learn Haskell and monads. And write a monadic compiler of pure functions to factories.
- Fri Apr 14, 2017 8:00 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: RaceTrack
- Replies: 2
- Views: 2915
Re: RaceTrack
Awesome!
- Tue Mar 28, 2017 11:25 am
- Forum: General discussion
- Topic: Steam summer sale and factorio
- Replies: 52
- Views: 76518
Re: Will this game be in Steam sale?
€20 is super cheap for the amount of fun and time you'll have/spend with this game. Hundreds, maybe a thousand (I'm not joking!)
- Sat Mar 18, 2017 4:42 pm
- Forum: General discussion
- Topic: Examples for trains not using all spots of a station.
- Replies: 7
- Views: 3378
Re: Examples for trains not using all spots of a station.
Known problem, reported a couple of times already. There are some workarounds with wires though.
- Sat Mar 18, 2017 4:41 pm
- Forum: General discussion
- Topic: Best method for buying Factorio?
- Replies: 6
- Views: 2817
Re: Best method for buying Factorio?
If you are dedicated buy a couple of copies for your friends too, they make excellent gifts!
- Sat Mar 18, 2017 9:29 am
- Forum: General discussion
- Topic: Transfer Blueprints
- Replies: 7
- Views: 3120
Re: Transfer Blueprints
You can do it easily with Foreman Tool mod. It's like blueprint string but more convinient.
- Fri Mar 17, 2017 12:32 pm
- Forum: General discussion
- Topic: Gog.com key too?
- Replies: 13
- Views: 5552
Re: Gog.com key too?
There is an AUR package for Arch Linux
- Sun Mar 12, 2017 11:08 pm
- Forum: General discussion
- Topic: Tips for a noob?
- Replies: 8
- Views: 3734
Re: Tips for a noob?
Learn the hard way, it's more fun and you'll understand the game better. Then look at others' builds but only look and inspire yourself, never copy.
- Tue Mar 07, 2017 10:11 pm
- Forum: General discussion
- Topic: [MOD-DISCUSSION] Please participate
- Replies: 5
- Views: 1631
Re: [MOD-DISCUSSION] Please participate
afair it's already implemented (or will be) in .15
- Tue Mar 07, 2017 9:23 am
- Forum: Gameplay Help
- Topic: Starting out a new map.
- Replies: 11
- Views: 4250
Re: Starting out a new map.
we're still too lazy.
- Tue Mar 07, 2017 6:25 am
- Forum: Gameplay Help
- Topic: Starting out a new map.
- Replies: 11
- Views: 4250
Re: Starting out a new map.
Pics, please. We're too lazy to open a map.
- Tue Mar 07, 2017 6:23 am
- Forum: Show your Creations
- Topic: i set up a proving grounds for testing
- Replies: 1
- Views: 1428
Re: i set up a proving grounds for testing
I recommend you try creative mode.
- Fri Mar 03, 2017 11:15 am
- Forum: Pending
- Topic: [0.14.22] Rare crash on startup
- Replies: 7
- Views: 2467
Re: [0.14.22] Crash on startup
Do you run Linux Factorio under Cygwin on Windows?