Search found 219 matches
- Fri Mar 23, 2018 4:43 am
- Forum: Ideas and Suggestions
- Topic: Rail Chain Signals Need A Better Desciption
- Replies: 4
- Views: 2187
Rail Chain Signals Need A Better Desciption
TL;DR The descriptions for rail chain signals is misleading. What? The current description, "Reads the next signal in the path to allow better control of the trains." is misleading in some situations, and completely wrong in others. (I mean this, given the observable behaviour in the game...
- Mon Mar 05, 2018 12:10 am
- Forum: Ideas and Suggestions
- Topic: Nintendo Switch Support
- Replies: 5
- Views: 1813
Re: Nintendo Switch Support
Can it be ported to the Amiga too? It would be really beneficial for my lakeside cabin, because it doesn't have a laptop.
- Mon Mar 05, 2018 12:07 am
- Forum: Ideas and Suggestions
- Topic: Reinforced concrete walls
- Replies: 8
- Views: 3896
Re: Reinforced concrete walls
+1 for different walls!
- Mon Mar 05, 2018 12:02 am
- Forum: Ideas and Suggestions
- Topic: Solution To Biters Destroying Power Poles
- Replies: 39
- Views: 12737
Re: Solution To Biters Destroying Power Poles
Just set up actual defenses, or use trains (coal, direct steam, nuclear cells...) to power your train outposts. You've already got the rails right there...
- Sun Mar 04, 2018 11:58 pm
- Forum: Ideas and Suggestions
- Topic: 0.16: Train cargo cars could have a color
- Replies: 2
- Views: 1121
Re: 0.16: Train cargo cars could have a color
+1 for color-coding wagons! :)
- Sat Feb 17, 2018 1:40 pm
- Forum: Ideas and Suggestions
- Topic: Link logistic networks of train wagons in the same train
- Replies: 2
- Views: 995
Re: Link logistic networks of train wagons in the same train
Trains don't have equipment in the base game, right? Shouldn't this be in the Modding Interface Requests forum, or something?
- Sat Feb 10, 2018 3:43 am
- Forum: Ideas and Suggestions
- Topic: Train Colors in HSV
- Replies: 45
- Views: 13453
Re: Use HSV for colour picker (locomotive, etc.)
+1 for hue-focused color picker
- Sat Feb 03, 2018 6:50 pm
- Forum: Implemented Suggestions
- Topic: prevent placing curve track after/at train station
- Replies: 9
- Views: 3245
Re: prevent placing curve track after/at train station
Is the problem here, that the station is in a location that would not be allowed, if the rail was layed in that curve before placing the station? (I know I've done this to myself before, but I can't remember the exact situation, and I'm playing Rimworld right now...) Either way, this is annoying. Ma...
- Tue Jan 30, 2018 1:52 am
- Forum: Ideas and Suggestions
- Topic: Could we get a blueprint string "docstring" or "comment"?
- Replies: 14
- Views: 3730
Re: Could we get a blueprint string "docstring" or "comment"?
It's not the compression that's the problem; JSON just doesn't allow for proper "comments". I'm assuming the devs didn't hand-roll their own JSON code, so it should be relatively easy to swap out for a different format. Inststead of JSON, use YAML or XML or some other format that isn't as ...
- Mon Jan 29, 2018 1:58 am
- Forum: Ideas and Suggestions
- Topic: Could we get a blueprint string "docstring" or "comment"?
- Replies: 14
- Views: 3730
Re: Could we get a blueprint string "docstring" or "comment"?
That would work for a comment visible in the game. It would not however, be a 'comment' in the JSON itself, which was the OP's suggestion.
- Sun Jan 28, 2018 10:34 pm
- Forum: Ideas and Suggestions
- Topic: More readable electricity history graph
- Replies: 1
- Views: 1090
Re: More readable electricity history graph
A few grid lines coming from the Y-axis to help you line up numbers would be nice too.
- Sun Jan 28, 2018 10:31 pm
- Forum: Ideas and Suggestions
- Topic: Add a space saving"circuit box" for combinator setups
- Replies: 18
- Views: 5238
Re: Add a space saving"circuit box" for combinator setups
Personally, I think this belongs as a mod (like Factorisimo) and not vanilla. You've already got blueprint strings in the game, and a rail-world setting if you need more space.
- Sun Jan 28, 2018 10:29 pm
- Forum: Ideas and Suggestions
- Topic: Could we get a blueprint string "docstring" or "comment"?
- Replies: 14
- Views: 3730
Re: Could we get a blueprint string "docstring" or "comment"?
If you mean that the blueprint srting is JSON, then this wouldn't actually work. The JSON spec doesn't allow for comments. However, they could export it to something like YAML or XML, though.steinio wrote:This doesn't sound hard to implement. The export is a json so it can carry this information.
- Sun Jan 28, 2018 10:24 pm
- Forum: Ideas and Suggestions
- Topic: If miners can share pipes, why can't other buildings?
- Replies: 1
- Views: 744
Re: If miners can share pipes, why can't other buildings?
It would reduce the complexity of the piping puzzle you need to solve, to have all your assemblers hooked up. I think it'd be OK if it was limited to mk III assemblers, or a separate building.
- Sat Jan 27, 2018 3:56 am
- Forum: Ideas and Suggestions
- Topic: Basic Trains Stuff
- Replies: 9
- Views: 3057
- Sat Jan 27, 2018 3:49 am
- Forum: Ideas and Suggestions
- Topic: Cliff impact should damage car.
- Replies: 7
- Views: 2338
Re: Cliff impact should damage car.
Both the too-instant steering of the car, and the collision damage are annoying. Fix both plz!
- Sat Jan 27, 2018 3:35 am
- Forum: Ideas and Suggestions
- Topic: Rail blocking equipment
- Replies: 9
- Views: 3088
Re: Rail blocking equipment
+1 cool idea! : )
- Sat Jan 27, 2018 3:33 am
- Forum: Implemented Suggestions
- Topic: Make Stone more visible from map view
- Replies: 6
- Views: 3418
Re: Make Stone more visible from map view
Another option would be to have a toggle, for the colors of the terrain. One setting, it's all flat grey (or white or some other sensible color), and the other shows the full topography, etc. That would at least make the stone, iron, coal patches stand out more. We've got toggles to show/not-show on...
- Thu Jan 25, 2018 1:51 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373780
Re: Friday Facts #225 - Bots versus belts (part 2)
There is nothing to manage except pasting blueprints every now and then. In the current state resources and energy are no-brainers once you are at the stage where you actually deploy bots en masse. One thing that is scarce but missing from the comparison is "player time". You can only mak...
- Wed Jan 24, 2018 5:51 am
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373780
Re: Friday Facts #225 - Bots versus belts (part 2)
Hopefully nobody's posted this particular thing, but I haven't read the whole 40+ pages on this FFF or the previous FFF. This chart (recreated for easier comparison) was posted , where the three main transport methods shown in a balanced version of the game, with three niches: comparison-incomplete-...