Search found 220 matches

by AileTheAlien
Sat Mar 09, 2019 4:45 pm
Forum: Ideas and Suggestions
Topic: Rail Research Re-Work
Replies: 10
Views: 2905

Rail Research Re-Work

TL;DR Change trains / rail research so players aren't encouraged to rush most of it at once. What ? Rail, Automated Rail, and Rail Signals research should have their costs re-worked, to incentivize players using each tier of research without always rushing. (Signals could probably stay separate, to...
by AileTheAlien
Sat Mar 09, 2019 2:03 pm
Forum: Ideas and Suggestions
Topic: Upcycling for Stone Furnaces
Replies: 9
Views: 4192

Re: Upcycling for Stone Furnaces

You can already use stone furnaces to build boilers. After that, just put them into a chest, and explode the chest.
by AileTheAlien
Sat Mar 09, 2019 1:57 pm
Forum: Ideas and Suggestions
Topic: Adding redprints and greenprints prints to blueprint library
Replies: 13
Views: 3841

Re: Adding redprints and greenprints prints to blueprint library

+1 for deconstruction books. What are greenprints, though?
by AileTheAlien
Sat Mar 09, 2019 1:08 pm
Forum: Ideas and Suggestions
Topic: Rocks: more than stone or coal
Replies: 2
Views: 674

Rocks: more than stone or coal

TL;DR Some rocks should have different ores, similar to how some rocks have stone+coal. What ? Make some rocks have different ores, for variety and little bonuses! For example: Big rock with stone and uranium ore. Small rock with mostly iron ore. Big rock with some copper ore and some iron ore. Don...
by AileTheAlien
Mon Dec 31, 2018 2:44 pm
Forum: Ideas and Suggestions
Topic: Fewer types of inserters!
Replies: 16
Views: 3713

Re: Fewer types of inserters!

I was unaware people used filter inserters for special train-setups. I only ever saw the other types of inserters, when for example, googling for "efficient yellow belt train unload". I'd totally be down for having inserters get filtering for free, like splitters. As far as filtering with ...
by AileTheAlien
Sun Dec 30, 2018 3:03 am
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 61
Views: 76980

Re: [Polls Closed] The signals

Koub wrote:
Thu Dec 27, 2018 6:41 am
You're reviving a 5 year old topic that's been dead for 2 years <_<
necromancy-mouse.gif
necromancy-mouse.gif (816.62 KiB) Viewed 10138 times
by AileTheAlien
Sat Dec 29, 2018 7:21 pm
Forum: Ideas and Suggestions
Topic: Fewer types of inserters!
Replies: 16
Views: 3713

Re: Fewer types of inserters!

Although that would be fewer inserter types, it would be more overall complexity in the game. In the system I propose, you'd have: burner inserters inserters long-armed inserters stack inserters stack-size upgrades (possibly) speed upgrades In your system, if I'm understanding you correctly, you'd e...
by AileTheAlien
Sat Dec 29, 2018 5:31 pm
Forum: Balancing
Topic: Shotgun is embarrassingly bad right now
Replies: 77
Views: 31613

Re: Shotgun is embarrassingly bad right now

BlakeMW wrote:
Sun Dec 31, 2017 9:15 am
it should be removed from the game.
+1 for removing the shotgun from the game.
by AileTheAlien
Sat Dec 29, 2018 4:55 pm
Forum: Ideas and Suggestions
Topic: [Request] ELECTRIC BOILER
Replies: 40
Views: 24501

Re: Electric boilers or furnaces

Some people have said you can use it for power storage (steam in a tank that feeds a turbine/generator when power is low) but, I'd rather just use an accumulator instead. I actually really like the option to store electric energy in steam tanks. I can already do that with burner-boilers and nuclear...
by AileTheAlien
Sat Dec 29, 2018 4:38 pm
Forum: Ideas and Suggestions
Topic: Fewer types of inserters!
Replies: 16
Views: 3713

Fewer types of inserters!

TL;DR Reduce the seven inserter types, to four: burner, normal, long-armed, stack. What ? Definitely Remove blues from the game. Remove purples and whites from the game. Maybe Add inserter-speed upgrade(s). Remove partial-stack bonuses from non-stack inserters. Why ? Yellow inserters are useful onl...
by AileTheAlien
Sat Dec 29, 2018 4:13 pm
Forum: Ideas and Suggestions
Topic: Burner inserter fuel bonus
Replies: 56
Views: 15593

Re: Burner inserter fuel bonus

I like this idea! Put in gaem naow plz! :D
by AileTheAlien
Sat Dec 29, 2018 6:55 am
Forum: Balancing
Topic: Fixing NPE - Full Burner Start
Replies: 22
Views: 13718

Re: Fixing NPE - Full Burner Start

I wouldn't mind a direct limit on hand-crafting items, but I think burner assemblers and burner research are better, because it doesn't force the player to play a certain way. They can come to the realisation on their own, that some recipes are going to be made in bulk, so they should automate them ...
by AileTheAlien
Sat Dec 29, 2018 6:15 am
Forum: Balancing
Topic: Increase SIZE of single oil patch
Replies: 13
Views: 4301

Re: Increase SIZE of single oil patch

Another way to reduce the tedium of setting up oil outposts, would be to force all oil patches in the world to align to a grid, and give enough space between them to always have room for pipes. Then you could shift-click + run, to place multiple pumps, or make a blueprint for the later game. Right n...
by AileTheAlien
Sat Dec 29, 2018 6:08 am
Forum: Balancing
Topic: Research changes
Replies: 7
Views: 3747

Re: Research changes

I definitely agree with the first two points; Discouraging hand-crafting is a pretty good goal. Alternately, make a level-0 Burner Assembler, before you get the electric one. I know there's a few mods that do this, but I think it should be in the base game, again to discourage hand-crafting.
by AileTheAlien
Sat Dec 29, 2018 4:23 am
Forum: Frequently Suggested / Link Collections
Topic: Female Character
Replies: 21
Views: 17390

Re: Female Character

Maybe a couple different avatars to choose from? Beefy, medium, tall, small, fat, times by female neutral and male?

Alternate (and 15x cheaper) solution - just make the player avatar look like a cute WALL-E style robot or a bug-hating alien or something. :)
by AileTheAlien
Fri Apr 20, 2018 2:42 am
Forum: Ideas and Suggestions
Topic: Bots with collision box and addressing the performance hit
Replies: 12
Views: 3845

Re: Bots with collision box and addressing the performance hit

This creates throughput problems [for the player to solve] Most implementations expect a performance of O(n log n) or something along the order if the participants are sparsely distributed. log(n) is still a lot slower for a game pushing the limits of available hardware. If a base has a thousand bo...
by AileTheAlien
Mon Mar 26, 2018 3:15 am
Forum: Balancing
Topic: Enemies on Very Low, Very Small, Very Poor…
Replies: 25
Views: 10524

Re: Enemies on Very Low, Very Small, Very Poor…

I would also like these map generation settings changed; Frequency and size should be independent. I don't know how hard it would be to change this, and keep the random shapes you get, by using the current method that's mostly (or appears to be) just a noise function plus some thresholds.
by AileTheAlien
Mon Mar 26, 2018 3:07 am
Forum: Ideas and Suggestions
Topic: Rail Chain Signals Need A Better Desciption
Replies: 4
Views: 2187

Re: Rail Chain Signals Need A Better Desciption

Not really. Nuclear power is simple compared to trains. I think my original phrasing was poor here. I was in fact saying that nuclear power in this game is a simple puzzle compared to trains, and actually linked to a video of somebody sharing the same sentiment. :) Either way, the description is ba...
by AileTheAlien
Sat Mar 24, 2018 1:53 am
Forum: Ideas and Suggestions
Topic: "Refined Concrete"
Replies: 5
Views: 3626

Re: "Refined Concrete"

"Refined Concrete" makes normal "Concrete" obsolete inside the factory. You may as well as remove "Concrete" and leave only "Refined Concrete" because everyone will be going for "Refined Concrete" anyway." By this logic, the devs should remove ...

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