Search found 1107 matches

by cube
Mon Oct 26, 2015 4:58 pm
Forum: Resolved Problems and Bugs
Topic: 0.12.13 won't load linux
Replies: 29
Views: 16467

Re: 0.12.13 won't load linux

This bug should be fixed now, and we're releasing 0.12.14 just now. ... it looks that the world is not yet ready for LTO :-)
by cube
Mon Oct 26, 2015 10:13 am
Forum: Technical Help
Topic: Can't play my save file?
Replies: 4
Views: 7712

Re: Can't play my save file?

Hi, we'll need to know more -- best is if you start Factorio, try to open the file and after it failed post a Log file to this thread.
by cube
Fri Oct 23, 2015 3:33 pm
Forum: Releases
Topic: Version 0.12.13
Replies: 6
Views: 27656

Version 0.12.13

Bugfixes Fixed that blueprint gates were colliding with ghost gates with same type and direction. (https://forums.factorio.com/forum/viewtopic.php?t=17151) Fixed that LuaEntity::clear_request_slot and set_request_slot wouldn't update the logistics GUI if it happened to be opened at the same time. T...
by cube
Fri Oct 23, 2015 9:40 am
Forum: Resolved Problems and Bugs
Topic: [0.12.12] [cube] pcall behavior changed
Replies: 13
Views: 11152

Re: [0.12.12] [cube] pcall behavior changed

Thanks for the report (and all the ones I marked as duplicate :-) ), these problems should be fixed for 0.12.13. I changed our build to use link time optimizations, but it looks that the toolchain still has some bugs :-). In this case it caused the 0.12.12 to immediately terminate after an exception...
by cube
Thu Oct 22, 2015 7:48 am
Forum: Resolved Problems and Bugs
Topic: [0.12.12] [kovarex] Save and Autosave crash
Replies: 12
Views: 11631

Re: [0.12.12] [kovarex] Save and Autosave crash

I think this might be two unrelated bugs at the same time. The stack trace looks suspiciously similar to https://forums.factorio.com/forum/vie ... =7&t=17208 duplicates.
by cube
Thu Oct 22, 2015 7:46 am
Forum: Duplicates
Topic: [0.12.12] Uncaught exception when checking for updates
Replies: 5
Views: 6831

Re: [0.12.12] Uncaught exception when checking for updates

This seems to be the same problem as https://forums.factorio.com/forum/vie ... =7&t=17208, moving to duplicates.
by cube
Thu Oct 22, 2015 7:45 am
Forum: Duplicates
Topic: [0.12.12] Launch Crash
Replies: 3
Views: 5292

Re: [0.12.12] Launch Crash

This seems to be the same problem as https://forums.factorio.com/forum/vie ... =7&t=17208, moving to duplicates.
by cube
Thu Oct 22, 2015 7:18 am
Forum: Duplicates
Topic: [12.12] Linux64 - Crash Starting Campaign
Replies: 1
Views: 3208

Re: [12.12] Linux64 - Crash Starting Campaign

This is the same problem as https://forums.factorio.com/forum/vie ... 8&start=10. Let's continue there.
by cube
Tue Oct 20, 2015 1:40 pm
Forum: Releases
Topic: Version 0.12.12
Replies: 17
Views: 34721

Version 0.12.12

Bugfixes Fixed another solar panel counting error. (https://forums.factorio.com/forum/viewtopic.php?t=17138) Fixed that locale values in zip packages weren't loaded. (https://forums.factorio.com/forum/posting.php?t=17098) Fixed pushing of compound localised strings into lua. (https://forums.factori...
by cube
Wed Oct 14, 2015 11:52 am
Forum: Releases
Topic: Version 0.12.10
Replies: 42
Views: 48494

Re: Version 0.12.10

bobingabout wrote:It's odd, because when 0.12.10 was first released it updated just fine on my destktop...
warmadmax wrote:think i've got the same thing,

only difference i can tell is my desktop is 64bit install, laptop 32bit
Both of you are on windows?
by cube
Wed Oct 07, 2015 12:24 pm
Forum: Resolved Problems and Bugs
Topic: [12.10] Updater Failed
Replies: 11
Views: 8105

Re: [12.10] Updater Failed

Thanks for all the reports. This problem is caused by some of the optimizations in zipped package loading. On windows this problem should be solved when 0.12.11 is released, on mac updates between 0.12.9 and 0.12.11 will be broken and will require manual download.
by cube
Wed Sep 09, 2015 9:16 pm
Forum: General discussion
Topic: Factorio development explained in gifs
Replies: 133
Views: 312313

Re: Factorio development explained in gifs

Running a deploy script and going home.
Image
by cube
Tue Sep 08, 2015 8:56 am
Forum: Technical Help
Topic: Multiplayer error not a valid address (No such host is known
Replies: 2
Views: 5383

Re: Multiplayer error not a valid address (No such host is known

Since this past week my friend keeps getting the (My ip adress) is not a valid address (No such host is known. ). when we connect over tunngle. He also get this error when trying to connect to anyone in general. We tried every possible fix and we can still play all other games over the same LAN. Ar...
by cube
Tue Sep 08, 2015 8:51 am
Forum: Technical Help
Topic: Just purchased game, Need tech help
Replies: 7
Views: 7681

Re: Just purchased game, Need tech help

There is already a bug report here: https://forums.factorio.com/forum/vie ... 2&start=10 and we need someone to provide a log file for it, it seems :-)
by cube
Fri Sep 04, 2015 4:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.4 Linux][cube] Opening socket failed: Address family not supported
Replies: 1
Views: 3178

Re: [0.12.4 Linux][cube] Opening socket failed: Address family not supported

Thanks for the report, I didn't expect Linux machines with disabled IPv6 :). In 0.12.7 we will be using two separate sockets.
by cube
Thu Sep 03, 2015 4:22 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.20] [cube] Dropping MP while joining.
Replies: 16
Views: 10067

Re: [0.11.20] [cube] Dropping MP while joining.

(kovarex closed this a little prematurely, but now the core of the problem should be really fixed for 0.12.7)
by cube
Wed Sep 02, 2015 9:21 am
Forum: Releases
Topic: Version 0.12.6
Replies: 47
Views: 50289

Re: Version 0.12.6

us2.factorio.com was kind of stuck, everything should be working correctly by now.

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