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by Ekelbatzen
Fri Jul 17, 2015 11:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.12] Shields insta charge
Replies: 1
Views: 2835

Re: [0.12] Shields insta charge

https://forums.factorio.com/forum/viewtopic.php?f=3&t=13512&start=40#p91576 : Power armor modules generate and consume 100 times more power in order to be able to charge construction robots. With the updated numbers 1 portable fusion reactor produces enough energy to supply 1 mk2 shield with...
by Ekelbatzen
Fri Jul 17, 2015 8:33 pm
Forum: Releases
Topic: Version 0.12.0
Replies: 165
Views: 139036

Re: Version 0.12.0

Power armor modules generate and consume 100 times more power in order to be able to charge construction robots. With the updated numbers 1 portable fusion reactor produces enough energy to supply 1 mk2 shield within milliseconds, I can stand in a medium sized enemy base without dying. This should ...
by Ekelbatzen
Fri Jul 17, 2015 6:07 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.0] Godmode(?) caused by faulty concrete deconstruction
Replies: 0
Views: 1185

[0.12.0] Godmode(?) caused by faulty concrete deconstruction

I managed to make my character and his inventory disappear: I was standing on concrete that was built on sandy-grassy terrain that had water nearby (See attached image). Then I commanded my personal bots to deconstruct the concrete, there seemed to be a random chance to spawn a tile of water from th...
by Ekelbatzen
Fri Jul 17, 2015 5:47 pm
Forum: Pending
Topic: [0.12.0] [posila] Construction robot crash
Replies: 3
Views: 5497

[0.12.0] [posila] Construction robot crash

I just loaded the new experimental release for Win 8.1 x64 vanilla and played Singleplayer for a while, then the game crashed, the log is in the spoiler below. I was building a big concrete platform with a blueprint and the personal roboport. I was walking on it and the bots built it without problem...
by Ekelbatzen
Sat Mar 07, 2015 9:05 pm
Forum: Releases
Topic: Version 0.11.17
Replies: 46
Views: 51049

Re: Version 0.11.17

Ill try to look it up. In the meantime, could you check how much fps you got in my save? I doubt its that big, but its always possible. What I did notice is that in taskmngr, my processer doesnt go beyond 13%, so it only uses one thread. In the settings its set to '8'. Could that be part of the pro...
by Ekelbatzen
Sat Feb 14, 2015 11:14 am
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 109394

Re: [0.11.x] Hardcorio:SC v.1.0.2 now unlocked!

You post in the factorio forums that you don't own their game which you are modding??^^ :? :lol:
by Ekelbatzen
Thu Feb 05, 2015 11:01 pm
Forum: Mods
Topic: [0.11.18+] Hardcorio:SC2 FINALE, 20 chance to win, 1-7 June
Replies: 170
Views: 109394

Re: [0.11.x] Hardcorio:SC v.1.0.2 now unlocked!

Hi there! I like your mod so far and spent 5 hours in normal mode, now started over for 9 hours in easy mode... My problem is getting to know what my goal should be to be able to attack the nests. Most of the tech I used to research in vanilla is either gone or needs alien artifacts in the first pla...
by Ekelbatzen
Tue Jan 06, 2015 5:53 pm
Forum: Releases
Topic: Version 0.11.10
Replies: 29
Views: 48610

Re: Version 0.11.10

That was really fast, thank you! Keep up the great work. Edit: No more crashes when starting a new game or loading a game from 11.9 inserter don't place items into a tunnel, maybe a new feature? Or was it already like this all the time? Not intended, could you post bug report with description of th...
by Ekelbatzen
Fri Dec 19, 2014 4:16 pm
Forum: Releases
Topic: Version 0.11.7
Replies: 29
Views: 41825

Re: Version 0.11.7

The game now crashes when I manually save in a multiplayer game :( (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6) Autosaves seem to work, I managed to save manually after that one time, too, but saving after that caused a crash again. https://dl.dropboxusercontent.com...
by Ekelbatzen
Fri Dec 19, 2014 3:57 pm
Forum: Releases
Topic: Version 0.11.7
Replies: 29
Views: 41825

Re: Version 0.11.7

The game now crashes when I manually save in a multiplayer game :( (Windows 8.1 x64, also using treefarm and some dytech which worked in 0.11.6)

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