Search found 219 matches

by AileTheAlien
Fri Mar 23, 2018 4:43 am
Forum: Ideas and Suggestions
Topic: Rail Chain Signals Need A Better Desciption
Replies: 4
Views: 2187

Rail Chain Signals Need A Better Desciption

TL;DR The descriptions for rail chain signals is misleading. What? The current description, "Reads the next signal in the path to allow better control of the trains." is misleading in some situations, and completely wrong in others. (I mean this, given the observable behaviour in the game...
by AileTheAlien
Mon Mar 05, 2018 12:10 am
Forum: Ideas and Suggestions
Topic: Nintendo Switch Support
Replies: 5
Views: 1813

Re: Nintendo Switch Support

Can it be ported to the Amiga too? It would be really beneficial for my lakeside cabin, because it doesn't have a laptop.
by AileTheAlien
Mon Mar 05, 2018 12:07 am
Forum: Ideas and Suggestions
Topic: Reinforced concrete walls
Replies: 8
Views: 3896

Re: Reinforced concrete walls

+1 for different walls!
by AileTheAlien
Mon Mar 05, 2018 12:02 am
Forum: Ideas and Suggestions
Topic: Solution To Biters Destroying Power Poles
Replies: 39
Views: 12737

Re: Solution To Biters Destroying Power Poles

Just set up actual defenses, or use trains (coal, direct steam, nuclear cells...) to power your train outposts. You've already got the rails right there...
by AileTheAlien
Sun Mar 04, 2018 11:58 pm
Forum: Ideas and Suggestions
Topic: 0.16: Train cargo cars could have a color
Replies: 2
Views: 1121

Re: 0.16: Train cargo cars could have a color

+1 for color-coding wagons! :)
by AileTheAlien
Sat Feb 17, 2018 1:40 pm
Forum: Ideas and Suggestions
Topic: Link logistic networks of train wagons in the same train
Replies: 2
Views: 995

Re: Link logistic networks of train wagons in the same train

Trains don't have equipment in the base game, right? Shouldn't this be in the Modding Interface Requests forum, or something?
by AileTheAlien
Sat Feb 10, 2018 3:43 am
Forum: Ideas and Suggestions
Topic: Train Colors in HSV
Replies: 45
Views: 13453

Re: Use HSV for colour picker (locomotive, etc.)

+1 for hue-focused color picker
by AileTheAlien
Sat Feb 03, 2018 6:50 pm
Forum: Implemented Suggestions
Topic: prevent placing curve track after/at train station
Replies: 9
Views: 3245

Re: prevent placing curve track after/at train station

Is the problem here, that the station is in a location that would not be allowed, if the rail was layed in that curve before placing the station? (I know I've done this to myself before, but I can't remember the exact situation, and I'm playing Rimworld right now...) Either way, this is annoying. Ma...
by AileTheAlien
Tue Jan 30, 2018 1:52 am
Forum: Ideas and Suggestions
Topic: Could we get a blueprint string "docstring" or "comment"?
Replies: 14
Views: 3730

Re: Could we get a blueprint string "docstring" or "comment"?

It's not the compression that's the problem; JSON just doesn't allow for proper "comments". I'm assuming the devs didn't hand-roll their own JSON code, so it should be relatively easy to swap out for a different format. Inststead of JSON, use YAML or XML or some other format that isn't as ...
by AileTheAlien
Mon Jan 29, 2018 1:58 am
Forum: Ideas and Suggestions
Topic: Could we get a blueprint string "docstring" or "comment"?
Replies: 14
Views: 3730

Re: Could we get a blueprint string "docstring" or "comment"?

That would work for a comment visible in the game. It would not however, be a 'comment' in the JSON itself, which was the OP's suggestion.
by AileTheAlien
Sun Jan 28, 2018 10:34 pm
Forum: Ideas and Suggestions
Topic: More readable electricity history graph
Replies: 1
Views: 1090

Re: More readable electricity history graph

A few grid lines coming from the Y-axis to help you line up numbers would be nice too.
by AileTheAlien
Sun Jan 28, 2018 10:31 pm
Forum: Ideas and Suggestions
Topic: Add a space saving"circuit box" for combinator setups
Replies: 18
Views: 5238

Re: Add a space saving"circuit box" for combinator setups

Personally, I think this belongs as a mod (like Factorisimo) and not vanilla. You've already got blueprint strings in the game, and a rail-world setting if you need more space.
by AileTheAlien
Sun Jan 28, 2018 10:29 pm
Forum: Ideas and Suggestions
Topic: Could we get a blueprint string "docstring" or "comment"?
Replies: 14
Views: 3730

Re: Could we get a blueprint string "docstring" or "comment"?

steinio wrote:This doesn't sound hard to implement. The export is a json so it can carry this information.
If you mean that the blueprint srting is JSON, then this wouldn't actually work. The JSON spec doesn't allow for comments. However, they could export it to something like YAML or XML, though.
by AileTheAlien
Sun Jan 28, 2018 10:24 pm
Forum: Ideas and Suggestions
Topic: If miners can share pipes, why can't other buildings?
Replies: 1
Views: 744

Re: If miners can share pipes, why can't other buildings?

It would reduce the complexity of the piping puzzle you need to solve, to have all your assemblers hooked up. I think it'd be OK if it was limited to mk III assemblers, or a separate building.
by AileTheAlien
Sat Jan 27, 2018 3:56 am
Forum: Ideas and Suggestions
Topic: Basic Trains Stuff
Replies: 9
Views: 3057

Re: Basic Trains Stuff

Personally, I'd rather have the beginning stage of the game lengthened, and the junk train makes even more sense then. Require research for electric drills, and add a burner assembler. There's some mods, but the assemblers aren't up to date with the latest game version. :S
by AileTheAlien
Sat Jan 27, 2018 3:49 am
Forum: Ideas and Suggestions
Topic: Cliff impact should damage car.
Replies: 7
Views: 2338

Re: Cliff impact should damage car.

Both the too-instant steering of the car, and the collision damage are annoying. Fix both plz!
by AileTheAlien
Sat Jan 27, 2018 3:35 am
Forum: Ideas and Suggestions
Topic: Rail blocking equipment
Replies: 9
Views: 3088

Re: Rail blocking equipment

+1 cool idea! : )
by AileTheAlien
Sat Jan 27, 2018 3:33 am
Forum: Implemented Suggestions
Topic: Make Stone more visible from map view
Replies: 6
Views: 3418

Re: Make Stone more visible from map view

Another option would be to have a toggle, for the colors of the terrain. One setting, it's all flat grey (or white or some other sensible color), and the other shows the full topography, etc. That would at least make the stone, iron, coal patches stand out more. We've got toggles to show/not-show on...
by AileTheAlien
Thu Jan 25, 2018 1:51 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373780

Re: Friday Facts #225 - Bots versus belts (part 2)

There is nothing to manage except pasting blueprints every now and then. In the current state resources and energy are no-brainers once you are at the stage where you actually deploy bots en masse. One thing that is scarce but missing from the comparison is "player time". You can only mak...
by AileTheAlien
Wed Jan 24, 2018 5:51 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373780

Re: Friday Facts #225 - Bots versus belts (part 2)

Hopefully nobody's posted this particular thing, but I haven't read the whole 40+ pages on this FFF or the previous FFF. This chart (recreated for easier comparison) was posted , where the three main transport methods shown in a balanced version of the game, with three niches: comparison-incomplete-...

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