Search found 219 matches
- Mon Jan 22, 2018 4:11 am
- Forum: Ideas and Suggestions
- Topic: Diesel. Liquid fuel instead of solid fuel
- Replies: 50
- Views: 15199
Re: Omni-liquid Fuel Burning for Vehicles
Personally, I think liquid-burning should be for the vehicles only, with a separate type of train to keep it easier to put into the game, easier for new players, and easier to balance. Solid fuels should only be burnable by power plants and trains. one thing i don't like is the idea of putting barre...
- Sun Jan 21, 2018 6:45 pm
- Forum: Ideas and Suggestions
- Topic: Train wagons carrying one item button
- Replies: 74
- Views: 19648
Re: Click & Drag Cargo Wagon Filters
+1
Doing this one at a time is very tedious.
Doing this one at a time is very tedious.
- Sun Jan 14, 2018 7:26 am
- Forum: Ideas and Suggestions
- Topic: Rework Reactor Neighbor Bonus to Promote Interesting Layouts
- Replies: 3
- Views: 2174
Re: Rework Reactor Neighbor Bonus to Promote Interesting Layouts
I'm surprised this wasn't discussed more. (Maybe there was another thread earlier in the last year?) 2xN reactors are boring! Originally, reactors were going to not only encourage unique setups (like proposed here), but also have cooling towers, and partially-heated water or steam to get more effici...
- Sun Jan 14, 2018 1:41 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373619
Re: Friday Facts #225 - Bots versus belts (part 2)
I haven't read the full 22 pages, so hopefully I'm not repeating what somebody else said... The death of filer inserters - While we're at it, let's get rid of filter inserters and stack filter inserters. Let those be unlocked from the same tech upgrade that filter inserters are given to us. There is...
- Sat Jan 06, 2018 3:55 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345947
Re: Friday Facts #224 - Bots versus belts
Unless you stay on coal/oil power, Factorio isn't really structured to have electricity "cost" anything. Oil is also infinite - pumpjacks slow down over time, but never run out, unlike ore patches. Even the regular ores are technically infinite, since the game world is also infinite, but ...
- Sat Nov 11, 2017 12:57 am
- Forum: Ideas and Suggestions
- Topic: Make the planet you're on more "alive"
- Replies: 6
- Views: 2000
Re: Make the planet your on more "alive"
As for no other wildlife... long story short, game performance. The game could have visual-only wildlife, that doesn't interact with the rest of the world. e.g. Birds (or their shadows) which would basically act like clouds - they look pretty, but don't interact with the world. Next cheapest would ...
- Sat Nov 04, 2017 7:54 pm
- Forum: Gameplay Help
- Topic: Steam in storage tanks
- Replies: 3
- Views: 2079
Re: Steam in storage tanks
You can also use fluid wagons on trains, to get electricity to remote locations without having to spam big electric poles everywhere.
- Sat Nov 04, 2017 2:34 pm
- Forum: Ideas and Suggestions
- Topic: Early game should require less tree removal from ore patches
- Replies: 35
- Views: 10904
Re: Early game should require less tree removal from ore patches
I think a better solution would be "suggested maps" for new players to start on. I agree with this. Would be pretty easy to put in the game too - there's pre-set maps for the missions, so you could have pre-set maps for new players to choose from. As a more experienced player, I would fin...
- Sat Nov 04, 2017 2:27 pm
- Forum: Balancing
- Topic: Pump recipe correction
- Replies: 16
- Views: 6771
Re: Pump recipe correction
Wind-powered pumps. 3x3 size, cost a bunch of gears, iron, and bricks, and have an old-timey windmill on the top.
- Sat Nov 04, 2017 2:15 pm
- Forum: Balancing
- Topic: Steel chests, kinda meh.
- Replies: 9
- Views: 4060
Re: Steel chests, kinda meh.
Personally, I don't really care about the cost of chests when I'm setting up my base. A steel chest costs about the same amount of metal as a MK II assembly machine, but I've got ten times less chests than assembly machines. The cost of the chest is nearly nothing compared to the rest of my base. So...
- Sat Aug 12, 2017 2:38 am
- Forum: Ideas and Suggestions
- Topic: Bulldoze mode for blueprints
- Replies: 6
- Views: 2843
Re: Bulldoze mode for blueprints
-1
You can already just use the deconstruciton planner (aka "redprint") for this, and there's other things the devs could be spending time on.
You can already just use the deconstruciton planner (aka "redprint") for this, and there's other things the devs could be spending time on.
- Sat Aug 12, 2017 2:28 am
- Forum: Ideas and Suggestions
- Topic: Wood chests should be 2x1
- Replies: 7
- Views: 3399
- Sun Jul 30, 2017 9:00 pm
- Forum: Ideas and Suggestions
- Topic: Enable Alt-display by default
- Replies: 7
- Views: 3004
Re: Enable Alt-display by default
From my own experience, and your responses, it seems like what most people do is just leave this toggle either ON or OFF most of the time, and only briefly toggle it the other way. Regardless of what the default is, I think this means that having a keyboard shortcut is unneeded - it could just be a ...
- Thu Jul 13, 2017 6:54 pm
- Forum: Ideas and Suggestions
- Topic: Default auto trash to 0 instead of stack size
- Replies: 2
- Views: 1161
Re: Default auto trash to 0 instead of stack size
+1, manually setting autotrash to 0 every time is annoying
- Wed Jun 21, 2017 3:37 am
- Forum: Balancing
- Topic: Raw Wood vs Processed Wood stack size (and also names)
- Replies: 13
- Views: 3901
Re: Woodn't it be more balanced?
English means "English", not specifically "American English", so avoiding American specific words According to Dictionary.com, lumber is from the 1500s , and timber is from the 900s . Both of which predate the United States by more than a century. These are totally acceptable En...
- Thu Jun 15, 2017 3:26 am
- Forum: Ideas and Suggestions
- Topic: New names and graphics for circuit tiers
- Replies: 4
- Views: 1391
Re: New names and graphics for circuit tiers
I don't think there would be enough room in the size of the icons, to show this type of distinction. The current colors work, and fit.
- Sat Jun 10, 2017 8:50 am
- Forum: Implemented Suggestions
- Topic: Add ability to blueprint trains
- Replies: 24
- Views: 9150
Re: Add ability to blueprint trains
In my experience, you only build a lot of trains if they're unfiltered trains that do bulk cargo transport, and the trains with filtered cargo slots are one-off trains for a specific task.
I'd rather have time spent on other features in the game.
-1
I'd rather have time spent on other features in the game.
-1
- Sat Jun 10, 2017 8:38 am
- Forum: Gameplay Help
- Topic: Belt contents
- Replies: 4
- Views: 2808
Re: Belt contents
Doesn't the game already give you the information for what's on a belt-piece? I've got this info showing up for me right now, on some belt I placed to test this.
- Sat Jun 10, 2017 8:27 am
- Forum: Gameplay Help
- Topic: Biters and Railworld
- Replies: 9
- Views: 26314
Re: Biters and Railworld
The check-box for "enabled" under "enemy expansion" should not have an X in it, if you don't want aliens to make new hives. The default rail-world settings should look like this (note the check-box) railworld-default-settings.png It looks like the screenshot you provided are the ...
- Sat Jun 10, 2017 1:12 am
- Forum: Ideas and Suggestions
- Topic: multithread
- Replies: 19
- Views: 9802
Re: multithread
You could try painting speed lines on the computer, but there's no guarantee that will make the computer go any faster. :)