Search found 770 matches
- Sat Sep 27, 2014 11:25 am
- Forum: Gameplay Help
- Topic: How do you make Robots Builds robots?
- Replies: 14
- Views: 9836
Re: How do you make Robots Builds robots?
With a setup like this, do you build in any kind of rate limiting? Or will you just let it go, until you have 1000s of robots flying around?
- Sat Sep 27, 2014 12:19 am
- Forum: Show your Creations
- Topic: Hostile environment
- Replies: 15
- Views: 7925
Re: Hostile environment
Yeah, I liked the warfare aspects of Dytech. I severely disliked some of the core modifications though, so I quit playing with it.
- Fri Sep 26, 2014 10:41 pm
- Forum: Show your Creations
- Topic: Hostile environment
- Replies: 15
- Views: 7925
Re: Hostile environment
The iron ore patch I mentioned, with some of the nearby natives That's gonna cost me some drones...
- Fri Sep 26, 2014 10:03 pm
- Forum: Show your Creations
- Topic: Hostile environment
- Replies: 15
- Views: 7925
Re: Hostile environment
Sorry, completely pulled a brainfart on the name of the mod. RSO is the mod I was talking about. In essence it rebalances Factorio, but that's not at all it's name. Ah yes, I've used that for previous game. I tried it for this game too, but I felt that combined with bob's ores, it gave too many of ...
- Fri Sep 26, 2014 9:12 pm
- Forum: General discussion
- Topic: Ssssh!
- Replies: 3
- Views: 1575
Re: Ssssh!
Come to think of it, I haven't seen much at all from the devs all weekFishSandwich wrote:It's a lot later than usual.
Maybe they got multiplayer working well and have been playing it all week?
- Fri Sep 26, 2014 8:27 pm
- Forum: Show your Creations
- Topic: Hostile environment
- Replies: 15
- Views: 7925
Re: Hostile environment
So by now I have all the basics pretty much provided. I have my repair bots flying around keeping my walls in place and am adding a bit of a logistics network. Here's an overview of the core of my factory: http://i.imgur.com/F83pDoe.jpg My aim was compact, not necessarily optimal, so there's probabl...
- Fri Sep 26, 2014 7:43 pm
- Forum: Show your Creations
- Topic: Hostile environment
- Replies: 15
- Views: 7925
Re: Hostile environment
Not sure I've heard of the rebalancer mod, searching 'rebalancer' in the mods forum returned nothing, but you've made me curious :) As for the let's play: Apart from my not being too comfortable making video in the first place, I doubt my playstyle lends itself well to making video. I tend to take m...
- Fri Sep 26, 2014 4:50 pm
- Forum: Show your Creations
- Topic: Hostile environment
- Replies: 15
- Views: 7925
Hostile environment
Not really much of my own creation yet, but this is my current game: http://i.imgur.com/0dOG7A8.png Playing with bob's ores, so that's the calico pattern you see inbetween all the red. (and rseding's ore expansion, so eventually I will have to expand :) ) I'm up to blue science now and I've started ...
- Thu Sep 25, 2014 6:35 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 304781
Re: You know you play Factorio too much when...
when you find out it's today when you thought it was still yesterday (aka when you see the sun come up)
- Thu Sep 25, 2014 5:41 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 372859
Re: [0.10.x] Bob's Ore Mod.
Is there a reliable way of reducing the occurance of all the ores this mod adds? I've had all of them set to very low frequency, but when i look at the map it still looks like a calico cat. Ideally, I'd like RSO behaviour for these ores. Is there any way to make that happen? *edit* looks like Rsedin...
- Thu Sep 25, 2014 7:37 am
- Forum: Implemented Suggestions
- Topic: Different alert sound for destroyed objects
- Replies: 10
- Views: 24532
Different alert sound for destroyed objects
Currently, the same alert is sounded for both damage to an object and destruction of an object. It takes an extra glance at the notification icon to see which it is, and with a constant stream of walls taking damage and getting repaired, it's easy to miss when an object gets destroyed. A different s...
- Wed Sep 24, 2014 7:36 pm
- Forum: General discussion
- Topic: Accumulator / Solar panel ratio
- Replies: 168
- Views: 604996
Re: Accumulator / Solar panel ratio
Do you still have steam engines in your network? Those take priority over accumulators. If they can cover the demand, your accumulators won't be used at all. There should be a few posts around here about a setup to allow using those steam engines as emergency power only.
- Wed Sep 24, 2014 3:29 pm
- Forum: Gameplay Help
- Topic: Connect logistics network to circuit network?
- Replies: 4
- Views: 3896
Re: Connect logistics network to circuit network?
ah cool, thanks. I had done a brief search, but this must've been further down the results. Looks promising
- Wed Sep 24, 2014 1:12 am
- Forum: Gameplay Help
- Topic: Connect logistics network to circuit network?
- Replies: 4
- Views: 3896
Re: Connect logistics network to circuit network?
Shame I think that could be a nice feature to have, and could probably be as simple as connecting any one roboport in the lognet to a coloured wire.
- Wed Sep 24, 2014 12:55 am
- Forum: Gameplay Help
- Topic: Connect logistics network to circuit network?
- Replies: 4
- Views: 3896
Connect logistics network to circuit network?
Is it possible to connect the entire (wireless) logistics network to a red or green wire to export the contentinfo of the logistics network to other sites outside of the main lognet? Or would i need to connect all chests to a wire separately?
- Wed Sep 24, 2014 12:50 am
- Forum: Technical Help
- Topic: labs dont hold energy for me
- Replies: 7
- Views: 9810
Re: labs dont hold energy for me
You'll probably need to post a screenshot then, maybe then we can help figure out what's up. Start with the boilers and generators.
- Wed Sep 24, 2014 12:48 am
- Forum: General discussion
- Topic: single or double belt lines between furnaces?
- Replies: 26
- Views: 21067
Re: single or double belt lines between furnaces?
Personally, when I do furnaces, I use a double belt input on the interior and single belt output on each exterior. I've actually been thinking of doing a triple belt in the interior, one with ore, two with coal. That way, when time comes to upgrade to electric furnaces, I can just take out the coal...
- Tue Sep 23, 2014 11:49 pm
- Forum: Implemented Suggestions
- Topic: Ability to see turrets range as green circle
- Replies: 4
- Views: 3056
Re: Ability to see turrets range as green circle
+1, for all the reasons already stated.
- Tue Sep 23, 2014 11:32 pm
- Forum: Technical Help
- Topic: labs dont hold energy for me
- Replies: 7
- Views: 9810
Re: labs dont hold energy for me
You probably just need to add more boilers and steam engines. If you click on a power pole, you'll get an overview of production and usage: http://i.imgur.com/VZLFeis.png You'll want the consumption bar full and green and the production bar not full. That means all demand is being satisfied. If Prod...
- Tue Sep 23, 2014 10:32 pm
- Forum: Videos
- Topic: [YouTube] Factorio Base Tours
- Replies: 34
- Views: 19482
Re: [YouTube] Factorio Base Tours
That is a very cool base indeed, I may steal some thoughts from it as well (although I don't aspire to do a speedrun) :) As for the train vs pipe question, I can think of one situation where a train would very likely be faster to put down than a pipe: if he's using the rail layer mod, it'll literall...