Search found 302 matches
- Wed Jul 22, 2020 6:09 pm
- Forum: Implemented Suggestions
- Topic: indicator for mines that ran out of deposits
- Replies: 55
- Views: 28733
Re: indicator for mines that ran out of deposits
I had other idea. What if mining drills that mined everything would just become rusty ruins of the miner instead. The player could mine the ruins for some almost useless resources, so he would usually leave those mining sites there, this would play nicely with the game atmosphere. ...piles of rust ...
- Wed Jul 22, 2020 2:32 pm
- Forum: Ideas and Suggestions
- Topic: Hex signal view, hex and mathematical input in constants
- Replies: 27
- Views: 5511
Re: Hex signal view, hex and mathematical input in constants
Is this not possible as a mod?
- Mon Jul 20, 2020 1:50 pm
- Forum: General discussion
- Topic: What happens after 1.0 release?
- Replies: 34
- Views: 13919
Re: What happens after 1.0 release?
This is a trick question, yes?
ok, I'll bite:
Whenever anything actually makes it to 1, it ends. It's all over, nothing more to do. But none of us can let it go, like launching the rocket, we continue, falling past the event horizon of the black hole that is Factorio.
Escape now while you can.
ok, I'll bite:
Whenever anything actually makes it to 1, it ends. It's all over, nothing more to do. But none of us can let it go, like launching the rocket, we continue, falling past the event horizon of the black hole that is Factorio.
Escape now while you can.
- Fri Jul 17, 2020 7:16 pm
- Forum: Pending
- Topic: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely
- Replies: 10
- Views: 3424
Re: [0.18.30] When Tabbing out and in, character runs in southeast direction infinitely
This used to happen to me a lot too, For me it was more around the usage of the alt, ctrl, and shift keys. I tracked it down to the keyboard connecting over bluetooth. Once I plugged it in, problem went away. From my experience this feels like a bluetooth driver issue on Windows 10. But I couldn't b...
- Thu Jul 16, 2020 9:21 pm
- Forum: General discussion
- Topic: A critique of Factorio’s power generation systems
- Replies: 44
- Views: 13790
Re: A critique of Factorio’s power generation systems
That's not a critique. It's a brain dump!
- Tue Jul 14, 2020 6:07 pm
- Forum: Balancing
- Topic: Efficiency Module Scaling
- Replies: 45
- Views: 20043
Re: Efficiency Module Scaling
Any math around calculating modules should include beacons as well. I'm fine with any reasonable change to efficiency modules. To me they are what they are and I use them to suit my various situations. I only ever use level 3 modules well into spreading out to feed the main factory. Those that think...
- Fri Jul 10, 2020 9:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [factorio.com] Rocket is only sensitive on the upper half
- Replies: 2
- Views: 1398
Re: [factorio.com] Rocket is only sensitive on the upper half
not happy with just the tip eh?
- Wed Jul 08, 2020 5:05 pm
- Forum: Ideas and Suggestions
- Topic: STEAM SUPERHEATER
- Replies: 10
- Views: 2963
Re: STEAM SUPERHEATER
I have the impression that heating steam in this game is purposely simplified. We start with the coal-burning boilers to create 165 degree steam that powers the steam engines. We all know that... but the usual progression next step is to feed those same boilers solid fuel from converting the oil int...
- Tue Jul 07, 2020 4:14 pm
- Forum: Ideas and Suggestions
- Topic: Please have an option to have Alt Mode on by default
- Replies: 7
- Views: 2559
Re: Please have an option to have Alt Mode on by default
I would rather have this option as, "Alt Mode always on" instead of on by default. This way I can defeat the switch that occurs when I alt-tab out of the game. I sometimes use non-alt mode to see clearer, eg see wire connections or if machines are running etc. Always on would be annyoing....
- Thu Jul 02, 2020 2:12 pm
- Forum: Duplicates
- Topic: [0.18.34] Entities make sounds when not in radar range on the map
- Replies: 3
- Views: 1792
Re: [0.18.34] Entities make sounds when not in radar range on the map
yes I've noticed this too. I wonder why sounds are heard from the map at all if you're liking it to radar or high-altitude camera sourced information.
A part of me wonders if fixing this would make the game slower.
A part of me wonders if fixing this would make the game slower.
- Wed Jul 01, 2020 2:43 pm
- Forum: General discussion
- Topic: Factorio Paper Cuts
- Replies: 29
- Views: 9477
Re: Factorio Paper Cuts
handcrafting is 1.pichutarius wrote: ↑Thu Jun 04, 2020 1:13 am[...]
no assemble crafting speed is 1, which is annoying when doing mental calculation.
[...]
- Wed Jul 01, 2020 2:25 pm
- Forum: Ideas and Suggestions
- Topic: A few suggestions
- Replies: 5
- Views: 2378
Re: A few suggestions
7. Energy stored in accumulators should decrease ever so slowly (e.g. by a few percent per "day"). I'm not sure how this would be accomplished since accumulators are typically always connected to the sources that would charge them, and as soon as there is no power they start discharging. ...
- Tue Jun 30, 2020 7:57 pm
- Forum: General discussion
- Topic: Apple x86 is dead - are there plans for Factorio ARM64?
- Replies: 19
- Views: 10345
Re: Apple x86 is dead - are there plans for Factorio ARM64?
As far as Macs transitioning to new silicon and MacOS is concerned: - There will be a 2 year transition period between Intel-based Macs back to their own System-On-a-Chip (SOC). That's just the beginning. - They still have Intel-based products in the pipeline that will be announced later this year o...
- Tue Jun 30, 2020 7:44 pm
- Forum: Ideas and Suggestions
- Topic: Please have an option to have Alt Mode on by default
- Replies: 7
- Views: 2559
Re: Please have an option to have Alt Mode on by default
I would rather have this option as, "Alt Mode always on" instead of on by default. This way I can defeat the switch that occurs when I alt-tab out of the game.
- Tue Jun 30, 2020 2:24 pm
- Forum: Ideas and Suggestions
- Topic: Factorio 1.0 Launch Special Edition
- Replies: 19
- Views: 4983
Re: Factorio 1.0 Launch Special Edition
The proposal is to release a Special Edition that only includes older versions of the game that were less refined, laden with bugs, and lacking in features? This does not seem like a good idea. A release edition with an inserter toy, or special version 1.0 avatar/special sprites, biter plushie, and/...
- Fri Jun 26, 2020 9:26 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 26931
Re: Meaningful Content Update
Personally I don't gauge changes to Factorio by calling them meaningful or not. Are you not recognizing that there are changes and choosing not to acknowledge their significance? They're not significant enough to make your games fun again, right? What's so bad about admitting that a rail gun is more...
- Fri Jun 26, 2020 7:27 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 26931
Re: Meaningful Content Update
Obviously it's too late to add any of this now before 1.0. I don't know why that keeps getting brought up. While I enjoy reading the blog and seeing small tweaks and graphical updates to the game, none of it is enough to really pull me back into the game. I've been reading the Friday blog for years...
- Fri Jun 26, 2020 3:58 pm
- Forum: Gameplay Help
- Topic: Question about train stations and cricut network!
- Replies: 5
- Views: 2082
Re: Question about train stations and cricut network!
1) yes, by measuring the train ID of the 1st station to enable the second.
2) yes, hook lights to the signal for the block.
2) yes, hook lights to the signal for the block.
- Fri Jun 26, 2020 2:58 pm
- Forum: General discussion
- Topic: Meaningful Content Update
- Replies: 85
- Views: 26931
Re: Meaningful Content Update
I've turned biter settings up, to pretty ridiculous levels while turning resources down and spaced out to require the utilization of trains. Where do I go from here to make the game different and interesting? [...] Could it be more interesting, with more tools available and or new threats? Absolute...
- Thu Jun 25, 2020 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Cable Floor? :c... plz...
- Replies: 1
- Views: 955
Re: Cable Floor? :c... plz...
sure why not eh?
power tiles!
power tiles!