Search found 530 matches

by hitzu
Mon Jun 19, 2017 12:21 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53247

Re: Friday Facts #195 - Poles re-design

Normally players don't like changes As far as I remember every other new graphics for old entities was welcomed very well by the players like new rails, train stations, trains and pumps. They are really improved sexy new versions. I don't remember much of complains. New power poles are different st...
by hitzu
Sat Jun 17, 2017 10:34 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53247

Re: Friday Facts #195 - Poles re-design

I would like something like this instead of current blocky substation, it would be too big for power poles imo. Substations are mostly fine IMHO, they should't obstruct too much behind them. And I propose this just as a reference for big power poles, not for direct copying from. I mean power poles ...
by hitzu
Sat Jun 17, 2017 9:20 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53247

Re: Friday Facts #195 - Poles re-design

Here some inspiration for you from Israel, Haifa. These poles are ugly as hell IRL but they are perfect for Factorio. Often they have a large concrete foundation in order to protect them from terrorist truck attacks — double perfect for Factorio! They have transformators on them where they branch to...
by hitzu
Sat May 06, 2017 2:21 pm
Forum: Technical Help
Topic: [0.15.3] Couldn't establish network communication with serve
Replies: 2
Views: 1719

Re: [0.15.3] Couldn't establish network communication with serve

I also have this issue with my brother and only with him since 0.13. We tried to open ports, shut up antiviruses and firewalls and nothing. We could play via LAN but this is not a solution since we don't live together. I asked for help several times but devs are silent and nobody else could give a w...
by hitzu
Sat May 06, 2017 5:03 am
Forum: Ideas and Suggestions
Topic: Shift+RightClick To Deconstruct
Replies: 13
Views: 4872

Re: Shift+RightClick To Deconstruct

Guys, pressing Alt you toggle info view.
by hitzu
Tue May 02, 2017 3:34 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282614

Re: [MOD 0.15.5] Robot Army. v0.3.2

I like this feature! It's really useful since robots open map chunks themselves.

BTW I wanted to ask how the distance radius is calculated? Is the center of this coverage area in the middle of the map or each spawner has its own coverage area?
by hitzu
Tue May 02, 2017 2:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Game is crushing while leaving Mods Settings menu
Replies: 8
Views: 2781

Re: [0.15.5] Game is crushing while leaving Mods Settings menu

Can you upload the mod(s) you're using + the "mod-settings.json" file located next to the log file? Well, I tried to archive the Mod folder and it was about 146 MB so I deleted the Alien Biomes mod I had installed but turned off since it was the most heavy mod. I also deleted Water Fix mo...
by hitzu
Tue May 02, 2017 4:06 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282614

Re: [MOD 0.15.5] Robot Army. v0.3.2

I gosh, I think I underestimated how useful and powerful robots were...
Now my base is almost constantly under the biters attack here and there and I have to install hundreds of laser turrets everywhere! :lol:

Probably I gonna install it back :D
by hitzu
Tue May 02, 2017 3:52 am
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Game is crushing while leaving Mods Settings menu
Replies: 8
Views: 2781

Re: [0.15.5] Game is crushing while leaving Mods Settings menu

How about this?
pic
by hitzu
Mon May 01, 2017 12:45 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.5] Game is crushing while leaving Mods Settings menu
Replies: 8
Views: 2781

[0.15.5] Game is crushing while leaving Mods Settings menu

From the main menu enter to Options->Mods then press Back. The game crashes. Mod list: Asphalt Roads* Autofill Bleuprint Items Request Bottleneck Bullet Trails Burnys Train Station Blueprint Creator Chainsaw Cleaner Concrete Color Picker Loader Redux Logistic Train Network* Nixie Tubes Nuclear Locom...
by hitzu
Mon May 01, 2017 7:17 am
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116629

Re: Friday Facts #120 - Spidertron

It seems that Spidertron is thrown away as there is no more mention of it in the Roadmap :(
by hitzu
Mon May 01, 2017 5:44 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282614

Re: [MOD 0.15.3] Robot Army. v0.3.0

The balance of the SMG droid could perhaps be fixed by reducing the amount of bonuses it gets from the bullet speed and damage research. The rocket droid seems to scale up well too. I agree the flame bots are dangerous, and I need to make their fire damage do some physical damage as well so they ca...
by hitzu
Sun Apr 30, 2017 6:03 pm
Forum: Ideas and Suggestions
Topic: Map view remote control missing features
Replies: 0
Views: 506

Map view remote control missing features

With new map view it's possible to give bots orders in RTS like style. Though there is no easy way to use wires distantly. For example because copper wiring isn't stored in blueprints there is no way to remotely set power switch correctly. Also there is no direct way to order bots to insert modules....
by hitzu
Sun Apr 30, 2017 5:10 pm
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282614

Re: [MOD 0.15.3] Robot Army. v0.3.0

Unfortunately I already overwrote the old save with new one with Robot Army uninstalled so I can't give you exact number. IIRC it was around 50 bots and I was using only gun bots. So yeah, the blobs were kinda big but this error occured only after I updated the mod and played for hours. I had no iss...
by hitzu
Sun Apr 30, 2017 2:29 pm
Forum: Gameplay Help
Topic: How to use % in an arithmetic combinator?
Replies: 11
Views: 5670

Re: How to use % in an arithmetic combinator?

nevniv wrote:Exactly. If you want 20% of the input you would multiply by .20

6 * .20 = 1.2
It's not possible directly with combinators. They operate with integers only. There should be two combinators as in your second example.
by hitzu
Sun Apr 30, 2017 9:27 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282698

Re: [Mod 0.14/0.15] Logistic Train Network 1.2.0

Updated your mod, deleted Rail Tanker mod, loaded the save — the game started spamming the console with 'Updated stop ID' messages every second for every LTN train stop until I manually removed all stops. Placing new ones makes spam again with initial message 'on_tick subscribed'. OMG >__<
by hitzu
Sun Apr 30, 2017 7:11 am
Forum: Mods
Topic: [MOD 0.18] Robot Army. v0.4.4
Replies: 708
Views: 282614

Re: [MOD 0.15.3] Robot Army. v0.3.0

Image
Get this error every time after loading and playing for few minutes.
by hitzu
Sat Apr 29, 2017 3:41 am
Forum: Logistic Train Network
Topic: old LTN discussion thread
Replies: 858
Views: 282698

Re: [Mod 0.14/0.15] Logistic Train Network 1.1.2

Does LTN support GotLag's Nuclear Locomotives?
by hitzu
Sat Apr 29, 2017 2:22 am
Forum: Ideas and Suggestions
Topic: Deforest er vehicle
Replies: 11
Views: 4422

Re: Deforest er vehicle

Why not to use the tank itself?

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