Search found 1328 matches
- Fri Sep 23, 2022 6:00 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 26893
Re: Friday Facts #370 - The journey to Nintendo Switch
When I play Minecraft with friends we don't usually have someone host the game to lan or wpn through the client, we instead run a dedicated server on a separate computer. (We play with the Java edition.) This is so that anyone can quit the game early and the others would not be affected, since the ...
- Fri Sep 23, 2022 5:48 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 26893
Re: Friday Facts #370 - The journey to Nintendo Switch
As you seemed to care about the Asian translations, are you going to have a controller layout dialogue? I'm talking about the regionally-dependand standard use and swapping of X/Y and A/B buttons. I'm aware of the issue and it's something I know all too well, as I play on multiple consoles. The Nin...
- Fri Sep 23, 2022 12:55 pm
- Forum: News
- Topic: Friday Facts #370 - The journey to Nintendo Switch
- Replies: 73
- Views: 26893
Re: Friday Facts #370 - The journey to Nintendo Switch
This is very exciting, I have questions: You previously mentioned that modding would not be a thing on the Switch, does that include scripting that is directly inserted in a save file without a mod download? If yes, would servers using this method not be shown in the Switches server browser? If no,...
- Wed Sep 14, 2022 8:57 am
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 40629
Re: Factorio is coming to Nintendo Switch™
Do you need translations to have their 'Approved' percentage to also be 100% for inclusion in the Switch? No, just all texts need to be translated. More importantly there should be no mentions of mouse and keyboard, except for strings that have a specialized version, see https://crowdin.com/project...
- Tue Sep 13, 2022 4:34 pm
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 40629
Re: Factorio is coming to Nintendo Switch™
Nintendo Switch is ARM. Does that mean ARM factorio (at least servers, maybe clients) are an option now? And HOW THE HECK did you manage to achieve determinism between ARM and x86?! I will touch a bit on the subject in the FFF next week. With ARM growing more and more in popularity, making ARM buil...
- Tue Sep 13, 2022 3:42 pm
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 40629
Re: Factorio is coming to Nintendo Switch™
Why no mod support? I’m guessing it’s either: 1) Lack of CPU power and/or RAM 2) Trouble porting the Lua library, since it uses JIT, and the Switch won’t let unsigned code be marked as executable. Also, not using JIT would make 1 even worse, as well as fragmenting the codebase 3) Issues with commun...
- Tue Sep 13, 2022 2:52 pm
- Forum: News
- Topic: Factorio is coming to Nintendo Switch™
- Replies: 83
- Views: 40629
Re: Factorio is coming to Nintendo Switch™
- Only online download.
- Same price
- Demo will be available
- Same price
- Demo will be available
- Tue Jul 26, 2022 1:00 pm
- Forum: Releases
- Topic: Version 1.1.62
- Replies: 18
- Views: 15390
Re: Version 1.1.62
Minor Features Added support for SRV records on Windows. Care to explain what is this? EDIT: I found this: https://www.pair.com/support/kb/what-is-an-srv-record/ EDIT 2: My only question is, what are benefits of this for Factorio? In which circumstances it is useful? https://forums.factorio.com/vie...
- Tue Jul 26, 2022 12:57 pm
- Forum: Releases
- Topic: Version 1.1.62
- Replies: 18
- Views: 15390
Re: Version 1.1.62
This version was changed to using SDL as the back-end for audio. Please let us know if you have compatibility issues, audio glitches or any audio issues in general compared to the previous version. Thanks.
- Fri Jul 08, 2022 7:12 pm
- Forum: Off topic
- Topic: Games Like Factorio
- Replies: 213
- Views: 419468
Re: Games Like Factorio
Pretty good "Factorio lite" for mobile. Doesn't have ridiculous micro-transactions(for now?), just 5$ to unlock the rest of the campaign and freeplay, and donations. I played the first 2 missions on a phone and it scratched the Factorio itch. https://play.google.com/store/apps/details?id=r...
- Wed May 18, 2022 5:21 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 16943
Re: Steam Deck binding
Hi! I posted this in the Steam discussion boards and was told that this forum may be a better place to report this. Below is a copy of that post, this is the link: https://steamcommunity.com/app/427520/discussions/0/5829358177511696798/ I hope you find this useful. Hi! I've noticed that there is an...
- Tue Apr 26, 2022 4:46 pm
- Forum: Not a bug
- Topic: [1.1.56] Entity preview "missing"
- Replies: 1
- Views: 1042
Re: [1.1.56] Entity preview "missing"
This is working as intended. The tooltip space is limited event at 100% scale, as exemplified by the many recurring bug reports complaining about the fact that the tooltip gets clipped sometimes. Our minimum resolution is 1080p at 100% scale. Increasing the scale will cause the "desperate"...
- Mon Apr 04, 2022 3:42 pm
- Forum: Releases
- Topic: Version 1.1.57
- Replies: 33
- Views: 36992
Re: Version 1.1.57
It is just mean to drop Improved overall performance by 5-10% when fully zoomed out. and not telling us how you did it :D In retrospect, 5-10% might be a bit exaggerated. It is the result I was getting in my very short testing, but it might vary for different configurations. If someone does their o...
- Fri Feb 25, 2022 6:05 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 16943
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
Is there any reason why you can't supply a premade steam input config for the game? Devs almost never use it but it is possible to do, at least with the Steam Controller (and I assume it will be the same for the Steam Deck) so that people wouldn't need to start from scratch when wanting to play eve...
- Fri Feb 25, 2022 5:09 pm
- Forum: News
- Topic: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
- Replies: 30
- Views: 16943
Re: Friday Facts #368 - Steam deck, Ghost bugs, Docs improvements
I hope that, in the desire to try and add controller support to Factorio, the GUI/controls won't be more limited, the same way I've seen it happen in the gaming industry (I've seen the controls and GUIs in the games transform themselves over the years to be "console compatible", especiall...
- Mon Oct 25, 2021 11:05 am
- Forum: Resolved Problems and Bugs
- Topic: Minimal Server Latency of 6 ticks
- Replies: 5
- Views: 10339
Re: Minimal Server Latency of 6 ticks
The issue is quite fundamental to how the game synchronizes it's game updates, network updates and how things are buffered. Hornwitser took a look at at the many issues causing unnecessary delays. In Version 1.1.43 you should see latencies as low as 2 ticks (33ms) on LAN. Moved to resolved after 2 y...
- Fri Aug 06, 2021 12:09 pm
- Forum: Technical Help
- Topic: [Windows 7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"
- Replies: 28
- Views: 16251
Re: [1.1.36][win7] Error trying login in game "InitializeSecurityContext failed: SEC_E_ILLEGAL_MESSAGE"
Both errors are on Windows 7 SP1 which is indeed very old. Updating to a newer service pack should solve the issue.
Nonetheless if anyone else is having the issue and has more details, such as the error in the Windows event log, feel free to post.
Nonetheless if anyone else is having the issue and has more details, such as the error in the Windows event log, feel free to post.
- Fri Mar 26, 2021 2:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][1.1.30] Crash: FurnaceGui::updateStatus
- Replies: 2
- Views: 2801
Re: [Twinsen][1.1.30] Crash: FurnaceGui::updateStatus
This was likely related to a furnace selecting a recipe that has more products than it's output inventory size.
This case should be fixed in Version: 1.1.31
This case should be fixed in Version: 1.1.31
- Thu Mar 25, 2021 2:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [twinsen] [1.1.27] Chat map tags activate unintentionally
- Replies: 2
- Views: 3517
Re: [twinsen] [1.1.27] Chat map tags activate unintentionally
Should be fixed in Version: 1.1.31
Tags will now open immediately on mouse down.
Thanks for the report.
Tags will now open immediately on mouse down.
Thanks for the report.
- Thu Mar 25, 2021 11:50 am
- Forum: Technical Help
- Topic: server mismatch
- Replies: 6
- Views: 2415
Re: server mismatch
Actually this looks like an error in the community docker image. It incorrectly marks versions as stable.