Search found 1328 matches

by Twinsen
Fri Sep 23, 2022 6:00 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26893

Re: Friday Facts #370 - The journey to Nintendo Switch

When I play Minecraft with friends we don't usually have someone host the game to lan or wpn through the client, we instead run a dedicated server on a separate computer. (We play with the Java edition.) This is so that anyone can quit the game early and the others would not be affected, since the ...
by Twinsen
Fri Sep 23, 2022 5:48 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26893

Re: Friday Facts #370 - The journey to Nintendo Switch

As you seemed to care about the Asian translations, are you going to have a controller layout dialogue? I'm talking about the regionally-dependand standard use and swapping of X/Y and A/B buttons. I'm aware of the issue and it's something I know all too well, as I play on multiple consoles. The Nin...
by Twinsen
Fri Sep 23, 2022 12:55 pm
Forum: News
Topic: Friday Facts #370 - The journey to Nintendo Switch
Replies: 73
Views: 26893

Re: Friday Facts #370 - The journey to Nintendo Switch

This is very exciting, I have questions: You previously mentioned that modding would not be a thing on the Switch, does that include scripting that is directly inserted in a save file without a mod download? If yes, would servers using this method not be shown in the Switches server browser? If no,...
by Twinsen
Wed Sep 14, 2022 8:57 am
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40629

Re: Factorio is coming to Nintendo Switch™

Do you need translations to have their 'Approved' percentage to also be 100% for inclusion in the Switch? No, just all texts need to be translated. More importantly there should be no mentions of mouse and keyboard, except for strings that have a specialized version, see https://crowdin.com/project...
by Twinsen
Tue Sep 13, 2022 4:34 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40629

Re: Factorio is coming to Nintendo Switch™

Nintendo Switch is ARM. Does that mean ARM factorio (at least servers, maybe clients) are an option now? And HOW THE HECK did you manage to achieve determinism between ARM and x86?! I will touch a bit on the subject in the FFF next week. With ARM growing more and more in popularity, making ARM buil...
by Twinsen
Tue Sep 13, 2022 3:42 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40629

Re: Factorio is coming to Nintendo Switch™

Why no mod support? I’m guessing it’s either: 1) Lack of CPU power and/or RAM 2) Trouble porting the Lua library, since it uses JIT, and the Switch won’t let unsigned code be marked as executable. Also, not using JIT would make 1 even worse, as well as fragmenting the codebase 3) Issues with commun...
by Twinsen
Tue Sep 13, 2022 2:52 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40629

Re: Factorio is coming to Nintendo Switch™

- Only online download.
- Same price
- Demo will be available
by Twinsen
Tue Jul 26, 2022 1:00 pm
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 15390

Re: Version 1.1.62

Minor Features Added support for SRV records on Windows. Care to explain what is this? EDIT: I found this: https://www.pair.com/support/kb/what-is-an-srv-record/ EDIT 2: My only question is, what are benefits of this for Factorio? In which circumstances it is useful? https://forums.factorio.com/vie...
by Twinsen
Tue Jul 26, 2022 12:57 pm
Forum: Releases
Topic: Version 1.1.62
Replies: 18
Views: 15390

Re: Version 1.1.62

This version was changed to using SDL as the back-end for audio. Please let us know if you have compatibility issues, audio glitches or any audio issues in general compared to the previous version. Thanks.
by Twinsen
Fri Jul 08, 2022 7:12 pm
Forum: Off topic
Topic: Games Like Factorio
Replies: 213
Views: 419468

Re: Games Like Factorio

Pretty good "Factorio lite" for mobile. Doesn't have ridiculous micro-transactions(for now?), just 5$ to unlock the rest of the campaign and freeplay, and donations. I played the first 2 missions on a phone and it scratched the Factorio itch. https://play.google.com/store/apps/details?id=r...
by Twinsen
Wed May 18, 2022 5:21 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 16943

Re: Steam Deck binding

Hi! I posted this in the Steam discussion boards and was told that this forum may be a better place to report this. Below is a copy of that post, this is the link: https://steamcommunity.com/app/427520/discussions/0/5829358177511696798/ I hope you find this useful. Hi! I've noticed that there is an...
by Twinsen
Tue Apr 26, 2022 4:46 pm
Forum: Not a bug
Topic: [1.1.56] Entity preview "missing"
Replies: 1
Views: 1042

Re: [1.1.56] Entity preview "missing"

This is working as intended. The tooltip space is limited event at 100% scale, as exemplified by the many recurring bug reports complaining about the fact that the tooltip gets clipped sometimes. Our minimum resolution is 1080p at 100% scale. Increasing the scale will cause the "desperate"...
by Twinsen
Mon Apr 04, 2022 3:42 pm
Forum: Releases
Topic: Version 1.1.57
Replies: 33
Views: 36992

Re: Version 1.1.57

It is just mean to drop Improved overall performance by 5-10% when fully zoomed out. and not telling us how you did it :D In retrospect, 5-10% might be a bit exaggerated. It is the result I was getting in my very short testing, but it might vary for different configurations. If someone does their o...
by Twinsen
Fri Feb 25, 2022 6:05 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 16943

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

Is there any reason why you can't supply a premade steam input config for the game? Devs almost never use it but it is possible to do, at least with the Steam Controller (and I assume it will be the same for the Steam Deck) so that people wouldn't need to start from scratch when wanting to play eve...
by Twinsen
Fri Feb 25, 2022 5:09 pm
Forum: News
Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Replies: 30
Views: 16943

Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements

I hope that, in the desire to try and add controller support to Factorio, the GUI/controls won't be more limited, the same way I've seen it happen in the gaming industry (I've seen the controls and GUIs in the games transform themselves over the years to be "console compatible", especiall...
by Twinsen
Mon Oct 25, 2021 11:05 am
Forum: Resolved Problems and Bugs
Topic: Minimal Server Latency of 6 ticks
Replies: 5
Views: 10339

Re: Minimal Server Latency of 6 ticks

The issue is quite fundamental to how the game synchronizes it's game updates, network updates and how things are buffered. Hornwitser took a look at at the many issues causing unnecessary delays. In Version 1.1.43 you should see latencies as low as 2 ticks (33ms) on LAN. Moved to resolved after 2 y...
by Twinsen
Fri Aug 06, 2021 12:09 pm
Forum: Technical Help
Topic: [Windows 7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"
Replies: 28
Views: 16251

Re: [1.1.36][win7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"

Both errors are on Windows 7 SP1 which is indeed very old. Updating to a newer service pack should solve the issue.

Nonetheless if anyone else is having the issue and has more details, such as the error in the Windows event log, feel free to post.
by Twinsen
Fri Mar 26, 2021 2:04 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][1.1.30] Crash: FurnaceGui::updateStatus
Replies: 2
Views: 2801

Re: [Twinsen][1.1.30] Crash: FurnaceGui::updateStatus

This was likely related to a furnace selecting a recipe that has more products than it's output inventory size.
This case should be fixed in Version: 1.1.31
by Twinsen
Thu Mar 25, 2021 2:45 pm
Forum: Resolved Problems and Bugs
Topic: [twinsen] [1.1.27] Chat map tags activate unintentionally
Replies: 2
Views: 3517

Re: [twinsen] [1.1.27] Chat map tags activate unintentionally

Should be fixed in Version: 1.1.31

Tags will now open immediately on mouse down.
Thanks for the report.
by Twinsen
Thu Mar 25, 2021 11:50 am
Forum: Technical Help
Topic: server mismatch
Replies: 6
Views: 2415

Re: server mismatch

Actually this looks like an error in the community docker image. It incorrectly marks versions as stable.

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