Search found 1626 matches
- Wed Jun 12, 2024 1:12 pm
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 4118
Re: Optimal Monitor for Factorio (avoid blur when moving)
The image itself doesn't get less blurry with 120 Hz.
It should be, as the pixels in the panel are refreshing more often (doesn't matter if it's the same frame of the game). See photos here:
https://www.rtings.com/monitor/reviews/gigabyte/m32u#test_22296
Response times 144 Hz vs 60 Hz ...
- Mon Jun 10, 2024 10:34 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 4118
Re: Optimal Monitor for Factorio (avoid blur when moving)
I have to use 60 Hz, because with 120Hz its stuttering and flashing slightly without improvement.
More Hz is always better: https://blurbusters.com/persistence-vs-motion-blur/
Why is stuttering and flashing? Do you have VRR enabled? Try without VRR so your Monitor can run at max Hz (not ...
- Sun Jun 09, 2024 10:12 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 4118
Re: Optimal Monitor for Factorio (avoid blur when moving)
I added a video to the description, showing how it looks, when recorded with my phone
- Sun Jun 09, 2024 9:53 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 4118
Re: Optimal Monitor for Factorio (avoid blur when moving)
I can't say 100% anymore, but I remember, that it was rather worse with the NVIDIA due to some slight stuttering in the Linux X11 environmentcomputeraddict wrote: Sun Jun 09, 2024 12:03 amAre you saying the Nvidia card had the same problem?jodokus31 wrote: Sat Jun 08, 2024 11:16 am Before I had an NVIDIA 3060, which was not different for Factorio.
- Sat Jun 08, 2024 11:16 am
- Forum: Technical Help
- Topic: Optimal Monitor for Factorio (avoid blur when moving)
- Replies: 16
- Views: 4118
Optimal Monitor for Factorio (avoid blur when moving)
I'm wondering, if there is a certain monitor technique, which is specially optimal for 60 FPS Factorio.
I'm currently playing on a Gigabyte M32U, IPS Panel, which has a low latency and some overdrive settings.
I have to use 60 Hz, because with 120Hz its stuttering and flashing slightly without ...
I'm currently playing on a Gigabyte M32U, IPS Panel, which has a low latency and some overdrive settings.
I have to use 60 Hz, because with 120Hz its stuttering and flashing slightly without ...
- Fri Apr 26, 2024 8:39 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 50862
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I would wish, the stats would remember the all last settings.
- Fri Apr 12, 2024 12:18 pm
- Forum: News
- Topic: Friday Facts #406 - Space Age Music
- Replies: 157
- Views: 52805
Re: Friday Facts #406 - Space Age Music
Gorgeous!
I adore the original music, but I heard it so much, that I needed to turn it off sometimes. So, I'm very excited for the new music.
I like space, vulcanus and the new planet very much. The fulgora music is a bit stressful, IMO
...
Is was kinda expecting the Fulgoria track to come with a ...
I adore the original music, but I heard it so much, that I needed to turn it off sometimes. So, I'm very excited for the new music.
I like space, vulcanus and the new planet very much. The fulgora music is a bit stressful, IMO
...
Is was kinda expecting the Fulgoria track to come with a ...
- Tue Apr 09, 2024 4:35 pm
- Forum: Logistic Train Network
- Topic: Using LTN Mod source?
- Replies: 7
- Views: 2392
Re: Using LTN Mod source?
I am aware, as I quoted in my first comment, that modifications require authorization.
Which is why I was asking. Can I please use the source in a new mod with enhancements?
Just a warning, I would not invest too much time with the code until you get permission.
I would recommend to check ...
- Tue Apr 09, 2024 11:17 am
- Forum: Logistic Train Network
- Topic: Using LTN Mod source?
- Replies: 7
- Views: 2392
Re: Using LTN Mod source?
I see the source for LTN is marked "No Modification - Although I can't stop you from looking at my code, you are not allowed to distribute anything altered, or derived from my code without explicit permission first."
Be aware, that you are not allowed to distribute any changes to the code. I ...
- Fri Apr 05, 2024 1:36 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 43911
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
For me personally the biggest issue with the list of items is their order and finding the particular item in them.
So I would try to group and sort the items in the list similar to the crafting menu/combinator picker so the order is more consistent across the game.
+1
That is also my idea ...
- Mon Mar 25, 2024 3:54 pm
- Forum: News
- Topic: Friday Facts #403 - Train stops 2.0
- Replies: 132
- Views: 45364
Re: Friday Facts #403 - Train stops 2.0
Wow, I'm very excited for the expansion!
- Mon Mar 25, 2024 3:51 pm
- Forum: News
- Topic: Friday Facts #400 - Chart search and Pins
- Replies: 73
- Views: 27898
Re: Friday Facts #400 - Chart search and Pins
Since we don't expect a crazy amount of pins to exist, we added a list of all your pins right under the minimap, where it can be edited or removed.
When reading this, it reminded me, that I use a mod to hide the minimap, when looking at the contents of logistic network, because it contains so many ...
When reading this, it reminded me, that I use a mod to hide the minimap, when looking at the contents of logistic network, because it contains so many ...
- Fri Mar 01, 2024 10:38 am
- Forum: Questions, reviews and ratings
- Topic: Looking for a mod to tweak bullet damage.
- Replies: 1
- Views: 737
Re: Looking for a mod to tweak bullet damage.
I don't know either, but it's a good instance to start learning writing an own mod.
It's a very easy change.
But, I get, that it might not be for everyone

It's a very easy change.
But, I get, that it might not be for everyone
- Fri Feb 23, 2024 1:01 pm
- Forum: Mods
- Topic: [MOD 1.1] Sea Block Pack 0.5.16
- Replies: 156
- Views: 188533
Re: [MOD 1.1] Sea Block Pack 0.5.12
Is it intended that in red science, the very first one, the only way to get lead is by sorting rubyte ore to lead ore. Issue is that it gives nickel ore as well, but nickel has no uses whatsoever until in green science. Can't even process it, so all that can be done is stockpile it somewhere ...
- Fri Dec 29, 2023 1:37 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 22019
Re: Friday Facts #391 - 2023 recap
Thank you very much for the continued support and further development of Factorio, which has become far more than a game to me.
I'm very exited for all the new 2.0 feature and space age extension. It will be huge, when it drops; hopefully somewhere in 2024.
I'm very exited for all the new 2.0 feature and space age extension. It will be huge, when it drops; hopefully somewhere in 2024.
- Wed Dec 06, 2023 12:23 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 73885
Re: Friday Facts #387 - Swimming in lava
Steampower needs lots of water. Nuclear even more.
I disagree !
I share your questionning though, but the steam used for nuclear being "hotter" it contain more energy per unit, thus requiring less water for the same amount of electricity so it would be the better option in case of limited ...
- Tue Dec 05, 2023 11:00 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 172
- Views: 73885
Re: Friday Facts #387 - Swimming in lava
I wonder, how power is generated on Vulcanus.
Solar will work, of course.
Steampower needs lots of water. Nuclear even more.
When you have to process sulfuric acid first, it can be a quite risky endeavour.
Solar will work, of course.
Steampower needs lots of water. Nuclear even more.
When you have to process sulfuric acid first, it can be a quite risky endeavour.
- Tue Nov 21, 2023 9:48 pm
- Forum: Technical Help
- Topic: New Gamer PC, poor factorio performance
- Replies: 10
- Views: 2499
Re: New Gamer PC, poor factorio performance
Maybe also try the savefile on somebody else's computer.
You can also try to run some factorio benchmarks from this site and check, if you get reasonable/comparable results for those other maps.
https://factoriobox.1au.us
If unlucky, it's just 7 UPS to 11.2 UPS, which is 60% better, but I would ...
You can also try to run some factorio benchmarks from this site and check, if you get reasonable/comparable results for those other maps.
https://factoriobox.1au.us
If unlucky, it's just 7 UPS to 11.2 UPS, which is 60% better, but I would ...
- Sat Oct 14, 2023 1:45 pm
- Forum: Implemented Suggestions
- Topic: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
- Replies: 72
- Views: 31567
Re: Option to disable no-power flashing / Remove potential epilepsy problem / Reduce distraction on power loss
No, but they seem to have many things in the queue, maybe, just maybe something will pop up soon. I hope it, but no further knowledge
- Sat Oct 07, 2023 12:33 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 52913
Re: Friday Facts #379 - Abstract rewiring
A refactoring was imminent!
Glad, you are just doing it!
I love the changes.
When the focus is also more on remote actions with the expansion, I'd really love, that the replay function records the viewing point and zoom, basically what has really been shown on the screen. Otherwise, you just ...
Glad, you are just doing it!
I love the changes.
When the focus is also more on remote actions with the expansion, I'd really love, that the replay function records the viewing point and zoom, basically what has really been shown on the screen. Otherwise, you just ...