Search found 1601 matches
- Tue Mar 30, 2021 11:59 pm
- Forum: Off topic
- Topic: Climate Change
- Replies: 53
- Views: 32701
Re: Climate Change
me i've started growing my own tomatoes, they taste better and don't come from places i can't afford to visit. I’m sure the tomatoes taste better and are more cost effective, but I’m not sure that really does anything at all to reduce pollution or affects global warming. It would help, if not so mu...
- Tue Mar 30, 2021 11:49 pm
- Forum: Ideas and Suggestions
- Topic: Automatically equip best armor
- Replies: 14
- Views: 3063
Re: Automatically equip best armor
Pick up a corpse, it would equip the best armor in the corpse rather than the worst. (this is particularly annoying) Open the corpse like a chest. Shift click on the armor you want, then control click on the empty slot. That's tricky, if you have to dodge worms & don't want to get locked-in by ...
- Tue Mar 30, 2021 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Automatically equip best armor
- Replies: 14
- Views: 3063
Re: Automatically equip best armor
Pick up a corpse, it would equip the best armor in the corpse rather than the worst. (this is particularly annoying) Open the corpse like a chest. Shift click on the armor you want, then control click on the empty slot. That's tricky, if you have to dodge worms & don't want to get locked-in by ...
- Tue Mar 30, 2021 1:09 pm
- Forum: Minor issues
- Topic: [1.1.30] Four minutes after lastest save is loaded program freezes – 100% repeatable
- Replies: 14
- Views: 4078
Re: [1.1.30] Four minutes after lastest save is loaded program freezes – 100% repeatable
I tested it: Same behaviour.
Don't think its an hardware issue
Playtime is quite massive: 19884:00:04 ( > 2.25 years)
EDIT: I guess playtime is related: 19884 hours is short before 2^32 ticks
4294944000 : 19884 hours
4294967296 : 2^32
Don't think its an hardware issue
Playtime is quite massive: 19884:00:04 ( > 2.25 years)
EDIT: I guess playtime is related: 19884 hours is short before 2^32 ticks
4294944000 : 19884 hours
4294967296 : 2^32
- Mon Mar 29, 2021 8:03 pm
- Forum: Gameplay Help
- Topic: Why do these values exist?
- Replies: 9
- Views: 3332
- Mon Mar 29, 2021 6:58 pm
- Forum: Ideas and Suggestions
- Topic: Ghost placement in map mode
- Replies: 10
- Views: 2599
Re: Ghost placement in map mode
reverse controls?
- Sun Mar 28, 2021 8:20 am
- Forum: Ideas and Requests For Mods
- Topic: Limit of Loaders
- Replies: 12
- Views: 2404
Re: Limit of Loaders
miniloaders never used loader mechanic, but internal inserters. Is that the same limit? (I did not use loaders since 1.5 years anymore, so i don't know) wrong - they also contain a 1x1 loader internally for the fact that it offers a bit of belt that ends within a single tile. but it is not used for...
- Sat Mar 27, 2021 1:10 pm
- Forum: Show your Creations
- Topic: Good and easily upgradable early to end game wall defence! Plus Laser - Mine defence!
- Replies: 4
- Views: 3728
Re: Good and easily upgradable early to end game wall defence! Plus Laser - Mine defence!
those boxed-in mines look pretty efficient, because they don't explode all at the same time.
- Sat Mar 27, 2021 1:08 pm
- Forum: Ideas and Requests For Mods
- Topic: Limit of Loaders
- Replies: 12
- Views: 2404
Re: Limit of Loaders
There isn’t a variable to change or something like that, but you could try the miniloaders mod. https://mods.factorio.com/mod/miniloader it no longer works in .18, they need to update. miniloaders never used loader mechanic , but internal inserters. Is that the same limit? (I did not use loaders si...
- Sat Mar 27, 2021 12:46 pm
- Forum: Modding discussion
- Topic: Industrial Revolution 2 is incompatible with Alien Biomes
- Replies: 12
- Views: 4036
- Fri Mar 26, 2021 7:54 pm
- Forum: Releases
- Topic: Version 1.1.28
- Replies: 14
- Views: 12522
Re: Version 1.1.28
The funny thing, lasers are not very strong, but everybody uses them, because they are easy to handle and have a ton of range. Just needs some (or very much) research, but this is a game about research. Flamer has bigger range, than laser. e.g. by your book - laser has a ton of range, flamer has tw...
- Thu Mar 25, 2021 6:58 pm
- Forum: Releases
- Topic: Version 1.1.28
- Replies: 14
- Views: 12522
Re: Version 1.1.28
[*]Fixed that laser and fluid turret bonus, wasn't shown properly in the toooltip. This bonus is not used in vanilla which uses ammo category bonus. (https://forums.factorio.com/96566) [*]Fixed that part of the flamethrower turret and flamethrower ammo turret description, which describes the proper...
- Thu Mar 25, 2021 12:13 pm
- Forum: Releases
- Topic: Version 1.1.30
- Replies: 21
- Views: 24575
Re: Version 1.1.30
I play the steam version of Factorio and steam still thinks the most recent version of the game is 1.1.27 from March 11. I have restarted steam and used the verify local game files several times. Is there something wrong on steam's end or am i going to have to try to reinstall the game completely? ...
- Tue Mar 23, 2021 10:36 pm
- Forum: Railway Setups
- Topic: Sushi wagon
- Replies: 15
- Views: 5954
Re: Sushi wagon
The design has this downside, that it depends on a facility, which reliable consumes the overproduction. That's not unrealistic. You can create a small science block, which consumes the excess with higher prio and produce the rest from scratch. Not exactly elegant, but other designs have different d...
- Tue Mar 16, 2021 11:34 am
- Forum: General discussion
- Topic: Why pathfinding is so bad?
- Replies: 17
- Views: 6166
Re: Why pathfinding is so bad?
You should check, if there is a topic in ideas & suggestions. Probably something for the extension
Unfriendly ranting doesn't motivate the devs to change anything.
Unfriendly ranting doesn't motivate the devs to change anything.
- Sat Mar 13, 2021 9:00 am
- Forum: Balancing
- Topic: 1.1.27 tank excessive self damage using explosive shells?
- Replies: 2
- Views: 2030
Re: 1.1.27 tank excessive self damage using explosive shells?
That's probably it. The damage researches are very steep sometimes. You can look how much percent damage you added in the tech tree or in bonus overview
- Sat Mar 13, 2021 8:55 am
- Forum: Gameplay Help
- Topic: Intriguing red dot
- Replies: 11
- Views: 3566
Re: Intriguing red dot
You can go there and look what it is. Most of the time, the dot will vanish or there are biters...
Or bring up radar coverage there.
Or bring up radar coverage there.
- Sat Mar 13, 2021 8:50 am
- Forum: Ideas and Suggestions
- Topic: Reset individual mod settings button
- Replies: 5
- Views: 2237
Re: Reset individual mod settings button
Artisanal Suite by Kirazy implements the display of the default value. I think, that could be base game
https://mods.factorio.com/mod/reskins-angels
...
https://mods.factorio.com/mod/reskins-angels
...
- Fri Mar 12, 2021 9:44 am
- Forum: Gameplay Help
- Topic: Biter-ness (Basics questions)
- Replies: 7
- Views: 3107
Re: Biter-ness (Basics questions)
Personally, I explore with the car and use radars rather for live observation in factory or outposts. I don't know, if they expand more often with a bigger area. If not, it's more likely they expand to a place, which is farer away from the factory. So it would reduce the pressure a bit, but not redu...
- Fri Mar 12, 2021 8:48 am
- Forum: Ideas and Suggestions
- Topic: End game construction bot updates
- Replies: 1
- Views: 802
Re: End game construction bot updates
Sorry, for effortless reply...
Did you try spidy?
Or add some mods
Did you try spidy?
Or add some mods