Search found 530 matches
- Mon Jun 19, 2017 12:21 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53247
Re: Friday Facts #195 - Poles re-design
Normally players don't like changes As far as I remember every other new graphics for old entities was welcomed very well by the players like new rails, train stations, trains and pumps. They are really improved sexy new versions. I don't remember much of complains. New power poles are different st...
- Sat Jun 17, 2017 10:34 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53247
Re: Friday Facts #195 - Poles re-design
I would like something like this instead of current blocky substation, it would be too big for power poles imo. Substations are mostly fine IMHO, they should't obstruct too much behind them. And I propose this just as a reference for big power poles, not for direct copying from. I mean power poles ...
- Sat Jun 17, 2017 9:20 pm
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53247
Re: Friday Facts #195 - Poles re-design
Here some inspiration for you from Israel, Haifa. These poles are ugly as hell IRL but they are perfect for Factorio. Often they have a large concrete foundation in order to protect them from terrorist truck attacks — double perfect for Factorio! They have transformators on them where they branch to...
- Sat May 06, 2017 2:21 pm
- Forum: Technical Help
- Topic: [0.15.3] Couldn't establish network communication with serve
- Replies: 2
- Views: 1719
Re: [0.15.3] Couldn't establish network communication with serve
I also have this issue with my brother and only with him since 0.13. We tried to open ports, shut up antiviruses and firewalls and nothing. We could play via LAN but this is not a solution since we don't live together. I asked for help several times but devs are silent and nobody else could give a w...
- Sat May 06, 2017 5:03 am
- Forum: Ideas and Suggestions
- Topic: Shift+RightClick To Deconstruct
- Replies: 13
- Views: 4872
Re: Shift+RightClick To Deconstruct
Guys, pressing Alt you toggle info view.
- Tue May 02, 2017 3:34 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282614
Re: [MOD 0.15.5] Robot Army. v0.3.2
I like this feature! It's really useful since robots open map chunks themselves.
BTW I wanted to ask how the distance radius is calculated? Is the center of this coverage area in the middle of the map or each spawner has its own coverage area?
BTW I wanted to ask how the distance radius is calculated? Is the center of this coverage area in the middle of the map or each spawner has its own coverage area?
- Tue May 02, 2017 2:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Game is crushing while leaving Mods Settings menu
- Replies: 8
- Views: 2781
Re: [0.15.5] Game is crushing while leaving Mods Settings menu
Can you upload the mod(s) you're using + the "mod-settings.json" file located next to the log file? Well, I tried to archive the Mod folder and it was about 146 MB so I deleted the Alien Biomes mod I had installed but turned off since it was the most heavy mod. I also deleted Water Fix mo...
- Tue May 02, 2017 6:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Game is crushing while leaving Mods Settings menu
- Replies: 8
- Views: 2781
Re: [0.15.5] Game is crushing while leaving Mods Settings menu
What does this mean?
- Tue May 02, 2017 4:06 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282614
Re: [MOD 0.15.5] Robot Army. v0.3.2
I gosh, I think I underestimated how useful and powerful robots were...
Now my base is almost constantly under the biters attack here and there and I have to install hundreds of laser turrets everywhere!
Probably I gonna install it back
Now my base is almost constantly under the biters attack here and there and I have to install hundreds of laser turrets everywhere!
Probably I gonna install it back
- Tue May 02, 2017 3:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Game is crushing while leaving Mods Settings menu
- Replies: 8
- Views: 2781
Re: [0.15.5] Game is crushing while leaving Mods Settings menu
How about this?
pic
- Mon May 01, 2017 12:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Game is crushing while leaving Mods Settings menu
- Replies: 8
- Views: 2781
[0.15.5] Game is crushing while leaving Mods Settings menu
From the main menu enter to Options->Mods then press Back. The game crashes. Mod list: Asphalt Roads* Autofill Bleuprint Items Request Bottleneck Bullet Trails Burnys Train Station Blueprint Creator Chainsaw Cleaner Concrete Color Picker Loader Redux Logistic Train Network* Nixie Tubes Nuclear Locom...
- Mon May 01, 2017 7:17 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116629
Re: Friday Facts #120 - Spidertron
It seems that Spidertron is thrown away as there is no more mention of it in the Roadmap
- Mon May 01, 2017 5:44 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282614
Re: [MOD 0.15.3] Robot Army. v0.3.0
The balance of the SMG droid could perhaps be fixed by reducing the amount of bonuses it gets from the bullet speed and damage research. The rocket droid seems to scale up well too. I agree the flame bots are dangerous, and I need to make their fire damage do some physical damage as well so they ca...
- Sun Apr 30, 2017 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Map view remote control missing features
- Replies: 0
- Views: 506
Map view remote control missing features
With new map view it's possible to give bots orders in RTS like style. Though there is no easy way to use wires distantly. For example because copper wiring isn't stored in blueprints there is no way to remotely set power switch correctly. Also there is no direct way to order bots to insert modules....
- Sun Apr 30, 2017 5:10 pm
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282614
Re: [MOD 0.15.3] Robot Army. v0.3.0
Unfortunately I already overwrote the old save with new one with Robot Army uninstalled so I can't give you exact number. IIRC it was around 50 bots and I was using only gun bots. So yeah, the blobs were kinda big but this error occured only after I updated the mod and played for hours. I had no iss...
- Sun Apr 30, 2017 2:29 pm
- Forum: Gameplay Help
- Topic: How to use % in an arithmetic combinator?
- Replies: 11
- Views: 5670
Re: How to use % in an arithmetic combinator?
It's not possible directly with combinators. They operate with integers only. There should be two combinators as in your second example.nevniv wrote:Exactly. If you want 20% of the input you would multiply by .20
6 * .20 = 1.2
- Sun Apr 30, 2017 9:27 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282698
Re: [Mod 0.14/0.15] Logistic Train Network 1.2.0
Updated your mod, deleted Rail Tanker mod, loaded the save — the game started spamming the console with 'Updated stop ID' messages every second for every LTN train stop until I manually removed all stops. Placing new ones makes spam again with initial message 'on_tick subscribed'. OMG >__<
- Sun Apr 30, 2017 7:11 am
- Forum: Mods
- Topic: [MOD 0.18] Robot Army. v0.4.4
- Replies: 708
- Views: 282614
Re: [MOD 0.15.3] Robot Army. v0.3.0
Get this error every time after loading and playing for few minutes.
- Sat Apr 29, 2017 3:41 am
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 282698
Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2
Does LTN support GotLag's Nuclear Locomotives?
- Sat Apr 29, 2017 2:22 am
- Forum: Ideas and Suggestions
- Topic: Deforest er vehicle
- Replies: 11
- Views: 4422
Re: Deforest er vehicle
Why not to use the tank itself?