Search found 220 matches
- Sat Mar 09, 2019 4:45 pm
- Forum: Ideas and Suggestions
- Topic: Rail Research Re-Work
- Replies: 10
- Views: 2905
Rail Research Re-Work
TL;DR Change trains / rail research so players aren't encouraged to rush most of it at once. What ? Rail, Automated Rail, and Rail Signals research should have their costs re-worked, to incentivize players using each tier of research without always rushing. (Signals could probably stay separate, to...
- Sat Mar 09, 2019 2:03 pm
- Forum: Ideas and Suggestions
- Topic: Upcycling for Stone Furnaces
- Replies: 9
- Views: 4192
Re: Upcycling for Stone Furnaces
You can already use stone furnaces to build boilers. After that, just put them into a chest, and explode the chest.
- Sat Mar 09, 2019 1:57 pm
- Forum: Ideas and Suggestions
- Topic: Adding redprints and greenprints prints to blueprint library
- Replies: 13
- Views: 3841
Re: Adding redprints and greenprints prints to blueprint library
+1 for deconstruction books. What are greenprints, though?
- Sat Mar 09, 2019 1:56 pm
- Forum: Implemented Suggestions
- Topic: Train Visualization Length
- Replies: 4
- Views: 1550
- Sat Mar 09, 2019 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Rocks: more than stone or coal
- Replies: 2
- Views: 674
Rocks: more than stone or coal
TL;DR Some rocks should have different ores, similar to how some rocks have stone+coal. What ? Make some rocks have different ores, for variety and little bonuses! For example: Big rock with stone and uranium ore. Small rock with mostly iron ore. Big rock with some copper ore and some iron ore. Don...
- Mon Dec 31, 2018 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Fewer types of inserters!
- Replies: 16
- Views: 3713
Re: Fewer types of inserters!
I was unaware people used filter inserters for special train-setups. I only ever saw the other types of inserters, when for example, googling for "efficient yellow belt train unload". I'd totally be down for having inserters get filtering for free, like splitters. As far as filtering with ...
- Sun Dec 30, 2018 3:03 am
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 76980
- Sat Dec 29, 2018 7:21 pm
- Forum: Ideas and Suggestions
- Topic: Fewer types of inserters!
- Replies: 16
- Views: 3713
Re: Fewer types of inserters!
Although that would be fewer inserter types, it would be more overall complexity in the game. In the system I propose, you'd have: burner inserters inserters long-armed inserters stack inserters stack-size upgrades (possibly) speed upgrades In your system, if I'm understanding you correctly, you'd e...
- Sat Dec 29, 2018 5:31 pm
- Forum: Balancing
- Topic: Shotgun is embarrassingly bad right now
- Replies: 77
- Views: 31613
- Sat Dec 29, 2018 4:55 pm
- Forum: Ideas and Suggestions
- Topic: [Request] ELECTRIC BOILER
- Replies: 40
- Views: 24501
Re: Electric boilers or furnaces
Some people have said you can use it for power storage (steam in a tank that feeds a turbine/generator when power is low) but, I'd rather just use an accumulator instead. I actually really like the option to store electric energy in steam tanks. I can already do that with burner-boilers and nuclear...
- Sat Dec 29, 2018 4:38 pm
- Forum: Ideas and Suggestions
- Topic: Fewer types of inserters!
- Replies: 16
- Views: 3713
Fewer types of inserters!
TL;DR Reduce the seven inserter types, to four: burner, normal, long-armed, stack. What ? Definitely Remove blues from the game. Remove purples and whites from the game. Maybe Add inserter-speed upgrade(s). Remove partial-stack bonuses from non-stack inserters. Why ? Yellow inserters are useful onl...
- Sat Dec 29, 2018 4:13 pm
- Forum: Ideas and Suggestions
- Topic: Burner inserter fuel bonus
- Replies: 56
- Views: 15593
Re: Burner inserter fuel bonus
I like this idea! Put in gaem naow plz! :D
- Sat Dec 29, 2018 6:55 am
- Forum: Balancing
- Topic: Fixing NPE - Full Burner Start
- Replies: 22
- Views: 13718
Re: Fixing NPE - Full Burner Start
I wouldn't mind a direct limit on hand-crafting items, but I think burner assemblers and burner research are better, because it doesn't force the player to play a certain way. They can come to the realisation on their own, that some recipes are going to be made in bulk, so they should automate them ...
- Sat Dec 29, 2018 6:15 am
- Forum: Balancing
- Topic: Increase SIZE of single oil patch
- Replies: 13
- Views: 4301
Re: Increase SIZE of single oil patch
Another way to reduce the tedium of setting up oil outposts, would be to force all oil patches in the world to align to a grid, and give enough space between them to always have room for pipes. Then you could shift-click + run, to place multiple pumps, or make a blueprint for the later game. Right n...
- Sat Dec 29, 2018 6:08 am
- Forum: Balancing
- Topic: Research changes
- Replies: 7
- Views: 3747
Re: Research changes
I definitely agree with the first two points; Discouraging hand-crafting is a pretty good goal. Alternately, make a level-0 Burner Assembler, before you get the electric one. I know there's a few mods that do this, but I think it should be in the base game, again to discourage hand-crafting.
- Sat Dec 29, 2018 4:23 am
- Forum: Frequently Suggested / Link Collections
- Topic: Female Character
- Replies: 21
- Views: 17390
Re: Female Character
Maybe a couple different avatars to choose from? Beefy, medium, tall, small, fat, times by female neutral and male?
Alternate (and 15x cheaper) solution - just make the player avatar look like a cute WALL-E style robot or a bug-hating alien or something.
Alternate (and 15x cheaper) solution - just make the player avatar look like a cute WALL-E style robot or a bug-hating alien or something.
- Fri Apr 20, 2018 2:42 am
- Forum: Ideas and Suggestions
- Topic: Bots with collision box and addressing the performance hit
- Replies: 12
- Views: 3845
Re: Bots with collision box and addressing the performance hit
This creates throughput problems [for the player to solve] Most implementations expect a performance of O(n log n) or something along the order if the participants are sparsely distributed. log(n) is still a lot slower for a game pushing the limits of available hardware. If a base has a thousand bo...
- Mon Mar 26, 2018 3:15 am
- Forum: Balancing
- Topic: Enemies on Very Low, Very Small, Very Poor…
- Replies: 25
- Views: 10524
Re: Enemies on Very Low, Very Small, Very Poor…
I would also like these map generation settings changed; Frequency and size should be independent. I don't know how hard it would be to change this, and keep the random shapes you get, by using the current method that's mostly (or appears to be) just a noise function plus some thresholds.
- Mon Mar 26, 2018 3:07 am
- Forum: Ideas and Suggestions
- Topic: Rail Chain Signals Need A Better Desciption
- Replies: 4
- Views: 2187
Re: Rail Chain Signals Need A Better Desciption
Not really. Nuclear power is simple compared to trains. I think my original phrasing was poor here. I was in fact saying that nuclear power in this game is a simple puzzle compared to trains, and actually linked to a video of somebody sharing the same sentiment. :) Either way, the description is ba...
- Sat Mar 24, 2018 1:53 am
- Forum: Ideas and Suggestions
- Topic: "Refined Concrete"
- Replies: 5
- Views: 3626
Re: "Refined Concrete"
"Refined Concrete" makes normal "Concrete" obsolete inside the factory. You may as well as remove "Concrete" and leave only "Refined Concrete" because everyone will be going for "Refined Concrete" anyway." By this logic, the devs should remove ...