Search found 778 matches
- Sun Sep 14, 2014 10:40 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion about inserters
- Replies: 8
- Views: 3918
Re: Suggestion about inserters
I like. I've occasionally wondered why inserters could only do that 180 thing and no 90 degree insertions. Also, lane selection would be nice.
- Sat Sep 13, 2014 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.10] Deconstruction planner doesn't show robot reach
- Replies: 1
- Views: 2806
[0.10.10] Deconstruction planner doesn't show robot reach
I wasn't entirely sure if this is a bug report or a feature request, but since this is an inconsistency compared to other robot-related commands, I'm reporting it as a bug :)
While blueprints and construction of roboports and logistics chests all show the coloured hightlight of the roboport's ...
While blueprints and construction of roboports and logistics chests all show the coloured hightlight of the roboport's ...
- Fri Sep 12, 2014 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.10] Pipe-to-ground object missing health bar
- Replies: 1
- Views: 2529
[0.10.10] Pipe-to-ground object missing health bar
Biters took a bite out of a pipe-to-ground object during an earlier attack, but I only found out about it once it got in range of a roboport and started complaining about missing construction bots. It didn't show a green or yellow health bar underneath.


- Fri Sep 12, 2014 8:43 pm
- Forum: Resolved Problems and Bugs
- Topic: Factorio crashes upon installing updates
- Replies: 25
- Views: 11253
Re: Factorio crashes upon installing updates
I'm experiencing a crash when updating from 0.10.9 to 0.10.10 as well.
22:36:45 Info None: 2014:09:12; Factorio 0.10.9 (Build 10689, win64)
22:36:45 Warning Mods: Filename of mod C:/Users\Andre\AppData\Roaming\Factorio\mods\CleanPipes.zip is deprecated, should be CleanPipes_0.0.2.zip
22:36:45 ...
22:36:45 Info None: 2014:09:12; Factorio 0.10.9 (Build 10689, win64)
22:36:45 Warning Mods: Filename of mod C:/Users\Andre\AppData\Roaming\Factorio\mods\CleanPipes.zip is deprecated, should be CleanPipes_0.0.2.zip
22:36:45 ...
- Fri Sep 12, 2014 9:52 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 93640
Re: [MOD 0.10.2] Automatic Rail Laying Machine
It appears to go wrong as soon as you manually place some diagonal track. In a quick testrun, I was able to build a decent length piece of track (and destroy a few biter spawners in the process), but things would go bad as soon as I tried to build a branch line (changing direction because I ran into ...
- Fri Sep 12, 2014 12:41 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 168
- Views: 356498
Re: You know you play Factorio too much when...
...you're trying to navigate through a text document using wasd
- Fri Sep 12, 2014 12:39 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 93640
Re: [MOD 0.10.2] Automatic Rail Laying Machine
Does anyone else have this problem of machine lying 2x as many diagonal straight rails as it is supposed to and bugging out getting stuck?
Yeah, I'm running into the same issue. I suspect something's going wrong with the detection of track being present. I've been staring at the lua for half an ...
Yeah, I'm running into the same issue. I suspect something's going wrong with the detection of track being present. I've been staring at the lua for half an ...
- Thu Sep 11, 2014 9:10 pm
- Forum: Pending
- Topic: [0.10.9][kovarex] Ambient music volume control
- Replies: 4
- Views: 5336
Re: [0.10.9][kovarex] Ambient music volume control
Well, I guess especially coming from one of the more atmospheric tracks, haluzsqua appears rather loud. Perhaps that's what gave me the idea. Looks like this was a case of picnic (problem in chair, not in computer). Thanks for looking into it.
- Thu Sep 11, 2014 4:36 pm
- Forum: Pending
- Topic: [0.10.9][kovarex] Ambient music volume control
- Replies: 4
- Views: 5336
Re: [0.10.9][kovarex] Ambient music volume control
I'm on a Windows 7 x64 machine (Realtek HD on-board sound card).
I did have a bit of a closer listen, and changing ambient volume does seem to have an immediate effect (it's a bit hard to tell with the music pausing for the menu), but the next track still sounds quite a lot louder. This might also ...
I did have a bit of a closer listen, and changing ambient volume does seem to have an immediate effect (it's a bit hard to tell with the music pausing for the menu), but the next track still sounds quite a lot louder. This might also ...
- Thu Sep 11, 2014 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [All versions] [kovarex] Removing walls above resources
- Replies: 50
- Views: 40469
Re: Removing walls above resources
I was about to make a post on this same suggestion, so instead I'll just +1 it 

- Thu Sep 11, 2014 11:17 am
- Forum: Gameplay Help
- Topic: help with trains
- Replies: 6
- Views: 3390
Re: help with trains
You're probably placing the rail stops on the wrong side of the track.
Check out MangledPork's tutorial, this very problem is discussed starting from around 16 minutes: https://www.youtube.com/watch?v=XSGYSbEPpbM
(if that isn't it, you'll need to supply more information
)
Check out MangledPork's tutorial, this very problem is discussed starting from around 16 minutes: https://www.youtube.com/watch?v=XSGYSbEPpbM
(if that isn't it, you'll need to supply more information

- Wed Sep 10, 2014 10:17 pm
- Forum: Pending
- Topic: [0.10.9][kovarex] Ambient music volume control
- Replies: 4
- Views: 5336
[0.10.9][kovarex] Ambient music volume control
A very minor issue: It would appear that changes to the Ambient volume slider only take effect after the currently playing track finishes. No idea how complicated this fix would be, but as quick and slightly unclean workaround, perhaps force a restart of the ambient track whenever that slider gets ...
- Wed Sep 10, 2014 2:28 pm
- Forum: Not a bug
- Topic: [0.10.9] splitter priority when joining
- Replies: 18
- Views: 12577
Re: [0.10.9] splitter priority when joining
How about no waiting, but simply checking both inputs in turn? If an item isn't readily available, just forward an item from the other input.kovarex wrote: But how long do you wait? And once you wait you limit the throughout of the splitter.
- Wed Sep 10, 2014 2:15 pm
- Forum: Show your Creations
- Topic: My spawn point is an Island (40h gameplay). [now with save]
- Replies: 15
- Views: 15809
Re: My spawn point is an Island (40h gameplay). Want a Bridg
since so many people asked, I would like to post the seed of the map, but at the moment I have no idea whare I can do that. I've read something about map exchange strings in the changelog, but when I google them I get to the changelog. So any advice would be helpful.
Assuming you're using 0.10.x ...
Assuming you're using 0.10.x ...
- Mon Sep 08, 2014 5:50 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9][kovarex] Game Crash
- Replies: 2
- Views: 1307
Re: [0.10.9][kovarex] Game Crash
Cool, glad I could contribute in making this great game even better 

- Mon Sep 08, 2014 2:00 pm
- Forum: General discussion
- Topic: change name.
- Replies: 2
- Views: 1580
Re: change name.
Once you purchase the highest level, you can set the desired name on your profile page (of the main site). So your username is independent of the in-game 'thank you' name (although you may still want the name change if you want your in-game recognition linked to your forum name
)

- Mon Sep 08, 2014 12:14 pm
- Forum: Ideas and Suggestions
- Topic: Locomotive as portable electric generator
- Replies: 0
- Views: 1784
Locomotive as portable electric generator
So we have these diesel locomotives (which also run on wood or coal :shock: ). While nothing is specified about this, in the real world most high-speed diesel locomotives are in fact a combination of diesel-powered electric generators and electric traction motors. Given the speeds our Factorio ...
- Sun Sep 07, 2014 1:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9][kovarex] Game Crash
- Replies: 2
- Views: 1307
[0.10.9][kovarex] Game Crash
In my current game, I'm experiencing a reproducable crash.
Download link for the save: https://www.dropbox.com/s/ye4pkt0x3t8xi57/boogieman14_autosave2.zip?dl=0
Download link for my current set of mods: https://www.dropbox.com/s/k5ehrs8clejmwim/boogieman14_mods.zip?dl=0
At first I thought it was ...
Download link for the save: https://www.dropbox.com/s/ye4pkt0x3t8xi57/boogieman14_autosave2.zip?dl=0
Download link for my current set of mods: https://www.dropbox.com/s/k5ehrs8clejmwim/boogieman14_mods.zip?dl=0
At first I thought it was ...