Search found 1601 matches
- Sat Nov 05, 2022 11:08 am
- Forum: Releases
- Topic: Version 1.1.71
- Replies: 23
- Views: 18189
Re: Version 1.1.71
I tested with Gnome on Wayland, and it's not really better there. Not sure, whats the problem, but it might be that, NVidia is not very well supported for Wayland. I guess, I just wait...I'm ok, how it works on Xorg currently search for my wayland troubleshooting thread and try some of the ideas th...
- Fri Nov 04, 2022 6:49 pm
- Forum: Technical Help
- Topic: Every few minutes I get a tiny freeze
- Replies: 13
- Views: 1537
Re: Every few minutes I get a tiny freeze
It sounds like a special problem for you PC. Either OS/drivers or even hardware. You could try to update drivers, OS You should check CPU / GPU temperatures, which could throttle down the system, if too high You can check for RAM (Memtest) or HD failures. If it's that the problem then it's not any ...
- Fri Nov 04, 2022 6:47 pm
- Forum: Releases
- Topic: Version 1.1.71
- Replies: 23
- Views: 18189
Re: Version 1.1.71
OpenGL on Linux is a bit stuttery sometimes. that's actually an issue with Xorg, which goes away in Wayland (to be replaced with other issues, especially in hybrid graphics systems, e.g. laptops) I tested with Gnome on Wayland, and it's not really better there. Not sure, whats the problem, but it m...
- Fri Nov 04, 2022 3:52 pm
- Forum: Technical Help
- Topic: Every few minutes I get a tiny freeze
- Replies: 13
- Views: 1537
Re: Every few minutes I get a tiny freeze
Maybe it's memory related, that it's getting low? That's what I was thinking, that dedicated memory to factorio was somehow limited at lower values, or that maybe something is causing my game to consume much more memory than it's supposed to (but if it's a memory leak related to the map then it sho...
- Fri Nov 04, 2022 3:46 pm
- Forum: Modding help
- Topic: How to get owner of construction robot?
- Replies: 1
- Views: 654
Re: How to get owner of construction robot?
I stumbled over this, when searching an answer for this question. My solution on this is now, that the robot has a force and not a unique owner. So, the owners are all players of the force local players = {} for _, player in pairs(game.players) do if player.force.name == robot.force.name then table....
- Fri Nov 04, 2022 1:42 pm
- Forum: Releases
- Topic: Version 1.1.71
- Replies: 23
- Views: 18189
Re: Version 1.1.71
Added native support for M1 Macs. Wow! That’s fantastic! Does it use metal? No, still on openGL. Still nice. Need to try it, how it performs graphically Not sure about relative graphics performance but I’m getting ~20% UPS improvements. I never used my M1 for factorio so far, because it's rather de...
- Fri Nov 04, 2022 12:44 pm
- Forum: Releases
- Topic: Version 1.1.71
- Replies: 23
- Views: 18189
- Fri Nov 04, 2022 12:38 pm
- Forum: Technical Help
- Topic: Every few minutes I get a tiny freeze
- Replies: 13
- Views: 1537
Re: Every few minutes I get a tiny freeze
Maybe it's memory related, that it's getting low? That's what I was thinking, that dedicated memory to factorio was somehow limited at lower values, or that maybe something is causing my game to consume much more memory than it's supposed to (but if it's a memory leak related to the map then it sho...
- Fri Nov 04, 2022 12:33 am
- Forum: Technical Help
- Topic: Every few minutes I get a tiny freeze
- Replies: 13
- Views: 1537
Re: Every few minutes I get a tiny freeze
You could press F4 and enable "show-time-usage" When the freeze happens, you can look, if a mod or something is using a lot of time. I checked the save, but didn't notice anything yet Did you try walking around? Maybe to the north a bit? Or examining the north front? I wish I could read i...
- Thu Nov 03, 2022 10:07 pm
- Forum: Technical Help
- Topic: Every few minutes I get a tiny freeze
- Replies: 13
- Views: 1537
Re: Every few minutes I get a tiny freeze
You could press F4 and enable "show-time-usage"
When the freeze happens, you can look, if a mod or something is using a lot of time.
I checked the save, but didn't notice anything yet
When the freeze happens, you can look, if a mod or something is using a lot of time.
I checked the save, but didn't notice anything yet
- Wed Oct 26, 2022 3:10 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 31112
Re: Why are you guys so pressed?
I would like to see regular FFFs again. But that is my perspective as a player. On the other hand i see, that writing these and working with the responses of the community is a rollercoaster on its own and including these in the development process. But there is one thing that Wube should consider:...
- Wed Oct 26, 2022 11:30 am
- Forum: Gameplay Help
- Topic: I suddenly got "game over" for no apparent reason
- Replies: 11
- Views: 2171
Re: I suddenly got "game over" for no apparent reason
Maybe stupid question, but did you launch the rocket?
- Tue Oct 25, 2022 11:51 am
- Forum: Technical Help
- Topic: Non-blocking saves?
- Replies: 8
- Views: 1744
Re: Non-blocking saves?
I would kill for this feature on Windows. Question is, who would not? Installing Linux f.e. EndavourOS or Linux Mint is an option before committing a crime :P Maybe in a VMWare, but it might have some Performance drawbacks Or install in parallel, which I have done. And now, I mainly use Linux fun f...
- Tue Oct 25, 2022 11:39 am
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 31112
Re: Why are you guys so pressed?
Why is everyone so angry at the devs for taking a long time for the expansion? You haven't paid for it, so what the issue? They're trying to deliver a quality product, and not a cash grab or glitchy expansion. Can you guys stop getting on the devs ass and just let them develop the game in peace? --...
- Mon Oct 17, 2022 9:03 am
- Forum: Outdated/Not implemented
- Topic: Replay Migration
- Replies: 2
- Views: 1251
Re: Replay Migration
I have several tipps to maintain a replayable savefile: - Use standalone factorio version, not steam version. No forced updates through steam - Never update mods or change startup settings. - If you absolutely have to update something, you can: >* (place the inventory of the current character in a c...
- Thu Oct 13, 2022 8:32 am
- Forum: General discussion
- Topic: why prod modules are important
- Replies: 155
- Views: 22151
Re: why prod modules are important
Why are you repeating what I wrote? Sorry, I felt the need to make it more clear. Esp. also what mmmPi pointed out, that the pollution production per miner with prod modules is not only dependent on the power consumption, but the miner itself produces more on top. Regarding this: Prod modules make ...
- Wed Oct 12, 2022 1:50 pm
- Forum: General discussion
- Topic: why prod modules are important
- Replies: 155
- Views: 22151
Re: why prod modules are important
One prod module is a fixed investment, just like the mining productivity research. The research creates more ore output out of thin air. Essentially, it enlarges every ore resource by the researched factor. The prod modules convert energy into more output of every intermediate material, so they red...
- Tue Oct 11, 2022 11:55 pm
- Forum: General discussion
- Topic: why prod modules are important
- Replies: 155
- Views: 22151
Re: why prod modules are important
So in small emerging base, I see no use in modules. Efficiency modules may get handy because of the smaller pollution footprint. Single speed modules may get handy if single assembling machines need more output and you cannot expand your base easily. For a larger amount of production modules, there...
- Sun Oct 09, 2022 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Remember Scroll Position of Blueprint List-View in BP book-window
- Replies: 6
- Views: 1557
Re: Remember Scroll Position of Blueprint List-View in BP book-window
I want to up this. My usecase is, that I have a blueprint book from library as shortcut in my hotbar. Then I right click on it to open to book, when I want to edit a blueprint. (I'm not talking about using the book to place the next blueprint, this works all right) When I have many blueprints in tha...
- Fri Oct 07, 2022 10:43 am
- Forum: Technical Help
- Topic: 1.1.69 Super Blurry
- Replies: 5
- Views: 925
Re: 1.1.69 Super Blurry
I would also download the nonsteam version with pristine config settings and check, if something is configured not optimal in factorio from the older computer.
https://factorio.com/download
https://factorio.com/download