Search found 1601 matches
- Tue Mar 13, 2018 8:08 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 332283
Re: [0.16.x] Bob's Mods: General Discussion
Seablock has no raw wood at all. The only options are styrene + butadiene directly into rubber or from the liquid resin chain (urea + formaldehyde being the only one pre-blue). That said, I don't see why not add both recipes. Seablock can then just disable the rubber one. Honestly this is an issue ...
- Tue Mar 13, 2018 6:57 pm
- Forum: Mods
- Topic: [MOD 1.1] Xander Mod v3.6.1
- Replies: 748
- Views: 300841
Re: [MOD 0.16] Xander Mod v1.5.1
I don't. There's more than one loader mod in existance, and in late game you might want to change to a different mod or not use loaders at all for performance reasons. Note that I wrote Miniloader specifically prompted by XM because using a 2x1 loader to get coke out of my blast furnaces was annoyi...
- Tue Mar 13, 2018 6:42 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 332283
Re: [0.16.x] Bob's Mods: General Discussion
Bobonium isn't a bob ore, it's... angels? I think the fix is to make the lab cost a basic belt instead of yellow. Lets not forget that in the real world, People were using copper, tin, and bronze long before they started using iron, because it's that easy to smelt. Iron requires a hotter furnace Bo...
- Tue Mar 13, 2018 6:18 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1024662
Re: [0.16] Sea Block Pack 0.2.4
There is currently the issue, that Bob has changed the recipe for standard transport belt to use tin plate in latest bobslogistics 0.16.13 from yesterday: https://mods.factorio.com/mod/boblogistics/downloads I guess, it will be resolved in the next hours, but I don't know if the solution will be suf...
- Sun Mar 11, 2018 1:37 pm
- Forum: Logistic Train Network
- Topic: Example station setup questions
- Replies: 7
- Views: 2952
Re: Example station setup questions
New question: in the LTN demo map, the provider stations have an arithmetic combinator set to "item * -12" and then wired to the inserters that fill up the buffer chests with the enabled condition "everything < 2". I haven't been able to wrap my head around that part at all; is ...
- Sun Mar 11, 2018 1:21 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1415239
Re: Development and Discussion
Substations are a different can of worms because they're useful up to tier 4. Some things aren't worth upgrading because their function isn't really improved by doing so, such as pumps that go from 12,000/s to 30,000/s which does absolutely nothing. (Or Bob's Pumps which have no recipes at all yet ...
- Sat Mar 10, 2018 2:52 pm
- Forum: Logistic Train Network
- Topic: Example station setup questions
- Replies: 7
- Views: 2952
Re: Example station setup questions
Thanks for the details! That certainly clears some things up. From the stop output (combinator), you get the desired train inventory Ok, I suspect I know where I confused myself - bear with me. If a train arrives carrying 5000 iron + 5000 copper, and is here to deliver iron (not sure why it would h...
- Sat Mar 10, 2018 10:58 am
- Forum: Logistic Train Network
- Topic: Example station setup questions
- Replies: 7
- Views: 2952
Re: Example station setup questions
I've got a decent understanding of LTN, but I'm trying to understand everything . I'm looking at the examples in this post and this reddit post , and getting lost on several points. Generally, I've got plenty of info on how to do things, but not why they're done. 1) On the requester station, there'...
- Thu Mar 08, 2018 9:48 am
- Forum: Logistic Train Network
- Topic: Problem when not all wagons should be loaded
- Replies: 11
- Views: 4355
Re: Problem when not all wagons should be loaded
So, if the provide threshold is not overidden, it defaults to 1k. So it will create a delivery, if another station requests, as soon as it above 1k. If you want your requester to only request, no matter whats in it, you can set a very big provide threshold, f.e. 1M well, thats the point of my post,...
- Wed Mar 07, 2018 9:53 pm
- Forum: Logistic Train Network
- Topic: Problem when not all wagons should be loaded
- Replies: 11
- Views: 4355
Re: Problem when not all wagons should be loaded
something else just popped up. Lets say i have a normal setup, 2 stations with -16k for requesting, one with +16k (plus more) for providing. I put something in one requester station by hand, so it goes positive. This will set up a train to pick up from one requester station thats overfilled to the ...
- Wed Mar 07, 2018 1:19 pm
- Forum: Logistic Train Network
- Topic: Problem when not all wagons should be loaded
- Replies: 11
- Views: 4355
Re: Problem when not all wagons should be loaded
What happens is that it still creates schedules that say "wait until cargo type = >15999" as with any normal, fully used, train. And that creates problems that will become bigger the more my stack inserters can handle, since the train is waiting for 120 seconds cos it cant load 2 wagons. ...
- Mon Mar 05, 2018 11:03 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1415239
Re: Development and Discussion
[*] Chrome, manganese and cobalt plate have exactly zero use. Why is there even an option to make these metals to plates? Also, a lot of other metals have only one recipe they are used for (like zinc or electrum), which looks intended, but it still fells kind of weird[/list] You can take a look to ...
- Wed Feb 28, 2018 10:28 pm
- Forum: Logistic Train Network
- Topic: Read provided items in LTN network?
- Replies: 2
- Views: 1650
Re: Read provided items in LTN network?
I solved it with an arithmetic combinator with ore * 1 from the ltn station on a universal bus (red/green wires) on the main power grid. Yes, thats an easy method, to link up everything via wires and ensure, that its only one way and not linked to the input of the stations. My thought was rather, i...
- Wed Feb 28, 2018 9:49 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1415239
Re: Development and Discussion
All this complexity is fine, but the initial pacing of it is not. With all these changes, especially if you go into gardens, will leave you at the 20 hours mark when you can begin blue science in a well designed non-temporary fairly large base. You can probably speed run a temporary base in a lot s...
- Wed Feb 28, 2018 3:30 pm
- Forum: Logistic Train Network
- Topic: Read provided items in LTN network?
- Replies: 2
- Views: 1650
Read provided items in LTN network?
Sorry, in advance, if this question came up already, but I didn't find it... Is there a way to read the amount of items, which are currently provided through LTN f.e. per Circuit Network, maybe separated by network ids. The idea is, that it would be informative to know, what exactly is provided. Jus...
- Tue Feb 27, 2018 8:38 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1415239
Re: Development and Discussion
What about this one?`(hydrogen chloride is just a useful byproduct)
Wood from green algae and saline water
- Tue Feb 27, 2018 8:27 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1024662
Re: [0.15] Sea Block Pack 0.1.7
I've installed the newest version 0.2.2 of seablock, but I'm getting this error. I also use a lot of mods (bobangel, omni, pyanodon, yuoki), so it's probably a conflict Seablock is supposed to work with the proposed modpack in the list. I guess, other overhaul mods like pyanodon and omni are not co...
- Tue Feb 27, 2018 7:51 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1415239
Re: Development and Discussion
All this complexity is fine, but the initial pacing of it is not. With all these changes, especially if you go into gardens, will leave you at the 20 hours mark when you can begin blue science in a well designed non-temporary fairly large base. You can probably speed run a temporary base in a lot s...
- Tue Feb 27, 2018 6:50 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1024662
Re: [0.15] Sea Block Pack 0.1.7
This topic was covered one page ago: You can craft wooden boards from cellulose fiber, brown algae and copper. the confusion comes from a misleading icon in angels bioprocessing for the wooden-board -> in 0.16: have copper and brown algae inventory and try to craft the basic circuit by hand. thats s...
- Tue Feb 27, 2018 1:22 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3787
- Views: 1415239
Re: Development and Discussion
Would it make sense to include some jivolite (and maybe crotinium) in the starting area so one can make ferrous and cupric ores? I'm playing with RSO and both jivolite and crotinium are far away and covered by aliens which makes it hard to scale up pure iron production. Thats a good idea. This woul...