Search found 1641 matches

by Zavian
Tue Jan 23, 2018 3:18 am
Forum: Ideas and Suggestions
Topic: For smart-ish trains: how about a "repathing chain signal"
Replies: 3
Views: 1248

Re: For smart-ish trains: how about a "repathing chain signal"

I believe that behaviour has changed in 0.16.17. See aaargha's post viewtopic.php?f=29&t=51341&p=337101#p337099 .
by Zavian
Tue Jan 23, 2018 3:07 am
Forum: Resolved Problems and Bugs
Topic: [0.16.16] Linux 'There is no package core in /usr/share/...'
Replies: 12
Views: 9796

Re: [0.16.16] Linux 'There is no package core in /usr/share/...'

I think this or the fix for it also broke NixOS. Due to it's immutable structure, it runs steam games in what basically amounts to a chroot with only a more or less complete environment. I will try the exec-path thingy. THere are a few linux related crashes do to in 0.16.17. There is a fair chance ...
by Zavian
Tue Jan 23, 2018 2:34 am
Forum: Resolved Problems and Bugs
Topic: [16.17][mac] Crashes after update right on start MR
Replies: 18
Views: 10683

Re: [16.17][mac] Crashes after update right on start

SIGILL is an illegal instruction (for your cpu, some macs seem to be able to run 0.16.17). Likely the only way to fix it before the devs issue a new patch is to revert to 0.16.16
by Zavian
Mon Jan 22, 2018 11:49 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [for 0.16] [0.15.31] Chain signal path locking/changing/deadlocks
Replies: 15
Views: 9915

Re: [kovarex] [for 0.16] [0.15.31] Chain signal path locking/changing/deadlocks

Nice. Does that mean you'll endup retesting a ton of intersections?
by Zavian
Mon Jan 22, 2018 11:26 pm
Forum: Technical Help
Topic: Mac Factorio Startup
Replies: 1
Views: 550

Re: Mac Factorio Startup

Looks like a duplicate of viewtopic.php?f=7&t=56929 .
by Zavian
Mon Jan 22, 2018 10:03 pm
Forum: Won't fix.
Topic: [0.16.17] Map Exchange string does not produce same map
Replies: 10
Views: 2758

Re: [0.16.17] Map Exchange string does not produce same map

I know. The map generation changed between versions, so you cannot generate a map in 0.16 that is identical to a map from 0.15. But I've saved the map in 0.16 to regenerate the string in 0.16 format? If that isn't going to work, then I'd suggest that the game IS bugged in the sense that it should n...
by Zavian
Mon Jan 22, 2018 9:10 pm
Forum: Won't fix.
Topic: Updating mods deletes the wrong old version
Replies: 3
Views: 1551

Re: Updating mods deletes the wrong old version

That reminds me of this thread viewtopic.php?f=49&t=56333 .

Maybe the best fix would be to only updated zipped mods, and ignore unzipped folders ?
by Zavian
Mon Jan 22, 2018 9:04 pm
Forum: General discussion
Topic: Belts vs Bots - A response to FFF #224
Replies: 98
Views: 46575

Re: Belts vs Bots - A response to the latest FFF

you're making an hyperbole. No, it isn't. The whole point is resource management... Factorio is a resource management game. Saying resource costs doesn't matter is saying the whole point of the game doesn't matter. Tell me how Factorio isn't a resource management game... Well different people get d...
by Zavian
Mon Jan 22, 2018 7:40 pm
Forum: Duplicates
Topic: [0.16.16] Inside lane on belt stopping when adding splitter.
Replies: 4
Views: 1791

Re: [0.16.16] Inside lane on belt stopping when adding splitter.

Don't let the belts back up. Belts in a loop like that will stop if they get completely full.
by Zavian
Mon Jan 22, 2018 1:03 pm
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 60024

Re: [0.16.0] Sideloading works completely different now

I want to mention something that I think is related to this problem: When you have a compressed yellow belt becoming a red belt then, since red belts are twice the speed, there should be enough space between items to fit another item. But neither side loading or inserters can reliably place items i...
by Zavian
Sun Jan 21, 2018 9:49 am
Forum: Releases
Topic: Version 0.15.7
Replies: 72
Views: 49078

Re: Version 0.15.7

/c game.difficulty_settings.technology_price_multiplier = 1 I'd like to see it also being reverted. Thinking about it, it seemed more natural to have the multiplier not affecting infinite research... Well depending on the tech multiplier, doing that could mean that the first infinite research could...
by Zavian
Sun Jan 21, 2018 2:58 am
Forum: Not a bug
Topic: Rocket launches even when output slot is full
Replies: 37
Views: 19652

Re: Rocket launches even when output slot is full

It occurred to me that one fix that retains the need for players to use circuits to manage satellite launches, is to spill the excess science packs over the ground. That way science isn't destroyed, and players will notice, and need to clean up. (The other alternative is a console message, everytime...
by Zavian
Sat Jan 20, 2018 8:57 pm
Forum: Technical Help
Topic: mod portal unable to log in or reset pw
Replies: 1
Views: 763

Re: mod portal unable to log in or reset pw

I'm pretty sure it uses your Factorio.com account (not the forum account, but factorio.com), and that you can reset your password there.
by Zavian
Sat Jan 20, 2018 6:26 pm
Forum: Won't fix.
Topic: [16.16] Lab speed bonus multiplies with module bonuses instead of adding to it
Replies: 7
Views: 3471

Re: [0.16.16] 2245% Lab speed

Pretty sure those numbers are right and expected. Starting with the normal lab. Speed (1 - 2 x 0.15) x (1 + 2.5) = 0.7 x 3.5 = 2.45 = +145% The - 2 x 0.15 comes from the 2 productivity lvl 3 modules. The + 2.5 comes from +250% lab research speed bonus. For the beaconed lab the calculation is (1 - 2 ...
by Zavian
Sat Jan 20, 2018 5:45 pm
Forum: Gameplay Help
Topic: Blueprints disappear into the ether
Replies: 5
Views: 3005

Re: Blueprints disappear into the ether

Game version? Mods? In particular did you remove or update any mods around the time the blueprints disappeared?

Blueprints are stored in blueprint.dat. I think only the blueprints that are actually in your inventory/toolbar/chests are stored as part of the savegame.
by Zavian
Sat Jan 20, 2018 1:56 am
Forum: News
Topic: Friday Facts #226 - New mod portal & other news
Replies: 93
Views: 41906

Re: Friday Facts #226 - New mod portal & other news

I'm pretty sure Twinsen spilled out about mod portal already in 'interview' stream with Xtreminator and co. He also spilled out that this FFF was supposed to be third part of belts vs. bots. Yet it's not. Someone is lying or at least manipulating. Or as they said in this FFF, they may have decided ...
by Zavian
Sat Jan 20, 2018 1:41 am
Forum: Ideas and Suggestions
Topic: Accumulator charge % in Electric network info
Replies: 7
Views: 3640

Re: Accumulator charge % in Electric network info

+1 for a basic accumulator graph somewhere.
by Zavian
Fri Jan 19, 2018 2:12 pm
Forum: Not a bug
Topic: [0.16.16] No impact damage from cliffs
Replies: 2
Views: 860

Re: [0.16.16] No impact damage from cliffs

Based on Rseding's comment in viewtopic.php?f=6&t=55997&p=329557, I'd say not a bug.
by Zavian
Fri Jan 19, 2018 3:12 am
Forum: Technical Help
Topic: Save compression
Replies: 4
Views: 2023

Re: Save compression

The option seems to exist in the config files for 0.16.16, but not in 0.15. I seem to remember a recent thread where Rseding mentioned adding it, so it probably won't work on older versions.

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