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by Boogieman14
Thu Sep 11, 2014 4:36 pm
Forum: Pending
Topic: [0.10.9][kovarex] Ambient music volume control
Replies: 4
Views: 4936

Re: [0.10.9][kovarex] Ambient music volume control

I'm on a Windows 7 x64 machine (Realtek HD on-board sound card). I did have a bit of a closer listen, and changing ambient volume does seem to have an immediate effect (it's a bit hard to tell with the music pausing for the menu), but the next track still sounds quite a lot louder. This might also s...
by Boogieman14
Thu Sep 11, 2014 4:26 pm
Forum: Resolved Problems and Bugs
Topic: [All versions] [kovarex] Removing walls above resources
Replies: 50
Views: 35370

Re: Removing walls above resources

I was about to make a post on this same suggestion, so instead I'll just +1 it :)
by Boogieman14
Thu Sep 11, 2014 11:17 am
Forum: Gameplay Help
Topic: help with trains
Replies: 6
Views: 2640

Re: help with trains

You're probably placing the rail stops on the wrong side of the track.

Check out MangledPork's tutorial, this very problem is discussed starting from around 16 minutes: https://www.youtube.com/watch?v=XSGYSbEPpbM

(if that isn't it, you'll need to supply more information :) )
by Boogieman14
Wed Sep 10, 2014 10:17 pm
Forum: Pending
Topic: [0.10.9][kovarex] Ambient music volume control
Replies: 4
Views: 4936

[0.10.9][kovarex] Ambient music volume control

A very minor issue: It would appear that changes to the Ambient volume slider only take effect after the currently playing track finishes. No idea how complicated this fix would be, but as quick and slightly unclean workaround, perhaps force a restart of the ambient track whenever that slider gets c...
by Boogieman14
Wed Sep 10, 2014 2:28 pm
Forum: Not a bug
Topic: [0.10.9] splitter priority when joining
Replies: 18
Views: 10748

Re: [0.10.9] splitter priority when joining

kovarex wrote: But how long do you wait? And once you wait you limit the throughout of the splitter.
How about no waiting, but simply checking both inputs in turn? If an item isn't readily available, just forward an item from the other input.
by Boogieman14
Wed Sep 10, 2014 2:15 pm
Forum: Show your Creations
Topic: My spawn point is an Island (40h gameplay). [now with save]
Replies: 15
Views: 13975

Re: My spawn point is an Island (40h gameplay). Want a Bridg

since so many people asked, I would like to post the seed of the map, but at the moment I have no idea whare I can do that. I've read something about map exchange strings in the changelog, but when I google them I get to the changelog. So any advice would be helpful. Assuming you're using 0.10.x, t...
by Boogieman14
Mon Sep 08, 2014 5:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9][kovarex] Game Crash
Replies: 2
Views: 1030

Re: [0.10.9][kovarex] Game Crash

Cool, glad I could contribute in making this great game even better :)
by Boogieman14
Mon Sep 08, 2014 2:00 pm
Forum: General discussion
Topic: change name.
Replies: 2
Views: 1249

Re: change name.

Once you purchase the highest level, you can set the desired name on your profile page (of the main site). So your username is independent of the in-game 'thank you' name (although you may still want the name change if you want your in-game recognition linked to your forum name ;) )
by Boogieman14
Mon Sep 08, 2014 12:14 pm
Forum: Ideas and Suggestions
Topic: Locomotive as portable electric generator
Replies: 0
Views: 1420

Locomotive as portable electric generator

So we have these diesel locomotives (which also run on wood or coal :shock: ). While nothing is specified about this, in the real world most high-speed diesel locomotives are in fact a combination of diesel-powered electric generators and electric traction motors. Given the speeds our Factorio train...
by Boogieman14
Sun Sep 07, 2014 1:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9][kovarex] Game Crash
Replies: 2
Views: 1030

[0.10.9][kovarex] Game Crash

In my current game, I'm experiencing a reproducable crash. Download link for the save: https://www.dropbox.com/s/ye4pkt0x3t8xi57/boogieman14_autosave2.zip?dl=0 Download link for my current set of mods: https://www.dropbox.com/s/k5ehrs8clejmwim/boogieman14_mods.zip?dl=0 At first I thought it was rela...

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