Search found 158 matches

by pichutarius
Wed Jun 28, 2017 1:58 pm
Forum: General discussion
Topic: Hello from a new player!
Replies: 7
Views: 2670

Re: Hello from a new player!

welcome! my only tip for playing the: dont ask for general tips. if u are stuck and need tip for something, sure go search for it. if not, it is not advisable to ask or look for generic tip until u launch 3 rockets or so. discovering the problem, fixing them and improving them was a joyful experienc...
by pichutarius
Sat Jun 24, 2017 1:29 pm
Forum: General discussion
Topic: heat flow (math!)
Replies: 3
Views: 3234

Re: heat flow (math!)

well, thanks for pointing out the part i did not make myself clear. in my formula, the V is calculated between input heat tile to input heat tile, hence when i = 0, the end points are the same tile, therefore V = 0. i choose between input heat tile because the formula is nicer this way. as a consequ...
by pichutarius
Sat Jun 24, 2017 10:47 am
Forum: General discussion
Topic: heat flow (math!)
Replies: 3
Views: 3234

heat flow (math!)

0. Disclaimer 1. this thread is created by human, error is inevitable. please point out any mistake u find. 2. this thread is messy and full of math. proceed at ur own risk. 3. this thread mainly consider throughput of heat pipes, ie: it assumes enough nuclear reactors, turbines, full electric load...
by pichutarius
Thu Jun 08, 2017 12:47 am
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16773

Re: infinite research cost and effect (math!)

mining productivity 1 needs {750,250} ore, not {2250,750}. short answer: less than 38% cost of rocket+satellite. at mining prod1, for every 102 ore used, u "pay" for 100 ore and 2 ore come for free. for every x ore used, u "pay" for (100/102)x ore and (2/102)x ore come for free. ...
by pichutarius
Tue Jun 06, 2017 11:25 am
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16773

Re: infinite research cost and effect (math!)

true that. normally i use prod3 on silo and labs (after that, top-down in production chain list). those usually are bottlenecked by input, so craft speed penalty isnt a penalty at all. furthermore prod has greatest effect (discount) on high end product. on the other hand, miners and pumpjack are bot...
by pichutarius
Wed May 31, 2017 12:03 am
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16773

Re: infinite research cost and effect (math!)

@FasterJump: sp have different length of stages and prod module can be used by some product while not by others, math become very messy.
and i said that im too lazy, its just a rough estimate (or upper bound).
by pichutarius
Tue May 30, 2017 3:56 am
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16773

Re: infinite research cost and effect (math!)

@d4rkpl4y3r: im a stupid LOL... thanks @Cerulean: actually 1000 crude oil is equal to 1800 heavy oil, not 555. also the conversion is valid as in long term average, when LOTS of different liquid come and go. to further convince u or future reader, here is an example: if u are given 17000 oil and tas...
by pichutarius
Tue May 30, 2017 12:51 am
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16773

Re: infinite research cost and effect (math!)

@Ace_W: thanks~ @quinor: im too lazy for that, but rough estimate, u can place 4 prod3 to each sp(include silo, exclude satellite) and 2 prod3 in labs. so needed amount is reduced to (1 - .4)(1 - .2) = .48 1 / (1.4 * 1.2) = .595 (thanks to d4rkpl4y3r) , which means roughly 60% as much raw is needed....
by pichutarius
Mon May 29, 2017 1:34 pm
Forum: General discussion
Topic: total cost of a rocket (with research) in 0.15.X?
Replies: 2
Views: 2205

Re: total cost of a rocket (with research) in 0.15.X?

recently i post this https://forums.factorio.com/viewtopic.php?f=5&t=48597 https://wiki.factorio.com/images/thumb/Space_science_pack.png/16px-Space_science_pack.png = 101.535 https://wiki.factorio.com/images/thumb/Iron-ore.png/16px-Iron-ore.png + 85.2875 https://wiki.factorio.com/images/thumb/Co...
by pichutarius
Fri May 26, 2017 1:23 pm
Forum: General discussion
Topic: infinite research cost and effect (math!)
Replies: 17
Views: 16773

infinite research cost and effect (math!)

0. Disclaimer 1. this thead is created by human, error is inevitable. please point out any mistake u find. 2. this thread assumed u have no life and play (or plan to) infinitely long, ie initial/running cost is negligible. 3. this thread is messy and full of math. proceed at ur own risk. 4. this th...
by pichutarius
Wed May 24, 2017 2:46 am
Forum: Ideas and Suggestions
Topic: Darken miner on depleted deposit
Replies: 14
Views: 4904

Re: Darken miner on depleted deposit

I suggest you read Why ? because im lazy. :D i read that long ago, but thanks anyway. 5 clicks is still to much for too little feature. (honest, i can live without it ;)) but then u inspire me to add a link to the mod so future visitor can have a look and hopefully what u mentioned happens. so than...
by pichutarius
Tue May 23, 2017 3:49 pm
Forum: Ideas and Suggestions
Topic: Darken miner on depleted deposit
Replies: 14
Views: 4904

Re: Darken miner on depleted deposit

I belive, You can connect light to them, that light when miner is depleted... i just tested and... u're right! one never stop learning. but then, its too troublesome for such a little thing to ask for, same for installing a mod. i admit this small feature is not a must have, but certainly nice to h...
by pichutarius
Tue May 23, 2017 3:12 pm
Forum: Ideas and Suggestions
Topic: Darken miner on depleted deposit
Replies: 14
Views: 4904

Darken miner on depleted deposit

TL;DR or anything to make them distinct from active miners. so player can spot them easier. What ? https://forums.factorio.com/download/file.php?id=25156 Why ? because im lazy. :D c'mon, surely im not the only one? related mod: https://forums.factorio.com/viewtopic.php?f=144&t=28817 https://for...
by pichutarius
Sun May 21, 2017 3:37 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150090

Re: Friday Facts #191 - Gui improvements

I'm all for moving it into a tab, but, we still need a quick way of seeing which weapon we have equipped. I didn't make it very clear in FFF, you you can still see your active weapon and ammo, something like this, possibly attached to the quickbar: https://forums.factorio.com/download/file.php?id=2...
by pichutarius
Thu May 11, 2017 10:26 pm
Forum: General discussion
Topic: uranium fuel value (math!)
Replies: 10
Views: 4613

Re: uranium fuel value (math!)

oh gosh, what a mistake! now the numbers should divide by 10... what a bummer :( well i edit the numbers. now it doesnt look as pretty... thanks for pointing out the mistake tho. edit: @andrew, as for the energy cost, both fuel value and "crafting time" is divided by 10, so the ratio stays...
by pichutarius
Thu May 11, 2017 3:19 pm
Forum: General discussion
Topic: uranium fuel value (math!)
Replies: 10
Views: 4613

Re: uranium fuel value (math!)

@andrew, glad u like it. all the photos are from wiki (should something happen to the image link, this post will become a graveyard of dead link). as for energy cost, by including crafting time into the equation, we got https://wiki.factorio.com/images/thumb/Uranium-235.png/16px-Uranium-235.png = 15...
by pichutarius
Thu May 11, 2017 9:33 am
Forum: General discussion
Topic: uranium fuel value (math!)
Replies: 10
Views: 4613

uranium fuel value (math!)

my first post after 1000+ hours of gameplay. great game! i post to verify my calculation. please point out any mistake. (A) quick answer for math allergy people assuming no neighbour bonus: https://wiki.factorio.com/images/thumb/Uranium-238.png/16px-Uranium-238.png = 5GJ https://wiki.factorio.com/im...

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