Search found 302 matches
- Fri Nov 08, 2019 4:06 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74564
Re: Friday Facts #320 - Color correction
on some of those I thought it was the same as comparing the view between daylight view and night vision view. It made sense to me that goggles would flatten the colors... I don't miss the old way when it made everything green.
- Fri Nov 08, 2019 3:56 pm
- Forum: News
- Topic: Friday Facts #320 - Color correction
- Replies: 202
- Views: 74564
Re: Friday Facts #320 - Color correction
It was good to see the cliffs highlighted a bit more on the map as they are though to see for my old eyes.
- Wed Nov 06, 2019 4:41 pm
- Forum: Releases
- Topic: Version 0.17.75
- Replies: 23
- Views: 17670
Re: Version 0.17.75
Good job on the tool-tip rework. It feels more refined. It also is correcting values I've been mis-remembering.
- Tue Oct 29, 2019 2:21 pm
- Forum: General discussion
- Topic: are more ammo-based turrets comming?
- Replies: 17
- Views: 5617
Re: are more ammo-based turrets comming?
I would be happier if they would add circuit functionality to the turret i.e. measuring the ammo in it.
- Wed Oct 23, 2019 7:16 pm
- Forum: General discussion
- Topic: Criticism: Belt Immunity Equipment
- Replies: 39
- Views: 13558
Re: Criticism: Belt Immunity Equipment
My criticism about the Belt Immunity module applies the same to the Night Vision module. You can make more than one but plugging more than one into modular armor does nothing.
The game should need 1 for yellow belts, 2 for red, 3 for blue.
The game should need 1 for yellow belts, 2 for red, 3 for blue.
- Wed Oct 23, 2019 6:53 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 20875
Re: Are Bitters unnecessary?
Without biters you'd most likely be blowing up your own shit.
- Fri Aug 16, 2019 7:51 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137097
Re: Version 0.17.60
Usually, when you try to explain your reasoning for a change and the playerbase doesn't I don't accept that reasoning, it means to me the reasoning was flawed and you should reconsider whether you're making the right change. A lot of us I Think I understood the reasoning behind the changes, we I ju...
- Thu Aug 08, 2019 1:11 am
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
I can point to myself as an example of these premises, and can declare with confidence that from my point of view, leaving BOP running as you did would not have been acceptable, given the categorical superiority of efficiency afforded by AOP. Moreover, as I covered in my post, withholding critical ...
- Wed Aug 07, 2019 9:05 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
Sorry I don't understand to which fact, confusion, or misunderstanding to which you are referring? If you are talking about a building that potentially has a recipe for multiple outputs (i.e. petroleum gas, light oil, heavy oil), then (discounting mods) forgive me but I think that's the only one. S...
- Wed Aug 07, 2019 8:25 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
Because it may actually make things worse for new players in that it teaches them a bad lesson (that oil refining is a 1-in-1-out recipe), and punishes them for putting more effort into their factory. (See this post for details.) I must commend you in forcing me to yet again read that heroically TL...
- Wed Aug 07, 2019 7:58 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
No one here has talked about the logistical cost saved when you have a PG-only refinery. So what if it produces 10 less? Now I don't have to deal with the 60 non-PG oils, its storing, conversion, transport, and powering all of that play the game to do so. You guys that don't see the other side of t...
- Wed Aug 07, 2019 7:49 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
I have seen both sides of the delayed teaching issue, and it wasn't pretty either way. As the learner the one wrong fact (confusion, misunderstanding, whatever you want to call it) at the beginning multiplies as time goes on. As the teacher, once than train of confusion gets underway, it is much mo...
- Wed Aug 07, 2019 7:15 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
My final note on this thread (as I am abandoning Bland Factorio)... This oil change was the final nail in the coffin for me to play anymore Bland (some of you refer it as Vanilla) Factorio. This is just way too easy. I bum-rushed Advanced Oil Processing (so much for preventing that), got the Heavy ...
- Wed Aug 07, 2019 7:01 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
Do I like the oil change? yes. Why? It changes the way I play petroleum. not trying to twist words, but this part struck me This is at the heart of the issue as I see it, with the current recipes, the entirety of the refinery setup is for the production of one fluid instead of each fluid having a v...
- Wed Aug 07, 2019 6:48 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
The solid fuel in 0.17.0 did not really work. The science only consumed miniscule amounts (especially since you could make it from light oil) so it was still just a matter of time. If sulfur was on HO, then that would change the amount of SF produced to be more in line with consumption, as well as ...
- Wed Aug 07, 2019 6:27 pm
- Forum: News
- Topic: Friday Facts #305 - The Oil Changes
- Replies: 971
- Views: 281456
Re: Friday Facts #305 - The Oil Changes
I wish to repeat my content with the changes to help counter the repeated arguments against. We'll always hear more from protesters and they do deserve to be heard; but often their voices drown-out the people like me that support forward progress. People stating the game is being dumbed down too muc...
- Tue Aug 06, 2019 7:05 pm
- Forum: General discussion
- Topic: Are Bitters unnecessary?
- Replies: 56
- Views: 20875
Re: Are Bitters unnecessary?
Biters seem to add a sense of urgency to my games.
- Tue Aug 06, 2019 2:07 pm
- Forum: Releases
- Topic: Version 0.17.63
- Replies: 21
- Views: 16864
Re: Version 0.17.63
hooray for tooltips on the quickbar ... i keep mistakenly deleting blueprints from my quickbar
- Fri Aug 02, 2019 4:43 pm
- Forum: Releases
- Topic: Version 0.17.60
- Replies: 423
- Views: 137097
Re: Version 0.17.60
I guess that's the rub, right? Before when first tech'd into oil, we were producing 100 units of petroleum (40), light oil (30), and heavy oil (30) from 100 units of crude. Now although we're saved the logistics of managing the light and heavy oils, it's super inefficient; 45 units of petroleum from...
- Thu Aug 01, 2019 9:31 pm
- Forum: General discussion
- Topic: question about splitter
- Replies: 37
- Views: 7765
Re: question about splitter
here: CHALLENGE TIME::: rebuild this functionality !!!WITHOUT!!! underground-belt e: and ofcourse without filters... https://i.imgur.com/FwcDQAC.jpg --- and because this is not possible, the devs will stay with : splitting belts with ug-belts is not a bug --- but obvously it is because just look at...