Search found 96 matches
- Sat May 20, 2017 12:28 pm
- Forum: Won't implement
- Topic: Folks Freaky Factorio Fantasies
- Replies: 14
- Views: 5554
Re: Folks Freaky Factorio Fantasies
Explaining and discussing the ideas and getting people on board helps. It does? I would assume and hope it has little or no impact. Design-by-forum-committee is traditionally a horrible approach to game design. It's what reduced the number of active WoW players from 12 million to 5, after Blizzard ...
- Sat May 20, 2017 11:47 am
- Forum: Won't implement
- Topic: Folks Freaky Factorio Fantasies
- Replies: 14
- Views: 5554
Re: Folks Freaky Factorio Fantasies
I don't think you've failed and I don't think it'll just get deleted you've got some very useful suggestions but because they're all ontop of one another discussing them is a bit difficult I have. The post (that I should have read before posting this thread) informs me that I have failed. From my p...
- Sat May 20, 2017 10:48 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] LuaSurface.find_entities luadocs are bugged
- Replies: 1
- Views: 652
[0.15.12] LuaSurface.find_entities luadocs are bugged
http://lua-api.factorio.com/latest/LuaSurface.html#LuaSurface.find_entities_filtered This is the current wording for area/position: area :: BoundingBox (optional): Search area if not defined and position is not defined the entire surface is searched position :: Position (optional): Search position i...
- Sat May 20, 2017 10:21 am
- Forum: Won't implement
- Topic: Folks Freaky Factorio Fantasies
- Replies: 14
- Views: 5554
Re: Folks Freaky Factorio Fantasies
I failed! Thank you, I guess the thread will just be removed.JohnyDL wrote:Shhh keep this a secret but you might find it useful to check out this set of instructions for posting ideas too I'd hate for some of these to get lost because you've done a batch upload
- Fri May 19, 2017 11:54 pm
- Forum: Won't implement
- Topic: Folks Freaky Factorio Fantasies
- Replies: 14
- Views: 5554
Folks Freaky Factorio Fantasies
Folks Factorio Wishlist (mostly modding related, but not entirely) I am going to update this list as we go along, when I feel like it. And when I do, I will make a new post in the thread and clearly mark the entries that have been added. Devs, if you can tell me which ones are definitely NOT going ...
- Fri May 19, 2017 10:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] LuaCommand/LuaRemote bug
- Replies: 12
- Views: 5129
Re: [0.15.12] LuaCommand/LuaRemote bug
Which means this is probably relevant: info.json from folk-shuttle { "name": "folk-shuttle", "version": "0.1.12", "factorio_version": "0.15", "title": "Shuttle Train Lite", "author": "folk", "con...
- Fri May 19, 2017 10:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] LuaCommand/LuaRemote bug
- Replies: 12
- Views: 5129
Re: [0.15.12] LuaCommand/LuaRemote bug
It's this mod https://mods.factorio.com/mods/Optera/VehicleGrid
With only folk-shuttle + moweather existing in the mods folder, there is no error.
With those two + vehiclegrid either enabled OR NOT enabled, the error is there.
With only folk-shuttle + moweather existing in the mods folder, there is no error.
With those two + vehiclegrid either enabled OR NOT enabled, the error is there.
- Fri May 19, 2017 9:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] LuaCommand/LuaRemote bug
- Replies: 12
- Views: 5129
Re: [0.15.12] LuaCommand/LuaRemote bug
Ooookay, so I just cleared my mod folder so that only those two zips existed, and now there is no error.
That log was produced when all other mods were disabled.
That log was produced when all other mods were disabled.
- Fri May 19, 2017 9:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] LuaCommand/LuaRemote bug
- Replies: 12
- Views: 5129
Re: [0.15.12] LuaCommand/LuaRemote bug
They are, I just downloaded both mods from the portal and ran the game with those zips only before I captured the log I posted in the previous comment.Rseding91 wrote:Please upload your mods. Maybe the ones off the mod portal aren't the same as the ones you're using.
- Fri May 19, 2017 9:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] LuaCommand/LuaRemote bug
- Replies: 12
- Views: 5129
- Fri May 19, 2017 9:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] LuaCommand/LuaRemote bug
- Replies: 12
- Views: 5129
Re: [0.15.12] LuaCommand/LuaRemote bug
That's weird, I get it immediately upon creation of a new game and it drops back to the new-game settings screen.
- Fri May 19, 2017 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.15.13] LuaCommand/LuaRemote bug
- Replies: 12
- Views: 5129
[Rseding91] [0.15.13] LuaCommand/LuaRemote bug
Hi, I haven't investigated it fully, because frankly it's such a weird issue there is almost certainly something going on behind the scenes that is breaking it. I am 99% confident that this is a problem with the game engine, and not an issue with the individual mods. Install these two mods: https://...
- Fri May 19, 2017 8:55 am
- Forum: Modding discussion
- Topic: [0.15] Mod setting/config interface - give your input
- Replies: 203
- Views: 62968
Re: [0.15] Mod setting/config interface - give your input
I'm definitely going to be adding more mod setting types once this initial wave of 0.15 bugs is taken care of. Probably another 2 weeks and then I'll start on stuff like this. Right now setting types I'm going to add are: Prototype picker (any prototype type) - which will simply give the string pro...
- Wed May 17, 2017 7:56 am
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 32834
Re: [0.15] Folks Factorio Fabrications
Thank you, I uploaded 0.2.2 now that should hopefully fix it. I have tried to reproduce it but it never happens to me.MasterBuilder wrote:I got out of my 'taxi' train while it was still moving:
I've actually seen this when getting out of trains on several occasions. I can't repro 100% but it happens rather often.
- Tue May 16, 2017 10:35 pm
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 32834
Re: [0.15] Folks Factorio Fabrications
Thank you
- Tue May 16, 2017 10:23 pm
- Forum: Modding discussion
- Topic: [0.15] Mod setting/config interface - give your input
- Replies: 203
- Views: 62968
Re: [0.15] Mod setting/config interface - give your input
A color setting type would be useful, with a color-picker GUI and returning the {r,g,b,a} table (or just {r,g,b}?). Until then, for https://mods.factorio.com/mods/folk/folk-colorequipment I just allow inputs of comma-separated rgb hex values, which allows easy copying from sources like https://www....
- Sun May 14, 2017 9:37 pm
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 32834
Re: [0.15] Folks Factorio Fabrications
Alright, I can't see any way of accomplishing this without adding two new options then; "Home station" text box and "Automatically go home" checkbox (no passenger + 5s inactivity), and a keybinding to "go home", with or without passenger. In other news, I uploaded a new...
- Sun May 14, 2017 9:56 am
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 32834
Re: [0.15] Folks Factorio Fabrications
Because i usually use the shuttle to transport some materials for me, so it should not drive away on its own. What if I add a single per-player runtime option; "Home station", that is a text field, and if it has a value set to something that matches a station, per-player, shuttle-enabled ...
- Wed May 10, 2017 11:08 am
- Forum: Mods
- Topic: [0.15] Folks Factorio Fabrications
- Replies: 85
- Views: 32834
Re: [0.15] Folks Factorio Fabrications
folk wrote:/c for i, p in pairs(game.players) do if p.gui.left.mod_gui_flow and p.gui.left.mod_gui_flow.mod_gui_button_flow and p.gui.left.mod_gui_flow.mod_gui_button_flow.shuttle_lite_button then p.gui.left.mod_gui_flow.mod_gui_button_flow.shuttle_lite_button.destroy() end end
- Tue May 09, 2017 3:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.9] LuaRemote freezes game completely
- Replies: 4
- Views: 1576
Re: [0.15.9] LuaRemote freezes game completely
Now suddenly it works when I menu-Restart the level, but when I do menu-Quit it locks the process entirely. It's not spinning the CPU; usage stays between 1.3-2.5% CPU while locked. EDIT: Updated folk-shuttle zip with the other errors from the initial post here fixed: https://cdn.discordapp.com/atta...